37 views6 months ago
Custom
Size: 60
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Heeshka

37 views6 months ago
Custom
Size: 60
No deck tags

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Creature

Qty: 18 Price: $6.42
Belltower Sphinx
Flying
Whenever a source deals damage to this creature, that source's controller mills that many cards.
Creature - Sphinx
Belltower Sphinx (jmp) 141
Crosstown Courier
Whenever this creature deals combat damage to a player, that player mills that many cards.
Creature - Vedalken
Crosstown Courier (ddm) 6
Daring Saboteur
: This creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature - Human Pirate
Daring Saboteur (lcc) 151
Man-o'-War
When this creature enters, return target creature to its owner's hand.
Creature - Jellyfish
Man-o'-War (dmr) 58
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
Creature - Spirit Pirate
Spectral Sailor (m20) 76
Thopter Mechanic
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying.
Creature - Human Artificer
Thopter Mechanic (j25) 372
Wall of Frost
Defender
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature - Wall
Wall of Frost (plst) MM3-56
Whirlpool Rider
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
Creature - Merfolk
Whirlpool Rider (apc) 35

Creature

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Enchantment

Qty: 4 Price: $2.42
Curse of the Bloody Tome
Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.
Enchantment - Aura Curse
Curse of the Bloody Tome (isd) 50
Teferi's Tutelage
When this enchantment enters, draw a card, then discard a card.
Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Enchantment
Teferi's Tutelage (m21) 78

Enchantment

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Instant

Qty: 9 Price: $5.07
Dream Fracture
Counter target spell. Its controller draws a card.
Draw a card.
Instant
Dream Fracture (clb) 66
Fire
Fire deals 2 damage divided as you choose among one or two targets.
Instant
Fire // Ice (dmr) 215
Glacial Grasp
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.
Instant
Glacial Grasp (znr) 59
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (2x2) 65

Instant

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Land

Qty: 22 Price: $9.80
Eroded Canyon
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Eroded Canyon (otj) 256
Island
(
: Add
.)
Basic Land - Island
Island (woe) 269
Memorial to Genius
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw two cards.
Land
Memorial to Genius (j22) 815
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Swiftwater Cliffs (tdm) 268

Land

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Sorcery

Qty: 7 Price: $7.65
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (fdn) 586
Fascination
Choose one —
• Each player draws X cards.
• Each player mills X cards.
Sorcery
Fascination (plst) FRF-34
Mystic Retrieval
Return target instant or sorcery card from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Mystic Retrieval (inr) 363
Silent Departure
Return target creature to its owner's hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Silent Departure (inr) 367

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
43 pips - 38 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 0 cards
2 pips - 2 cards
6 mana - 6 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is designed to teach a new player about the ins and outs of a Blue deck. It includes usage of mill cards, card draw, Blue-style control effects, and reasonably costed creatures that showcase a lot of what embodies the Blue color.\n\nThis deck splashes Red to add an extra level for new players to learn about and experience. All Red cards can be played initially without Red but can be improved or used again with access to Red, so the player is never fully locked out of the card.\n\nThis deck is built to play against the other 4 colors of decks designed to be comparable in power and be a good starting point for any new player of Magic.\n\nLeave any comments or suggestions and enjoy!\n"}]}
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