1.4k
11/4/2019
[cEDH] You can't beat me! I'm full of tinier men!
Deck Size: 100
Commander
Est deck cost: $25069.61
Salt sum: 69.48
No deck tags
1.4k
11/4/2019
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Commander

Qty: 1 Price: $49.99
Najeela, the Blade-Blossom

Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

Creature
Najeela, the Blade-Blossom (bbd) 62

Commander

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Drain

Qty: 1 Price: $8.99
Zulaport Cutthroat

Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Creature
Zulaport Cutthroat (bfz) 126

Drain

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Ramp

Qty: 17 Price: $1875.13
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (wwk) 95
Avacyn's Pilgrim

{T}: Add {W}.

Creature
Avacyn's Pilgrim (isd) 170
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (pm11) 165★
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (eve) 66
Carpet of Flowers

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Enchantment
Carpet of Flowers (usg) 240
Chrome Mox

Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (mrd) 152
Deathrite Shaman

{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Creature
Deathrite Shaman (rtr) 213
Derevi, Empyrial Tactician

Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.

Creature
Derevi, Empyrial Tactician (cma) 176
Elves of Deep Shadow

{T}: Add {B}. This creature deals 1 damage to you.

Creature
Elves of Deep Shadow (rav) 161
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (v13) 4
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (lea) 210
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (g11) 5
Mox Diamond

If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Artifact
Mox Diamond (sth) 138
Nature's Will

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Enchantment
Nature's Will (chk) 230
Noble Hierarch

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.

Creature
Noble Hierarch (con) 87
Sneak Attack

{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

Enchantment
Sneak Attack (j12) 5
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmd) 261

Ramp

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Tutor

Qty: 18 Price: $3958.82
Academy Rector

When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

Creature
Academy Rector (uds) 1
Birthing Pod

({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.

Artifact
Birthing Pod (nph) 104
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (lea) 104
Eldritch Evolution

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Sorcery
Eldritch Evolution (emn) 155
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (mir) 14
Entomb

Search your library for a card, put that card into your graveyard, then shuffle.

Instant
Entomb (ody) 132
Imperial Recruiter

When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (ptk) 113
Imperial Seal

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Sorcery
Imperial Seal (j16) 6
Lim-Dûl's Vault

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

Instant
Lim-Dûl's Vault (all) 107
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (mir) 80
Pattern of Rebirth

Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.

Enchantment
Pattern of Rebirth (uds) 115
Protean Hulk

When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.

Creature
Protean Hulk (dis) 90
Recruiter of the Guard

When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Recruiter of the Guard (cn2) 22
Spellseeker

When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Spellseeker (bbd) 41
Summoner's Pact

Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

Instant
Summoner's Pact (fut) 139
Survival of the Fittest

{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Enchantment
Survival of the Fittest (exo) 129
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (vis) 72
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (mir) 255

Tutor

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Draw

Qty: 5 Price: $177.45
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (mmq) 61
Mindblade Render

Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.

Creature
Mindblade Render (bbd) 49
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (ice) 87
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (lrw) 79
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (leg) 207

Draw

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Recursion

Qty: 6 Price: $914.94
Animate Dead

Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (leb) 93
Eternal Witness

When this creature enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (5dn) 86
Karmic Guide

Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.

Creature
Karmic Guide (ulg) 11
Necromancy

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.

Enchantment
Necromancy (vis) 64
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (f04) 10
Reveillark

Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Reveillark (mor) 22

Recursion

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Clones

Qty: 1 Price: $9.99
Body Double

You may have this creature enter as a copy of any creature card in a graveyard.

Creature
Body Double (plc) 35

Clones

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Instant

Qty: 1 Price: $15.99
Flash

You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by {2}.

Instant
Flash (a25) 57

Instant

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Removal

Qty: 12 Price: $625.39
Abrupt Decay

This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.

Instant
Abrupt Decay (rtr) 141
Bane of Progress

When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.

Creature
Bane of Progress (c13) 137
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
Fire Covenant

As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.

Instant
Fire Covenant (ice) 289
Gilded Drake

Flying When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.

Creature
Gilded Drake (usg) 76
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (leg) 65
Meltdown

Destroy each artifact with mana value X or less.

Sorcery
Meltdown (usg) 203
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (wwk) 108
Negate

Counter target noncreature spell.

Instant
Negate (mor) 43
Qasali Pridemage

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Qasali Pridemage (arb) 75
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (ths) 65
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (sum) 41

Removal

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Copy

Qty: 1 Price: $94.99
Kiki-Jiki, Mirror Breaker

Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

Creature
Kiki-Jiki, Mirror Breaker (chk) 175

Copy

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Land

Qty: 29 Price: $16967.51
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (zen) 211
Badlands

({T}: Add {B} or {R}.)

Land
Badlands (2ed) 278
Bayou

({T}: Add {B} or {G}.)

Land
Bayou (2ed) 279
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (rtr) 238
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ons) 313
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (gtc) 240
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (arn) 71
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmd) 269
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ons) 316
Forest

({T}: Add {G}.)

Land
Forest (pgru) 5
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (zen) 219
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (zen) 220
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rtr) 243
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ons) 321
Savannah

({T}: Add {G} or {W}.)

Land
Savannah (2ed) 281
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (zen) 223
Scrubland

({T}: Add {W} or {B}.)

Land
Scrubland (2ed) 282
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (gtc) 247
Taiga

({T}: Add {R} or {G}.)

Land
Taiga (2ed) 283
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rtr) 248
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (2ed) 284
Tundra

({T}: Add {W} or {U}.)

Land
Tundra (2ed) 285
Underground Sea

({T}: Add {U} or {B}.)

Land
Underground Sea (2ed) 286
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (zen) 229
Volcanic Island

({T}: Add {U} or {R}.)

Land
Volcanic Island (2ed) 287
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (gtc) 249
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ons) 328
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ons) 330

Land

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Sac Outlet

Qty: 3 Price: $93.97
Carrion Feeder

This creature can't block. Sacrifice a creature: Put a +1/+1 counter on this creature.

Creature
Carrion Feeder (scg) 59
Goblin Bombardment

Sacrifice a creature: This enchantment deals 1 damage to any target.

Enchantment
Goblin Bombardment (f03) 6
Viscera Seer

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Viscera Seer (m11) 120

Sac Outlet

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Counters

Qty: 2 Price: $209.48
Mental Misstep

({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.

Instant
Mental Misstep (nph) 38
Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Instant
Pact of Negation (fut) 42

Counters

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Protection

Qty: 1 Price: $22.99
Saffi Eriksdotter

Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.

Creature
Saffi Eriksdotter (tsp) 245

Protection

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Stax

Qty: 1 Price: $32.99
Collector Ouphe

Activated abilities of artifacts can't be activated.

Creature
Collector Ouphe (mh1) 158

Stax

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Deck Info

Deck stats

12 pips - 11 cards
15 mana - 15 cards
16 pips - 15 cards
16 mana - 16 cards
15 pips - 15 cards
17 mana - 17 cards
9 pips - 7 cards
14 mana - 14 cards
31 pips - 26 cards
21 mana - 21 cards
0 pips - 0 cards
5 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards

Deck Tokens & Extras (3)

Description

{"ops":[{"attributes":{"link":"https://imgur.com/a/9TaIebY"},"insert":"Click here to check it out!"},{"insert":"\n\nBack in 2015, after reading the primer from u/cobblepott about Boonweaver Karador, I was inspired. I put the deck together, practiced it and made it my own with tweaks and changes. The meta adapted, and I tried to keep up, but others adding plentiful grave hate for fear of my deck made it harder and harder. I adapted the list to be 5 color under "},{"insert":{"card-link":"Sliver Queen"}},{"insert":", as per the primer by Kahno on MTGS as it seemed a bit more resilient and a LOT faster, thanks in no small part to the inclusion of "},{"insert":{"card-link":"Sneak Attack"}},{"insert":", "},{"insert":{"card-link":"Intuition"}},{"insert":" and counterspells. I thought the deck was as fun and as powerful as it could get.\n\nAnd then, all of a sudden, "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" came back.\n\n"},{"attributes":{"bold":true},"insert":"You should play this deck if you enjoy:"},{"insert":"\n\n- Fast combo.\n- Moving to Combat\n- Having your interaction and other effects on creatures rather than instants/sorceries\n- Survival of the Fittest\n\n"},{"attributes":{"bold":true},"insert":"You should avoid this deck if you don't like:"},{"insert":"\n\n- Fast combo.\n- Going into the tank /frequently/\n- Realizing you could have won the previous turn by taking a different line\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"How does the deck win?"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Flash Hulk"},{"insert":"\n\nIn Dissention, "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" was created. This has made a lot of people very angry and been widely regarded as a bad move. It enabled Turn 0 Combos in Legacy until "},{"insert":{"card-link":"Flash"}},{"insert":" became banned, and after Hulk spent some time itself on the EDH banlist, it finally broke free from its chains of oppression and found its way into my life.\nThe main combo piece with Protean Hulk is, as previously noted, Flash. This plus Hulk equals a two card combo that wins the game at instant speed for the low, low price of 1U. But how?\n\nAfter Flashing in Hulk, you elect to not pay the cost reduced by 2. This kills the Hulk and lets you search for up to 6cmc worth of creatures from your deck, putting them directly into play. This will generally (aside from cobbling together a combo if some of the combo pieces have been exiled or what have you) grab the following chain, leading you to victory:\n\n1. Hulk dies, brings in "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" (CMC 5)(reanimating Hulk), and "},{"insert":{"card-link":"Carrion Feeder"}},{"insert":" /"},{"insert":{"card-link":"Viscera Seer"}},{"insert":" (CMC 1). (Total CMC 6)\n1. Sacrifice Hulk, Hulk trigger brings in "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" (4) and "},{"insert":{"card-link":"Zulaport Cutthroat"}},{"insert":" (2), Guardian ETB trigger targets Guide (holding priority).\n1. In response to the trigger, sacrifice the Guardian to your sac outlet, draining your opponents for 1, then let the blink trigger targeting Guide resolve.\n1. Guide gets blinked, ETB trigger targets Guardian in your graveyard.\n1. Guardian comes back into play, ETB trigger targets Guide (hold priority again); in response to trigger sacrifice Guardian to your outlet to drain table for 1.\n1. Repeat steps 4 & 5 until table is dead.\n\nThis can win the game on any step/phase of any player's turn. This is also not the be-all, end-all line, as everything is totally modular. I don't know if I could list all of the possible combinations if I tried; I've even found a way to win under an opposing Elesh Norn before.\n\nThe main thing to think about is the assembling an \"infinite pair\" with a way to deal damage. \n\n[[Zulaport Cutthroat]] (or, optionally, [[Blood Artist]]) does this with pairs that create infinite death triggers, like the above example, or [[Reveillark]] plus [[Body Double]]/[[Saffi Eriksdotter]]/[[Karmic Guide]]. These pairs can also incidentally combo with [[Goblin Bombardment]] operating as both your sac outlet and the source of the damage. \n\nOne thing to note with regards to Reveillark is that its ability triggers as it *leaves* the battlefield, and is NOT an ETB. This has been relevant a few times, and with the help of [[Body Double]] (also not an ETB!) I was able to combo off while facing down a [[Torpor Orb]], which is generally quite good against our combos. \n\nThe classic [[Kiki-Jiki, Mirror Breaker]]+[[Felidar Guardian]] creates an arbitrarily large amount of creatures that you can either attack with or sacrifice to an outlet. \n\n"},{"attributes":{"bold":true},"insert":"Pod Chains"},{"insert":"\n\nThere are also a ton of ways to win the game with Pod and certain creatures in play, since we run ways to reset Pod and get multiple activations off (Felidar Guardian, Derevi) who then also combo with Kiki.\n\nA fairly basic chain involves [[Birthing Pod]], and a 2 CMC creature in play, with 4 generic mana and at least 9 life.\n\n1. Pod 2 CMC creature into [[Deceiver Exarch]]/[[Derevi, Empyrial Tactician]], untap Pod (1 mana, 2 life)\n1. Pod Deceiver/Derevi into [[Felidar Guardian]], blink pod (2 mana, 4 life)\n1. Pod Felidar Guardian into [[Karmic Guide]], reanimating Felidar to blink pod (3 mana, 6 life)\n1. Pod Felidar Guardian into [[Kiki-Jiki, Mirror Breaker]] (4 mana, 8 life)\n1. Activate Kiki targeting Karmic Guide to make a copy, reanimating Felidar Guardian who then blinks Kiki, rinse and repeat.\n\nGenerally, if you have a 2 or 3 cmc creature with Pod in play, you can find a line to win the game.\n\n"},{"attributes":{"bold":true},"insert":"Najeela"},{"insert":"\n\nWith the introduction of Najeela, the Blade-Blossom in Battlebond, our early game has been nearly single-handedly fixed. Najeela makes tokens, and those tokens happen to also make tokens. With a few quick changes to the list, we're able to complement her token making with ways to utilize her combat step ability, or, in the face of things like Cursed Totem and Linvala, we can still just attack with a large amount of tinier men.\n\nNajeela with her army (left unchecked) can kill the entire table in just 6 attacks.\n\nAttack 1: 4 (4 total) (3 + 1 warrior)\n\nAttack 2: 7 (11 total) (3 + 3 warriors)\n\nAttack 3: 10 (21 total) (3 + 7 warriors)\n\nAttack 4: 18 (39 total) (3 + 15 warriors)\n\nAttack 5: 34 (73 total) (3 + 31 warriors)\n\nAttack 6: 66 (139 total) (3 + 63 warriors)\n\n\n"},{"attributes":{"bold":true},"insert":"Cards that interact positively with Najeela"},{"insert":"\n\n1. [[Derevi, Empyrial Tactician]]: Derevi allows us to untap land/dorks whenever we hit with any creature, even those who were just created by Najeela. This can very easily give us WUBRG for Najeela's ability, with each subsequent combat step giving us more tokens which, in turn, untaps more mana. Derevi also happens to turn on Pod lines, and is all in all just a very strong inclusion in the deck.\n1. [[Nature's Will]]: With Nature's Will triggering off of each opponent individually, it's technically possible to combo out with only 2 lands (one would have to be City of Brass/Mana Confluence, but Najeela gives your creatures lifelink so it doesn't even matter lol). Very powerful enabler for infinite combats, good for tapping out control players, tutorable off of Academy Rector in a pinch.\n1. [[Druid's Repository]]: Serves much the same purpose as Nature's Will, while also incidentally shoring up one of our major weaknesses: [[Blood Moon]]/[[Back to Basics]]. If we're able to get the Repository down, it allows us to play around generally backbreaking stax effects while also interacting positively with Najeela. Slightly weaker than Nature's Will for comboing purposes, but all in all I've been very impressed with it.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Acceleration and Consistency"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Mana"},{"insert":"\n\nWe play all of the regular cEDH artifact ramp pieces in order to get our explosive starts:\n\n- [[Sol Ring]]\n- [[Mana Crypt]] \n- [[Mox Diamond]]\n- [[Chrome Mox]]\n\nAs well as most of the mana dorks we have available, ramping us into a T2 Najeela or fixing our colours for tutors/Flash.\n\n- [[Llanowar Elves]]\n- [[Fyndhorn Elves]]\n- [[Elves of Deep Shadow]]\n- [[Deathrite Shaman]]\n- [[Avacyn's Pilgrim]]\n- [[Birds of Paradise]]\n- [[Bloom Tender]]\n- [[Arbor Elf]]\n- [[Noble Hierarch]]\n\n"},{"attributes":{"bold":true},"insert":"Tutors"},{"insert":"\n\nWe play all of the decent tutors as most of the time they translate into the combo piece we're missing for the win.\n\n- [[Demonic Tutor]]\n- [[Vampiric Tutor]]\n- [[Enlightened Tutor]]\n- [[Mystical Tutor]]\n- [[Worldly Tutor]]\n- [[Entomb]]\n- [[Summoner's Pact]] (Second copy of Hulk/Derevi)\n- [[Lim-Dul's Vault]]\n- [[Survival of the Fittest]]\n- [[Imperial Recruiter]]\n- [[Recruiter of the Guard]]\n- [[Spellseeker]] \n\nAs well as [[Windfall]] and [[Wheel of Fortune]], to refill our hand if need be.\n\n[[Spellseeker]] is absolutely insane in this deck, by the way. Can find either part of the Flash Hulk combo by tutoring for [[Flash]] or [[Summoner's Pact]], can be found off of or pitched to [[Survival of the Fittest]], and is just insanely flexible as far as tutors go.  \n\n"},{"attributes":{"bold":true},"insert":"Interaction and Protection"},{"insert":"\n\nThere are quite a few stax pieces that really slow us down, so we need to have a decent amount of ways to prevent/remove them in order for us to secure the victory.\n\n- [[Qasali Pridemage]]\n- [[Bane of Progress]]\n- [[Abrupt Decay]]\n- [[Swords to Plowshares]]\n- [[Swan Song]]\n- [[Mental Misstep]]\n- [[Pact of Negation]] (NOTE: ONLY USE WHEN PROTECTING YOUR COMBO TURN. NOT A GENERAL USE COUNTERSPELL)\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"General Strategy"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":"\n\nYou generally want to be developing early mana in dorks or rocks, tutoring for win conditions, finding an engine (Birthing Pod, Survival of the Fittest) to set up for either the win (if the coast is clear) or to set up for the midgame if people are dropping stax pieces.\nAlternately, if we have no early game action, a very solid turn 2/3 play is just to cast Najeela and start swinging. She (with the help of her army of Warriors) can present lethal surprisingly quickly.\n\n"},{"attributes":{"bold":true},"insert":"Sample Hands"},{"insert":"\n\n[[Deathrite Shaman]], [[Mystical Tutor]], [[Lim-Dul's Vault]], [[Felidar Guardian]], [[Reveillark]], [[Watery Grave]], [[Scalding Tarn]]\n\n- This hand is alright. We have an T1 mana dork, the ability to Lim Dul's for Hulk and Mystical Tutor for Flash, making this a turn 4 kill. Unfortunately no protection, and we have to use our draw steps to get the tutored cards into our hand, so it's a little slow but overall pretty good. I'd keep this.\n\n[[Sneak Attack]], [[Saffi Eriksdotter]], [[Imperial Seal]], [[Swords to Plowshares]], [[Sol Ring]], [[Mana Crypt]], [[Command Tower]]\n\n- This hand is pretty bonkers. We can either T1 Najeela or Sneak Attack, we can Seal for Hulk on T2 and then Sneak it into play on T3 if we wanted to win that way, or we could play Sneak on T2 and Seal for Derevi, then Sneak Derevi into play and attempt to take infinite combats by untapping our Command Tower with Derevi 5 times for WUBRG (attacking with Najeela on T2 makes 1 soldier, then attacking with Najeela and Warrior to make 2 more tokens as well as Derevi who has haste from Sneak is 5 triggers). Actually yeah, this hand is nuts. Snap keep.\n\n[[Windswept Heath]], [[Blood Crypt]], [[Mana Crypt]], [[Sensei's Divining Top]], [[Animate Dead]], [[Enlightened Tutor]], [[Mystical Tutor]]\n\n- This is a very good hand. This is a T1 Najeela for pressure, we have Top plus a fetch to look for either protection or redundancy, and we have Enlightened Tutor for Goblin Bombardment as well as Mystical Tutor for Entomb to turn on the Animate Dead for a Hulk line. Definite keep.\n\n"},{"attributes":{"bold":true},"insert":"Roadblocks for Opponents"},{"insert":"\n\nWe don't really run any stax pieces (although we could slot in things like [[Eidolon of Rhetoric]], [[Linvala, Keeper of Silence]], [[Gaddock Teeg]], [[Spirit of the Labyrinth]] etc. if the meta called for it), opting instead to run consistency/redundancy and ways to power out our win conditions. The real roadblock for our opponents comes from the unpredictable and modular nature of the deck which makes it hard for them to figure out what axis of interaction is necessary to adequately prevent the win, as well as the ability to continue pressuring the win on successive turns.\n\n"},{"attributes":{"bold":true},"insert":"Flex Slots and Meta Choices"},{"insert":"\n\nMy meta includes a lot of stax/control strategies (notably u/chefsati's Nin list) as well as combo (Gitrog Dredge, Doomsday Zur/Jeleva, Thras/Tymna Breakfast Hulk, Breya Bomberman) with a large lean towards fast mana and enchantment based stax pieces, so I've put in a decent amount of artifact/enchantment hate. This can be substituted for creature hate (Linvala, Elesh Norn, Massacre Wurm even) if you find your meta to tend more towards mana dork strategies, and Stony Silence and Null Rod are also good options in mana rock heavy metas as our deck runs fairly lean on those. The deck is very toolboxy, and therefore has a lot to offer to differing metas.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Things I Could be Running, and Why I Don't Run Them"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"More Counterspells (Counterspell, Flusterstorm, Spell Pierce, Daze, Force of Will, etc)"},{"insert":"\n\n- Not enough room. Would have to shave redundant combo pieces to fit a more robust package in, but I enjoy the resiliency and would prefer to continue jamming threats rather than fight counter wars. The mana base is fairly thin, being 5c, so having consistent access to blue mana to continue casting counters is unlikely.\n\n"},{"attributes":{"bold":true},"insert":"Thras/Tymna over Najeela"},{"insert":"\n\n- I enjoy winning with Kiki-Jiki. Like, a lot. And I think the flexibility of being able to Pod into it or Hulk into it is really great. It's really just a matter of preference, and if I end up noticing a severe drop in performance I might consider changing it up but for the time being the deck performs very well in my meta.\n\nAdmittedly, I think I've gone a little overboard on including redundant combo pieces, and I believe I can afford to pare some of them down to add more dorks/counterspells in the future.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Strengths, Weaknesses, and Matchups"},{"insert":"\n\n\nAs mentioned, a major strength of the deck is its speed, resiliency, and unpredictability. As we have the option of comboing out at instant speed, we can wait for opportune moments after people have tapped out and sneak in wins after counter wars have been fought.\n\n- [[Stranglehold]]/[[Aven Mindcensor]] are very tough for this deck to deal with, as we're a combo deck but also a toolbox deck so not being able to search our library to grab specific pieces will slow us down hard.\n\n- [[Humility]] is downright impossible for us to deal with if we don't have Nature's Claim, but thankfully none of the decks in my meta play it. If it becomes an issue, I'll be slotting in Ray of Revelation and other non-creature ways to deal with it.\n\n- Nonbasic Land hate ([[Back to Basics]], [[Blood Moon]], [[Wasteland]], [[Ruination]], etc) is a pretty decent obstacle for us as we only run 1 basic Forest, so it slows our game down tremendously. If you find yourself losing to these, I would recommend cutting one or more Shocklands to add in basic lands (Island and Plains would be the ones to prioritize) to be able to play around hate more consistently. Blood Moon is actually one of the easier ones for us to play against, if you can prepare for it, mainly due to Sneak Attack and Kiki-Jiki.\n\n\nWe have a fairly good matchup against most decks, as we can adapt our strategy (to some degree) depending on what we're up against. We have the ability to race non-interactive combo decks, to patiently build resources and apply pressure with Najeela vs. stax decks and we can even brickwall aggro decks (as infrequent as they are). While we don't have a mode that shines brighter than the others, I think the flexibility is far and above the most valuable feature of the deck.\n\n\n"},{"attributes":{"bold":true},"insert":"Testing"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Changelog"},{"insert":"\n\nJuly 23, 2017\n\nChanges:\n\n- -Harmonic Sliver\n- -Sun Titan\n- -Notion Thief\n- +Worldly Tutor\n- +Diabolic Intent\n- +Noble Hierarch\n\nAugust 16, 2018\n\nChanges:\n\n- -Chain of Vapor\n- -Renegade Rallier\n- -Sliver Queen *CMDR*\n- +Najeela, the Blade-Blossom *CMDR*\n- +Imperial Recruiter\n- +Spellseeker\n- +Derevi, Empyrial Tactician\n\n"}]}

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