189 views6 years ago
Commander
Size: 100Salt sum: 19.96
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life_tho

189 views6 years ago
Commander
Size: 100Salt sum: 19.96
No deck tags

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General Tazri
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
Legendary Creature - Human Ally
General Tazri (ogw) 19

Commander

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Door of Destinies
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Artifact
Door of Destinies (c17) 208
Gate Hound
Creatures you control have vigilance as long as this creature is enchanted.
Creature - Dog
Gate Hound (rav) 19
Hold the Gates
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Enchantment
Hold the Gates (gtc) 16
Maze Abomination
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Multicolored creatures you control have deathtouch.
Creature - Elemental
Maze Abomination (dgm) 26
Maze Behemoth
Trample
Multicolored creatures you control have trample.
Creature - Elemental
Maze Behemoth (dgm) 43
Maze Glider
Flying
Multicolored creatures you control have flying.
Creature - Elemental
Maze Glider (dgm) 13
Maze Rusher
Haste
Multicolored creatures you control have haste.
Creature - Elemental
Maze Rusher (dgm) 33
Maze Sentinel
Vigilance
Multicolored creatures you control have vigilance.
Creature - Elemental
Maze Sentinel (dgm) 4

Anthem

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Battlegate Mimic
Whenever you cast a spell that's both red and white, this creature has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Creature - Shapeshifter
Battlegate Mimic (hop) 98
Consulate Skygate
Defender
Reach (This creature can block creatures with flying.)
Creature Artifact - Wall
Consulate Skygate (bbd) 232
Dark Maze
Defender (This creature can't attack.)
: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
Creature - Wall
Dark Maze (5ed) 80
Gate Colossus
Affinity for Gates (This spell costs
less to cast for each Gate you control.)
This creature can't be blocked by creatures with power 2 or less.
Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
Creature Artifact - Construct
Gate Colossus (rna) 232
Gatekeeper Gargoyle
Flying
This creature enters with a +1/+1 counter on it for each Gate you control.
Creature Artifact - Gargoyle
Gatekeeper Gargoyle (grn) 235
Spectral Gateguards
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have vigilance.
Creature - Soldier Spirit
Spectral Gateguards (plst) DDQ-19
Steam Frigate
This creature can't attack unless defending player controls an Island.
Creature - Human Pirate
Steam Frigate (p02) 47
Sunspire Gatekeepers
When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
Creature - Human Soldier
Sunspire Gatekeepers (dgm) 9

Creature

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Gate to the Afterlife
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
,
, Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
Artifact
Gate to the Afterlife (akh) 228
Gateway Sneak
Whenever a Gate you control enters, this creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, draw a card.
Creature - Rogue Vedalken
Gateway Sneak (rna) 40
Opal Lake Gatekeepers
When this creature enters, if you control two or more Gates, you may draw a card.
Creature - Soldier Vedalken
Opal Lake Gatekeepers (dgm) 16
Sea Gate Loremaster
: Draw a card for each Ally you control.
Creature - Wizard Merfolk Ally
Sea Gate Loremaster (zen) 63
Sea Gate Oracle
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Creature - Human Wizard
Sea Gate Oracle (plst) C17-92
Urban Evolution
Draw three cards. You may play an additional land this turn.
Sorcery
Urban Evolution (plst) MM3-198

Draw

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Tourach's Gate
Enchant land you control
Sacrifice a Thrull: Put three time counters on this Aura.
At the beginning of your upkeep, remove a time counter from this Aura. If there are no time counters on this Aura, sacrifice it.
Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
Enchantment - Aura
Tourach's Gate (fem) 48

Enchantment

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Door to Nothingness
This artifact enters tapped.
,
, Sacrifice this artifact: Target player loses the game.
Artifact
Door to Nothingness (m13) 203

Finisher

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Circuitous Route
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Circuitous Route (grn) 125
District Guide
When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Creature - Elf Scout
District Guide (grn) 128
Gatecreeper Vine
Defender
When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Creature - Plant
Gatecreeper Vine (ddm) 48
Nylea's Intervention
Choose one —
• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
• Nylea's Intervention deals twice X damage to each creature with flying.
Sorcery
Nylea's Intervention (thb) 188
Open the Gates
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Gates (rna) 133
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (plst) BFZ-192

Gate Finders

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Eightfold Maze
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Instant
Eightfold Maze (ptk) 2

Instant

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Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (plst) C18-232
Azor's Gateway
,
: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Legendary Artifact
Azor's Gateway // Sanctum of the Sun (rix) 176Azor's Gateway // Sanctum of the Sun (rix) 176
Azorius Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Azorius Guildgate (rna) 243
Boros Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Boros Guildgate (c19) 234
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c20) 264
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (plst) C17-244
Dimir Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Dimir Guildgate (grn) 245
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (c20) 273
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (c20) 275
Gateway Plaza
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land - Gate
Gateway Plaza (war) 246
Gods' Eye, Gate to the Reikai
: Add
.
When Gods' Eye is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
Legendary Land
Gods' Eye, Gate to the Reikai (bok) 164
Golgari Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Golgari Guildgate (c19) 247
Gruul Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Gruul Guildgate (rna) 249
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (c20) 282
Izzet Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Izzet Guildgate (c19) 253
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (plst) C17-257
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (ema) 241
Maze of Shadows
: Add
.
: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Shadows (tmp) 319
Maze's End
This land enters tapped.
: Add
.
,
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Maze's End (dgm) 152
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (shm) 277
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (c20) 293
Mystifying Maze
: Add
.
,
: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Land
Mystifying Maze (c17) 264
Nimbus Maze
: Add
.
: Add
. Activate only if you control an Island.
: Add
. Activate only if you control a Plains.
Land
Nimbus Maze (ima) 242
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (c20) 294
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (c20) 295
Orzhov Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Orzhov Guildgate (war) 269
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (c20) 298
Plaza of Harmony
When this land enters, if you control two or more Gates, you gain 3 life.
: Add
.
: Add one mana of any type that a Gate you control could produce.
Land
Plaza of Harmony (rna) 254
Rakdos Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Rakdos Guildgate (c19) 267
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (cns) 210
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (c20) 305
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (c18) 275
Sea Gate Wreckage
: Add
. (
represents colorless mana.)
,
: Draw a card. Activate only if you have no cards in hand.
Land
Sea Gate Wreckage (ogw) 177
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (c18) 277
Selesnya Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Selesnya Guildgate (grn) 255
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (c19) 275

Land

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Congregate
Target player gains 2 life for each creature on the battlefield.
Instant
Congregate (plst) M15-6
Saruli Gatekeepers
When this creature enters, if you control two or more Gates, you gain 7 life.
Creature - Warrior Elf
Saruli Gatekeepers (dgm) 48

Lifegain

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Doorkeeper
Defender
,
: Target player mills X cards, where X is the number of creatures you control with defender.
Creature - Homunculus
Doorkeeper (plst) IMA-53

Mill

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Cemetery Gate
Defender (This creature can't attack.)
Protection from black
Creature - Wall
Cemetery Gate (hml) 44b
Dolmen Gate
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact
Dolmen Gate (plst) LRW-256
Guardian of the Gateless
Flying
This creature can block any number of creatures.
Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.
Creature - Angel
Guardian of the Gateless (cn2) 89
Heaven's Gate
One or more target creatures become white until end of turn.
Instant
Heaven's Gate (leg) 19
Oona's Gatewarden
Defender, flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature - Soldier Faerie
Oona's Gatewarden (shm) 173

Protection

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Bar the Door
Creatures you control get +0/+4 until end of turn.
Instant
Bar the Door (dka) 2
Gatebreaker Ram
This creature gets +1/+1 for each Gate you control.
As long as you control two or more Gates, this creature has vigilance and trample.
Creature - Sheep
Gatebreaker Ram (rna) 126
Gateway Shade
: This creature gets +1/+1 until end of turn.
Tap an untapped Gate you control: This creature gets +2/+2 until end of turn.
Creature - Shade
Gateway Shade (gtc) 65

Pump

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Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (c20) 169
Gate to the Aether
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
Artifact
Gate to the Aether (mrd) 174
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (c20) 216
Planar Gate
Creature spells you cast cost
less to cast.
Artifact
Planar Gate (me4) 221
Thran Temporal Gateway
,
: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Legendary Artifact
Thran Temporal Gateway (dom) 233

Ramp

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Abyssal Gatekeeper
When this creature dies, each player sacrifices a creature of their choice.
Creature - Horror
Abyssal Gatekeeper (dvd) 31
Castigate
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Sorcery
Castigate (gpt) 106
Floodgate
Defender
When this creature has flying, sacrifice it.
When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
Creature - Wall
Floodgate (plst) MIR-67
Fumigate
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Sorcery
Fumigate (kld) 15
Gate to Phyrexia
Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.
Enchantment
Gate to Phyrexia (atq) 16
Gatekeeper of Malakir
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
Creature - Vampire Warrior
Gatekeeper of Malakir (ddk) 8
Gates Ablaze
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Sorcery
Gates Ablaze (rna) 102
Negate
Counter target noncreature spell.
Instant
Negate (plst) RIX-44
Skophos Maze-Warden
: This creature gets +1/-1 until end of turn.
Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have this creature fight that creature. (Each deals damage equal to its power to the other.)
Creature - Warrior Minotaur
Skophos Maze-Warden (thb) 153

Removal

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Demon of Death's Gate
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.
Flying, trample
Creature - Demon
Demon of Death's Gate (m11) 92

Sac Outlet

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Loxodon Gatekeeper
Artifacts, creatures, and lands your opponents control enter tapped.
Creature - Soldier Elephant
Loxodon Gatekeeper (rav) 25
Mana Maze
Players can't cast spells that share a color with the spell most recently cast this turn.
Enchantment
Mana Maze (inv) 59
Root Maze
Artifacts and lands enter tapped.
Enchantment
Root Maze (10e) 292

Stax

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Smelt-Ward Gatekeepers
When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Creature - Human Warrior
Smelt-Ward Gatekeepers (dgm) 39

Theft

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Cellar Door
,
: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
Artifact
Cellar Door (isd) 218

Tokens

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Wargate
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
Sorcery
Wargate (arb) 129

Tutor

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Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (plst) C16-170

Maybeboard

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Deck Info

Deck stats

18 pips - 16 cards
22 mana - 20 cards
15 pips - 15 cards
22 mana - 20 cards
15 pips - 10 cards
17 mana - 17 cards
5 pips - 5 cards
17 mana - 17 cards
15 pips - 14 cards
17 mana - 17 cards
0 pips - 0 cards
8 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

This deck has no description

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