10071 views13 months ago
Commander
Size: 100Est cost: $2707.68Salt sum: 44.08
tongsy
10071 views13 months ago
Commander
Size: 100Est cost: $2707.68Salt sum: 44.08
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Arcades, the Strategist
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Legendary Creature - Elder Dragon

Commander
(CTRL to add secondary)
Combat
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Combat
(CTRL to add secondary)
Defenders
Wall of Stolen Identity
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.
Creature - Shapeshifter Wall

Defenders
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mana Dorks
Mana Dorks
(CTRL to add secondary)
Protection
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Value
Value
(CTRL to add secondary)
Maybeboard
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This defend tribal deck is pretty simple. Jam up the board with creatures, put down Arcades or High Alert, and beat your opponents up. If you can land Arcades early, you can chain draws and dump a lot of creatures on the board in one turn. I tend to hold Arcades back until I can defend him (with protection spells or artifacts). If your board state is left unchecked, toughness builds up very quickly.\n\nThe deck is built to have minimal combos, however there's some available\nAxebane Guardian + High Alert + 4 other defenders = Infinite Mana of every colour\nOvergrown Battlement + High Alert + 4 other defenders = Infinite green mana\nMnemonic Wall loops with any of the blink instants to generate value.\nCloudstone Curio + Arcades will allow you to draw a lot of cards,.\n\n\"Haymakers\", any these will usually end the game for one or more players in a single turn if allowed to resolve\nTriumph Of The Hordes\nTower Defense\nAssault Formation (with lots of mana)\nWall Of Faith (with lots of mana)\nTetsuko Umezawa, Fugitive\nAkroma's Will\nConcordant Crossroads (especially after casting several creatures in a turn)\n\n"}]}






































































































