215
8/16/2023
Deckmas #1: Tetsuo's Armory
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $875.60
Salt Sum: 31.59
215
8/16/2023
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Commander

Quantity: 1Price: $1.49
Tetsuo, Imperial Champion

Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one — • Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target. • You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost.

Creature
Tetsuo, Imperial Champion (dmc) 44
1

Backup Equippers

Quantity: 2Price: $3.98
Champion of the Flame

Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

Creature
Champion of the Flame (dom) 116
1
Vulshok Battlemaster

Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)

Creature
Vulshok Battlemaster (mrd) 110
1

Card Selection

Quantity: 8Price: $59.42
Ancestral Vision

Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Target player draws three cards.

Sorcery
Ancestral Vision (tsr) 52
1
Deadly Dispute

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Deadly Dispute (afr) 94
1
Impulse

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Impulse (dmu) 55
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (m12) 73
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (cmr) 84
1
Reverse Engineer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards.

Sorcery
Reverse Engineer (f17) 7
1
Thoughtcast

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.

Sorcery
Thoughtcast (mm2) 64
1
Wheel of Fate

Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.

Sorcery
Wheel of Fate (tsr) 198
1

Combat Tricks

Quantity: 6Price: $23.94
Bladed Battle-Fan

Flash When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bladed Battle-Fan (mom) 91
1
Brass Squire

{T}: Attach target Equipment you control to target creature you control.

Creature Artifact
Brass Squire (mbs) 101
1
Distortion Strike

Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Distortion Strike (ima) 52
1
Slip Through Space

Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.

Sorcery
Slip Through Space (ogw) 47
1
Temur Battle Rage

Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Instant
Temur Battle Rage (cmm) 264
1
Two-Handed Axe

Artifact
Two-Handed Axe // Sweeping Cleave (clb) 203
1

Equipment

Quantity: 19Price: $76.41
Acquisition Octopus

Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Acquisition Octopus (neo) 44
1
Blazing Sunsteel

Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip {4}

Artifact
Blazing Sunsteel (cmr) 364
1
Conqueror's Flail

Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2}

Artifact
Conqueror's Flail (2x2) 302
1
Cranial Plating

Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1}

Artifact
Cranial Plating (mm2) 206
1
Fiendlash

Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R}

Artifact
Fiendlash (cmm) 221
1
Goggles of Night

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Goggles of Night (clb) 74
1
Grafted Wargear

Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Grafted Wargear (cmr) 312
1
Hammer of Nazahn

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}

Artifact
Hammer of Nazahn (cmm) 388
1
Hero's Blade

Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hero's Blade (frf) 160
1
Komainu Battle Armor

Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Komainu Battle Armor (nec) 21
1
Lizard Blades

Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lizard Blades (neo) 153
1
Mask of Riddles

Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2}

Artifact
Mask of Riddles (arb) 25
1
Rabbit Battery

Haste Equipped creature gets +1/+1 and has haste. Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Rabbit Battery (neo) 157
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (pw22) 4
1
Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}

Artifact
Sword of Vengeance (m11) 216
1
Tenza, Godo's Maul

Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Tenza, Godo's Maul (chk) 271
1
The Reality Chip

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
The Reality Chip (neo) 74
1
Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}

Artifact
Umezawa's Jitte (v16) 14
1
Vorpal Sword

Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B}

Artifact
Vorpal Sword (afr) 124
1

Land

Quantity: 35Price: $370.75
Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Blood Crypt (rna) 245
1
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (wwk) 132
1
Buried Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Land
Buried Ruin (2xm) 312
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmr) 350
1
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (bro) 260
1
Drossforge Bridge

Drossforge Bridge enters the battlefield tapped. Indestructible {T}: Add {B} or {R}.

Artifact Land
Drossforge Bridge (mh2) 246
1
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (thb) 242
1
Glimmervoid

At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. {T}: Add one mana of any color.

Land
Glimmervoid (2xm) 319
1
Great Furnace

{T}: Add {R}.

Artifact Land
Great Furnace (mrd) 282
1
Inventors' Fair

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Land
Inventors' Fair (kld) 247
1
Island

({T}: Add {U}.)

Land
Island (dmu) 278
4
Luxury Suite

Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Land
Luxury Suite (clb) 355
1
Mistvault Bridge

Mistvault Bridge enters the battlefield tapped. Indestructible {T}: Add {U} or {B}.

Artifact Land
Mistvault Bridge (mh2) 249
1
Morphic Pool

Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (clb) 357
1
Mountain

({T}: Add {R}.)

Land
Mountain (dmu) 280
4
Seat of the Synod

{T}: Add {U}.

Artifact Land
Seat of the Synod (mrd) 283
1
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.

Land
Shivan Reef (dmu) 255
1
Silverbluff Bridge

Silverbluff Bridge enters the battlefield tapped. Indestructible {T}: Add {U} or {R}.

Artifact Land
Silverbluff Bridge (mh2) 255
1
Spire of Industry

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Land
Spire of Industry (aer) 184
1
Steam Vents

({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Steam Vents (grn) 257
1
Sulfurous Springs

{T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.

Land
Sulfurous Springs (dmu) 256
1
Swamp

({T}: Add {B}.)

Land
Swamp (dmu) 279
3
Training Center

Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (cmr) 358
1
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.

Land
Underground River (bro) 267
1
Vault of Whispers

{T}: Add {B}.

Artifact Land
Vault of Whispers (mrd) 286
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (grn) 259
1
Xander's Lounge

({T}: Add {U}, {B}, or {R}.) Xander's Lounge enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Xander's Lounge (snc) 260
1

Mana Ramp

Quantity: 8Price: $91.92
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (clb) 298
1
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (mm3) 219
1
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (mm3) 223
1
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (mm3) 225
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (pf19) 7
1
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.

Artifact
Talisman of Creativity (mh1) 231
1
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.

Artifact
Talisman of Dominance (mrd) 253
1
Talisman of Indulgence

{T}: Add {C}. {T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.

Artifact
Talisman of Indulgence (mrd) 255
1

Mass Removal

Quantity: 3Price: $89.47
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (cmr) 162
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (2xm) 47
1
Damnation

Destroy all creatures. They can't be regenerated.

Sorcery
Damnation (tsr) 106
1

Recursion

Quantity: 3Price: $10.97
Goblin Engineer

When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

Creature
Goblin Engineer (mh1) 128
1
Trash for Treasure

As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.

Sorcery
Trash for Treasure (2xm) 148
1
Unearth

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Unearth (a25) 113
1

Targeted Removal

Quantity: 8Price: $19.72
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (vow) 139
1
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (2x2) 105
1
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (znr) 102
1
Galvanic Blast

Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.

Instant
Galvanic Blast (2xm) 125
1
Go for the Throat

Destroy target nonartifact creature.

Instant
Go for the Throat (bro) 102
1
Infernal Grasp

Destroy target creature. You lose 2 life.

Instant
Infernal Grasp (mid) 107
1
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (cmm) 113
1
Terminate

Destroy target creature. It can't be regenerated.

Instant
Terminate (arb) 46
1

Tutors

Quantity: 7Price: $41.23
Anchor to Reality

As an additional cost to cast this spell, sacrifice an artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.

Sorcery
Anchor to Reality (neo) 45
1
Deadeye Quartermaster

When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.

Creature
Deadeye Quartermaster (xln) 50
1
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (m10) 52
1
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (dmr) 121
1
Profane Tutor

Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Profane Tutor (mh2) 97
1
Reckless Handling

Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.

Sorcery
Reckless Handling (mat) 19
1
Whir of Invention

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Whir of Invention (aer) 49
1

Sideboard

Quantity: 4Price: $79.46
Godo, Bandit Warlord

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

Creature
Godo, Bandit Warlord (cmm) 227
1
Grafted Exoskeleton

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip {2}

Artifact
Grafted Exoskeleton (som) 162
1
Helm of the Host

At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}

Artifact
Helm of the Host (dom) 217
1
Tainted Strike

Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Instant
Tainted Strike (som) 80
1

Tokens & Extras

Quantity: 6Price: $6.84
Copy

(This token can be used to represent a token that's a copy of a permanent.)

Token
Copy (t2xm) 31
3
Treasure

{T}, Sacrifice this artifact: Add one mana of any color.

Artifact Token
Treasure (tmh2) 20
3

Deck Stats

Deck extras (0)
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Description

{"ops":[{"insert":"Hello, Mitch! It's Jeff, your Secret Deckmas Deck Builder. You may remember me from that one time I went to Wednesday Commander. \n\nThis is the decklist for your Deckmas Present. It's a unique take on Grixis Control Archetype. Grixis decks tend to be passive but "},{"insert":{"card-link":"Tetsuo, Imperial Champion"}},{"insert":" puts a much more aggressive game plan into action. You'll want to get Tetsuo out quickly and suited up with a full suite of equipment. When it comes to tutoring up equipment, "},{"insert":{"card-link":"Hammer of Nazahn"}},{"insert":" will probably want to be your first target: making Tetsuo indestructible and future equipment attaching instantly really frees up your mana. Your next choices will be some way to make Tetsuo difficult to block whether that be Fear ("},{"insert":{"card-link":"Mask of Riddles"}},{"insert":"), Deathtouch ("},{"insert":{"card-link":"Vorpal Sword"}},{"insert":") or Trample ("},{"insert":{"card-link":"Tenza, Godo's Maul"}},{"insert":"). You'll want to be mana efficient and Tetsuo's second triggered effect allows you to spend your mana for your equipment spells while still being able to cast card filtering or targeted removal. This includes your Sorceries like "},{"insert":{"card-link":"Preordain"}},{"insert":", the Adventure Spell half of "},{"insert":{"card-link":"Two-Handed Axe // Sweeping Cleave"}},{"insert":" and normally uncastable Suspend Spells like "},{"insert":{"card-link":"Wheel of Fate"}},{"insert":" and "},{"insert":{"card-link":"Profane Tutor"}},{"insert":". Sadly, Tetsuo's effect will not allow you to Overload "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" for free. There's a small Reanimation package with "},{"insert":{"card-link":"Unearth"}},{"insert":", "},{"insert":{"card-link":"Goblin Engineer"}},{"insert":" and "},{"insert":{"card-link":"Trash for Treasure"}},{"insert":". Unearth will allow you to buyback your Commander while avoiding the Commander Tax. Certain Reconfigure Equipment like "},{"insert":{"card-link":"Lizard Blades"}},{"insert":" and "},{"insert":{"card-link":"Komainu Battle Armor"}},{"insert":" are valid targets for Unearth as well. I included a large amount of the Artifact Lands ("},{"insert":{"card-link":"Seat of the Synod"}},{"insert":", "},{"insert":{"card-link":"Drossforge Bridge"}},{"insert":", etc.) as in the late game, Trash for Treasure/Goblin Engineer will allow you to turn these lands into previously destroyed equipment. There are two Improvise spells ("},{"insert":{"card-link":"Whir of Invention"}},{"insert":" and "},{"insert":{"card-link":"Reverse Engineer"}},{"insert":") in the deck which you can take full advantage of by tapping your equipment to cast as Equipment don't tap when the equipped Creature attacks. \n\nYou're also probably wondering why there's a sideboard. The reason for this sideboard is that I wasn't sure exactly how cutthroat you wanted to be. "},{"insert":{"card-link":"Tainted Strike"}},{"insert":" and "},{"insert":{"card-link":"Grafted Exoskeleton"}},{"insert":" turn all the damage the equipped creature does into Infect damage: this include's Tetsuo's first ability. This allows you to sneakily alpha strike an opponent out of nowhere. The second is the "},{"insert":{"card-link":"Godo, Bandit Warlord"}},{"insert":" and "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" Infinite Attack Steps Combo. The combo kill is potentially faster to execute as our Commander is a Samurai and will get to untap via Godo's effect. If you were swap cards from the main deck for these combo pieces, I'd recommend taking out "},{"insert":{"card-link":"Temur Battle Rage"}},{"insert":" for Tainted Strike, "},{"insert":{"card-link":"Grafted Wargear"}},{"insert":" for Grafted Exoskeleton, "},{"insert":{"card-link":"Deadeye Quartermaster"}},{"insert":" for Godo, Bandit Warlord, and "},{"insert":{"card-link":"Umezawa's Jitte"}},{"insert":" for Helm of the Host.\n\nAs for potential upgrades, the most obvious place would be the mana base. As it's currently configured, the deck is very weak to "},{"insert":{"card-link":"Null Rod"}},{"insert":" effects ("},{"insert":{"card-link":"Collector Ouphe"}},{"insert":", "},{"insert":{"card-link":"Stony Silence"}},{"insert":" ,etc.) and mass artifact destruction ("},{"insert":{"card-link":"Vandalblast"}},{"insert":", "},{"insert":{"card-link":"Farewell"}},{"insert":", etc.) as not only do we need our equipment to function but those effects will also turn off/destroy a non-insignificant portion of our mana base. Some vulnerability to this is unavoidable as we need equipment to use Tetsuo effectively and the only repeatable Mana Fixing/Ramp available to us is limited to artifacts such as "},{"insert":{"card-link":"Rakdos Signet"}},{"insert":" and "},{"insert":{"card-link":"Talisman of Dominance"}},{"insert":". However, the removal of the Artifact Lands lessens our synergy with cards like "},{"insert":{"card-link":"Galvanic Blast"}},{"insert":" and "},{"insert":{"card-link":"Thoughtcast"}},{"insert":", which you may want to remove if the Artifact Lands package is eliminated. The Onslaught/Zendikar Fetchlands ("},{"insert":{"card-link":"Polluted Delta"}},{"insert":", "},{"insert":{"card-link":"Scalding Tarn"}},{"insert":", etc.), Rainbow Lands ("},{"insert":{"card-link":"Mana Confluence"}},{"insert":", "},{"insert":{"card-link":"City of Brass"}},{"insert":", etc.), Buddy Lands ("},{"insert":{"card-link":"Dragonskull Summit"}},{"insert":", "},{"insert":{"card-link":"Sulfur Falls"}},{"insert":" , etc.) and several Moxen ("},{"insert":{"card-link":"Mox Opal"}},{"insert":" and "},{"insert":{"card-link":"Mox Amber"}},{"insert":") are all solid choices if you wish to change from the default configuration. You may also want to consider the efficient Black Tutors ("},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":", etc.) over cards like "},{"insert":{"card-link":"Reckless Handling"}},{"insert":" and "},{"insert":{"card-link":"Fabricate"}},{"insert":" as they can get your any card from your deck and not strictly artifacts. Powerhouse cards like "},{"insert":{"card-link":"Dockside Extortionist"}},{"insert":" and the Commander Free Spells ("},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":", "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" and "},{"insert":{"card-link":"Deadly Rollick"}},{"insert":") all have great arguments for inclusion. You could make an argument for a Counter Spell Suite ("},{"insert":{"card-link":"Arcane Denial"}},{"insert":", "},{"insert":{"card-link":"Stoic Rebuttal"}},{"insert":", etc.) but I did not include any as they are a non-bo with Tetsuo's second ability. I would recommend against most of the Mirran Sword Cycle ("},{"insert":{"card-link":"Sword of Body and Mind"}},{"insert":", "},{"insert":{"card-link":"Sword of Fire and Ice"}},{"insert":" etc.) as you'd have to change almost all of your equipment as the Color Protection the Swords grant make your colored Equipment either fall off or be unable to attach to Tetsuo (the exception being "},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":"). "},{"insert":{"card-link":"Silent Arbiter"}},{"insert":", "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" (even though it breaks the Jeff Aesthetic, it's your deck: do what you want), "},{"insert":{"card-link":"Magnetic Theft"}},{"insert":", "},{"insert":{"card-link":"Expressive Iteration"}},{"insert":", "},{"insert":{"card-link":"Nettlecyst"}},{"insert":", "},{"insert":{"card-link":"Batterskull"}},{"insert":" and "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" are a short list of potential cards that you may want to include.\n\nJust remember to have fun and kill Joe first. \n"}]}
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