190
7/27/2023
Ribbit
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $77.16
Salt Sum: 17.66
No deck tags
190
7/27/2023
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Commander

Quantity: 1Price: $0.59
Ayula, Queen Among Bears

Whenever another Bear enters the battlefield under your control, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.

Creature
Ayula, Queen Among Bears (mh1) 155
1

Creature

Quantity: 24Price: $16.12
Alpine Grizzly

Creature
Alpine Grizzly (plst) KTK-127
1
Ashcoat Bear

Flash (You may cast this spell any time you could cast an instant.)

Creature
Ashcoat Bear (tsp) 190
1
Balduvian Bears

Creature
Balduvian Bears (ice) 226
1
Bear Cub

Creature
Bear Cub (plst) P02-123
1
Caller of the Claw

Flash When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.

Creature
Caller of the Claw (c15) 177
1
Copper Host Crusher

Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature
Copper Host Crusher (mom) 181
1
Dragon-Scarred Bear

Formidable — {1}{G}: Regenerate Dragon-Scarred Bear. Activate only if creatures you control have total power 8 or greater.

Creature
Dragon-Scarred Bear (plst) DTK-183
1
Druid's Familiar

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

Creature
Druid's Familiar (avr) 175
1
Exuberant Wolfbear

Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.

Creature
Exuberant Wolfbear (plst) IKO-151
1
Flaxen Intruder

Creature
Flaxen Intruder // Welcome Home (eld) 155
1
Goreclaw, Terror of Qal Sisma

Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

Creature
Goreclaw, Terror of Qal Sisma (cmm) 293
1
Grizzly Bears

Creature
Grizzly Bears (10e) 268
1
Mother Bear

{3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.

Creature
Mother Bear (mh1) 171
1
Owlbear

Trample Keen Senses — When Owlbear enters the battlefield, draw a card.

Creature
Owlbear (afr) 198
1
Owlbear Cub

Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.

Creature
Owlbear Cub (clb) 246
1
Professor of Zoomancy

When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Creature
Professor of Zoomancy (stx) 140
1
Runeclaw Bear

Creature
Runeclaw Bear (plst) M15-197
1
Spectral Bears

Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.

Creature
Spectral Bears (hml) 98
1
Spirit of the Aldergard

When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle. Spirit of the Aldergard gets +1/+0 for each other snow permanent you control.

Creature
Spirit of the Aldergard (khm) 195
1
Striped Bears

When Striped Bears enters the battlefield, draw a card.

Creature
Striped Bears (wth) 140
1
Ulvenwald Bear

Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.

Creature
Ulvenwald Bear (dka) 129
1
Vivien's Grizzly

{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.

Creature
Vivien's Grizzly (war) 182
1
Werebear

{T}: Add {G}. Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

Creature
Werebear (dmr) 182
1
Wilson, Refined Grizzly

This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.)

Creature
Wilson, Refined Grizzly (clb) 261
1

Enchantment

Quantity: 12Price: $10.56
Abundance

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Enchantment
Abundance (40k) 210
1
Ayula's Influence

Discard a land card: Create a 2/2 green Bear creature token.

Enchantment
Ayula's Influence (mh1) 156
1
Bonds of Mortality

When Bonds of Mortality enters the battlefield, draw a card. {G}: Creatures your opponents control lose hexproof and indestructible until end of turn.

Enchantment
Bonds of Mortality (ogw) 128
1
Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Enchantment
Colossal Majesty (j22) 87
1
Concord with the Kami

At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature.

Enchantment
Concord with the Kami (nec) 25
1
Crystal Carapace

Enchant creature Enchanted creature gets +3/+3 and has ward {2}. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Crystal Carapace (mom) 183
1
Family's Favor

Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)

Enchantment
Family's Favor (ncc) 59
1
Glorious Sunrise

At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

Enchantment
Glorious Sunrise (vow) 200
1
Primitive Etchings

Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

Enchantment
Primitive Etchings (scg) 126
1
Rowen

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Enchantment
Rowen (7ed) 266
1
Triumph of Ferocity

At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

Enchantment
Triumph of Ferocity (avr) 198
1
Words of Wilding

{1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.

Enchantment
Words of Wilding (ons) 305
1

Instant

Quantity: 10Price: $3.94
Barrier Breach

Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Barrier Breach (iko) 145
1
Haze of Pollen

Prevent all combat damage that would be dealt this turn. Cycling {3} ({3}, Discard this card: Draw a card.)

Instant
Haze of Pollen (akh) 171
1
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (moc) 304
1
Lull

Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Lull (dmr) 169
1
Might of the Old Ways

Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.

Instant
Might of the Old Ways (mid) 189
1
Mystic Melting

Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep.

Instant
Mystic Melting (csp) 114
1
Repopulate

Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Repopulate (ulg) 111
1
Warriors' Lesson

Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."

Instant
Warriors' Lesson (plst) THS-184
1
Wildsize

Target creature gets +2/+2 and gains trample until end of turn. Draw a card.

Instant
Wildsize (cmr) 264
1
Wilt

Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Wilt (iko) 176
1

Land

Quantity: 36Price: $37.44
Argoth, Sanctum of Nature

Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature. {T}: Add {G}. {2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. (Melds with Titania, Voice of Gaea.)

Land
Argoth, Sanctum of Nature (bro) 256a
1
Snow-Covered Forest

({T}: Add {G}.)

Land
Snow-Covered Forest (mh1) 254
35

Sorcery

Quantity: 17Price: $8.51
Adventure Awaits

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Sorcery
Adventure Awaits (znr) 177
1
Beneath the Sands

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Beneath the Sands (plst) HOU-111
1
Collective Unconscious

Draw a card for each creature you control.

Sorcery
Collective Unconscious (scd) 176
1
Edge of Autumn

If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

Sorcery
Edge of Autumn (tsr) 201
1
Elven Farsight

Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.

Sorcery
Elven Farsight (ltr) 161
1
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (dmc) 131
1
Fade from History

Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.

Sorcery
Fade from History (bro) 177
1
Grim Flowering

Draw a card for each creature card in your graveyard.

Sorcery
Grim Flowering (cma) 114
1
Grizzly Fate

Create two 2/2 green Bear creature tokens. Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Grizzly Fate (plst) JUD-119
1
Introduction to Prophecy

Scry 2, then draw a card.

Sorcery
Introduction to Prophecy (stx) 4
1
Kamahl's Summons

Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.

Sorcery
Kamahl's Summons (ons) 269
1
Migration Path

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Migration Path (dmc) 135
1
Mouth

Sorcery
Mouth // Feed (akh) 214
1
Root Out

Destroy target artifact or enchantment. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Sorcery
Root Out (moc) 311
1
Scale the Heights

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.

Sorcery
Scale the Heights (j22) 724
1
Track Down

Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Sorcery
Track Down (m21) 211
1
Vivien's Stampede

Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.

Sorcery
Vivien's Stampede (ncc) 65
1

Deck Stats

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