314
11/20/2024
“Wait…that’s not Brago.”
Deck Size: 100
Commander
Legal
Est deck cost: $407.18
Salt sum: 42.43
314
11/20/2024
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Commander

Qty: 1 Price: $0.99
Ranar the Ever-Watchful

Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.

Creature
Ranar the Ever-Watchful (khc) 2

Commander

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Instant

Qty: 22 Price: $117.70
Behold the Multiverse

Scry 2, then draw two cards. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Behold the Multiverse (khm) 46
Cloudshift

Exile target creature you control, then return that card to the battlefield under your control.

Instant
Cloudshift (plst) A25-7
Cosmic Intervention

If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Cosmic Intervention (khc) 3
Depart the Realm

Return target nonland permanent to its owner's hand. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Depart the Realm (khm) 53
Disorder in the Court

Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
Disorder in the Court (mkc) 209
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (khc) 22
Ephemerate

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Ephemerate (plst) MH1-7
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (cmm) 98
Ghostway

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Ghostway (rvr) 19
Kabira Takedown

Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Lae'zel's Acrobatics

Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Lae'zel's Acrobatics (clb) 30
Mystic Reflection

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Mystic Reflection (khm) 69
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (mkc) 78
Permission Denied

Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.

Instant
Permission Denied (rex) 17
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (woc) 104
Render Silent

Counter target spell. Its controller can't cast spells this turn.

Instant
Render Silent (dgm) 96
Saw It Coming

Counter target spell. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Saw It Coming (khm) 76
Sejiri Shelter

Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Semester's End

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

Instant
Semester's End (cmm) 834
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (mkc) 88
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (2x2) 343

Instant

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Artifact

Qty: 5 Price: $86.45
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (mkc) 223
Phyrexian Altar

Sacrifice a creature: Add one mana of any color.

Artifact
Phyrexian Altar (2x2) 311
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (40k) 248
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (mkc) 237
Sword of Hearth and Home

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Artifact
Sword of Hearth and Home (mh2) 324

Artifact

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Land

Qty: 29 (32 w/ MDFC)Price: $51.33
Arcane Lighthouse

{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Land
Arcane Lighthouse (cmm) 985
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (clu) 229
Command Beacon

{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.

Land
Command Beacon (cmr) 349
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (mkc) 256
Cryptic Caves

{T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.

Land
Cryptic Caves (khc) 109
Endless Sands

{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.

Land
Endless Sands (c20) 272
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (lcc) 328
Flood Plain

This land enters tapped. {T}, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flood Plain (cmm) 994
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Island

({T}: Add {U}.)

Land
Island (clu) 261
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (mkc) 277
Plains

({T}: Add {W}.)

Land
Plains (clu) 256
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (cmm) 1019
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (mkc) 281
Skybridge Towers

This land enters tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice this land: Draw a card.

Land
Skybridge Towers (snc) 256
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (mkc) 294
Sunscorched Desert

When this land enters, it deals 1 damage to target player or planeswalker. {T}: Add {C}.

Land
Sunscorched Desert (akh) 249
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (lcc) 360

Land

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Creature

Qty: 22 Price: $85.58
Agent of Treachery

When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

Creature
Agent of Treachery (m20) 43
Amphin Mutineer

When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Amphin Mutineer (mkc) 95
Archaeomancer

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (plst) C17-81
Charming Prince

When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Creature
Charming Prince (plst) ELD-8
Cloudblazer

Flying When this creature enters, you gain 2 life and draw two cards.

Creature
Cloudblazer (scd) 221
Deadeye Navigator

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."

Creature
Deadeye Navigator (mm3) 36
Displacer Kitten

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

Creature
Displacer Kitten (clb) 63
Drogskol Captain

Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Creature
Drogskol Captain (voc) 154
Felidar Guardian

When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

Creature
Felidar Guardian (plst) AER-19
Fiend Hunter

When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature
Fiend Hunter (plst) CMA-10
Flickerwisp

Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Flickerwisp (2x2) 11
Glasspool Mimic

Creature
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Glorious Protector

Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}

Creature
Glorious Protector (clb) 695
Kykar, Zephyr Awakener

Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.

Creature
Kykar, Zephyr Awakener (fdn) 122
Restoration Angel

Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Creature
Restoration Angel (moc) 201
Ruin Ghost

{W}, {T}: Exile target land you control, then return it to the battlefield under your control.

Creature
Ruin Ghost (wwk) 19
Saltskitter

Whenever another creature enters, exile this creature. Return this creature to the battlefield under its owner's control at the beginning of the next end step.

Creature
Saltskitter (fut) 14
Soulherder

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

Creature
Soulherder (khc) 93
Stoic Farmer

When this creature enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Stoic Farmer (khc) 5
Thassa, Deep-Dwelling

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.

Creature Enchantment
Thassa, Deep-Dwelling (thb) 261
Wall of Omens

Defender When this creature enters, draw a card.

Creature
Wall of Omens (mkc) 90
Welcoming Vampire

Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (mkc) 91

Creature

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Potential Cut

Qty: 14 Price: $39.24
Abuelo, Ancestral Echo

Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

Creature
Abuelo, Ancestral Echo (lci) 219
Brago, King Eternal

Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Creature
Brago, King Eternal (khc) 82
Conjurer's Closet

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Artifact
Conjurer's Closet (2xm) 243
Cosmos Charger

Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Cosmos Charger (khm) 51
Intangible Virtue

Creature tokens you control get +1/+1 and have vigilance.

Enchantment
Intangible Virtue (cmm) 31
Knight of the White Orchid

First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Creature
Knight of the White Orchid (moc) 193
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (cmm) 398
Mulldrifter

Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Mulldrifter (mkc) 111
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (mkc) 276
Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (j22) 788
Seachrome Coast

This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {U}.

Land
Seachrome Coast (one) 258
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (afc) 217
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (mom) 275
Undercover Operative

You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Creature
Undercover Operative (snc) 63

Potential Cut

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Enchantment

Qty: 2 Price: $3.58
Detention Sphere

When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Enchantment
Detention Sphere (rtr) 155
Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Reconnaissance Mission (woc) 105

Enchantment

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Sorcery

Qty: 5 Price: $22.31
Doomskar

Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Doomskar (khm) 9
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (mkc) 64
Ravenform

Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Ravenform (lcc) 167
Spectral Deluge

Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Spectral Deluge (khc) 7
Winds of Abandon

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Winds of Abandon (plst) MH1-37

Sorcery

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Maybeboard

Qty: 5 Price: $29.21
Echoing Truth

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

Instant
Echoing Truth (dmc) 109
Icewind Stalwart

Protection Fighting Style — When this creature enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.

Creature
Icewind Stalwart (clb) 27
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (otc) 83
Misdirection

You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.

Instant
Misdirection (plst) DDT-15
Moonshaker Cavalry

Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Moonshaker Cavalry (woe) 21

Maybeboard

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Potential Add

Qty: 14 Price: $327.42
Anointed Procession

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Anointed Procession (plst) AKH-2
Dour Port-Mage

Whenever one or more other creatures you control leave the battlefield without dying, draw a card. {1}{U}, {T}: Return another target creature you control to its owner's hand.

Creature
Dour Port-Mage (blb) 47
Elesh Norn, Mother of Machines

Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your opponents control to trigger.

Creature
Elesh Norn, Mother of Machines (one) 10
Essence Flux

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Instant
Essence Flux (jmp) 151
Helpful Hunter

When this creature enters, draw a card.

Creature
Helpful Hunter (fdn) 16
Mondrak, Glory Dominus

If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)

Creature
Mondrak, Glory Dominus (one) 23
Ojer Taq, Deepest Foundation

Creature
Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314
Peregrine Drake

Flying When this creature enters, untap up to five lands.

Creature
Peregrine Drake (dmr) 65
Sakashima of a Thousand Faces

You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)

Creature
Sakashima of a Thousand Faces (cmr) 89
Sink into Stupor

Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snapcaster Mage

Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Creature
Snapcaster Mage (plst) ISD-78
Spark Double

You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Creature
Spark Double (rvr) 62
Teleportation Circle

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

Enchantment
Teleportation Circle (afr) 39
Zethi, Arcane Blademaster

Multikicker {W/U} When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them. Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.

Creature
Zethi, Arcane Blademaster (slx) 17

Potential Add

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Deck Info

Deck stats

46 pips - 40 cards
18 mana - 18 cards
39 pips - 31 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"One of the comment’s I get a lot when I pull this deck out is “wait that’s not Brago” or “ah fortell stuff,” Fortell is part of this deck but mostly it’s as many exile effects as possible. Abuse any ETBs and LTBs you can find. Watch out for stax pieces that stop casting from exile or stop ETBs/LTBs. if you're piloting it right, This will feel like a rube goldberg machine once the boardstate gets going, many of the pieces combo with one another to make spirits which is your main wincon in this deck. someone might target your commander so you flicker another creature to make a spirit flickering ranar in the process making another spirit, In your opening hand aim to get one of the repeatable blink effects, and a repeatable draw effect in hand. Interaction and ramp are nice too like they are in any deck, but priority on draw and blink. Ideally Sword of hearth and home skullclamp and ruin ghost or saltskitter. Ranar will likely get hated out once people see what he's doing, but it comes with the territory and as he only makes 1 spirit at a time, by the time it's worrysome for other players it's likely too late.\n"}]}
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