827 views4 hrs ago
Commander
Size: 100Est cost: $326.72Salt sum: 38.17
DrekiWorks
827 views4 hrs ago
Commander
Size: 100Est cost: $326.72Salt sum: 38.17
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Creature
Chandra's Phoenix
Flying
Haste (This creature can attack and as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return this card from your graveyard to your hand.
Haste (This creature can attack and as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return this card from your graveyard to your hand.
Creature - Phoenix

Scuzzback Scrounger
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Goblin Warrior

Territorial Hellkite
Flying, haste
At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this combat if able. If you can't choose an opponent this way, tap this creature.
At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this combat if able. If you can't choose an opponent this way, tap this creature.
Creature - Dragon

Creature
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Shadow the Hedgehog
Haste
Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card.
Chaos Control — Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card.
Chaos Control — Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Legendary Creature - Mercenary Hedgehog

Draw
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Finisher
Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon

World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
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Ramp
Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
Snow Artifact

Ramp
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Recursion
Defossilize
Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Sorcery

Grimoire of the Dead
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Legendary Artifact - Book

Recursion
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Removal
Removal
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Tokens
Zariel, Archduke of Avernus
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Legendary Planeswalker - Zariel

Tokens
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Tutor
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment - Case

Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Set up haste enablers ("},{"attributes":{"italic":true},"insert":"Anger"},{"insert":", "},{"attributes":{"italic":true},"insert":"Urabrask the Hidden"},{"insert":") so future creatures immediately impact the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Begin deploying major threats: Dragons, Phoenixes, and repeat attackers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Apply pressure with combat-focused engines like "},{"attributes":{"italic":true},"insert":"Dragon Tempest"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Zariel, Archduke of Avernus"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use removal and sweepers ("},{"attributes":{"italic":true},"insert":"Deadly Rollick"},{"insert":", "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":", "},{"attributes":{"italic":true},"insert":"Deadly Tempest"},{"insert":") to clear blockers while preserving momentum."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Look for windows to chain combat steps or punish tapped-out opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Close the game with "},{"attributes":{"bold":true},"insert":"explosive combat turns"},{"insert":":"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple combat phases"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Damage multipliers"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Stolen or copied attackers"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Finish stalled boards with haymakers like "},{"attributes":{"italic":true},"insert":"Insurrection"},{"insert":" or overwhelming Dragon attacks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If the game drags, recursion and Phoenix threats help rebuild pressure quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Extra Combat Loops"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Hellkite Charger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Scourge of the Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"World at War"},{"insert":", "},{"attributes":{"italic":true},"insert":"Seize the Day"},{"insert":", "},{"attributes":{"italic":true},"insert":"Full Throttle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overwhelming Combat Damage"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Gratuitous Violence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Bloodthirster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Dragonlord Kolaghan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Kaldra Compleat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Game-Ending Swings"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Insurrection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Wake the Dragon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Hate Mirage"},{"insert":" on opposing bombs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Synergies"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Haste Matters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Anger"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Urabrask the Hidden"},{"insert":" ensure threats immediately convert into damage."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragons + Combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Dragon Tempest"},{"insert":" scales rapidly with repeated Dragon entries."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Scourge of the Throne"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Hellkite Charger"},{"insert":" reward attacking the strongest opponent."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Extra Combat Payoffs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Professional Face-Breaker"},{"insert":" and Treasure production scale with repeated attacks."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resilient Threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phoenix creatures and recursion spells keep pressure on after board wipes."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Mulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Look for hands with:\n2–4 lands and at least one mana rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A haste enabler or early value piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One meaningful mid-game threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands that:\nLack acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contain only high-cost threats with no setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Extremely explosive combat turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong closing power against multiple opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Punishes slow or unprepared boards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redundant win paths through combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Heavily combat-dependent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vulnerable to repeated fog effects or pillow-fort strategies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can struggle if mana acceleration is disrupted early"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Less interaction with stack-based combos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Final Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck rewards "},{"attributes":{"bold":true},"insert":"timing and threat assessment"},{"insert":". Be patient early, then strike decisively when opponents tap low or shields drop. Proper sequencing of haste enablers and extra combat spells often determines whether you deal “a lot” of damage—or simply end the game on the spot.\n"}]}


























































