TheBuckanator
3.3k views2 months ago
Commander
Size: 100Salt sum: 42.8
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Commander
Commander
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Artifact
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Lithoform Engine
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact

Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment

Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact

Artifact
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Creature
Champions of Minas Tirith
When this creature enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.
Creature - Human Soldier

Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino

Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Legendary Creature - Human Cleric

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Creature
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Enchantment
Enchantment
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Instant
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Instant
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Land
Land
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Sorcery
Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Sorcery

Sorcery
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Maybeboard
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Creature - Druid Squirrel

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"\"War is hugely profitable. It creates so much money because it's so easy to spend money very fast.\" -Roger Waters\n\nWelcome potential shareholders to Operation: PROFIT! Here at Gluntch LLC our mission statement is to fund not just the "},{"insert":{"card-link":"Gishath, Sun's Avatar"}},{"insert":" that someone played but also the "},{"insert":{"card-link":"Counterspell"}},{"insert":" that countered it! Because of this we created PROFIT to provide you with the latest in next-gen war profiteering! Please read below to find out if investing in Gluntch LLC is right for you!\n\n-PROFIT-\nP: Purchase business partners! -Pay people to avoid them swinging at you with things like "},{"insert":{"card-link":"Tenuous Truce"}},{"insert":" and "},{"insert":{"card-link":"Secret Rendezvous"}},{"insert":"!\nR: Reallocate funds for outsourcing! -Outsource dealing damage to competitors by investing in business partners to do it for you!\nO: Outlast the competition! -Use cards like "},{"insert":{"card-link":"Arachnogenesis"}},{"insert":" and "},{"insert":{"card-link":"Comeuppance"}},{"insert":" to survive big damage and punish violent aggressors!\nF: Forecast potential investments! -Utilize card draw to find big damage for later like "},{"insert":{"card-link":"Inner Calm, Outer Strength"}},{"insert":" or ~THE GLUNTCHSHOT~!\nI: Insure regional assets! -Protect yourself and trade partners by removing wincons with cards like "},{"insert":{"card-link":"Play of the Game"}},{"insert":" or "},{"insert":{"card-link":"Stroke of Midnight"}},{"insert":"!\nT: Terminate contracts! -Once local health stockpiles are low utilize stockpiled assets to buyout the remainder of our opponents health!\n\n\n\nBusiness Inquiries:\n\nQ: How consistently do you win?\nA: You don't usually. But occasionally you hit a very spicy "},{"insert":{"card-link":"Storm Seeker"}},{"insert":" or "},{"insert":{"card-link":"Baldin, Century Herdmaster"}},{"insert":" . \n\nQ: What is ~THE GLUNTCHSHOT~?\nA: Using "},{"insert":{"card-link":"Lithoform Engine"}},{"insert":" +"},{"insert":{"card-link":"Clock of Omens"}},{"insert":" + any token doubler we can copy the "},{"insert":{"card-link":"Gluntch, the Bestower"}},{"insert":" trigger infinitely! This allows us to draw out our opponents. Token doublers can be "},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" "},{"insert":{"card-link":"Primal Vigor"}},{"insert":" or "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" . (Do note this will no longer work if only have one opponent left at the beginning of your end step since you will be unable to select yourself for the treasure option)\n\nQ: How do I choose my business partners?\nA: Usually by turn three when you have Gluntch out you should have a clear picture of who's deck is the biggest threat. I usually try and establish a partnership with the player struggling the most. First, this ensures that they remain a threat in the game for other people to throw removal at and second landscrewed players will make increadible deals for treasures. \n\nQ: Any pitfalls to avoid?\nA: Protect your combo pieces and don't be afraid to hold cards in hand to save for responses. Also never partner with the guy playing his $3k CEDH equipment deck at Friday night magic, he is not there to have fun he is there for a second far more sinister reason.\n\nQ: Wouldn't this win much more often with stax pieces?\nA: Yes but Gluntch is a happy boi not a staxy boi. Plus no one wants to play with a stax player much less politic with them.\n\nQ: What mindset should you have when playing this deck?\nA: Become Nicholas Cage in the 2005 film Lord of War. Give plentiful arms and ammunition to the struggling precon deck player and witness as they smack the primary threat out of the game for you because you made their Elvish Mystic a 11/11 on turn 5.\n\nQ: If people don't politic with you don't you just die?\nA: \"When you got skin in the game, you stay in the game. But you don't get a win unless you play in the game.\" -Alexander Hamilton\n\n\n"}]}



























































































