Zamudek
4.9k views13 months ago
Commander
Size: 100Salt sum: 34.22
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Gate to the Afterlife
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
, , Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
, , Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
Artifact

Artifact
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Champion of Wits
When this creature enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
Creature - Wizard Snake

Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard

Creature
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Crawling Infestation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Enchantment

Crawling Sensation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Enchantment

Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Enchantment
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Mission Briefing
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant

Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Instant

Instant
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Oko, the Ringleader
At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
Legendary Planeswalker - Oko

Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Legendary Planeswalker - Ral

Planeswalker
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Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery

Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add ."
Sorcery

Sorcery
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Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"UPDATE 2: I just couldn't stay away, could I? With the recent addition of the Bloomburrow set came a curious little frogy, "},{"insert":{"card-link":"Flubs, the Fool"}},{"insert":". Now I know, Flubs is the new big thing in EDH, with people building and playing him left and right. From powerful \"storm\" piles to funny frog tribal, this commander has already cemented itself as a mainstay of the format and for good reason - it's versatile, fun, consistent, powerful, and best of all, his open-ended ability provides many ways to build him. Well, here's my contribution to this. I gave up on this deck because of the clunky and expensive payoffs, but perhaps more importantly, because of my inexperience. It was in reality, the first deck I ever tried to build from the ground up, and it shows. I've tweaked it over the course of some months sure, but the cards I was playing around from the start were not the right fit to begin with, but I couldn't let them go beacuse of sentimentality. Well, no more. With the combined efforts of Flubs baked in discard ability and extra lands and the new \"Collect evidence\" mechanic from MKM, I believe I can construct a new shell for the deck and leverage some of Flubs' power to make the deck play smoother. I've got no idea how the deck will play exactly and how much I'll lean into the Flubs' inherent shenannigans, but I do know that I'll have great fun trying to revitalize this mess of a deck. So, it's 19th of August 2024 and I've decided to give this deck one more chance at glory. Again, if anyone has any suggestions or tips, please do contact me on discord at @zamudek or on my email, peter.zamuda14@gmail.com \n\nUPDATE: I have, as of 27th of February 2024 decided to stop working on the deck. It's not that the deck has reached it's strongest version; far from it. I have found that, for all the effort I put in, the results can be best described as \"mixed\". Making this deck actually fun to play AND play against is a challenge beyond me. At it's best, it durdles and performs like a Muldrotha deck on a bad day. At it's worst..it doesn't work, at all. It was a fun challenge to build this deck but allas, it's time to put this project to rest and focus on my other decks. I've put in more hours than I'd care to admit, given the result is mediocre at best. I sincerely hope someone will read this and I'll one day see a powerful, fun version of this deck that I never thought could exist. If that day ever comes and someone does decide to actually make this deck work, please, contact me through discord @zamudek. I'll be so glad to help you with deckbuilding and ideas that I haven't been able to quite make work. I hereby pass the torch of trying to make this mess work to "},{"attributes":{"underline":true,"bold":true},"insert":"you"},{"insert":". The spirit of the deck lives on in my beloved "},{"attributes":{"link":"https://archidekt.com/decks/6873811/reduce_reuse_recycle"},"insert":"Feldon of the Third Path deck"},{"insert":", which quickly became my favourite deck and does more or less what I always wanted to do here.\n\nPremise: This deck is a challenge from a dear friend; \"Make a graveyard deck without white or black, I dare you\". I was handed a sort of booster pack with "},{"attributes":{"bold":true},"insert":"Intet, the Dreamer"},{"insert":" as his commander of choice, along with certain support cards like "},{"attributes":{"bold":true},"insert":"Feldon of the Third Path, Hour of Eternity, Champion of Wits, Splinterfright..."},{"insert":"\n\nThis deck proves that, while not nearly as powerful or efficient, it is possible to make a graveyard based deck without having access to white or black mana. Granted, this means that we have to use way more resources to mimic a fraction of what black can do for 2 mana and a single card. This deck mostly exists because a friend dared me to make it and I've been trying to make it as effective as possible ever since. You'll notice I'm not runnning many staples like "},{"attributes":{"bold":true},"insert":"Rhystic Study, Cyclonic Rift, Craterhoof Behemoth"},{"insert":", fast mana, free counterspells itd.. The reason is that those types of cards are so powerful by themselves, how can I know the deck is good on it's own if it has staple cards doing the heavy lifting? Anyways, I'm proud to say that this is the most unique deck I own and in my research I've found there's really not another one like it. And that is more than enough for me.\n"}]}
















































































