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phalanx91

4.9k views2 years ago
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Boneyard Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
Creature - Wurm
Boneyard Wurm (uma) 159
Carrion Screecher
Flying
Creature - Bird Zombie
Carrion Screecher (hou) 61
Cursed Minotaur
Menace (This creature can't be blocked except by two or more creatures.)
Creature - Minotaur Zombie
Cursed Minotaur (plst) AKH-85
Dread Slaver
Whenever a creature dealt damage by this creature this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Creature - Horror Zombie
Dread Slaver (j22) 405
Fleshbag Marauder
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Zombie
Fleshbag Marauder (scd) 78
Ghoulraiser
When this creature enters, return a Zombie card at random from your graveyard to your hand.
Creature - Zombie
Ghoulraiser (j22) 418
Harpy
Flying
Creature Token - Harpy
Harpy (tths) 6
Herald of the Dreadhorde
When this creature dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Warrior Zombie
Herald of the Dreadhorde (war) 93
Infectious Horror
Whenever this creature attacks, each opponent loses 2 life.
Creature - Horror Zombie
Infectious Horror (m19) 101
Liliana's Reaver
Deathtouch
Whenever this creature deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
Creature - Zombie
Liliana's Reaver (jmp) 251
Lord of the Accursed
Other Zombies you control get +1/+1.
,
: All Zombies gain menace until end of turn.
Creature - Zombie
Lord of the Accursed (akh) 99
Maalfeld Twins
When this creature dies, create two 2/2 black Zombie creature tokens.
Creature - Zombie
Maalfeld Twins (j22) 438
Miasmic Mummy
When this creature enters, each player discards a card.
Creature - Zombie Jackal
Miasmic Mummy (jmp) 256
Rancid Rats
Skulk (This creature can't be blocked by creatures with greater power.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Rat Zombie
Rancid Rats (soi) 130
Tattered Mummy
When this creature dies, each opponent loses 2 life.
Creature - Zombie Jackal
Tattered Mummy (gn2) 34
Vulturous Zombie
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
Creature - Zombie Plant
Vulturous Zombie (cm2) 170
Zombie
Creature Token - Zombie
Zombie (tmom) 5
Zombie Giant
Creature Token - Zombie Giant
Zombie Giant (tbbd) 4

Creature

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Bad Moon
Black creatures get +1/+1.
Enchantment
Bad Moon (plst) DDD-48
Call to the Grave
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
Enchantment
Call to the Grave (m12) 85
Liliana's Mastery
Zombies you control get +1/+1.
When this enchantment enters, create two 2/2 black Zombie creature tokens.
Enchantment
Liliana's Mastery (j22) 435

Enchantment

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Nocturnal Raid
Black creatures get +2/+0 until end of turn.
Instant
Nocturnal Raid (7ed) 151

Instant

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Army of the Damned
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Army of the Damned (scd) 68
Crippling Fear
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Sorcery
Crippling Fear (scd) 72
Syphon Flesh
Each other player sacrifices a creature of their choice. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Sorcery
Syphon Flesh (scd) 110
Unnerve
Each opponent discards two cards.
Sorcery
Unnerve (cm2) 81
Zombie Apocalypse
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Sorcery
Zombie Apocalypse (scd) 121

Sorcery

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Moan of the Unhallowed
Create two 2/2 black Zombie creature tokens.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Moan of the Unhallowed (uma) 107

Sideboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
53 pips - 38 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
3 pips - 3 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Basic rules\n\nParticipants\nHorde Magic is divided up into two factions: The Horde (the deck that runs automatically) and The Survivors (the players).\n\nWin conditions\nThe Horde wins if The Survivors' group life total is reduced to zero or below.\nThe Survivors win if The Horde has no cards in its library, no cards in its hand, and no creatures on the battlefield.\n\nRules for The Horde\nThe Horde has no player, it pilots itself.\nAny choice The Horde must make should be made as randomly as possible.\nThe Horde has an infinite amount of mana at all times.\nThe Horde's turn starts by revealing cards from the top of its library until a non-token card is revealed. All revealed tokens are then cast. The revealed non-token is cast. Then, if applicable, The Horde casts any cards that can be cast from its graveyard as well as any cards it has in its hand.\nAll creatures controlled by The Horde have Haste and \"This creature must attack each turn if able.\"\nThe Horde has no life total. Damage dealt to The Horde causes that many cards from the top of The Horde's library to be put into its graveyard.\n\nRules for The Survivors\nThe Survivors have three turns to set their defenses before The Horde gets its first turn. Then turns alternate like normal.\nLike in Two-Headed Giant, The Survivors are a team and all take their turn simultaneously. The Survivors attack and block as a team.\nEach Survivor contributes 20 life to the group life total.\n\nAdjusting the difficulty of The Horde\nDepending upon the number of players and/or the type of decks being used by The Survivors, it may be necessary to adjust some of the aspects of the game in order to set the difficulty of the game to a preferable level. \n\nThe following are ways to adjust the difficulty and power level of The Horde:\nAdjust the number of turns in which The Survivors have to prepare.\nAdjust the amount of life each of The Survivors contributes to the team.\nExile a random portion of the Horde Deck prior to the first turn.\nCard Selection during Horde Deck deck construction and/or a sideboard.\nReplace random choices by The Horde with consensus decisions by The Survivors.\nAllow tokens to remain in the graveyard instead of ceasing to exist.\nAllow or disallow The Survivors to attack The Horde during their set-up turns.\nAdjust the token to non-token ratio.\n\nHorde deck construction\nA Horde Deck is a 100-card constructed deck. Sixty of the cards should be tokens, the remaining forty are regular Magic cards. Cards included in the deck should not cause the Horde to have to make choices. This excludes almost any card that targets individual objects. Cards and Tokens included in the deck should be thematic, flavorful, and/or fun as well.\n"}]}
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