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Commander
Size: 100Salt sum: 35.91
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thatpenguin8

413 views18 months ago
Commander
Size: 100Salt sum: 35.91
No deck tags

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Arcades, the Strategist
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Legendary Creature - Elder Dragon
Arcades, the Strategist (tsr) 371

Commander

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mic) 157
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (onc) 130
Mirror Shield
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mirror Shield (thb) 234
Prowler's Helm
Equipped creature can't be blocked except by Walls.
Equip
Artifact - Equipment
Prowler's Helm (ths) 219
Rammas Echor, Ancient Shield
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Artifact
Rammas Echor, Ancient Shield (ltc) 505
Slagwurm Armor
Equipped creature gets +0/+6.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Slagwurm Armor (mrd) 243
Sol Ring
: Add
.
Artifact
Sol Ring (c20) 252

Artifact

(Ctrl to add secondary)
Amaranthine Wall
Defender
: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature Artifact - Wall
Amaranthine Wall (dom) 210
Angelic Wall
Defender (This creature can't attack.)
Flying
Creature - Wall
Angelic Wall (10e) 5
Axebane Guardian
Defender
: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Creature - Human Druid
Axebane Guardian (rtr) 115
Carven Caryatid
Defender (This creature can't attack.)
When this creature enters, draw a card.
Creature - Spirit
Carven Caryatid (jmp) 382
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (eld) 217
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 12
Dragon's Eye Sentry
Defender, first strike
Creature - Human Monk
Dragon's Eye Sentry (plst) DTK-11
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Flumph
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Creature - Jellyfish
Flumph (afr) 361
Fortified Rampart
Defender
Creature - Wall
Fortified Rampart (bfz) 27
Glacial Wall
Defender (This creature can't attack.)
Creature - Wall
Glacial Wall (7ed) 78
Grappling Sundew
Defender, reach
: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)
Creature - Plant
Grappling Sundew (grn) 131
Hover Barrier
Defender, flying
Creature - Illusion Wall
Hover Barrier (rtr) 40
Jaddi Offshoot
Defender
Landfall — Whenever a land you control enters, you gain 1 life.
Creature - Plant
Jaddi Offshoot (bfz) 176
Overgrown Battlement
Defender
: Add
for each creature you control with defender.
Creature - Wall
Overgrown Battlement (ncc) 303
Rigo, Streetwise Mentor
Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
Legendary Creature - Cat Citizen
Rigo, Streetwise Mentor (snc) 329
Riptide Turtle
Flash
Defender
Creature - Turtle
Riptide Turtle (thb) 61
Secret Door
Defender
: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Creature Artifact - Wall
Secret Door (afr) 71
Stalwart Shield-Bearers
Defender
Other creatures you control with defender get +0/+2.
Creature - Human Soldier
Stalwart Shield-Bearers (roe) 46
Suspicious Bookcase
Defender
,
: Target creature can't be blocked this turn.
Creature Artifact - Wall
Suspicious Bookcase (snc) 245
Tetsuko Umezawa, Fugitive
Creatures you control with power or toughness 1 or less can't be blocked.
Legendary Creature - Human Rogue
Tetsuko Umezawa, Fugitive (mul) 12
The Pride of Hull Clade
This spell costs
less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Legendary Creature - Turtle Crocodile Elk
The Pride of Hull Clade (mkm) 172
Tree of Redemption
Defender
: Exchange your life total with this creature's toughness.
Creature - Plant
Tree of Redemption (isd) 207
Vine Trellis
Defender (This creature can't attack.)
: Add
.
Creature - Plant Wall
Vine Trellis (mmq) 285
Walking Bulwark
Defender
: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Creature Artifact - Golem
Walking Bulwark (dmu) 241
Wall of Blossoms
Defender
When this creature enters, draw a card.
Creature - Plant Wall
Wall of Blossoms (c15) 211
Wall of Denial
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
Creature - Wall
Wall of Denial (plst) ARB-16
Wall of Frost
Defender
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature - Wall
Wall of Frost (m11) 79
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (ema) 34
Wall of Reverence
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Creature - Spirit Wall
Wall of Reverence (uma) 41
Wall of Runes
Defender (This creature can't attack.)
When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wall
Wall of Runes (m21) 85
Wall of Tanglecord
Defender
: This creature gains reach until end of turn. (It can block creatures with flying.)
Creature Artifact - Wall
Wall of Tanglecord (som) 222
Weathered Sentinels
Defender, reach, vigilance, trample
This creature can attack players who attacked you during their last turn as though it didn't have defender.
Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
Creature Artifact - Wall
Weathered Sentinels (ncc) 85
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140
Wingmantle Chaplain
Defender
When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Creature - Human Cleric
Wingmantle Chaplain (dmu) 39

Creature

(Ctrl to add secondary)
Assault Formation
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
Enchantment
Assault Formation (dtk) 173
High Alert
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
: Untap target creature.
Enchantment
High Alert (rna) 182
Mirari's Wake
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment
Mirari's Wake (mh2) 291
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Enchantment
Smile at Death (tdm) 24
Stoneskin
Flash
Enchant creature
Enchanted creature gets +0/+10.
Enchantment - Aura
Stoneskin (clb) 45

Enchantment

(Ctrl to add secondary)
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (cmr) 3
Bane's Contingency
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
Instant
Bane's Contingency (clb) 57
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (onc) 68
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (m21) 188
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (cmm) 626
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (thb) 197
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (nec) 89

Instant

(Ctrl to add secondary)
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (ktk) 231
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (bbd) 81
Brokers Hideout
When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Brokers Hideout (snc) 248
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (c15) 56
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (moc) 396
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (dbl) 529
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (dtk) 248
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (c20) 273
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (peld) 244p
Forest
(
: Add
.)
Basic Land - Forest
Forest (plst) HOU-199
Island
(
: Add
.)
Basic Land - Island
Island (gn3) 126
Plains
(
: Add
.)
Basic Land - Plains
Plains (plst) AKH-256
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (con) 143
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (moc) 437
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (moc) 439
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (frf) 174

Land

(Ctrl to add secondary)
Ajani, the Greathearted
Creatures you control have vigilance.
+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Legendary Planeswalker - Ajani
Ajani, the Greathearted (plst) WAR-184
Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi
Teferi, Temporal Pilgrim (bro) 66
Teyo, Geometric Tactician
When Teyo enters, create a 0/4 white Wall creature token with defender and flying.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Legendary Planeswalker - Teyo
Teyo, Geometric Tactician (cmm) 725
Teyo, the Shieldmage
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
−2: Create a 0/3 white Wall creature token with defender.
Legendary Planeswalker - Teyo
Teyo, the Shieldmage (war) 32

Planeswalker

(Ctrl to add secondary)
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (scd) 177
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (clb) 691
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (plst) RAV-163
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (moc) 185
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (moc) 306
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (10e) 288
Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Slaughter the Strong (clb) 43
The Battle of Bywater
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
The Battle of Bywater (ltr) 2

Sorcery

(Ctrl to add secondary)
Angelic Protector
Flying
Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
Creature - Angel
Angelic Protector (dvd) 6
Assassin Den
Defender (This creature can't attack.)
: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
Creature - Wall
Assassin Den (acr) 281
Cathedral Membrane
(
can be paid with either
or 2 life.)
Defender
When this creature dies during combat, it deals 6 damage to each creature it blocked this combat.
Creature Artifact - Wall Phyrexian
Cathedral Membrane (nph) 5
Clockwork Drawbridge
Defender
,
: Tap target creature.
Creature Artifact - Wall
Clockwork Drawbridge (dmu) 13
Coral Colony
Defender
,
: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature - Wall
Coral Colony (dmu) 45
Corrupted Shapeshifter
Devoid (This card has no color.)
As this creature enters, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender.
Creature - Shapeshifter Eldrazi
Corrupted Shapeshifter (mh3) 56
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Creature Artifact - Wall
Crystal Barricade (fdn) 7
Deep Freeze
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Enchantment - Aura
Deep Freeze (dom) 50
Floriferous Vinewall
Defender
When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Plant Wall
Floriferous Vinewall (dmu) 163
Gatecreeper Vine
Defender
When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Creature - Plant
Gatecreeper Vine (ddm) 48
Gomazoa
Defender, flying
: Put this creature and each creature it's blocking on top of their owners' libraries, then those players shuffle.
Creature - Jellyfish
Gomazoa (cmd) 48
Guard Gomazoa
Defender, flying
Prevent all combat damage that would be dealt to this creature.
Creature - Jellyfish
Guard Gomazoa (pca) 17
Guardian Zendikon
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Enchantment - Aura
Guardian Zendikon (cns) 71
Hornet Nest
Defender (This creature can't attack.)
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature - Insect
Hornet Nest (c21) 192
Jeskai Barricade
Flash (You may cast this spell any time you could cast an instant.)
Defender
When this creature enters, you may return another target creature you control to its owner's hand.
Creature - Wall
Jeskai Barricade (frf) 15
Kaijin of the Vanishing Touch
Defender (This creature can't attack.)
Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature - Spirit
Kaijin of the Vanishing Touch (bok) 39
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (tdc) 102
Minamo Scrollkeeper
Defender
Your maximum hand size is increased by one.
Creature - Human Wizard
Minamo Scrollkeeper (cns) 101
Mnemonic Wall
Defender
When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
Creature - Wall
Mnemonic Wall (ima) 67
Monastery Flock
Defender, flying
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Bird
Monastery Flock (ktk) 47
Murmuring Phantasm
Defender
Creature - Spirit
Murmuring Phantasm (jmp) 157
Opal-Eye, Konda's Yojimbo
Defender (This creature can't attack.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead.
: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Legendary Creature - Fox Samurai
Opal-Eye, Konda's Yojimbo (bok) 17
Overgrown Arch
Defender
: You gain 1 life.
, Sacrifice this creature: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature - Plant Wall
Overgrown Arch (stx) 139
Perimeter Captain
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
Creature - Human Soldier
Perimeter Captain (wwk) 16
Plagon, Lord of the Beach
When Plagon enters, draw a card for each creature you control with toughness greater than its power.
: Target creature you control assigns combat damage equal to its toughness rather than its power this turn.
Legendary Creature - Wizard Starfish
Plagon, Lord of the Beach (j25) 37
Plumeveil
Flash
Defender, flying
Creature - Elemental
Plumeveil (uma) 218
Pride Guardian
Defender
Whenever this creature blocks, you gain 3 life.
Creature - Cat Monk
Pride Guardian (cns) 77
Primal Plasma
As this creature enters, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Creature - Elemental Shapeshifter
Primal Plasma (tsr) 80
Rune-Sealed Wall
Defender
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature Artifact - Wall
Rune-Sealed Wall (fdn) 49
Sanctum Plowbeast
Defender
Plainscycling
, islandcycling
(
, Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Beast
Sanctum Plowbeast (arb) 10
Sokrates, Athenian Teacher
Defender
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue —
: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Legendary Creature - Human Advisor
Sokrates, Athenian Teacher (acr) 67
Sunscape Familiar
Defender (This creature can't attack.)
Green spells and blue spells you cast cost
less to cast.
Creature - Wall
Sunscape Familiar (pls) 17
Task Force
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Creature - Human Rebel
Task Force (mmq) 52
Towering Titan
This creature enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.
Creature - Giant
Towering Titan (jmp) 31
Wall of Glare
Defender (This creature can't attack.)
This creature can block any number of creatures.
Creature - Wall
Wall of Glare (uds) 25
Wall of Hope
Defender (This creature can't attack.)
Whenever this creature is dealt damage, you gain that much life.
Creature - Wall
Wall of Hope (lgn) 24
Wall of Kelp
Defender (This creature can't attack.)
,
: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
Creature - Plant Wall
Wall of Kelp (hml) 40
Wall of Nets
Defender (This creature can't attack.)
At end of combat, exile all creatures blocked by this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Creature - Wall
Wall of Nets (exo) 24
Wall of Resurgence
Defender
When this creature enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Creature - Wall
Wall of Resurgence (ogw) 39
Wall of Stolen Identity
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.
Creature - Shapeshifter Wall
Wall of Stolen Identity (c19) 13

Sideboard

(Ctrl to add secondary)

Deck Info

Deck stats

39 pips - 30 cards
16 mana - 16 cards
16 pips - 13 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
21 pips - 20 cards
18 mana - 18 cards
0 pips - 0 cards
6 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

This deck has no description

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