222 views3 years ago
Commander
Size: 100Est cost: $72.30Salt sum: 25.75
No deck tags
 avatar

Some_Stranger

222 views3 years ago
Commander
Size: 100Est cost: $72.30Salt sum: 25.75
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.69
Niv-Mizzet, Supreme
Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Legendary Creature - Dragon Avatar
Niv-Mizzet, Supreme (mat) 40

Commander

(CTRL to add secondary)

Creature

Qty: 4 Price: $9.96
Niv-Mizzet Reborn
Flying
When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Dragon Avatar
Niv-Mizzet Reborn (war) 208
Niv-Mizzet, Dracogenius
Flying
Whenever Niv-Mizzet deals damage to a player, you may draw a card.
: Niv-Mizzet deals 1 damage to any target.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Dracogenius (c17) 184
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Parun (clb) 851
Niv-Mizzet, the Firemind
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
: Draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, the Firemind (c20) 225

Creature

(CTRL to add secondary)

Instant

Qty: 39 Price: $18.45
Assure
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Instant
Assure // Assemble (grn) 221
Bedeck
Target creature gets +3/-3 until end of turn.
Instant
Bedeck // Bedazzle (rna) 221
Carnival
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Instant
Carnival // Carnage (rna) 222
Collision
Collision deals 6 damage to target creature with flying.
Instant
Collision // Colossus (rna) 223
Consecrate
Exile target card from a graveyard.
Draw a card.
Instant
Consecrate // Consume (rna) 224
Consign
Return target nonland permanent to its owner's hand.
Instant
Consign // Oblivion (hou) 149
Depose
Tap target creature.
Draw a card.
Instant
Depose // Deploy (rna) 225
Destined
Target creature gets +1/+0 and gains indestructible until end of turn.
Instant
Destined // Lead (akh) 217
Expansion
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Instant
Expansion // Explosion (grn) 224
Failure
Return target spell to its owner's hand.
Instant
Failure // Comply (akh) 221
Far
Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Far // Away (dgm) 127
Farm
Destroy target attacking or blocking creature.
Instant
Farm // Market (c19) 192
Fire
Fire deals 2 damage divided as you choose among one or two targets.
Instant
Fire // Ice (mh2) 290
Heaven
Heaven deals X damage to each creature with flying.
Instant
Heaven // Earth (moc) 328
Illusion
Target spell or permanent becomes the color of your choice until end of turn.
Instant
Illusion // Reality (apc) 129
Integrity
Target creature gets +2/+2 until end of turn.
Instant
Integrity // Intervention (grn) 227
Invert
Switch the power and toughness of each of up to two target creatures until end of turn.
Instant
Invert // Invent (grn) 228
Leave
Return any number of target permanents you own to your hand.
Instant
Leave // Chance (hou) 153
Night
Target creature gets -1/-1 until end of turn.
Instant
Night // Day (apc) 131
Onward
Target creature gets +X/+0 until end of turn, where X is its power.
Instant
Onward // Victory (akh) 218
Order
Exile target attacking creature.
Instant
Order // Chaos (c16) 240
Prepare
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Instant
Prepare // Fight (akh) 220
Profit
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Profit // Loss (dgm) 130
Protect
Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Protect // Serve (dgm) 131
Reduce
Counter target spell unless its controller pays
.
Instant
Reduce // Rubble (akh) 216
Refuse
Refuse deals damage to target spell's controller equal to that spell's mana value.
Instant
Refuse // Cooperate (c19) 199
Repudiate
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Instant
Repudiate // Replicate (rna) 227
Response
Response deals 5 damage to target attacking or blocking creature.
Instant
Response // Resurgence (cmr) 449
Road
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Road // Ruin (mh2) 212
Spite
Counter target noncreature spell.
Instant
Spite // Malice (ddh) 71
Stand
Prevent the next 2 damage that would be dealt to target creature this turn.
Instant
Stand // Deliver (inv) 292
Start
Create two 1/1 white Warrior creature tokens with vigilance.
Instant
Start // Finish (akh) 215
Status
Target creature gets +1/+1 and gains deathtouch until end of turn.
Instant
Status // Statue (grn) 230
Struggle
Struggle deals damage to target creature equal to the number of lands you control.
Instant
Struggle // Survive (moc) 339
Thrash
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Thrash // Threat (rna) 229
Turn
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Turn // Burn (dgm) 134
Warrant
Put target attacking or blocking creature on top of its owner's library.
Instant
Warrant // Warden (rna) 230
Wax
Target creature gets +2/+2 until end of turn.
Instant
Wax // Wane (arc) 101
Wear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Wear // Tear (moc) 343

Instant

(CTRL to add secondary)

Land

Qty: 34 Price: $31.84
Azorius Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Azorius Guildgate (khc) 107
Baldur's Gate
: Add
.
,
: Add X mana of any one color, where X is the number of other Gates you control.
Legendary Land - Gate
Baldur's Gate (clb) 345
Basilisk Gate
: Add
.
,
: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Land - Gate
Basilisk Gate (clb) 346
Black Dragon Gate
This land enters tapped.
As this land enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land - Gate
Black Dragon Gate (clb) 347
Boros Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Boros Guildgate (cmr) 478
Citadel Gate
This land enters tapped.
As this land enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land - Gate
Citadel Gate (clb) 349
Cliffgate
This land enters tapped.
As this land enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land - Gate
Cliffgate (clb) 350
Dimir Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Dimir Guildgate (znc) 127
Forest
(
: Add
.)
Basic Land - Forest
Forest (rav) 303
Gateway Plaza
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land - Gate
Gateway Plaza (war) 246
Golgari Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Golgari Guildgate (khc) 111
Gond Gate
Gates you control enter untapped.
: Add
.
: Add one mana of any color that a Gate you control could produce.
Land - Gate
Gond Gate (clb) 353
Gruul Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Gruul Guildgate (znc) 130
Heap Gate
: Add
.
,
: Add one mana of any color.
,
, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Land - Gate
Heap Gate (clb) 354
Island
(
: Add
.)
Basic Land - Island
Island (rav) 291
Izzet Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Izzet Guildgate (c19) 253
Manor Gate
This land enters tapped.
As this land enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land - Gate
Manor Gate (clb) 356
Maze's End
This land enters tapped.
: Add
.
,
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Maze's End (dgm) 152
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (rav) 299
Orzhov Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Orzhov Guildgate (war) 269
Plains
(
: Add
.)
Basic Land - Plains
Plains (rav) 287
Plaza of Harmony
When this land enters, if you control two or more Gates, you gain 3 life.
: Add
.
: Add one mana of any type that a Gate you control could produce.
Land
Plaza of Harmony (rna) 254
Rakdos Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Rakdos Guildgate (c19) 267
Sea Gate
This land enters tapped.
As this land enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land - Gate
Sea Gate (clb) 359
Selesnya Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Selesnya Guildgate (znc) 139
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (cmr) 493
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (rav) 295

Land

(CTRL to add secondary)

Sorcery

Qty: 22 Price: $11.36
Alive
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Alive // Well (dgm) 121
Appeal
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Sorcery
Appeal // Authority (hou) 152
Armed
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Armed // Dangerous (dgm) 122
Assault
Assault deals 2 damage to any target.
Sorcery
Assault // Battery (hop) 103
Claim
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Claim // Fame (hou) 150
Connive
Gain control of target creature with power 2 or less.
Sorcery
Connive // Concoct (grn) 222
Cut
Cut deals 4 damage to target creature.
Sorcery
Cut // Ribbons (akh) 223
Discovery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Discovery // Dispersal (grn) 223
Down
Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Down // Dirty (dgm) 126
Driven
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Sorcery
Driven // Despair (hou) 157
Find
Return up to two target creature cards from your graveyard to your hand.
Sorcery
Find // Finality (c20) 212
Flower
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
Sorcery
Flower // Flourish (grn) 226
Give
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Give // Take (dgm) 129
Grind
Put a -1/-1 counter on each of up to two target creatures.
Sorcery
Grind // Dust (hou) 155
Incubation
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Incubation // Incongruity (c21) 219
Life
All lands you control become 1/1 creatures until end of turn. They're still lands.
Sorcery
Life // Death (ddj) 77
Pain
Target player discards a card.
Sorcery
Pain // Suffering (ddh) 72
Rags
All creatures get -2/-2 until end of turn.
Sorcery
Rags // Riches (akh) 222
Reason
Scry 3.
Sorcery
Reason // Believe (hou) 154
Revival
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Sorcery
Revival // Revenge (rna) 228
Spring
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Spring // Mind (akh) 219
Toil
Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Toil // Trouble (dgm) 133

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

38 pips - 26 cards
13 mana - 12 cards
48 pips - 29 cards
14 mana - 13 cards
40 pips - 26 cards
13 mana - 12 cards
49 pips - 30 cards
14 mana - 13 cards
39 pips - 27 cards
13 mana - 12 cards
0 pips - 0 cards
6 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards