153
5/25/2023
Tick Tock, Time to F-
Deck Size: 64
Custom
Legal
Est deck cost: $122.18
153
5/25/2023
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Artifact

Quantity: 4Price: $2.36
Armageddon Clock

At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Artifact
Armageddon Clock (4ed) 295
4

Burn

Quantity: 4Price: $21.96
Ankh of Mishra

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Artifact
Ankh of Mishra (6ed) 273
4

Creature

Quantity: 4Price: $5.96
Fountain Watch

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

Creature
Fountain Watch (plst) MMQ-19
4

Cycling

Quantity: 3Price: $1.05
Rune of Protection: Artifacts

{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Rune of Protection: Artifacts (usg) 35
3

Enchantment

Quantity: 7Price: $3.77
Circle of Protection: Artifacts

{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Artifacts (5dn) 8
4
Hanna's Custody

All artifacts have shroud. (They can't be the targets of spells or abilities.)

Enchantment
Hanna's Custody (tmp) 22
3

Land

Quantity: 24Price: $18.56
Plains

({T}: Add {W}.)

Land
Plains (plst) AKH-256
20
Zhalfirin Void

When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {C}.

Land
Zhalfirin Void (afc) 273
4

Lifegain

Quantity: 4Price: $19.96
Soul Warden

Whenever another creature enters the battlefield, you gain 1 life.

Creature
Soul Warden (plst) MM3-24
4

Protection

Quantity: 7Price: $26.93
Dawn Charm

Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.

Instant
Dawn Charm (cmr) 371
4
Sphere of Safety

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Enchantment
Sphere of Safety (c16) 77
3

Ramp

Quantity: 4Price: $5.16
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (plst) CMD-248
4

Removal

Quantity: 3Price: $16.47
Vanquish the Horde

This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.

Sorcery
Vanquish the Horde (mid) 41
3

Deck Stats

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Description

{"ops":[{"insert":"I don't know if this deck will work or not but my playgroup would never expect it, and that's enough to make me wanna try it.\n\nIf anyone can think of a better, faster, more consistent way to run this deck, please feel free to give some suggestions in the comments.\n\nThe goal is to use Ankh of Mishra and Armageddon Clock to burn out opponents while keeping yourself safe from their effects.\n\nCircle of Protection: Artifacts and Rune of Protection: Artifacts keep you safe from both the Ankh and Clock's damage, while Hanna's Custody and Fountain Watch keep the Ankh and Clock safe.\n\nSphere of Safety keeps you safe from most creatures while Soul Warden keeps your life up and helps mitigate the Ankh's damage if you don't have one of the Protection spells yet. \n\nDawn Charm can let you ignore attackers for a turn, save a Fountain Watch from destruction, or keep an opponent from targeting you with something that would mess you up.\n\nVanquish the Horde can potentially be cast for 2 mana. \n\nIf you read though all of this, thank you. I appreciate it.\n"}]}
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