1194 views3 years ago
Commander
Size: 103Est cost: $80.19Salt sum: 50.81
Ciel_Collins
1194 views3 years ago
Commander
Size: 103Est cost: $80.19Salt sum: 50.81
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Commander
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Commander
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Artifact
Goggles of Night
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Creature
Acquisition Octopus
Whenever this creature or equipped creature deals combat damage to a player, draw a card.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Octopus

Covert Technician
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Creature Artifact - Human Ninja

Unctus, Grand Metatect
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Vedalken Phyrexian

Urza, Powerstone Prodigy
Vigilance
, : Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
, : Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Legendary Creature - Human Artificer

Creature
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Enchantment
Enchantment
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Instant
Instant
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Sorcery
Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Working on some budget biodomes! The idea behind these is to craft an experience drawn mostly from the original set, but for cheap. Each deck is intended to be below $30 (under $25 is even better).\n\nThis one is part of the Throne of Eldraine Biodome, which has the following four themes:\n\nBolstering Forces: Mono-White Lifegain, Linden the Steadfast Queen\nDelving Deep: Mono-Blue Mill/Artifacts, Emry, Lurker of the Loch\nPetty Pranks: Mono-Black Discard Beats, Rankle, Master of Pranks\nGrow Wild: Red-Green Non-Human/Counters, Grumgully, the Generous\n\nStory-wise, this pretty handily represents the struggle that knights face against the wilds! Linden leads daring armies, Emry crafts items wielded only by the worthy, Rankle concocts vicious schemes, and Grumgully starts riots! \n\nEmry’s role in the biodome is to present a growing threat. This is a pretty straight-forward artifact deck, working to gain value through casting artifacts and set up a grindy game by laying down some key blockers while Emry continually pulls artifacts out of the graveyard to build up a big enough board presence to lock down the game. Grumgully’s rampant artifact destruction will especially unhinge Emry’s designs, but she has some key mass bounce spells that her cheap artifacts can recover from faster. Emry’s bounce and control strategies can especially ruin Linden’s armies, but those armies have a chance of overrunning Emry before she can set up her value well enough to get to them. As for Rankle, Emry swims in enough card draw that most of Rankle’s modes are unlikely to do her harm, but she has a hard time all the same dealing with the flying menace.\n"}]}





























































