352
5/20/2023
Core/D&D Battlebox: 05 Green
Deck Size: 60
Oathbreaker
Legal
Est deck cost: $37.78
Salt Sum: 14.97
352
5/20/2023
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Commander

Quantity: 2Price: $2.48
Ellywick Tumblestrum

+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

Planeswalker
Ellywick Tumblestrum (afr) 286
1
Vines of Vastwood

Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

Instant
Vines of Vastwood (mm2) 168
1

Creature

Quantity: 17Price: $13.87
Ambush Viper

Flash Deathtouch

Creature
Ambush Viper (cmr) 213
1
Barkhide Troll

Barkhide Troll enters the battlefield with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Creature
Barkhide Troll (m20) 165
1
Briarpack Alpha

Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

Creature
Briarpack Alpha (j22) 634
1
Dread Linnorm

Creature
Dread Linnorm // Scale Deflection (clb) 225
1
Druid of the Emerald Grove

When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle.

Creature
Druid of the Emerald Grove (clb) 226
1
Froghemoth

Trample, haste Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.

Creature
Froghemoth (afr) 184
1
Garruk's Packleader

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

Creature
Garruk's Packleader (c19) 168
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (cma) 125
1
Managorger Hydra

Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

Creature
Managorger Hydra (moc) 307
1
Neverwinter Dryad

{2}, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.

Creature
Neverwinter Dryad (afr) 195
1
Owlbear

Trample Keen Senses — When Owlbear enters the battlefield, draw a card.

Creature
Owlbear (afr) 198
1
Silvanus's Invoker

Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.

Creature
Silvanus's Invoker (clb) 254
1
Skullwinder

Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

Creature
Skullwinder (clb) 256
1
The Tarrasque

The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.

Creature
The Tarrasque (afr) 207
1
Thrashing Brontodon

{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

Creature
Thrashing Brontodon (rix) 148
1
Varis, Silverymoon Ranger

Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

Creature
Varis, Silverymoon Ranger (afr) 209
1
Werewolf Pack Leader

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.

Creature
Werewolf Pack Leader (afr) 211
1

Enchantment

Quantity: 4Price: $4.06
Druid Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Enchantment
Druid Class (afr) 180
1
Indomitable Might

Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

Enchantment
Indomitable Might (afc) 40
1
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Enchantment
Rancor (2x2) 156
1
Ranger Class

(Gain the next level as a sorcery to add its ability.) When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.

Enchantment
Ranger Class (afr) 202
1

Instant

Quantity: 8Price: $4.88
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (plst) NPH-103
1
Choose Your Weapon

Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.

Instant
Choose Your Weapon (afr) 175
1
Fog

Prevent all combat damage that would be dealt this turn.

Instant
Fog (plst) EMA-167
1
Hunter's Insight

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Instant
Hunter's Insight (m12) 180
1
Poison the Blade

Target creature gains deathtouch until end of turn. Draw a card.

Instant
Poison the Blade (clb) 248
1
Wild Shape

Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. • 1/3 Turtle with hexproof. • 1/5 Spider with reach. • 3/3 Elephant with trample.

Instant
Wild Shape (afr) 212
1
Windstorm

Windstorm deals X damage to each creature with flying.

Instant
Windstorm (gvl) 25
1
You Look Upon the Tarrasque

Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

Instant
You Look Upon the Tarrasque (clb) 262
1

Land

Quantity: 25Price: $10.39
Forest

({T}: Add {G}.)

Land
Forest (afr) 280
24
Lair of the Hydra

If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.

Land
Lair of the Hydra (afr) 259
1

Sorcery

Quantity: 4Price: $1.40
Howl of the Night Pack

Create a 2/2 green Wolf creature token for each Forest you control.

Sorcery
Howl of the Night Pack (m14) 178
1
Overwhelming Encounter

Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.

Sorcery
Overwhelming Encounter (clb) 245
1
You Find a Cursed Idol

Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Sorcery
You Find a Cursed Idol (afr) 213
1
You Meet in a Tavern

Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.

Sorcery
You Meet in a Tavern (clb) 263
1

Sideboard

Quantity: 2Price: $0.70
Display of Dominance

Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.

Instant
Display of Dominance (dtk) 182
1
Dungeoneer's Pack

Dungeoneer's Pack enters the battlefield tapped. {2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Artifact
Dungeoneer's Pack (clb) 312
1

Deck Stats

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Description

{"ops":[{"insert":"Thanks for checking out my "},{"attributes":{"bold":true},"insert":"Core/D&D Oathbreaker Battlebox"},{"insert":" decks!\n\nThis deck is one of five mono-colored Oathbreaker decks with a focus on the "},{"attributes":{"bold":true},"insert":"D&D"},{"insert":" and "},{"attributes":{"bold":true},"insert":"core sets"},{"insert":" of Magic, with notable exceptions. They have been tried, tested, and balanced against one another. They're suitable for "},{"attributes":{"bold":true},"insert":"novice players"},{"insert":", but complex and powerful enough for seasoned planeswalkers, too. They can be played in "},{"attributes":{"bold":true},"insert":"standard 1-on-1 Oathbreaker"},{"insert":", or in a five-player free-for-all variant I'm calling "},{"attributes":{"bold":true},"insert":"Color Clash"},{"insert":".\n\nIn "},{"attributes":{"bold":true},"insert":"Color Clash"},{"insert":", each player sits "},{"attributes":{"bold":true},"insert":"in color order"},{"insert":", with an allied color on either side, e.g the white player sits with green on their right, blue on their left, the blue player sits with white on their right, black on their left. "},{"attributes":{"bold":true},"insert":"The winner isn't the last one standing"},{"insert":", but rather "},{"attributes":{"bold":true},"insert":"the one whose enemy colors are defeated first"},{"insert":". The white player wins if the black and red players are defeated, the black player wins if the white and green players are defeated, and so on. For this variant, the Signature Spell is replaced with an enemy hate spell, seen in this deck's sideboard. In addition, any player who deals a killing blow to an opponent receives each effect of a sacrificed "},{"attributes":{"bold":true},"insert":"Dungeoneer's Pack without paying the cost"},{"insert":", which occur as a state-based action as soon as that opponent's life goes to zero. "},{"attributes":{"bold":true},"insert":"This is the only way to gain the initative"},{"insert":", which speeds up dungeon exploring for all players. For this variant, "},{"attributes":{"bold":true},"insert":"all players are considered your opponents, even players using your allied colors"},{"insert":", and you might find a reason to attack or even kill an allied color!\n\nThis variant is still in testing, but for now, players still begin at 20 life, just like normal Oathbreaker.\n\nTry it out yourself, and thanks for dropping by!\n"}]}
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