319
5/20/2023
Core/D&D Battlebox: 04 Red
Deck Size: 60
Oathbreaker
Legal
Est deck cost: $42.92
Salt Sum: 13.25
319
5/20/2023
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Commander

Quantity: 2Price: $5.84
Run Amok

Target attacking creature gets +3/+3 and gains trample until end of turn.

Instant
Run Amok (dom) 140
1
Zariel, Archduke of Avernus

+1: Creatures you control get +1/+0 and gain haste until end of turn. 0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." −6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

Planeswalker
Zariel, Archduke of Avernus (afr) 285
1

Artifact

Quantity: 4Price: $1.54
Fiendlash

Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R}

Artifact
Fiendlash (afc) 31
1
Fifty Feet of Rope

Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Artifact
Fifty Feet of Rope (afr) 244
1
Goblin Morningstar

Equipped creature gets +1/+0 and has trample. Equip {1}{R} When Goblin Morningstar enters the battlefield, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.

Artifact
Goblin Morningstar (afr) 145
1
Javelin of Lightning

Flash When Javelin of Lightning enters the battlefield, attach it to target creature you control. As long as it's your turn, equipped creature gets +2/+0 and has first strike. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Javelin of Lightning (clb) 185
1

Creature

Quantity: 18Price: $14.44
Battle Cry Goblin

{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

Creature
Battle Cry Goblin (afr) 132
1
Bonecrusher Giant

Creature
Bonecrusher Giant // Stomp (clb) 781
1
Brazen Dwarf

Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.

Creature
Brazen Dwarf (afr) 134
1
Chaos Channeler

Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn.

Creature
Chaos Channeler (afr) 136
1
Chaos Dragon

Flying, haste Chaos Dragon attacks each combat if able. At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.

Creature
Chaos Dragon (clb) 784
1
Dark-Dweller Oracle

{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)

Creature
Dark-Dweller Oracle (2x2) 106
1
Ember Hauler

{1}, Sacrifice Ember Hauler: It deals 2 damage to any target.

Creature
Ember Hauler (m20) 137
1
Foundry Street Denizen

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

Creature
Foundry Street Denizen (plst) M15-141
1
Goblin Javelineer

Haste Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.

Creature
Goblin Javelineer (afr) 144
1
Hulking Bugbear

Haste

Creature
Hulking Bugbear (afr) 149
1
Inferno of the Star Mounts

This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.

Creature
Inferno of the Star Mounts (afr) 293
1
Mage-Ring Bully

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Mage-Ring Bully attacks each combat if able.

Creature
Mage-Ring Bully (ori) 154
1
Nemesis Phoenix

Flying {2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.

Creature
Nemesis Phoenix (clb) 189
1
Reckless Barbarian

Sacrifice Reckless Barbarian: Add {R}{R}.

Creature
Reckless Barbarian (clb) 193
1
Stormblood Berserker

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)

Creature
Stormblood Berserker (plst) E01-58
1
Swarming Goblins

When Swarming Goblins enters the battlefield, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—19 | Create two of those tokens. 20 | Create three of those tokens.

Creature
Swarming Goblins (afr) 162
1
Taunting Kobold

Haste Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Creature
Taunting Kobold (clb) 199
1
Zalto, Fire Giant Duke

Trample Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Zalto, Fire Giant Duke (afr) 171
1

Enchantment

Quantity: 1Price: $0.39
Barbarian Class

(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.

Enchantment
Barbarian Class (afr) 131
1

Instant

Quantity: 7Price: $3.43
Critical Hit

Target creature gains double strike until end of turn. When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

Instant
Critical Hit (afr) 137
1
Dragon's Fire

As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.

Instant
Dragon's Fire (afr) 139
1
Farideh's Fireball

Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1—9 | Farideh's Fireball deals 2 damage to each player. 10—20 | Farideh's Fireball deals 2 damage to each opponent.

Instant
Farideh's Fireball (afr) 142
1
Pack Attack

Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. Draw a card.

Instant
Pack Attack (clb) 190
1
Wild Magic Surge

Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Instant
Wild Magic Surge (clb) 206
1
You Find Some Prisoners

Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Instant
You Find Some Prisoners (afr) 169
1
You See a Pair of Goblins

Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.

Instant
You See a Pair of Goblins (afr) 170
1

Land

Quantity: 25Price: $15.39
Den of the Bugbear

If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. {T}: Add {R}. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

Land
Den of the Bugbear (afr) 254
1
Mountain

({T}: Add {R}.)

Land
Mountain (afr) 275
24

Sorcery

Quantity: 3Price: $1.19
Coronation of Chaos

Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Sorcery
Coronation of Chaos (clb) 168
1
Fireball

This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Sorcery
Fireball (clb) 175
1
Meteor Swarm

Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.

Sorcery
Meteor Swarm (afr) 155
1

Sideboard

Quantity: 2Price: $0.70
Combust

This spell can't be countered. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

Instant
Combust (mm2) 110
1
Dungeoneer's Pack

Dungeoneer's Pack enters the battlefield tapped. {2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Artifact
Dungeoneer's Pack (clb) 312
1

Deck Stats

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Description

{"ops":[{"insert":"Thanks for checking out my "},{"attributes":{"bold":true},"insert":"Core/D&D Oathbreaker Battlebox"},{"insert":" decks!\n\nThis deck is one of five mono-colored Oathbreaker decks with a focus on the "},{"attributes":{"bold":true},"insert":"D&D"},{"insert":" and "},{"attributes":{"bold":true},"insert":"core sets"},{"insert":" of Magic, with notable exceptions. They have been tried, tested, and balanced against one another. They're suitable for "},{"attributes":{"bold":true},"insert":"novice players"},{"insert":", but complex and powerful enough for seasoned planeswalkers, too. They can be played in "},{"attributes":{"bold":true},"insert":"standard 1-on-1 Oathbreaker"},{"insert":", or in a five-player free-for-all variant I'm calling "},{"attributes":{"bold":true},"insert":"Color Clash"},{"insert":".\n\nIn "},{"attributes":{"bold":true},"insert":"Color Clash"},{"insert":", each player sits "},{"attributes":{"bold":true},"insert":"in color order"},{"insert":", with an allied color on either side, e.g the white player sits with green on their right, blue on their left, the blue player sits with white on their right, black on their left. "},{"attributes":{"bold":true},"insert":"The winner isn't the last one standing"},{"insert":", but rather "},{"attributes":{"bold":true},"insert":"the one whose enemy colors are defeated first"},{"insert":". The white player wins if the black and red players are defeated, the black player wins if the white and green players are defeated, and so on. For this variant, the Signature Spell is replaced with an enemy hate spell, seen in this deck's sideboard. In addition, any player who deals a killing blow to an opponent receives each effect of a sacrificed "},{"attributes":{"bold":true},"insert":"Dungeoneer's Pack without paying the cost"},{"insert":", which occur as a state-based action as soon as that opponent's life goes to zero. "},{"attributes":{"bold":true},"insert":"This is the only way to gain the initative"},{"insert":", which speeds up dungeon exploring for all players. For this variant, "},{"attributes":{"bold":true},"insert":"all players are considered your opponents, even players using your allied colors"},{"insert":", and you might find a reason to attack or even kill an allied color!\n\nThis variant is still in testing, but for now, players still begin at 20 life, just like normal Oathbreaker.\n\nTry it out yourself, and thanks for dropping by!\n"}]}
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