408
5/22/2023
Core/D&D Battlebox: 01 White
Deck Size: 60
Oathbreaker
Legal
Est deck cost: $37.00
Salt Sum: 15.52
408
5/22/2023
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Commander

Quantity: 2Price: $1.64
Grand Master of Flowers

As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.

Planeswalker
Grand Master of Flowers (afr) 282
1
Guardians' Pledge

White creatures you control get +2/+2 until end of turn.

Instant
Guardians' Pledge (m12) 22
1

Artifact

Quantity: 4Price: $2.48
Campfire

{1}, {T}: You gain 2 life. {2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.

Artifact
Campfire (clb) 304
1
Greatsword of Tyr

Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Greatsword of Tyr (clb) 22
1
Horn of Valhalla

Artifact
Horn of Valhalla // Ysgard's Call (clb) 26
1
Immovable Rod

You may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.

Artifact
Immovable Rod (afc) 7
1

Creature

Quantity: 20Price: $15.98
Adanto Vanguard

As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Adanto Vanguard (plst) XLN-1
1
Ajani's Pridemate

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

Creature
Ajani's Pridemate (j22) 142
1
Banisher Priest

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

Creature
Banisher Priest (m14) 7
1
Cloister Gargoyle

When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

Creature Artifact
Cloister Gargoyle (afr) 7
1
Consul's Lieutenant

First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

Creature
Consul's Lieutenant (ori) 11
1
Dawnbringer Cleric

When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.

Creature
Dawnbringer Cleric (clb) 15
1
Guardian Naga

Creature
Guardian Naga // Banishing Coils (clb) 23
1
Icingdeath, Frost Tyrant

Flying, vigilance When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.

Creature
Icingdeath, Frost Tyrant (afr) 287
1
Inspiring Overseer

Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.

Creature
Inspiring Overseer (snc) 18
1
Militia Bugler

Vigilance (Attacking doesn't cause this creature to tap.) When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Militia Bugler (m19) 29
1
Nadaar, Selfless Paladin

Vigilance Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.

Creature
Nadaar, Selfless Paladin (afr) 27
1
Radiant Solar

Flying, lifelink Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.

Creature
Radiant Solar (afc) 9
1
Ranger's Hawk

Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Creature
Ranger's Hawk (afr) 37
1
Rescuer Chwinga

Flash Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.

Creature
Rescuer Chwinga (clb) 39
1
Rumor Gatherer

Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Creature
Rumor Gatherer (clb) 705
1
Selfless Savior

Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Selfless Savior (m21) 36
1
Sentinel of the Eternal Watch

Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls.

Creature
Sentinel of the Eternal Watch (ori) 30
1
Soul Warden

Whenever another creature enters the battlefield, you gain 1 life.

Creature
Soul Warden (plst) MM3-24
1
Sunblast Angel

Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.

Creature
Sunblast Angel (afc) 74
1
Sungrace Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Sungrace Pegasus (m15) 38
1

Enchantment

Quantity: 3Price: $2.69
Armored Ascension

Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.

Enchantment
Armored Ascension (m11) 5
1
Banishment

Flash When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.

Enchantment
Banishment (clb) 8
1
Cleric Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Enchantment
Cleric Class (afr) 6
1

Instant

Quantity: 6Price: $3.18
Angelic Ascension

Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.

Instant
Angelic Ascension (m21) 3
1
Cloudshift

Exile target creature you control, then return that card to the battlefield under your control.

Instant
Cloudshift (jmp) 97
1
Guiding Bolt

Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Instant
Guiding Bolt (clb) 24
1
Recruit the Worthy

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.

Instant
Recruit the Worthy (mh1) 22
1
You're Confronted by Robbers

Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.

Instant
You're Confronted by Robbers (clb) 53
1
Your Temple Is Under Attack

Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.

Instant
Your Temple Is Under Attack (clb) 52
1

Land

Quantity: 25Price: $8.89
Cave of the Frost Dragon

If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

Land
Cave of the Frost Dragon (afr) 253
1
Plains

({T}: Add {W}.)

Land
Plains (afr) 263
24

Sideboard

Quantity: 6Price: $2.14
Celestial Purge

Exile target black or red permanent.

Instant
Celestial Purge (mm2) 11
1
Dungeoneer's Pack

Dungeoneer's Pack enters the battlefield tapped. {2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Artifact
Dungeoneer's Pack (clb) 312
1
Monk of the Open Hand

Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.

Creature
Monk of the Open Hand (afr) 25
4

Deck Stats

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Description

{"ops":[{"insert":"Thanks for checking out my "},{"attributes":{"bold":true},"insert":"Core/D&D Oathbreaker Battlebox"},{"insert":" decks!\n\nThis deck is one of five mono-colored Oathbreaker decks with a focus on the "},{"attributes":{"bold":true},"insert":"D&D"},{"insert":" and "},{"attributes":{"bold":true},"insert":"core sets"},{"insert":" of Magic, with notable exceptions. They have been tried, tested, and balanced against one another. They're suitable for "},{"attributes":{"bold":true},"insert":"novice players"},{"insert":", but complex and powerful enough for seasoned planeswalkers, too. They can be played in "},{"attributes":{"bold":true},"insert":"standard 1-on-1 Oathbreaker"},{"insert":", or in a five-player free-for-all variant I'm calling "},{"attributes":{"bold":true},"insert":"Color Clash"},{"insert":".\n\nIn "},{"attributes":{"bold":true},"insert":"Color Clash"},{"insert":", each player sits "},{"attributes":{"bold":true},"insert":"in color order"},{"insert":", with an allied color on either side, e.g the white player sits with green on their right, blue on their left, the blue player sits with white on their right, black on their left. "},{"attributes":{"bold":true},"insert":"The winner isn't the last one standing"},{"insert":", but rather "},{"attributes":{"bold":true},"insert":"the one whose enemy colors are defeated first"},{"insert":". The white player wins if the black and red players are defeated, the black player wins if the white and green players are defeated, and so on. For this variant, the Signature Spell is replaced with an enemy hate spell, seen in this deck's sideboard. In addition, any player who deals a killing blow to an opponent receives each effect of a sacrificed "},{"attributes":{"bold":true},"insert":"Dungeoneer's Pack without paying the cost"},{"insert":", which occur as a state-based action as soon as that opponent's life goes to zero. "},{"attributes":{"bold":true},"insert":"This is the only way to gain the initative"},{"insert":", which speeds up dungeon exploring for all players. For this variant, "},{"attributes":{"bold":true},"insert":"all players are considered your opponents, even players using your allied colors"},{"insert":", and you might find a reason to attack or even kill an allied color!\n\nThis variant is still in testing, but for now, players still begin at 20 life, just like normal Oathbreaker.\n\nTry it out yourself, and thanks for dropping by!\n"}]}
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