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Commander
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SeerOfTime27

228 views3 years ago
Commander
Size: 210Salt sum: 0
No deck tags

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Artifact

Qty: 9 Price: $54.58
Amulet of Quoz
Remove this card from your deck before playing if you're not playing for ante.
, Sacrifice this artifact: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
Artifact
Amulet of Quoz (ice) 308
Bronze Tablet
Remove this card from your deck before playing if you're not playing for ante.
This artifact enters tapped.
,
: Exile this artifact and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put this card into its owner's graveyard. Otherwise, that player owns this card and you own the other exiled card.
Artifact
Bronze Tablet (atq) 42
Corrupted Key
As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.
Artifact - Key
Corrupted Key (cmb2) 39
Jeweled Bird
Remove this card from your deck before playing if you're not playing for ante.
: Ante this artifact. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
Artifact
Jeweled Bird (arn) 66
Lantern of Undersight
You draw cards from the bottom of your library instead of the top of your library.
Artifact
Lantern of Undersight (cmb2) 106
Mirrored Lotus
Reflect
(As this enters, each opponent may pay
. When they do, they create a token copy of this except it lacks this ability.)
, Exile Mirrored Lotus: Add three mana of any one color.
Artifact
Mirrored Lotus (cmb2) 107
Mountain Mover
Flying, haste
Whenever Mountain Mover enters or attacks, put a Mountain card from outside the game underneath it.
When Mountain Mover leaves the battlefield, put all cards underneath it onto the battlefield.
Crew 3
Artifact - Vehicle
Mountain Mover (ph20) 2
Pithing Spyglass
As Pithing Spyglass enters, name a keyword ability or ability word.
All cards in all zones lose that keyword ability or ability word and all text tied to that ability.
Artifact
Pithing Spyglass (cmb2) 108
Unicycle
First strike, haste
Equipped creature has first strike and haste.
Equip

Crew 1
Artifact - Equipment Vehicle
Unicycle (cmb2) 110

Artifact

(CTRL to add secondary)

Conspiracy

Qty: 25 Price: $10.73
Adriana's Valor
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name attacks, you may pay
. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Conspiracy
Adriana's Valor (cn2) 1
Advantageous Proclamation
(Start the game with this conspiracy face up in the command zone.)
Your minimum deck size is reduced by five.
Conspiracy
Advantageous Proclamation (cns) 1
Assemble the Rank and Vile
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "When this creature dies, you may pay
. If you do, create a tapped 2/2 black Zombie creature token."
Conspiracy
Assemble the Rank and Vile (cn2) 2
Backup Plan
(Start the game with this conspiracy face up in the command zone.)
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
Conspiracy
Backup Plan (cns) 2
Brago's Favor
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Spells with the chosen name you cast cost
less to cast.
Conspiracy
Brago's Favor (cns) 3
Double Stroke
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
Conspiracy
Double Stroke (cns) 4
Echoing Boon
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
Conspiracy
Echoing Boon (cn2) 3
Emissary's Ploy
(Start the game with this conspiracy face up in the command zone.)
Before drawing your opening hand, choose 1, 2, or 3.
You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.
Conspiracy
Emissary's Ploy (cn2) 4
Hired Heist
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay
. If you do, draw a card.
Conspiracy
Hired Heist (cn2) 5
Hold the Perimeter
(Start the game with this conspiracy face up in the command zone.)
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."
Conspiracy
Hold the Perimeter (cn2) 6
Hymn of the Wilds
(Start the game with this conspiracy face up in the command zone.)
The first creature spell you cast each turn costs
less to cast.
You can't cast instant or sorcery spells.
Conspiracy
Hymn of the Wilds (cn2) 7
Immediate Action
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have haste.
Conspiracy
Immediate Action (cns) 5
Incendiary Dissent
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "
: This creature gets +1/+0 until end of turn."
Conspiracy
Incendiary Dissent (cn2) 8
Iterative Analysis
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Conspiracy
Iterative Analysis (plst) CNS-6
Muzzio's Preparations
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
Conspiracy
Muzzio's Preparations (cns) 7
Natural Unity
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay
. If you do, put a +1/+1 counter on this creature."
Conspiracy
Natural Unity (cn2) 9
Power Play
(Start the game with this conspiracy face up in the command zone.)
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
Conspiracy
Power Play (cns) 8
Secret Summoning
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
Conspiracy
Secret Summoning (cns) 9
Secrets of Paradise
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "
: Add one mana of any color."
Conspiracy
Secrets of Paradise (cns) 10
Sentinel Dispatch
(Start the game with this conspiracy face up in the command zone.)
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
Conspiracy
Sentinel Dispatch (cns) 11
Sovereign's Realm
(Start the game with this conspiracy face up in the command zone.)
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have "
: Add one mana of any color."
Conspiracy
Sovereign's Realm (cn2) 10
Summoner's Bond
Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.
Conspiracy
Summoner's Bond (cn2) 11
Unexpected Potential
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
You may spend mana as though it were mana of any color to cast spells with the chosen name.
Conspiracy
Unexpected Potential (cns) 12
Weight Advantage
(Start the game with this conspiracy face up in the command zone.)
Each creature you control assigns combat damage equal to its toughness rather than its power.
Conspiracy
Weight Advantage (cn2) 12
Worldknit
(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "
: Add one mana of any color."
Conspiracy
Worldknit (cns) 13

Conspiracy

(CTRL to add secondary)

Creature

Qty: 71 Price: $51.90
Andrios, Roaming Explorer
Reach
As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.
: Add
. Creature spells you spend this mana to cast have their base power and toughness become 4/3.
Legendary Creature Artifact - Wizard
Andrios, Roaming Explorer (ph21) 1
Arteeoh, Dread Scavenger
Flying, deathtouch
Whenever Arteeoh deals combat damage to a player, you may exchange control of two other target artifacts. When you do, create a token that's a copy of target artifact you don't control, except it's a 1/1 green Squirrel creature token in addition to its other colors and types.
Legendary Creature Artifact - Robot
Arteeoh, Dread Scavenger (ph21) 2
Banding Sliver
All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Sliver
Banding Sliver (cmb2) 2
Baneslayer Aspirant
Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
Creature - Human Soldier
Baneslayer Aspirant (cmb2) 3
Bear with Set's Mechanic
Vigilance
Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)
Creature - Bear
Bear with Set's Mechanic (cmb2) 71
Biting Remark
Scrycast
(If you see this card while scrying, you may reveal it and cast it by paying
.)
Flying
Creature - Elemental
Biting Remark (cmb2) 17
Blood Poet
Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.)
+1: Blood Poet gains lifelink until end of turn.
−3: Target opponent discards a card. You gain life equal to its converted mana cost.
Creature - Vampire Cleric
Blood Poet (cmb2) 34
Bone Rattler
When Bone Rattler is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.
Creature - Skeleton
Bone Rattler (cmb2) 35
Buried Ogre
You may begin the game with Buried Ogre in your graveyard. If you do, you lose 1 life.
Creature - Zombie Ogre
Buried Ogre (cmb2) 36
Celestine Cave Witch
When Celestine Cave Witch enters, create two 1/1 black Insect creature tokens.
Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")
Creature - Human Warlock
Celestine Cave Witch (cmb2) 37
Champions of Archery
Reach
Commanders you control get +X/+0, where X is the number of commanders you control.
Legendary Creature - Human Archer
Champions of Archery // Join the Group (ph19) 4
Chimney Goyf
Flying
Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
When Chimney Goyf dies, target opponent puts a card from their hand on top of their library.
Creature - Imp Lhurgoyf
Chimney Goyf (cmb2) 38
Chronobot
When Chronobot enters, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
Creature Artifact - Construct
Chronobot (cmb2) 105
Collectigull
Flying, protection from common
Whenever Collectigull attacks, reveal the top card of your library. If it's a Booster Fun card, you may put it into your hand.
Creature - Bird
Collectigull // Only the Best (ph19) 1
Control Win Condition
This spell can't be countered.
Shroud
Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
Creature - Whale
Control Win Condition (cmb2) 19
Cyclopean Titan
When Cyclopean Titan dies, two target lands become Swamps. Exile Cyclopean Titan.
,
: Tap target creature, then return Cyclopean Titan to its owner's hand.
Creature - Zombie Giant
Cyclopean Titan (cmb2) 40
Domesticated Mammoth
Domesticated Mammoth enters with a token copy of Pacifism attached to it.
Snow Creature - Mammoth
Domesticated Mammoth (cmb2) 72
Euroakus
When Euroakus enters, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control.
: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand.
Legendary Creature - Wizard Treefolk
Euroakus (ph20) 1
Everlasting Lich
Everlasting Lich can't block.
Everlasting Lich can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)
Creature - Zombie
Everlasting Lich (cmb2) 41
Experiment Five
: Put a +1/+2 counter on Experiment Five. (
is paid with one mana from any source that could produce two or more colors of mana.)
Creature - Bear Mutant Snake
Experiment Five (cmb2) 73
Five Kids in a Trenchcoat
Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control.
Creature - Human Citizen
Five Kids in a Trenchcoat (cmb2) 5
Frenemy of the Guildpact
Protection from enemy-colored multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)
Creature - Spirit
Frenemy of the Guildpact (cmb2) 74
Frogkin Kidnapper
When Frogkin Kidnapper enters, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay
at any time to return it to their hand.)
Creature - Rogue Frog
Frogkin Kidnapper (cmb2) 42
Frontier Explorer
,
: Until end of turn, you may play one basic Plains card from outside the game.
Creature - Scout Cat
Frontier Explorer (cmb2) 6
Geometric Weird
At the beginning of each end step, you may have Geometric Weird's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.
Creature - Weird
Geometric Weird (cmb2) 69
Golgari Death Swarm
Flying, vigilance
Creature - Fungus Bat Horror
Golgari Death Swarm (cmb2) 91
Gunk Slug
When Gunk Slug enters, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling
.)
Creature - Slug
Gunk Slug (cmb2) 43
High Troller
All targeted spells and abilities cost
less and have their targets chosen randomly.
Creature - Shaman Troll
High Troller (cmb2) 54
Impatient Iguana
If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player.
Haste
Creature - Wizard Lizard
Impatient Iguana (cmb2) 55
Innocuous Insect
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Flash
Flying
When you cast this spell, draw a card.
Creature - Insect Eldrazi
Innocuous Insect (cmb2) 23
Inspirational Antelope
Legacy — Before the game starts, choose a keyword or ability word and write it below.
Spells with __________ you cast cost
less to cast.
Creature - Antelope
Inspirational Antelope (cmb2) 78
Interplanar Brushwagg
Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.)
Vigilance, haste
Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking.
Creature - Brushwagg
Interplanar Brushwagg (cmb2) 79
Jasconian Isle
(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has "
: Add
.")
Jasconian Isle enters tapped.
Jasconian Isle doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap Jasconian Isle.
Creature Land - Fish Island
Jasconian Isle (cmb2) 117
Keeper of the Secret Lair
Flash
You may cast Secret Lair spells as though they had flash.
Secret Lair spells you cast cost
less to cast.
Legendary Creature - Merfolk Rogue
Keeper of the Secret Lair (ph19) 2
Kharis & The Beholder
Flying
When Kharis & The Beholder enters and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.)
• If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control.
• If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature.
Legendary Creature - Wizard Dragon Eye
Kharis & The Beholder (ph18) 1
Khod, Etlan Shiis Envoy
All lands are Islands in addition to their other types.
Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
Legendary Creature - Warrior Homarid
Khod, Etlan Shiis Envoy (cmb2) 24
Lazier Goblin
Motivate
(This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.)
When Lazier Goblin enters, it deals 2 damage to any target.
Creature - Goblin
Lazier Goblin (cmb2) 56
Learned Learner
As long as you have a maximum hand size other than 7, Learned Learner has "
: Draw a card."
Creature - Wizard Cephalid
Learned Learner (cmb2) 25
Lightning Colt
When Lightning Colt enters, it deals 3 damage to any target.
Instant Creature - Horse
Lightning Colt (cmb2) 57
Loopy Lobster
Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)
Stage 1 — (1/4)
Stage 2 — (4/1) Evolve
Stage 3 — (2/4)
: Loopy Lobster gets +1/-1 until end of turn.
Stage 4 — (4/4) Vigilance.
: Draw 2 cards.
Creature - Lobster
Loopy Lobster (cmb2) 26
Louvaq, the Aberrant
Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.)
At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.
Legendary Creature - Mutant
Louvaq, the Aberrant (cmb2) 95
M'Odo, the Gnarled Oracle
Eminence —
, Discard a card: Target player reveals cards from the top of their library until they reveal a creature card with converted mana cost X or less. Put that card onto the battlefield under your control, then that player shuffles the rest into their library. Activate this ability only if M'Odo, the Gnarled Oracle is on the battlefield or in the command zone.
Legendary Creature - Wizard Elf Zombie
M'Odo, the Gnarled Oracle (ph17) 3
Metagamer
Cards in the winning deck(s) of the latest Mythic Championship cost
more to cast.
Creature - Human Advisor
Metagamer (cmb2) 8
Myntasha, Honored One
As an additional cost to cast this spell, you may open a sealed Magic booster pack and put the cards on the bottom of your booster pile in a random order.
Spells you cast have booster cascade. (It's like cascade, but use your booster pile rather than your library.)
Legendary Snow Creature - Elk
Myntasha, Honored One (ph19) 5
Nira, Hellkite Duelist
Flash
Flying, trample, haste
When Nira, Hellkite Duelist enters, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.
Legendary Creature - Dragon
Nira, Hellkite Duelist (phtr) 3
Optimus Prime, Inspiring Leader
: Turn target permanent you control to its other face.
: Until end of turn, Optimus Prime, Inspiring Leader becomes a Construct with base power and toughness 6/6 and creatures you control gain trample.
Legendary Creature Artifact - Autobot
Optimus Prime, Inspiring Leader (ph18) 2
Patient Turtle
Patient Turtle enters with two +1/+1 counters on it if you didn't go first this game.
Creature - Turtle
Patient Turtle (cmb2) 82
Plane-Merge Elf
Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token.
Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn.
Creature - Warrior Elf
Plane-Merge Elf (cmb2) 83
Priority Avenger
Flying
Players can't cast instant spells unless a spell or ability is on the stack.
Creature - Wizard Bird
Priority Avenger (cmb2) 9
Puresteel Angel
Flying, indestructible
When Puresteel Angel enters, exile all artifacts that aren't colorless.
Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."
Creature Artifact - Angel
Puresteel Angel (cmb2) 109
Queue of Beetles
Haste
The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)
Creature - Insect
Queue of Beetles (cmb2) 61
Recycla-bird
Flying
When Recycla-bird dies, put a flying counter on target creature you control.
Creature - Bird
Recycla-bird (cmb2) 28
Red Herring
: Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to Red Herring.
Creature - Fish
Red Herring (cmb2) 62
Ruff, Underdog Champ
All Hounds are Dogs. (We'll errata this to be true.)
First strike, lifelink
Underdog — If you've lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1.
Legendary Creature - Soldier Dog
Ruff, Underdog Champ (cmb2) 10
Seasoned Weaponsmith
Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)
Creature - Warrior Bird
Seasoned Weaponsmith (cmb2) 63
Siege Elemental
Trample
Untapped creatures can't block.
Tapped creatures can block.
Creature - Elemental
Siege Elemental (cmb2) 64
Sliv-Mizzet, Hivemind
Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "
: Draw a card."
Legendary Creature - Dragon Sliver
Sliv-Mizzet, Hivemind (cmb2) 99
Slivdrazi Monstrosity
Eldrazi you control are Slivers in addition to their other types.
Slivers you control have devoid and annihilator 1.
: Create a 1/1 colorless Eldrazi Sliver creature token. It has "Sacrifice this creature: Add
."
Legendary Creature - Eldrazi Sliver
Slivdrazi Monstrosity (cmb2) 102
Sol, Advocate Eternal
Legendary partner (You can have two commanders if this is one of them. The other one is promoted to legendary.)
Flying, vigilance
Teamwork — Whenever you attack or block with both Sol, Advocate Eternal and its partner, support 4 and investigate four times.
Legendary Creature - Dragon Angel
Sol, Advocate Eternal (ph18) 3
Squidnapper
When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.
Ransom —
and 2 life
Creature - Pirate Squid
Squidnapper (cmb2) 29
Swarm of Locus
Flying
Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control.
Creature - Insect Locus
Swarm of Locus (cmb2) 48
Tempest Efreet
Remove this card from your deck before playing if you're not playing for ante.
, Sacrifice this creature: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
Creature - Efreet
Tempest Efreet (leg) 166
The Cinematic Phoenix
Flying, haste, protection from red
,
: Return target legendary creature card from your graveyard to the battlefield.
Tap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game.
Legendary Creature - Phoenix
The Cinematic Phoenix (ph19) 6
Timmerian Fiends
Remove this card from your deck before playing if you're not playing for ante.
, Sacrifice this creature: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
Creature - Horror
Timmerian Fiends (hml) 58
Underdark Beholder
Underdark Beholder enters the battlefield with ten eyestalk counters on it.
If Underdark Beholder would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it.
Whenever Underdark Beholder attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on Underdark Beholder. You may cast it without paying its mana cost. Shuffle your library.
Creature - Beholder
Underdark Beholder (cmb2) 49
Vazal, the Compleat
Megalegendary (Your deck can have only one copy of this card.)
Vigilance, trample
Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.
Legendary Creature Artifact - Phyrexian
Vazal, the Compleat (cmb2) 85
Visitor from Planet Q
All creature cards you own with flash are instants in addition to their other types.
Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
Instant Creature - Alien
Visitor from Planet Q (cmb2) 33
Weaponized Scrap
Upgrade (This creature enters covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)
Creature Artifact - Construct
Weaponized Scrap (cmb2) 111
Witty Demon
Flying
When Witty Demon enters, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you.
Creature - Demon
Witty Demon (cmb2) 50
Wizened Arbiter
When Wizened Arbiter enters, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
Creature - Human Wizard Soldier
Wizened Arbiter (cmb2) 14
Zyym, Mesmeric Lord
Flying, deathtouch
When Zyym, Mesmeric Lord enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.
Legendary Creature - Wizard Vampire
Zyym, Mesmeric Lord (cmb2) 104

Creature

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Enchantment

Qty: 15 Price: $5.91
A Good Thing
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Enchantment
A Good Thing (cmb2) 86
Animate Spell
Flash
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Enchantment - Aura
Animate Spell (cmb2) 16
Bucket List
Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card.
☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery
Enchantment
Bucket List (cmb2) 89
Enchantmentize
Enchant creature or enchantment
Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
Enchantment - Aura
Enchantmentize (cmb2) 21
Enroll in the Coalition
You are a Flagbearer.
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
Enchantment
Enroll in the Coalition (cmb2) 4
Form of the Mulldrifter
When Form of the Mulldrifter enters, draw two cards.
You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
Enchantment Tribal - Elemental
Form of the Mulldrifter (cmb2) 22
Generated Horizons
At the beginning of your upkeep, create a Forest land token.
Enchantment
Generated Horizons (cmb2) 75
Krosan Adaptation
Enchant creature
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter as tokens.)
Enchanted creature gets +1/+0 and has vigilance.
Enchantment - Aura
Krosan Adaptation (cmb2) 80
Mana Abundance
If a player would add mana, instead all players add that mana.
World Enchantment
Mana Abundance (cmb2) 58
Maro's Gone Nuts
Double any effect that doubles. (It quadruples.)
Enchantment
Maro's Gone Nuts (cmb2) 81
Problematic Volcano
When Problematic Volcano enters, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter to the left or right of the volcano.
Creatures can't block creatures on the other side of the volcano.
World Enchantment
Problematic Volcano (cmb2) 60
Soulmates
Enchant two creatures
Enchanted creatures each get +1/+1 and have hexproof.
When one of the enchanted creatures dies, destroy the other.
Enchantment - Aura
Soulmates (cmb2) 84
Stack of Paperwork
When Stack of Paperwork enters, draw a card.
Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt. You know, like it used to.)
Enchantment
Stack of Paperwork (cmb2) 13
The Legend of Arena
The Legend of Arena can be your commander.
I, II — Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost
less to cast for each Wizard you control.
III — Search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. It enters with an additional loyalty counter on it for each Wizard you control.
Legendary Enchantment - Saga
The Legend of Arena (ph18) 4
War of the Spark
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield.
II — Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers.
III — Exile up to one target Bolas. Proliferate three times.
Enchantment - Saga
War of the Spark (ph19) 3

Enchantment

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Instant

Qty: 16 Price: $5.93
Bind
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Instant
Bind // Liberate (cmb2) 88
Command the Chaff
Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost.
Exile Command the Chaff.
Instant
Command the Chaff (cmb2) 18
Diabolical Salvation
Split second
Create four 4/4 red Devil creature tokens with haste and "When this creature dies, create a colorless Treasure artifact token with '
, Sacrifice this artifact: Add one mana of any color.'" Sacrifice the Devil tokens at the beginning of the next end step.
Instant
Diabolical Salvation (ph17) 1
Do-Over
Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
Instant
Do-Over (cmb2) 20
Evil Boros Charm
Choose one —
• Evil Boros Charm deals 2 damage to any target and you gain 2 life.
• Unblocked attacking creatures get +1/+0 until end of turn.
• Create a 1/1 colorless Spirit creature token with lifelink and haste.
Instant
Evil Boros Charm (cmb2) 90
Gorilla Tactics
Create a 2/2 green Gorilla creature token.
When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens.
Instant
Gorilla Tactics (cmb2) 76
Growth Charm
Choose one —
• Rampant Growth
• Giant Growth
• Regrowth
Instant
Growth Charm (cmb2) 77
One with Death
You lose the game.
Instant
One with Death (cmb2) 45
Sarah's Wings
Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
Instant Tribal - Angel
Sarah's Wings (cmb2) 11
Smelt
Destroy target artifact.
Instant
Smelt // Herd // Saw (cmb2) 100
Spellmorph Raise Dead
Return target creature card from your graveyard to your hand.
Spellmorph
(You may cast this card face down as a 2/2 creature for
. Cast it any time for its spellmorph cost.)
Instant
Spellmorph Raise Dead (cmb2) 46
Start
Create two 1/1 white Warrior creature tokens with vigilance.
Instant
Start // Fire (cmb2) 101
The Grand Tour
Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
Instant
The Grand Tour (cmb2) 30
Transcantation
Target instant or sorcery spell becomes a copy of Lightning Bolt. Its controller may choose new targets for it.
Instant
Transcantation (cmb2) 67
Trial and Error
Whenever Trial and Error is countered or fizzles, you may copy it and choose new targets for the copy.
Trial and Error deals 3 damage to any target.
Instant Elemental - Fire
Trial and Error (cmb2) 68
Whammy Burn
Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, Whammy Burn deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.)
Instant
Whammy Burn (cmb2) 70

Instant

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Land

Qty: 11 Price: $7.63
Aggressive Crag
At the beginning of your combat step, tap Aggressive Crag.
: Add
or
.
Land
Aggressive Crag (cmb2) 112
Barry's Land
: Add
.
Basic Land - Cloud
Barry's Land (cmb2) 113
Domesticated Watercourse
Domesticated Watercourse enters tapped.
: Add
or
.
: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip
.
Whenever equipped creature deals combat damage to a player, draw a card.
Land
Domesticated Watercourse (cmb2) 114
Enchanted Prairie
Enchanted Prairie enters tapped.
: Add
or
.
Land Enchantment
Enchanted Prairie (cmb2) 115
Fabled Path of Searo Point
,
: Creatures you control gain landwalk until end of turn.
Legendary Land - Mountain
Fabled Path of Searo Point (ph19) 7
Gold Mine
: Add
.
Legacy —
, Mark one of Gold Mine's unmarked nodes: Add one mana of any color.
☐, ☐, ☐, ☐, ☐
Land
Gold Mine (cmb2) 116
Noxious Bayou
: Add
or
. You get a poison counter.
Land
Noxious Bayou (cmb2) 118
Rift
Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.)
Rift enters tapped.
: Add
.
Legendary Land
Rift (cmb2) 119
Taiga Stadium
Taiga Stadium enters tapped unless you control a white, blue, or black permanent.
: Add
or
.
Land
Taiga Stadium (cmb2) 120
The Secret Lair
: Add
.
, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life.
Legendary Land - Lair
The Secret Lair (ph20) 3
Waste Land
: Add
.
, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with
: Add
.)
Land
Waste Land (cmb2) 121

Land

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Planeswalker

Qty: 8 Price: $2.08
Abian, Luvion Usurper
As Abian, Luvion Usurper enters, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)
+3: Discard your hand, then draw cards equal to the greatest power among creatures you control.
+1: Create a 3/2 red and green Spirit creature token.
−X: You deal X damage to any target.
Legendary Planeswalker - Abian
Abian, Luvion Usurper (cmb2) 87
Chandra, Gremlin Wrangler
+1: Create a 2/2 red Gremlin creature token.
−2: Chandra, Gremlin Wrangler deals X damage to target creature or player, where X is the number of Gremlins you control.
Legendary Planeswalker - Chandra
Chandra, Gremlin Wrangler (phtr) 1
Dungeon Master
+1: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
+1: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
−6: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
Legendary Planeswalker - Dungeon Master
Dungeon Master (phtr) 2
Ersta, Friend to All
+1: Create a 1/1 Human Wizard creature token that's all colors.
−3: Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldly Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost.
−8: You get an emblem with "At the beginning of your upkeep, if you control twenty or more Wizards, you win the game."
Ersta, Friend to All can be your commander.
Legendary Planeswalker - Ersta
Ersta, Friend to All (ph21) 4
Inzerva, Master of Insights
+2: Draw two cards, then discard a card.
−2: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2.
−4: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."
Legendary Planeswalker - Inzerva
Inzerva, Master of Insights (ph17) 2
Kaya, Ghost Haunter
0: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield.
−1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature."
−2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
Legendary Planeswalker - Kaya
Kaya, Ghost Haunter (cmb2) 94
Personal Decoy
Personal Decoy enters with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked.
+1: You gain 1 life.
−4: Draw a card.
Planeswalker - Duck
Personal Decoy (cmb2) 96
Tibalt the Chaotic
+1: Cast a copy of one of the following cards chosen at random—Ignorant Bliss, Crack the Earth, Blazing Volley.
−3: Cast a copy of one of the following cards chosen at random—Seething Song, Dance with Devils, Flamebreak.
−6: Cast a copy of one of the following cards chosen at random—Hellion Eruption, Insurrection, Warp World.
Legendary Planeswalker - Tibalt
Tibalt the Chaotic (cmb2) 66

Planeswalker

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Sorcery

Qty: 19 Price: $1122.29
Bombardment
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost
with "Missile deals 2 damage to any target."
Sorcery
Bombardment (cmb2) 53
Darkpact
Remove this card from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Sorcery
Darkpact (lea) 99
Demonic Attorney
Remove this card from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
Sorcery
Demonic Attorney (lea) 102
Graveyard Dig
Return up to two target [black or green] creature cards from your graveyard to your hand.
You may cast this spell for
. If you do, ignore the bracketed text.
Sorcery
Graveyard Dig (cmb2) 92
How to Keep an Izzet Mage Busy
Return How to Keep an Izzet Mage Busy to its owner's hand.
Sorcery
How to Keep an Izzet Mage Busy (cmb2) 93
Imaginary Friends
Create three 0/0 white Spirit creature tokens with flying.
Sorcery - Arcane
Imaginary Friends (cmb2) 7
Largepox
Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
Sorcery
Largepox (cmb2) 44
Memory Bank
Draw a card.
Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
Sorcery
Memory Bank (cmb2) 27
Pick Your Poison
Choose any number of modes that total exactly 4. You may choose the same mode more than once.
[1] Put a +1/+1 counter on target creature.
[2] Create a 1/1 black Snake creature token with deathtouch.
[4] All creatures get -2/-2 until end of turn.
Sorcery
Pick Your Poison (cmb2) 97
Planequake
Planequake deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the "Uncovered Cavern" plot booster.
Sorcery
Planequake (cmb2) 59
Rebirth
Remove this card from your deck before playing if you're not playing for ante.
Each player may ante the top card of their library. If a player does, that player's life total becomes 20.
Sorcery
Rebirth (leg) 200
Scaled Destruction
Choose one or more —
• Destroy all small creatures.
• Destroy all medium creatures.
• Destroy all large creatures.
(A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)
Sorcery
Scaled Destruction (cmb2) 12
Seek Bolas's Counsel
Choose one at random —
• You get an emblem with "At the beginning of your upkeep, pay
. If you don't, you lose the game."
• Each player discards their hand.
• Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.)
• For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs.
• Destroy all creatures and non-Bolas planeswalkers.
• You get an emblem with "You can cast nonland cards from your sideboard."
Sorcery
Seek Bolas's Counsel (cmb2) 98
Sunimret
Reverse miracle
(If this card is on the bottom of your library as you begin searching it, you may cast it by paying its reverse miracle cost.)
Exile all creatures.
Sorcery
Sunimret (cmb2) 47
Time Sidewalk
Take an extra turn after this one.
If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Sorcery
Time Sidewalk (cmb2) 31
Truth or Dare
Target opponent chooses one —
• Truth — That player plays with their hand revealed for the rest of the game.
• Dare — Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.)
Sorcery
Truth or Dare (cmb2) 32
Wrath of Sod
Put a manabond counter on all creatures. (They lose all other abilities and become lands with "
: Add one mana of this card's color.")
Sorcery
Wrath of Sod (cmb2) 103
Yawgmoth's Testament
Until end of turn, you may play face-up cards you own from exile.
If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.
Sorcery
Yawgmoth's Testament (cmb2) 52
You're in Command
Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of
.)
Sorcery
You're in Command (cmb2) 15

Sorcery

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Summon

Qty: 2 Price: $0.70
Throat Wolf
You may cast Throat Wolf during an opponent's combat phase.
Firstest strike (This creature deals combat damage to creatures before creatures with first strike.)
After each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack during that combat phase.
Summon Wolf
Throat Wolf (cmb2) 65
Xyru Specter
Flying
Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.
Summon - Specter
Xyru Specter (cmb2) 51

Summon

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Universewalker

Qty: 1 Price: $0.00
Byode, Inverse Sun
+2: Mill three cards, then return any number of cards from different Universes milled this way from your graveyard to your hand.
-X: Choose a Universe you haven't chosen this way this game. You may cast a spell from that Universe with mana value X or less from your hand without paying its mana cost.
Byode, Inverse Sun can be your commander.
Your deck can include Universes Beyond cards of any color identity.
Legendary Universewalker - Byode
Byode, Inverse Sun (ph21) 3

Universewalker

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Vanguard

Qty: 33 Price: $614.49
Ashnod
Whenever a creature deals damage to you, destroy it.
Vanguard
Ashnod (pvan) 401
Barrin
Sacrifice a permanent: Return target creature to its owner's hand.
Vanguard
Barrin (pvan) 201
Crovax
Whenever a creature you control deals damage to a creature or player, you gain 1 life.
Vanguard
Crovax (pvan) 202
Eladamri
: The next 1 damage that would be dealt to target creature you control is dealt to you instead.
Vanguard
Eladamri (pvan) 301
Ertai
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Vanguard
Ertai (pvan) 101
Gerrard
At the beginning of your draw step, draw an additional card.
Vanguard
Gerrard (pvan) 102
Gix
: Return target creature card from your graveyard to your hand.
Vanguard
Gix (pvan) 402
Greven il-Vec
Whenever a creature you control deals damage to a creature, destroy the other creature. It can't be regenerated.
Vanguard
Greven il-Vec (pvan) 203
Hanna
Spells you cast cost
less to cast.
Vanguard
Hanna (pvan) 204
Karn
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its mana value.
Vanguard
Karn (pvan) 103
Lyna
Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.)
Vanguard
Lyna (pvan) 302
Maraxus
Creatures you control get +1/+0.
Vanguard
Maraxus (pvan) 104
Mirri
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Vanguard
Mirri (pvan) 105
Mishra
If a creature you control would deal damage, it deals double that damage instead.
Vanguard
Mishra (pvan) 403
Multani
Creatures you control get +X/+0, where X is the number of cards in your hand.
Vanguard
Multani (pvan) 303
Oracle
: Untap target attacking creature you control and remove it from combat.
Vanguard
Oracle (pvan) 304
Orim
Creatures you control have reach.
Vanguard
Orim (pvan) 205
Ral's Vanguard
Requirement — Your starting deck contains only instant, sorcery, and land cards.
Starting hand size +1 Starting life total -5
If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.
Vanguard
Ral's Vanguard (cmb2) 1
Rofellos
Whenever a creature you control dies, draw a card.
Vanguard
Rofellos (pvan) 305
Selenia
Creatures you control have vigilance.
Vanguard
Selenia (pvan) 206
Serra
Creatures you control get +0/+2.
Vanguard
Serra (pvan) 404
Sidar Kondo
: Target creature gets +3/+3 until end of turn.
Vanguard
Sidar Kondo (pvan) 306
Sisay
Whenever you tap a land for mana, add one mana of any type that land produced.
Vanguard
Sisay (pvan) 106
Sliver Queen, Brood Mother
: Create a 1/1 colorless Sliver creature token.
Vanguard
Sliver Queen, Brood Mother (pvan) 307
Squee
Your opponents play with their hands revealed.
Vanguard
Squee (pvan) 107
Starke
At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library.
Vanguard
Starke (pvan) 207
Tahngarth
Creatures you control have haste.
Vanguard
Tahngarth (pvan) 108
Takara
Sacrifice a creature: Takara deals 1 damage to any target.
Vanguard
Takara (pvan) 308
Tawnos
You may cast artifact, creature, and enchantment spells as though they had flash.
Vanguard
Tawnos (pvan) 405
Titania
You may play an additional land on each of your turns.
Vanguard
Titania (pvan) 406
Urza
: Urza deals 1 damage to any target.
Vanguard
Urza (pvan) 407
Volrath
Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library.
Vanguard
Volrath (pvan) 208
Xantcha
Sacrifice a permanent: Regenerate target creature.
Vanguard
Xantcha (pvan) 408

Vanguard

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Deck Info

Deck stats

37 pips - 30 cards
14 mana - 12 cards
45 pips - 36 cards
15 mana - 13 cards
61 pips - 40 cards
14 mana - 12 cards
52 pips - 38 cards
14 mana - 12 cards
44 pips - 33 cards
14 mana - 12 cards
1 pip - 1 card
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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