powergirl
2.4k views3 years ago
Commander
Size: 100Salt sum: 35.46
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Commander
Commander
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Artifact
Gerrard's Hourglass Pendant
Flash
If a player would begin an extra turn, that player skips that turn instead.
, , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
If a player would begin an extra turn, that player skips that turn instead.
, , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
Legendary Artifact

Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle

Artifact
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Creature
Crovax the Cursed
Crovax enters with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
Legendary Creature - Vampire Noble

Tahngarth, First Mate
Tahngarth can't be blocked by more than one creature.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
Legendary Creature - Warrior Minotaur

Creature
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Enchantment
Triumph of Gerrard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Enchantment - Saga

Enchantment
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Instant
Ertai's Meddling
X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
Instant

Instant
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Land
Land
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Sorcery
Yawgmoth's Vile Offering
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
Legendary Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"My very first Magic set was Tempest way back in 1997, and I immediately fell in love with the game's lore and story, especially the way it was told not just through flavor text, but card art -- so I humbly present for your consideration:\n\n"},{"attributes":{"link":"https://www.archidekt.com/decks/4498641"},"insert":"The Weatherlight Saga"},{"insert":";"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"being a celebration of the Skyship Weatherlight, her crew, and the story of how they saved Dominaria from the first Phyrexian Invasion."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOur commander is obviously Sisay, Weatherlight Captain, who pulls her crew out of our deck and aboard her beloved skyship. Every card in this deck depicts either the "},{"attributes":{"italic":true},"insert":"Weatherlight"},{"insert":", a member of the original crew from the Rath Cycle, or a part of the Legacy. (Every character and Legacy piece is represented, so space after that was limited! Rofellos is banned in EDH, so he's only represented by his Gift.)\n\nSeveral cards depict major moments in the story, like Karn's capture by Volrath and Gerrard's duel with Urza in the Phyrexian Arena. The only outlier is Sword of the Chosen, which I included as an honorary Legacy piece because of its importance to Crovax and Selenia's story, shaping the "},{"attributes":{"italic":true},"insert":"Weatherlight"},{"insert":"'s destiny in turn. (It also boosts Sisay's power by 2 every turn for free!)\n\nAlthough this deck is 99% flavor and 1% synergy, I still think it's a playable build for a low-power casual table! Sisay alone is quite powerful, and can begin finding crew members as soon as we have one of our two-color characters like Hanna or Tahngarth, First Mate. Captain Sisay grabs any crewmate we need, while Weatherlight and Board the Weatherlight both find us historic spells to cast -- either our crew or the Legacy. Some Legacy pieces are nearly useless, so it's a good thing we have the original Skyship herself to exile all the artifacts we "},{"attributes":{"italic":true},"insert":"don't"},{"insert":" want to draw; failing that, at least Karn, Silver Golem can turn those random artifacts into creatures (which, unlike our metal friend, can attack into blockers).\n\nFor the mana base, I used only lands that were available from "},{"attributes":{"italic":true},"insert":"Weatherlight"},{"insert":" to "},{"attributes":{"italic":true},"insert":"Apocalypse"},{"insert":", meaning it might be a little tough to cast all our spells and activate Sisay -- but at least we have pain lands! All of Ramos' pieces are single-color mana rocks, which aren't great but can get us there and sacrifice for extra mana in a pinch. Hopefully, cards like Mirri, Weatherlight Duelist, Propaganda, and Dueling Grounds will slow the game down long enough for us to get lots of legendary value and beat our opponents up in the skies. We even have some relevant removal/interaction in Gerrard's Hourglass Pendant, Captain's Maneuver, Yawgmoth's Vile Offering, Hull Breach, and so on.\n\nI'm building a less narrow version of this deck in paper, with some members of the newer crew -- Raff, Jhoira, and Arvad all synergize quite well with Sisay -- but it was so much fun to build with a visual restriction! I hope this gives other aging Vorthos players some inspiration for their own lore lists.\n"}]}










































































