Hastur
406 views3 years ago
Vintage
Size: 81
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Bounce
Bounce
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Counterspell
Counterspell
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Creature
Creature
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Enchantment
Enchantment
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Hard Removal
Hard Removal
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Instant
Mission Briefing
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant

Instant
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Land
Land
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Potential Cut
Potential Cut
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Ramp
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Ramp
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Faerie
Mistbind Clique
Flash
Flying
Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with this creature, tap all lands target player controls.
Flying
Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with this creature, tap all lands target player controls.
Creature - Wizard Faerie

Faerie
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Deck Info
Deck stats
Card NameQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"How to play Frantic Faeries:\nBoth players share a library and a graveyard. When a card refers to a specific library or graveyard, it refers to these shared zones instead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The 4 Faerie Creatures start the game in the Command Zone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whenever a player would draw a card and there is a creature in the command zone, they can put two cards from their hand on top of the library instead. If they do, they can put a creature from the command zone in their hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If a Faerie Creature is in a graveyard or in exile and that card was put into that zone since the last time state-based actions were checked, it is put into the command zone (this is similar to a rule from the Commander format. However, this one is not optional and does not trigger from creatures being put into the library or hands) this needs to be reworded so that it allows for glen elendra archmage to persist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When a card refers to a permanent's owner, it refers to that permanent's controller instead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nJitte for either Sword of Feast and Famine or Sword of Forge and Frontier\nDispel for either Stifle or Defabricate\n"}]}


































