255
8/23/2023
Frantic Faeries
Deck Size: 81
Vintage
Legal
Est deck cost: $164.93
No deck tags
255
8/23/2023
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Bounce

Quantity: 6Price: $2.10
Bury in Books

This spell costs {2} less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top.

Instant
Bury in Books (j22) 279
2
Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Instant
Run Away Together (clb) 92
2
Totally Lost

Put target nonland permanent on top of its owner's library.

Instant
Totally Lost (plst) BBD-135
2

Counterspell

Quantity: 6Price: $13.66
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
2
Faerie Trickery

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant Tribal
Faerie Trickery (lrw) 62
2
Mana Leak

Counter target spell unless its controller pays {3}.

Instant
Mana Leak (2x2) 58
2

Creature

Quantity: 3Price: $22.47
Fblthp, the Lost

When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

Creature
Fblthp, the Lost (plst) WAR-50
1
Phantasmal Image

You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

Creature
Phantasmal Image (afc) 89
2

Enchantment

Quantity: 4Price: $5.16
Curious Obsession

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

Enchantment
Curious Obsession (jmp) 148
2
Favorable Winds

Creatures you control with flying get +1/+1.

Enchantment
Favorable Winds (scd) 52
2

Frantic Inventory

Quantity: 8Price: $2.80
Frantic Inventory

Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.

Instant
Frantic Inventory (m21) 50
8

Hard Removal

Quantity: 6Price: $2.10
Erratic Mutation

Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.

Instant
Erratic Mutation (tsr) 67
2
Piracy Charm

Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until end of turn. • Target player discards a card.

Instant
Piracy Charm (tsr) 78
2
Scour from Existence

Exile target permanent.

Instant
Scour from Existence (bfz) 13
2

Instant

Quantity: 10Price: $10.62
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (afc) 79
2
Gush

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.

Instant
Gush (plst) DD2-27
2
Mission Briefing

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Mission Briefing (grn) 44
2
Mystical Teachings

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Mystical Teachings (tsr) 76
2
Opt

Scry 1. Draw a card.

Instant
Opt (j22) 332
2

Land

Quantity: 30Price: $73.66
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (moc) 397
2
Ghost Quarter

{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Land
Ghost Quarter (plst) CM2-253
2
Island

({T}: Add {U}.)

Land
Island (mom) 278
12
Lonely Sandbar

Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (c21) 298
2
Maestros Theater

When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Maestros Theater (snc) 251
2
Mutavault

{T}: Add {C}. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (clb) 903
2
Mystic Sanctuary

({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
2
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (moc) 421
2
Strip Mine

{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.

Land
Strip Mine (4ed) 363
2
Temple of Deceit

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}.

Land
Temple of Deceit (moc) 431
2

Potential Cut

Quantity: 6Price: $2.38
Invasion of Vryn

Battle
Invasion of Vryn // Overloaded Mage-Ring (mom) 64Invasion of Vryn // Overloaded Mage-Ring (mom) 64
2
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
2
Riptide Laboratory

{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.

Land
Riptide Laboratory (mh2) 303
2

Ramp

Quantity: 2Price: $29.98
Sword of Hearth and Home

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Artifact
Sword of Hearth and Home (mh2) 238
2

Faerie

Quantity: 4Price: $104.96
Glen Elendra Archmage

Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Glen Elendra Archmage (sld) 115
1
Mistbind Clique

Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls.

Creature
Mistbind Clique (sld) 116
1
Spellstutter Sprite

Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.

Creature
Spellstutter Sprite (sld) 117
1
Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

Creature
Vendilion Clique (sld) 118
1

Deck Stats

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Description

{"ops":[{"insert":"How to play Frantic Faeries:\nBoth players share a library and a graveyard. When a card refers to a specific library or graveyard, it refers to these shared zones instead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The 4 Faerie Creatures start the game in the Command Zone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whenever a player would draw a card and there is a creature in the command zone, they can put two cards from their hand on top of the library instead. If they do, they can put a creature from the command zone in their hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If a Faerie Creature is in a graveyard or in exile and that card was put into that zone since the last time state-based actions were checked, it is put into the command zone (this is similar to a rule from the Commander format. However, this one is not optional and does not trigger from creatures being put into the library or hands) this needs to be reworded so that it allows for glen elendra archmage to persist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When a card refers to a permanent's owner, it refers to that permanent's controller instead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nJitte for either Sword of Feast and Famine or Sword of Forge and Frontier\nDispel for either Stifle or Defabricate\n"}]}
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