2.4k views18 months ago
Modern
Size: 60
No deck tags
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puppy528

2.4k views18 months ago
Modern
Size: 60
No deck tags

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Creature

Qty: 18 Price: $46.46
Kiln Fiend
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Creature - Beast Elemental
Kiln Fiend (jmp) 338
Monastery Swiftspear
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Human Monk
Monastery Swiftspear (bro) 144
Slickshot Show-Off
Flying, haste
Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Wizard Bird
Slickshot Show-Off (otj) 146
Soul-Scar Mage
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
Creature - Human Wizard
Soul-Scar Mage (akh) 148
Vexing Devil
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
Creature - Devil
Vexing Devil (uma) 154

Creature

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Instant

Qty: 20 Price: $58.44
Gut Shot
(
can be paid with either
or 2 life.)
Gut Shot deals 1 damage to any target.
Instant
Gut Shot (plst) MM2-117
Lava Dart
Lava Dart deals 1 damage to any target.
Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Lava Dart (mh1) 134
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (2x2) 117
Monstrous Rage
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Instant
Monstrous Rage (woe) 142
Mutagenic Growth
(
can be paid with either
or 2 life.)
Target creature gets +2/+2 until end of turn.
Instant
Mutagenic Growth (mm2) 149

Instant

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Land

Qty: 16 Price: $36.94
Fiery Islet
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Fiery Islet (mh1) 238
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sir) 286
Sunbaked Canyon
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sunbaked Canyon (mh1) 247

Land

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Sorcery

Qty: 6 Price: $8.14
Callous Sell-Sword
This creature enters with a +1/+1 counter on it for each creature that died under your control this turn.
Creature - Human Soldier
Callous Sell-Sword // Burn Together (woe) 221
Lava Spike
Lava Spike deals 3 damage to target player or planeswalker.
Sorcery - Arcane
Lava Spike (uma) 136

Sorcery

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Sideboard

Qty: 15 Price: $44.65
Apostle's Blessing
(
can be paid with either
or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
Instant
Apostle's Blessing (plst) MM2-8
Eidolon of the Great Revel
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
Creature Enchantment - Spirit
Eidolon of the Great Revel (plst) JOU-94
Lithomantic Barrage
This spell can't be countered.
Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
Sorcery
Lithomantic Barrage (mom) 152
Meltdown
Destroy each artifact with mana value X or less.
Sorcery
Meltdown (mh3) 282
Relic of Progenitus
: Target player exiles a card from their graveyard.
, Exile this artifact: Exile all graveyards. Draw a card.
Artifact
Relic of Progenitus (brc) 157
Surgical Extraction
(
can be paid with either
or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Instant
Surgical Extraction (2x2) 94

Sideboard

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Maybeboard

Qty: 1 Price: $1.79
Stadium Headliner
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
Creature - Goblin Warrior
Stadium Headliner (tdm) 122

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
2 mana - 2 cards
2 pips - 2 cards
0 mana - 0 cards
40 pips - 40 cards
16 mana - 16 cards
4 pips - 4 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"I own this deck IRL. \n\nA turn-2 is technically doable a couple different ways, but turn-3 is much more reliable. Ideally you'll want 2-3 lands by then, but a 1-land opening hand is significantly less risky than a 3-land one; you never want to draw into 4+ lands, ever, even with half of them being Canopy lands to help mitigate when it does happen. I like running Callous Sell-Sword over Thud because adding the extra Kiln Fiend/prowess trigger to the damage is worth the extra risk. Plus, you do keep your guy if they Force of Negation it. \nI know a lot of people hate on Vexing Devil, but in this deck, it's a one-mana Boros Charm, that can double as a finisher with Callous Sell-Sword or Monstrous Rage once they do decide to not pay the life. Feel free to run Goblin Guide if you really just can't stand Vexing Devil, but I think it comes out slightly ahead in this build, and the math seems to support that. \nExpect to see a lot of Chalice of the Void and/or Engineered Explosives games 2 and 3. Luckily EE usually gives a bit of warning before they pop it, and Chalice, while painful, does not stop prowess/Kiln Fiend triggers, even when the spell is auto-countered. If you are overly worried about seeing a turn-2 Chalice, there's nothing wrong with siding out Light Up the Stage for Cast into Fire, just to be safe. \n\n\t::"},{"attributes":{"bold":true},"insert":"Match-Ups"},{"insert":"::\n\n"},{"attributes":{"bold":true},"insert":"Rhinos"},{"insert":": I haven't played against the post-ban version of Rhinos that runs Leyline of the Guildpact and Scion of Draco, but the classic version is pretty favorable for you. I've had multiple games where they resolved a turn-3 cascaded Crash of Rhinos, and I still had enough for lethal, thanks to trample tokens from Monstrous Rage and enough Kiln Fiend triggers. Draco giving the Rhinos lifelink is more of a concern than anything else they're running, but if they don't turn-0 their Guildpact, just push through any blockers they do manage. I don't even side in my Void Mirrors in this match-up, as they will often sideboard into Domain Zoo against you, anyway.\n\n"},{"attributes":{"bold":true},"insert":"Amulet Titan"},{"insert":": This is by far your worst match-up, due to their own speed and their ability to slow you down with 0/3 blockers until they combo off, and their Primeval Titans are basically unstoppable for you once they hit the table. You have to hope they go slow enough that you can out-race them, and then side in the Cast into Fires, etc, for games 2 and 3. Good luck.\n\n"},{"attributes":{"bold":true},"insert":"Boros Burn"},{"insert":": Possibly the second-worst match-up for you, thanks to their inherent creature removal and life-gain. Try your best to bait out their burn on your creatures, saving any last-ditch Mutugenic Growths or Monstrous Rages available, to come out on top of the gambit. With any luck, they'll tear through so many spells killing your creatures that you'll be able to out-burn them afterwards. \n\n"},{"attributes":{"bold":true},"insert":"Tron"},{"insert":": Strongly favors you. By turn-3, they'll often be lucky to have their land base fixed, and may not have played even a single blocker. Doesn't mean they can't get an early Wormcoil Engine and beat you, but that's why I run Cast Into Fire in the sideboard over Smash to Smithereens.\n\n"},{"attributes":{"bold":true},"insert":"Yawgmoth"},{"insert":": I feel this favors you, as well. Between your burn removal and just trampling over their 1/1s with Monstrous Rage, you should be able to at least disrupt them, if not kill them, before their combo even hits the table. \n\n"},{"attributes":{"bold":true},"insert":"Hardened Scales"},{"insert":": A pretty even match-up. They play more cheap creatures than you do, but if you can aggressively mulligan into some burn spells, you can usually disrupt their Modular enough to put them on the defensive, and then punch through.\n\n"},{"attributes":{"bold":true},"insert":"Creativity"},{"insert":": Strongly favors you to win, but absolutely, absolutely hang on to a burn spell at all times until you have lethal (Lava Dart in the graveyard counts in a pinch, but you still have to worry about Fable of the Mirror-Breaker's 2/2 goblins). If they resolve Creativity at all, you lose.\n\n"},{"attributes":{"bold":true},"insert":"Murktide"},{"insert":": A fairly even fight, but throwing a Gut Shot at a non-delirious DRC feels so nice. A well-delved Murktide is always pretty scary, but hopefully by the time they get one out, they are forced to block Kiln Fiend with it and trade, while you throw the pump spells themselves on whatever else you have out. Be certain to side in Eidolons as soon as possible, siding out either 3x Vexing Devils or 2x Light Up the Stage (and 1x Vexing Devil) depending on how counterspell heavy they seem to be.\n\n"},{"attributes":{"bold":true},"insert":"Scam"},{"insert":": One of the tougher match-ups. A double-Grief takes out a lot of gas, and Sheoldred's Edicts are also very painful for you. Luckily, if you survive (or aren't subjected to) those, you're probably gold. Be certain to side in your Void Mirrors and the Relic when you can.\n\n"},{"attributes":{"bold":true},"insert":"HammerTime"},{"insert":": Like with Hardened Scales, you may have to aggressively mulligan to some burn spells, as they cannot untap with, well, just about any one of their creatures. This would be a pretty difficult matchup for you, but luckily, they're likely going to avoid chump-blocking and losing their Puresteel or Stoneforge, not realizing you already have lethal in hand. The math adds up fast, and in your favor. \n\n"},{"attributes":{"bold":true},"insert":"Death's Shadow"},{"insert":": Enjoy the free win.\n\n"},{"attributes":{"bold":true},"insert":"Living End"},{"insert":": I haven't played against this since the banning of Violent Outburst. Probably comes down to how early they cascade into Living End off of Sleeper Agent. As with HammerTime, a less-experienced opponent might risk waiting a turn too long so that they can get an extra cycler or two in the graveyard, not realizing you literally already have lethal on your turn. Plus, you still get to use Void Mirror in games 2 and 3, pretty much risk-free.\n\n"}]}
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