Rotor
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Commander
Size: 100Salt sum: 61.9
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Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Artifact
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Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian

Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Creature
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Enchantment
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Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Memory Deluge
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Instant
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Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Spawning Pool
This land enters tapped.
: Add .
: This land becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
: Add .
: This land becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land

Land
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Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Nicol Bolas, Planeswalker
+3: Destroy target noncreature permanent.
−2: Gain control of target creature.
−9: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
−2: Gain control of target creature.
−9: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
Legendary Planeswalker - Bolas

Planeswalker
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Increasing Ambition
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Sorcery
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Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is a value engine specifically designed to become more powerful in proportion to the number of opponents that you have, with the formula (you get cards)+(they don't) * (number of opponents). Lots of tutors enabling powerful, general purpose answer cards keeps the board clear. The goal is to reduce your opponent's hand sizes while increasing your own, and then playing Dream Halls to exploit free spells. The typical win is Dream Halls into Enter the Infinite to draw the deck, then discarding cards to Skirge Familiar to generate arbitrary amounts of black mana. Discard Ulamog last, shuffle the graveyard in, cast a free tutor to retreive Enter the Infinite, and keep repeating. Finish them with Torment of Hailfire for the biggest number you can imagine, backed up by free counterspells.\n\nTo win without Dream Halls, the deck uses Bolas's Citadel and either Vampiric Tutor or Mystical Tutor to tutor Enter the Infinite to the top and cast it with life. In this case, or in the event that Dream Halls is destroyed in response to Enter the Infinite, even if tapped completely out of mana and no Threshold the deck can still fire with Chrome Mox into Dark Ritual into Cabal Ritual plus Lotus Petal and hardcast the Skirge Familiar.\n\nIf all else fails, running out Bolas himself from the command zone and hitting him with Chandra's Ignition will wipe the board and every opponent's hands. Manlands, Glacial Chasm, and regenerator mooks give you defenses to hide behind against fast aggro decks. Then you just grind them out. Go for Cabal Coffers + Urborg to make big mana and start hardcasting Torment of Hailfire for 10-15 and recurring it, or if the skies are clear Bolas will kill a player in 3 hits with commander damage.\n\nBolas almost never, ever gets hardcast. The deck uses Dream Halls for its main engine, and unlike say, [[Omniscience]], Dream Halls can cast spells from anywhere, including the command zone. Bolas is there as half of a one card combo with [[Chandra's Ignition]]. If the main combo plan falters, dropping Dream Halls lets you cast him for any colored card and then Chandra's for any red. The resulting nuke clears most creatures off the board and also dumpsters all your opponent's hands, allowing you to pass the turn with Dream Halls up so you can keep exploiting it, and they can't.\n\nOther than that the deck is \"hand-stax\", using discard spells, Narset and Notion Thief to limit opponent's hands while drawing tons of cards for you. Narset or Notion Thief + Winds of Change is an obscenely powerful play on turn 3 or 4 and will often win you the game on the spot. Similarly a turn 1 play of \"land, fast mana, Winds of Change\" to screw the other players' opening hands is also often a wincon.\n\nAny of the draw engines and especially Geth's Grimoire are an absolute house when paired with Words of Waste. Again, the higher the number of opponents you have, the bigger the effect. Draw step? Pay 1, each opponent discards. Geth's says draw for each. Pay 1 for each opponent instead. Now each opponent discards X cards where X is the number of opponents. Now take the draw, and you draw cards equal to your number of opponents squared.\n"}]}




































































































