8.2k views59 days ago
Commander
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Patrick116

8.2k views59 days ago
Commander
Size: 100Salt sum: 31.64

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{"ops":[{"attributes":{"color":"#000000"},"insert":"In the wake of high-power white decks such as Giada, Light-Paws, and Elesh Norn, Mother of Machines, many players are longing for the good old days when white wasn't the format-shaping juggernaut it is now. Well what if I told you that it doesn't have to be? What if I told you that with a little hard work, you could play a commander from a simpler time, when commanders didn't have to be both the engine and the payoff? Now that I have your attention, allow me to explain the basic function of everyone's second favourite mono-white legendary creature from the Odyssey set, behind only the mighty Pianna, Nomad Captain. This is a primer for my favourite deck, Lieutenant Kirtar. If you’re looking for an unusual choice (I don’t think I’ve ever seen a Lieutenant Kirtar played in another deck, let alone as the commander), then look no further! Broadly speaking, Kirtar is a defensively-minded deck that takes advantage of white's legitimately impressive reanimation abilities to discourage combat, recur your creatures, and accrue value."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":" You might like this deck if you enjoy:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Resilient decks that can get back up after a board wipe and keep on going."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Decks with multiple pathways to victory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Grindy games in which you incrementally accrue value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Birds with arms."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Commanders that are not only old enough to vote, but old enough to be crushed by student debt and which have already lost hope of ever owning their own house."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":" You probably won’t enjoy this deck if you enjoy:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Straightforward games without many decision points."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Aggressive decks in which you push the pace of the game, rather than take a more reactive posture."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commanders that are both engine and pay-off (this is neither)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Exclusively armless birds."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"COMMANDER: Lieutenant Kirtar is a cheap, evasive commander who can attack while acting as a powerful combat-deterrent. Exile is no joke, and when you can repeatedly recur your commander while permanently exiling their creatures, it makes you a difficult target for any deck that relies heavily on combat damage. You don't have to remove only creatures attacking you either, and if opponents attack one another, you can wait until combat damage is dealt and THEN remove an attacker."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"CARD DRAW: Skullcamp, obviously, is one of the best cards in the deck, as it is in almost every deck. Tome of Legends is a fantastic engine too. your commander is always either attacking or entering the battlefield, and this can quickly accrue significant value. Mentor of the Meek is similarly great, along with his friends Welcoming Vampire and Tocasia's Welcome. The deck also includes a heavy component of small, cantrip creatures like Helpful Hunter and Wall of Omens which can chump block early and be recurred later for additional value."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"RAMP: Mono-white has a number of options for catch-up ramp, but this deck uses only a few - Deep-Gnome Terramancer and Knight of the White Orchid are excellent, and Weathered Wayfarer allows you to find Emeria, which is an excellent recursion piece. The ramp package aims to take advantage of an evasive commander with Dowsing Dagger and Sword of the Animist."},{"insert":"\n\nREMOVAL: As much as possible, you want your removal to be recur-able, so Loran of the Third Path, Skyclace Apparition, and Cathar Commando are excellent options. Swords and Path provide extremely efficient removal, and you have a few board wipes in Dusk//Dawn (which is also recursion for most of the deck), Mass Calcify, and Kirtar's Wrath (mainly for theme reasons, but those spirits can hold a Strata Scythe too).\n\n"},{"attributes":{"color":"#000000"},"insert":"RECURSION: This is the crux of what we're doing. Cards like Karmic Guide, Sun Titan, Order of Whiteclay, Emeria Shepherd, and Emeria, The Sky Ruin make your threats difficult to remove permanently. You can recur your commander, your value pieces like the ramp options and draw options, or your key artifacts if they get removed. Once-off recursion spells like Brought Back and Helping Hand help as backup plans. It's not uncommon to have turns where a Karmic Guide will reanimate a Sun Titan, who in turn reanimates a Burnished Hart. Teshar is also one of the best cards in the deck."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"WIN CONDITIONS: The deck has three main paths to victory. The first is to win through combat damage, often through the commander himself. Cards such as Blackblade Reforged and Strata Scythe. Luminarch Ascension can be a backup plan. Equipment can also be easily reattached if you have to sacrifice Kirtar to remove something, unlike auras. "},{"insert":"\n\nThe second path is with an infinite loop of Altar of Dementia, Karmic Guide, and Reveillark. I don't tend to run infinite combos in my decks unless all the pieces are good individually, and fortunately, all of these are excellent. The advantage of a graveyard-based combo like this is it's very resilient, and can often be reassembled even if some of the pieces get removed.\n\n"},{"attributes":{"color":"#000000"},"insert":"The third path is Approach the Second Sun, which forces your opponents into action, and can help close out the game if you've already got a pretty good lock. This can be a good closer if you already have a Yosei lock in place - by equipping Yosei, The Morning Star with Blade of Selves, you can create two copies (in a 4-player game) which will then be sacrificed, tapping down lands and preventing two players from untapping . If you can sacrifice and recur your original Yosei in the same turn, you can effectively lock everyone out of the game."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"I hope you've enjoyed this primer! It’s not the most competitive deck, but it's unexpected, fun, resilient, and you're always doing something. Your opponents will likely never have even seen the card, let alone as a commander, so if you like style points it's a sure-fire hit. Let me know if you have any suggestions, but otherwise, hope you enjoy it!"},{"insert":"\n\n"}]}

Commander

Qty: 1 Price: $17.99
Lieutenant Kirtar
Flying
, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
Legendary Creature - Soldier Bird
Lieutenant Kirtar (ody) 29

Commander

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Card Advantage

Qty: 13 Price: $39.07
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (snc) 18
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (m21) 27
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (cmr) 324
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (m19) 27
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (cn2) 22
Rumor Gatherer
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Creature - Wizard Elf
Rumor Gatherer (snc) 463
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (c16) 271
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (blc) 155
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (bro) 30
Tome of Legends
This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
,
, Remove a page counter from this artifact: Draw a card.
Artifact - Book
Tome of Legends (eld) 332
Wall of Mourning
Defender
When this creature enters, exile a card from the top of your library face down for each opponent you have.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand.
Creature - Wall
Wall of Mourning (mic) 10
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (ema) 34
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (vow) 287

Card Advantage

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Land

Qty: 36 Price: $47.40
Arcane Lighthouse
: Add
.
,
: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Arcane Lighthouse (cm2) 233
Cave of the Frost Dragon
If you control two or more other lands, this land enters tapped.
: Add
.
: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Land
Cave of the Frost Dragon (afr) 350
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (c14) 293
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (dmc) 213
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (afc) 246
Isolated Watchtower
: Add
.
,
: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Land
Isolated Watchtower (c18) 59
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 222
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c16) 309
Plains
(
: Add
.)
Basic Land - Plains
Plains (ody) 334
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (mh1) 245
Throne of the High City
: Add
.
,
, Sacrifice this land: You become the monarch.
Land
Throne of the High City (cn2) 80
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (clb) 929
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (c16) 336

Land

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Protection

Qty: 7 Price: $76.43
Fanatical Devotion
Sacrifice a creature: Regenerate target creature.
Enchantment
Fanatical Devotion (nem) 8
Kytheon, Hero of Akros
At end of combat, if Kytheon and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.
: Kytheon gains indestructible until end of turn.
Legendary Creature - Human Soldier
Kytheon, Hero of Akros // Gideon, Battle-Forged (v17) 13Kytheon, Hero of Akros // Gideon, Battle-Forged (v17) 13
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog
Phelia, Exuberant Shepherd (mh3) 40
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger
Ranger-Captain of Eos (mh1) 21
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (clb) 706

Protection

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Ramp

Qty: 12 Price: $53.24
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (plst) C15-248
Deep Gnome Terramancer
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Creature - Wizard Gnome
Deep Gnome Terramancer (clb) 658
Dowsing Dagger
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform this Equipment.
Equip
Artifact - Equipment
Dowsing Dagger // Lost Vale (xln) 235Dowsing Dagger // Lost Vale (xln) 235
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (ori) 21
Legion's Landing
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
Legendary Enchantment
Legion's Landing // Adanto, the First Fort (xln) 22Legion's Landing // Adanto, the First Fort (xln) 22
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (ima) 219
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294
Sol Ring
: Add
.
Artifact
Sol Ring (c18) 222
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (c20) 253
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (c17) 227
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (cm2) 229
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (plst) ONS-59

Ramp

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Recursion

Qty: 15 Price: $46.91
Bishop of Rebirth
Vigilance
Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Vampire Cleric
Bishop of Rebirth (xln) 5
Brought Back
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Instant
Brought Back (m20) 9
Emeria Shepherd
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Creature - Angel
Emeria Shepherd (bfz) 22
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Gift of Immortality (ths) 14
Halvar, God of Battle
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
Legendary Creature - God
Halvar, God of Battle // Sword of the Realms (khm) 15Halvar, God of Battle // Sword of the Realms (khm) 15
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Sorcery
Helping Hand (lci) 17
Jackdaw Savior
Flying
Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
Creature - Cleric Bird
Jackdaw Savior (blb) 296
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (cma) 13
Loyal Retainers
Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Creature - Human Advisor
Loyal Retainers (cmm) 39
Order of Whiteclay
,
: Return target creature card with mana value 3 or less from your graveyard to the battlefield. (
is the untap symbol.)
Creature - Cleric Kithkin
Order of Whiteclay (shm) 16
Recommission
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
Sorcery
Recommission (bro) 22
Reveillark
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Reveillark (uma) 31
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (c19) 5
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (ddl) 1
Teshar, Ancestor's Apostle
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Cleric Bird
Teshar, Ancestor's Apostle (dom) 36

Recursion

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Removal

Qty: 9 Price: $37.37
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (mid) 10
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (c19) 63
Kirtar's Wrath
Destroy all creatures. They can't be regenerated.
Threshold — If there are seven or more cards in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Sorcery
Kirtar's Wrath (ody) 28
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (bro) 12
Mass Calcify
Destroy all nonwhite creatures.
Sorcery
Mass Calcify (m15) 18
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (plst) E02-3
Remorseful Cleric
Flying
Sacrifice this creature: Exile target player's graveyard.
Creature - Cleric Spirit
Remorseful Cleric (m19) 33
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (soc) 173
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (c16) 78

Removal

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Win Conditions

Qty: 7 Price: $118.23
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (akh) 4
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (ss2) 8
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (cm2) 174
Luminarch Ascension
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Enchantment
Luminarch Ascension (a25) 23
Strata Scythe
Imprint — When this Equipment enters, search your library for a land card, exile it, then shuffle.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip
Artifact - Equipment
Strata Scythe (c14) 274
Yosei, the Morning Star
Flying
When Yosei dies, target player skips their next untap step. Tap up to five target permanents that player controls.
Legendary Creature - Dragon Spirit
Yosei, the Morning Star (chk) 50

Win Conditions

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Maybeboard

Qty: 16 Price: $286.96
Ascend from Avernus
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Sorcery
Ascend from Avernus (clb) 5
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Enchantment
Assemble the Players (mkm) 3
Call a Surprise Witness
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
Sorcery
Call a Surprise Witness (mkm) 6
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (eld) 238
Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Cosmic Intervention (khc) 3
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 12
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Extraction Specialist
Lifelink
When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature.
Creature - Human Rogue
Extraction Specialist (snc) 12
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmr) 375
God-Eternal Oketra
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God
God-Eternal Oketra (war) 16
Helpful Hunter
When this creature enters, draw a card.
Creature - Cat
Helpful Hunter (fdn) 16
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Preston, the Vanisher
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.
, Sacrifice five Illusions: Exile target nonland permanent.
Legendary Creature - Wizard Rabbit
Preston, the Vanisher (j22) 8
Recruitment Officer
: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Soldier
Recruitment Officer (bro) 23
Spawning Pit
Sacrifice a creature: Put a charge counter on this artifact.
, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.
Artifact
Spawning Pit (j22) 136

Maybeboard

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Deck Info

Deck stats

68 pips - 49 cards
33 mana - 31 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
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{"ops":[{"attributes":{"color":"#000000"},"insert":"In the wake of high-power white decks such as Giada, Light-Paws, and Elesh Norn, Mother of Machines, many players are longing for the good old days when white wasn't the format-shaping juggernaut it is now. Well what if I told you that it doesn't have to be? What if I told you that with a little hard work, you could play a commander from a simpler time, when commanders didn't have to be both the engine and the payoff? Now that I have your attention, allow me to explain the basic function of everyone's second favourite mono-white legendary creature from the Odyssey set, behind only the mighty Pianna, Nomad Captain. This is a primer for my favourite deck, Lieutenant Kirtar. If you’re looking for an unusual choice (I don’t think I’ve ever seen a Lieutenant Kirtar played in another deck, let alone as the commander), then look no further! Broadly speaking, Kirtar is a defensively-minded deck that takes advantage of white's legitimately impressive reanimation abilities to discourage combat, recur your creatures, and accrue value."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":" You might like this deck if you enjoy:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Resilient decks that can get back up after a board wipe and keep on going."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Decks with multiple pathways to victory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Grindy games in which you incrementally accrue value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Birds with arms."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Commanders that are not only old enough to vote, but old enough to be crushed by student debt and which have already lost hope of ever owning their own house."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":" You probably won’t enjoy this deck if you enjoy:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Straightforward games without many decision points."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Aggressive decks in which you push the pace of the game, rather than take a more reactive posture."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commanders that are both engine and pay-off (this is neither)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Exclusively armless birds."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"COMMANDER: Lieutenant Kirtar is a cheap, evasive commander who can attack while acting as a powerful combat-deterrent. Exile is no joke, and when you can repeatedly recur your commander while permanently exiling their creatures, it makes you a difficult target for any deck that relies heavily on combat damage. You don't have to remove only creatures attacking you either, and if opponents attack one another, you can wait until combat damage is dealt and THEN remove an attacker."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"CARD DRAW: Skullcamp, obviously, is one of the best cards in the deck, as it is in almost every deck. Tome of Legends is a fantastic engine too. your commander is always either attacking or entering the battlefield, and this can quickly accrue significant value. Mentor of the Meek is similarly great, along with his friends Welcoming Vampire and Tocasia's Welcome. The deck also includes a heavy component of small, cantrip creatures like Helpful Hunter and Wall of Omens which can chump block early and be recurred later for additional value."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"RAMP: Mono-white has a number of options for catch-up ramp, but this deck uses only a few - Deep-Gnome Terramancer and Knight of the White Orchid are excellent, and Weathered Wayfarer allows you to find Emeria, which is an excellent recursion piece. The ramp package aims to take advantage of an evasive commander with Dowsing Dagger and Sword of the Animist."},{"insert":"\n\nREMOVAL: As much as possible, you want your removal to be recur-able, so Loran of the Third Path, Skyclace Apparition, and Cathar Commando are excellent options. Swords and Path provide extremely efficient removal, and you have a few board wipes in Dusk//Dawn (which is also recursion for most of the deck), Mass Calcify, and Kirtar's Wrath (mainly for theme reasons, but those spirits can hold a Strata Scythe too).\n\n"},{"attributes":{"color":"#000000"},"insert":"RECURSION: This is the crux of what we're doing. Cards like Karmic Guide, Sun Titan, Order of Whiteclay, Emeria Shepherd, and Emeria, The Sky Ruin make your threats difficult to remove permanently. You can recur your commander, your value pieces like the ramp options and draw options, or your key artifacts if they get removed. Once-off recursion spells like Brought Back and Helping Hand help as backup plans. It's not uncommon to have turns where a Karmic Guide will reanimate a Sun Titan, who in turn reanimates a Burnished Hart. Teshar is also one of the best cards in the deck."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"WIN CONDITIONS: The deck has three main paths to victory. The first is to win through combat damage, often through the commander himself. Cards such as Blackblade Reforged and Strata Scythe. Luminarch Ascension can be a backup plan. Equipment can also be easily reattached if you have to sacrifice Kirtar to remove something, unlike auras. "},{"insert":"\n\nThe second path is with an infinite loop of Altar of Dementia, Karmic Guide, and Reveillark. I don't tend to run infinite combos in my decks unless all the pieces are good individually, and fortunately, all of these are excellent. The advantage of a graveyard-based combo like this is it's very resilient, and can often be reassembled even if some of the pieces get removed.\n\n"},{"attributes":{"color":"#000000"},"insert":"The third path is Approach the Second Sun, which forces your opponents into action, and can help close out the game if you've already got a pretty good lock. This can be a good closer if you already have a Yosei lock in place - by equipping Yosei, The Morning Star with Blade of Selves, you can create two copies (in a 4-player game) which will then be sacrificed, tapping down lands and preventing two players from untapping . If you can sacrifice and recur your original Yosei in the same turn, you can effectively lock everyone out of the game."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"I hope you've enjoyed this primer! It’s not the most competitive deck, but it's unexpected, fun, resilient, and you're always doing something. Your opponents will likely never have even seen the card, let alone as a commander, so if you like style points it's a sure-fire hit. Let me know if you have any suggestions, but otherwise, hope you enjoy it!"},{"insert":"\n\n"}]}
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