359
4/23/2023
Abdel Adrian the Candlekeep Sage - Blink / Flicker
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $619.50
Salt Sum: 52.87
359
4/23/2023
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Commander

Quantity: 2Price: $0.70
Abdel Adrian, Gorion's Ward

When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)

Creature
Abdel Adrian, Gorion's Ward (clb) 2
1
Candlekeep Sage

Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."

Enchantment
Candlekeep Sage (clb) 60
1

Board Wipe

Quantity: 4Price: $54.26
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (clb) 687
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rtr) 35
1
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (neo) 13
1
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (rtr) 201
1

Board Wipe Protection

Quantity: 2Price: $7.28
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (soi) 16
1
Ghostway

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Ghostway (plst) GPT-6
1

Card Draw

Quantity: 6Price: $87.16
Aether Channeler

When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Creature
Aether Channeler (dmu) 42
1
Cloudblazer

Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

Creature
Cloudblazer (kld) 176
1
Elite Guardmage

Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

Creature
Elite Guardmage (war) 195
1
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.

Creature Artifact
Esper Sentinel (mh2) 12
1
Mentor of the Meek

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (isd) 21
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
1

Land

Quantity: 36Price: $136.64
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (avr) 226
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c15) 281
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Glacial Fortress

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (m12) 227
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (dis) 174
1
Irrigated Farmland

({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (akh) 245
1
Island

({T}: Add {U}.)

Land
Island (m21) 310
10
Nimbus Maze

{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.

Land
Nimbus Maze (fut) 178
1
Plains

({T}: Add {W}.)

Land
Plains (m21) 309
16
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Land
Prairie Stream (bfz) 241
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (con) 143
1
Sea of Clouds

Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (bbd) 84
1

Protection

Quantity: 2Price: $13.48
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (chk) 10
1
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (c16) 94
1

Ramp

Quantity: 12Price: $91.98
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (onc) 125
1
Archaeomancer's Map

When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 12
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (c14) 54
1
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 309
1
Grand Arbiter Augustin IV

White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.

Creature
Grand Arbiter Augustin IV (dis) 112
1
Keeper of the Accord

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Keeper of the Accord (cmr) 27
1
Knight of the White Orchid

First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Creature
Knight of the White Orchid (ala) 16
1
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (2xm) 20
1
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c15) 268
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (plst) C15-55
1
Urza, Lord High Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

Creature
Urza, Lord High Artificer (mh1) 75
1

Removal

Quantity: 7Price: $13.75
Fiend Hunter

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature
Fiend Hunter (isd) 15
1
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (mh1) 11
1
Journey to Nowhere

When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Journey to Nowhere (zen) 14
1
Oblivion Ring

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Oblivion Ring (lrw) 34
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (con) 15
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (cst) 54
1
Venser, Shaper Savant

Flash When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.

Creature
Venser, Shaper Savant (fut) 46
1

Support

Quantity: 5Price: $14.45
Archaeomancer

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (m13) 41
1
Champion of the Parish

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

Creature
Champion of the Parish (isd) 6
1
Soul Warden

Whenever another creature enters the battlefield, you gain 1 life.

Creature
Soul Warden (10e) 44
1
Soul's Attendant

Whenever another creature enters the battlefield, you may gain 1 life.

Creature
Soul's Attendant (roe) 44
1
Thalia's Lieutenant

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

Creature
Thalia's Lieutenant (plst) SOI-43
1

Tutor

Quantity: 4Price: $76.96
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (ema) 9
1
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (plst) SS1-6
1
Recruiter of the Guard

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Recruiter of the Guard (plst) CN2-22
1
Spellseeker

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Spellseeker (bbd) 41
1

Win Con

Quantity: 7Price: $73.79
Cathars' Crusade

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Enchantment
Cathars' Crusade (avr) 10
1
Glasspool Mimic

Creature
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
1
Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Creature
Laboratory Maniac (isd) 61
1
Restoration Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Creature
Restoration Angel (avr) 32
1
Sakashima of a Thousand Faces

You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)

Creature
Sakashima of a Thousand Faces (cmr) 89
1
Spark Double

You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Creature
Spark Double (war) 68
1
Wispweaver Angel

Flying When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

Creature
Wispweaver Angel (kld) 35
1

Tokens & Extras

Quantity: 5Price: $2.34
Bird

Flying

Creature Token
Bird (tdmr) 1
1
Elephant

Creature Token
Elephant (tonc) 14
1
Samurai

Double strike

Creature Token
Samurai (tone) 2
1
Soldier

Creature Token
Soldier (tonc) 7
1
Treasure

{T}, Sacrifice this artifact: Add one mana of any color.

Artifact Token
Treasure (tclb) 17
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Brief Description:"},{"insert":"\nSetup infinite combos with Abdel to create infinite soldiers using either:\nAny 2 among Sakashima, Glasspool Mimic, Spark Double"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archaeomancer + Commander's Sphere / Arcane Signet + 1 CMC Blink Spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Restoration Angel / Wispweaver Angel + Blink Spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fiend Hunter / Journey to Nowhere + Oblivion Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":"\nEarly game strategy will be to ramp up, getting Candlekeep Sage early before Abdel hits the board. Prison and Propaganda will be useful to deter any early attacks. The Soul Sisters can be used to give you an early life lead to mitigate any attacks that do come through before you're established.\n\nMid game will be to get the combo pieces in play. Tutors can get you the missig pieces. At this point you should be looking to establish a strong draw engine with Abdel blinking in at least once every turn with the help of repeatable blink sources.\n\nEnd the game by going infinite with Adbel. Bear in mind that,with each loop of blinking and creating tokens, you will be drawing cards from the Candlekeep Sage resulting in potentially decking yourself. A Laboratory Maniac can ensure you win instead.\n\n"},{"attributes":{"bold":true},"insert":"Final Thoughts:"},{"insert":"\nAlthough this deck has some power, I designed it to be more of a human themed deck with the help of a couple of angels. Therefore the deck may be considered suboptimal in that regard.\n"}]}
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