MotherClap
292 views3 years ago
Duel Commander
Size: 100Salt sum: 28.88
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Artifact
Artifact
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Creature
Creature
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Enchantment
Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment

Enchantment
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Instant
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Instant
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Land
Land
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Sorcery
Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery

Grow from the Ashes
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery

Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Sorcery
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Primer"},{"insert":"\n\nThis deck wants to play cards that get lots of lands into play to activate effects that care about lands entering the battlefield to generate value and to pump up big creatures. Use the abundant mana that you have to play, big threatening creatures and trample over your opponents. \n\n"},{"attributes":{"bold":true},"insert":"The Commander"},{"insert":"\n\n"},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" \n\nOur commander is expensive, but very powerful. Although it isn't written on the card, "},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" 's ability is called Landfall, which triggers whenever you put a land into play. Her ability to draw cards from land drops can help you get a lot of value from your deck, and her lifegain ability means that, even though this deck is slower than more aggressive ones, you can stay alive when your opponents are sending cheaper threats your way. Tatyova's ability will reward us for ramping, and keep us around for long enough that we can cast big creatures that will crush our opponents.\n\n"},{"attributes":{"bold":true},"insert":"Landfall"},{"insert":"\n\nThis deck has lots of different Landfall cards that produce effects when lands enter the battlefield. Generate value with cards like "},{"insert":{"card-link":"Khalni Heart Expedition"}},{"insert":" and "},{"insert":{"card-link":"Sporemound"}},{"insert":", and pump up creatures like "},{"insert":{"card-link":"Territorial Scythecat"}},{"insert":", "},{"insert":{"card-link":"Windrider Eel"}},{"insert":" and "},{"insert":{"card-link":"Canopy Baloth"}},{"insert":" to make big creatures that can threaten your opponents. Getting "},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" down early will net you lots of cards- she has the best landfall effect in the deck.\n\n"},{"attributes":{"bold":true},"insert":"Getting lands into play"},{"insert":"\nThis deck has lots of ways to get lands onto the battlefield to get lots of landfall triggers, and to ramp. Traditional ramp spells like "},{"insert":{"card-link":"Farseek"}},{"insert":" , "},{"insert":{"card-link":"Nature's Lore"}},{"insert":" and "},{"insert":{"card-link":"Cultivate"}},{"insert":" can get lands on the battlefield fast. "},{"insert":{"card-link":"Explore"}},{"insert":", "},{"insert":{"card-link":"Growth Spiral"}},{"insert":" and "},{"insert":{"card-link":"Sakura-Tribe Scout"}},{"insert":" let you extra lands into play, which will be useful when you're drawing frequently from "},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":"'s effect. Trickier cards like "},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":", "},{"insert":{"card-link":"Dreamscape Artist"}},{"insert":" and "},{"insert":{"card-link":"Gush"}},{"insert":" provide unorthodox ways to get more landfall triggers by either sacrificing lands in exchange for more, or putting lands into your hand which you can play again. Fetchlands like "},{"insert":{"card-link":"Bant Panorama"}},{"insert":", "},{"insert":{"card-link":"Brokers Hideout"}},{"insert":" and "},{"insert":{"card-link":"Terramorphic Expanse"}},{"insert":" provide extra landfall triggers without even having to play spells. \n\n"},{"attributes":{"bold":true},"insert":"More Threats"},{"insert":"\n\nAside from landfall, this deck has a number of big threats to fling at your opponents. Creatures like "},{"insert":{"card-link":"Almighty Brushwagg"}},{"insert":" and "},{"insert":{"card-link":"Silvanus's Invoker"}},{"insert":" can come down early and present a big threat when you have more mana. Standalone threats like "},{"insert":{"card-link":"Annoyed Altisaur"}},{"insert":" and"},{"insert":{"card-link":"Ulamog's Crusher"}},{"insert":" are expensive but very powerful. Cards that grant evasion abilities such as "},{"insert":{"card-link":"Nylea's Forerunner"}},{"insert":" and "},{"insert":{"card-link":"Frostwind Invoker"}},{"insert":" can help you get round your opponent's boards to attack with your big creatures. \n\n"},{"attributes":{"bold":true},"insert":"Interacting with your opponents"},{"insert":"\n\n"},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" is key to keeping the deck going, so we need ways to protect her. "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" and "},{"insert":{"card-link":"Mizzium Skin"}},{"insert":" can protect her, or other key cards from removal. Counterspells like "},{"insert":{"card-link":"Daze"}},{"insert":" and "},{"insert":{"card-link":"Deprive"}},{"insert":" can protect your board, while also disrupting other players. "},{"insert":{"card-link":"Blink of an Eye"}},{"insert":" and "},{"insert":{"card-link":"Into the Roil"}},{"insert":" are very flexible - they can remove threats from the board, target your own lands to get more landfall in a pinch, or protect your own creatures by returning them to hand. Sometimes, we just need something off the board, so spot removal like "},{"insert":{"card-link":"Witness Protection"}},{"insert":" and "},{"insert":{"card-link":"Ravenform"}},{"insert":" will deal with your opponents' biggest threats.\n\n\n"},{"attributes":{"bold":true},"insert":"Glossary of keywords found on cards in this deck (A-Z)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Flying: "},{"insert":"A creature with flying can be blocked only by creatures with flying or reach.\n"},{"attributes":{"bold":true},"insert":"Haste: "},{"insert":"A creature with haste isn’t affected by summoning sickness. It can attack as soon as it comes under your control. You can also activate its activated abilities with in the cost right away.\n"},{"attributes":{"bold":true},"insert":"Hexproof: "},{"insert":"A keyword ability that prevents a permanent or player from being the target of spells or abilities an opponent controls.\n"},{"attributes":{"bold":true},"insert":"Indestructible: "},{"insert":" An indestructible permanent can’t be destroyed by damage or by effects that say “destroy,” but it can still be put into the graveyard for other reasons—such as an effect that reduces its toughness to 0.\n"},{"attributes":{"bold":true},"insert":"Reach: "},{"insert":"A creature with reach can block a creature with flying. Note that a creature with reach can be blocked by any kind of creature.\n"},{"attributes":{"bold":true},"insert":"Scry: "},{"insert":"“Scry N” means you look at N cards from the top of your library. You can put any number of those cards on the bottom of your library, then you put the rest back on top of your library in any order.\n"},{"attributes":{"bold":true},"insert":"Trample: "},{"insert":"Trample allows a creature to deal excess combat damage to the player it’s attacking, even if the creature is blocked. If you’re attacking with a creature that has trample and it is blocked, you have to assign its combat damage to the creatures blocking it first. If its power is greater than the combined toughness of those creatures, then you can assign any excess damage to the player it’s attacking. If an attacking creature with trample is blocked, but there are no creatures blocking it when damage is assigned (for example, if you used a spell to destroy the blocking creature), then all of its damage is assigned to the player it’s attacking. Trample does not work on Planeswalkers, unless the creature has “Trample over planeswalkers”.\n"}]}












































































