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Duel Commander
Size: 100Salt sum: 28.88
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MotherClap

292 views3 years ago
Duel Commander
Size: 100Salt sum: 28.88
No deck tags

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Commander

Qty: 1 Price: $0.35
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (dom) 206

Commander

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Artifact

Qty: 4 Price: $7.06
Adventuring Gear
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Adventuring Gear (j22) 751
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (onc) 125
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (c15) 55
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (scd) 287

Artifact

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Creature

Qty: 24 Price: $14.08
Almighty Brushwagg
Trample
: This creature gets +3/+3 until end of turn.
Creature - Brushwagg
Almighty Brushwagg (iko) 143
Annoyed Altisaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Dinosaur
Annoyed Altisaur (2x2) 134
Canopy Baloth
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Beast
Canopy Baloth (znr) 182
Coiling Oracle
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Creature - Elf Druid Snake
Coiling Oracle (2x2) 194
Dreamscape Artist
,
, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Creature - Human Spellshaper
Dreamscape Artist (tsr) 64
Frostwind Invoker
Flying
: Creatures you control gain flying until end of turn.
Creature - Wizard Merfolk
Frostwind Invoker (roe) 68
Greater Tanuki
Trample
Channel —
, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature Enchantment - Dog
Greater Tanuki (neo) 189
Kazandu Stomper
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, return up to two lands you control to their owner's hand.
Creature - Beast
Kazandu Stomper (znr) 191
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (cm2) 47
Nylea's Forerunner
Trample
Other creatures you control have trample.
Creature Enchantment - Beast
Nylea's Forerunner (thb) 186
Oboro Breezecaller
Flying
, Return a land you control to its owner's hand: Untap target land.
Creature - Wizard Moonfolk
Oboro Breezecaller (sok) 48
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (c16) 164
Sakura-Tribe Scout
: You may put a land card from your hand onto the battlefield.
Creature - Scout Shaman Snake
Sakura-Tribe Scout (sok) 144
Silvanus's Invoker
Conjure Elemental —
: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
Creature - Dragon Druid
Silvanus's Invoker (clb) 254
Snapping Gnarlid
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Creature - Beast
Snapping Gnarlid (bfz) 190
Sporemound
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Creature - Fungus
Sporemound (znc) 82
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (mh1) 181
Stampeding Elk Herd
Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
Creature - Elk
Stampeding Elk Herd (dtk) 208
Stone-Seeder Hierophant
Landfall — Whenever a land you control enters, untap this creature.
: Untap target land.
Creature - Human Druid
Stone-Seeder Hierophant (rav) 184
Territorial Baloth
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Beast
Territorial Baloth (bfz) 196
Territorial Scythecat
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature - Cat
Territorial Scythecat (znr) 213
Ulamog's Crusher
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
This creature attacks each combat if able.
Creature - Eldrazi
Ulamog's Crusher (uma) 8
Wave-Wing Elemental
Flying
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Elemental
Wave-Wing Elemental (bfz) 88
Windrider Eel
Flying
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Fish
Windrider Eel (e01) 30

Creature

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Enchantment

Qty: 4 Price: $1.40
Ior Ruin Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Draw two cards.
Enchantment
Ior Ruin Expedition (cmr) 398
Kasmina's Transmutation
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
Enchantment - Aura
Kasmina's Transmutation (2x2) 54
Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment
Khalni Heart Expedition (znc) 72
Witness Protection
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Enchantment - Aura
Witness Protection (snc) 66

Enchantment

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Instant

Qty: 15 Price: $27.03
Blink of an Eye
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Blink of an Eye (dom) 46
Daze
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays
.
Instant
Daze (jvc) 23
Deprive
As an additional cost to cast this spell, return a land you control to its owner's hand.
Counter target spell.
Instant
Deprive (roe) 59
Eureka Moment
Draw two cards. You may put a land card from your hand onto the battlefield.
Instant
Eureka Moment (stx) 184
Evolution Charm
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Instant
Evolution Charm (tsr) 202
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (mm3) 39
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (rna) 178
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Gush (jvc) 27
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (cma) 115
Into the Roil
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Into the Roil (znr) 62
Mizzium Skin
Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Mizzium Skin (rtr) 45
Reclaim
Put target card from your graveyard on top of your library.
Instant
Reclaim (ori) 195
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (stx) 51
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211
Tragic Lesson
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
Instant
Tragic Lesson (hou) 51

Instant

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Land

Qty: 39 Price: $21.71
Bant Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Land
Bant Panorama (afc) 225
Brokers Hideout
When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Brokers Hideout (snc) 248
Cabaretti Courtyard
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Cabaretti Courtyard (snc) 249
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (onc) 151
Esper Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Land
Esper Panorama (ncc) 399
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (bro) 261
Forest
(
: Add
.)
Basic Land - Forest
Forest (dom) 267
Grixis Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Land
Grixis Panorama (ncc) 407
Island
(
: Add
.)
Basic Land - Island
Island (dom) 256
Jund Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
Land
Jund Panorama (ncc) 408
Maestros Theater
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Maestros Theater (snc) 251
Naya Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Land
Naya Panorama (ncc) 417
Obscura Storefront
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Obscura Storefront (snc) 252
Quandrix Campus
This land enters tapped.
: Add
or
.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Quandrix Campus (stx) 271
Rimewood Falls
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Forest
Rimewood Falls (khm) 266
Riveteers Overlook
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Riveteers Overlook (snc) 255
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (cm2) 267
Tangled Islet
(
: Add
or
.)
This land enters tapped.
Land - Island Forest
Tangled Islet (dmu) 258
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (c14) 315
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Thornwood Falls (m21) 257
Warped Landscape
: Add
.
,
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Warped Landscape (soi) 280

Land

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Sorcery

Qty: 13 Price: $17.69
Broken Bond
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Sorcery
Broken Bond (j22) 636
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (cmr) 424
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (clb) 823
Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Far Wanderings (c18) 145
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (dmc) 133
Grow from the Ashes
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery
Grow from the Ashes (dom) 164
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (uma) 171
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (clb) 244
Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery
Nissa's Pilgrimage (ori) 190
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (mm2) 157
Ravenform
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Ravenform (khm) 72
Secrets of the Golden City
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
Sorcery
Secrets of the Golden City (rix) 52
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (bbd) 213

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
26 pips - 24 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
41 pips - 36 cards
20 mana - 20 cards
0 pips - 0 cards
7 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Primer"},{"insert":"\n\nThis deck wants to play cards that get lots of lands into play to activate effects that care about lands entering the battlefield to generate value and to pump up big creatures. Use the abundant mana that you have to play, big threatening creatures and trample over your opponents. \n\n"},{"attributes":{"bold":true},"insert":"The Commander"},{"insert":"\n\n"},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" \n\nOur commander is expensive, but very powerful. Although it isn't written on the card, "},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" 's ability is called Landfall, which triggers whenever you put a land into play. Her ability to draw cards from land drops can help you get a lot of value from your deck, and her lifegain ability means that, even though this deck is slower than more aggressive ones, you can stay alive when your opponents are sending cheaper threats your way. Tatyova's ability will reward us for ramping, and keep us around for long enough that we can cast big creatures that will crush our opponents.\n\n"},{"attributes":{"bold":true},"insert":"Landfall"},{"insert":"\n\nThis deck has lots of different Landfall cards that produce effects when lands enter the battlefield. Generate value with cards like "},{"insert":{"card-link":"Khalni Heart Expedition"}},{"insert":" and "},{"insert":{"card-link":"Sporemound"}},{"insert":", and pump up creatures like "},{"insert":{"card-link":"Territorial Scythecat"}},{"insert":", "},{"insert":{"card-link":"Windrider Eel"}},{"insert":" and "},{"insert":{"card-link":"Canopy Baloth"}},{"insert":" to make big creatures that can threaten your opponents. Getting "},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" down early will net you lots of cards- she has the best landfall effect in the deck.\n\n"},{"attributes":{"bold":true},"insert":"Getting lands into play"},{"insert":"\nThis deck has lots of ways to get lands onto the battlefield to get lots of landfall triggers, and to ramp. Traditional ramp spells like "},{"insert":{"card-link":"Farseek"}},{"insert":" , "},{"insert":{"card-link":"Nature's Lore"}},{"insert":" and "},{"insert":{"card-link":"Cultivate"}},{"insert":" can get lands on the battlefield fast. "},{"insert":{"card-link":"Explore"}},{"insert":", "},{"insert":{"card-link":"Growth Spiral"}},{"insert":" and "},{"insert":{"card-link":"Sakura-Tribe Scout"}},{"insert":" let you extra lands into play, which will be useful when you're drawing frequently from "},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":"'s effect. Trickier cards like "},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":", "},{"insert":{"card-link":"Dreamscape Artist"}},{"insert":" and "},{"insert":{"card-link":"Gush"}},{"insert":" provide unorthodox ways to get more landfall triggers by either sacrificing lands in exchange for more, or putting lands into your hand which you can play again. Fetchlands like "},{"insert":{"card-link":"Bant Panorama"}},{"insert":", "},{"insert":{"card-link":"Brokers Hideout"}},{"insert":" and "},{"insert":{"card-link":"Terramorphic Expanse"}},{"insert":" provide extra landfall triggers without even having to play spells. \n\n"},{"attributes":{"bold":true},"insert":"More Threats"},{"insert":"\n\nAside from landfall, this deck has a number of big threats to fling at your opponents. Creatures like "},{"insert":{"card-link":"Almighty Brushwagg"}},{"insert":" and "},{"insert":{"card-link":"Silvanus's Invoker"}},{"insert":" can come down early and present a big threat when you have more mana. Standalone threats like "},{"insert":{"card-link":"Annoyed Altisaur"}},{"insert":" and"},{"insert":{"card-link":"Ulamog's Crusher"}},{"insert":" are expensive but very powerful. Cards that grant evasion abilities such as "},{"insert":{"card-link":"Nylea's Forerunner"}},{"insert":" and "},{"insert":{"card-link":"Frostwind Invoker"}},{"insert":" can help you get round your opponent's boards to attack with your big creatures. \n\n"},{"attributes":{"bold":true},"insert":"Interacting with your opponents"},{"insert":"\n\n"},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" is key to keeping the deck going, so we need ways to protect her. "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" and "},{"insert":{"card-link":"Mizzium Skin"}},{"insert":" can protect her, or other key cards from removal. Counterspells like "},{"insert":{"card-link":"Daze"}},{"insert":" and "},{"insert":{"card-link":"Deprive"}},{"insert":" can protect your board, while also disrupting other players. "},{"insert":{"card-link":"Blink of an Eye"}},{"insert":" and "},{"insert":{"card-link":"Into the Roil"}},{"insert":" are very flexible - they can remove threats from the board, target your own lands to get more landfall in a pinch, or protect your own creatures by returning them to hand. Sometimes, we just need something off the board, so spot removal like "},{"insert":{"card-link":"Witness Protection"}},{"insert":" and "},{"insert":{"card-link":"Ravenform"}},{"insert":" will deal with your opponents' biggest threats.\n\n\n"},{"attributes":{"bold":true},"insert":"Glossary of keywords found on cards in this deck (A-Z)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Flying: "},{"insert":"A creature with flying can be blocked only by creatures with flying or reach.\n"},{"attributes":{"bold":true},"insert":"Haste: "},{"insert":"A creature with haste isn’t affected by summoning sickness. It can attack as soon as it comes under your control. You can also activate its activated abilities with in the cost right away.\n"},{"attributes":{"bold":true},"insert":"Hexproof: "},{"insert":"A keyword ability that prevents a permanent or player from being the target of spells or abilities an opponent controls.\n"},{"attributes":{"bold":true},"insert":"Indestructible: "},{"insert":" An indestructible permanent can’t be destroyed by damage or by effects that say “destroy,” but it can still be put into the graveyard for other reasons—such as an effect that reduces its toughness to 0.\n"},{"attributes":{"bold":true},"insert":"Reach: "},{"insert":"A creature with reach can block a creature with flying. Note that a creature with reach can be blocked by any kind of creature.\n"},{"attributes":{"bold":true},"insert":"Scry: "},{"insert":"“Scry N” means you look at N cards from the top of your library. You can put any number of those cards on the bottom of your library, then you put the rest back on top of your library in any order.\n"},{"attributes":{"bold":true},"insert":"Trample: "},{"insert":"Trample allows a creature to deal excess combat damage to the player it’s attacking, even if the creature is blocked. If you’re attacking with a creature that has trample and it is blocked, you have to assign its combat damage to the creatures blocking it first. If its power is greater than the combined toughness of those creatures, then you can assign any excess damage to the player it’s attacking. If an attacking creature with trample is blocked, but there are no creatures blocking it when damage is assigned (for example, if you used a spell to destroy the blocking creature), then all of its damage is assigned to the player it’s attacking. Trample does not work on Planeswalkers, unless the creature has “Trample over planeswalkers”.\n"}]}
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