305 views3 years ago
Duel Commander
Size: 100Salt sum: 15.09
No deck tags
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MotherClap

305 views3 years ago
Duel Commander
Size: 100Salt sum: 15.09
No deck tags

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Commander

Qty: 1 Price: $0.39
Reyav, Master Smith
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Legendary Creature - Artificer Dwarf
Reyav, Master Smith (cmr) 290

Commander

(CTRL to add secondary)

Artifact

Qty: 25 Price: $15.39
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (onc) 125
Armory of Iroas
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Armory of Iroas (cmr) 299
Boots of Speed
Equipped creature gets +1/+0 and has haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Boots of Speed (afr) 133
Boros Cluestone
: Add
or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Boros Cluestone (cm2) 175
Boros Locket
: Add
or
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Boros Locket (c21) 236
Boros Signet
,
: Add
.
Artifact
Boros Signet (cm2) 176
Cliffhaven Kitesail
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cliffhaven Kitesail (znr) 243
Cloak of the Bat
Equipped creature has flying and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cloak of the Bat (clb) 307
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (onc) 128
Dueling Rapier
Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Dueling Rapier (afr) 140
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (cmr) 461
Fire Diamond
This artifact enters tapped.
: Add
.
Artifact
Fire Diamond (clb) 313
Gilded Pinions
When this Equipment enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Gilded Pinions (snc) 238
Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Goldvein Pick (khm) 239
Golem-Skin Gauntlets
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Golem-Skin Gauntlets (2xm) 259
Greataxe
Equipped creature gets +4/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Greataxe (afr) 245
Greatsword of Tyr
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Greatsword of Tyr (clb) 22
Haunted Cloak
Equipped creature has vigilance, trample, and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Haunted Cloak (cmr) 313
Hedgewitch's Mask
Equipped creature gets +1/+1.
Equipped creature can't be blocked by creatures with power 4 or greater.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hedgewitch's Mask (mid) 23
Marble Diamond
This artifact enters tapped.
: Add
.
Artifact
Marble Diamond (clb) 320
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dmr) 232
Prying Blade
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Prying Blade (xln) 244
Vorrac Battlehorns
Equipped creature has trample and can't be blocked by more than one creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vorrac Battlehorns (mrd) 271
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (dst) 160
Wings of Hubris
Equipped creature has flying.
Sacrifice this Equipment: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Wings of Hubris (thb) 241

Artifact

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Creature

Qty: 24 Price: $14.58
Akki Ember-Keeper
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
Creature Enchantment - Goblin Warrior
Akki Ember-Keeper (neo) 130
Armory Veteran
As long as this creature is equipped, it has menace. (It can't be blocked except by two or more creatures.)
Creature - Warrior Orc
Armory Veteran (afr) 130
Bladegraft Aspirant
Menace
Equipment spells you cast cost
less to cast.
Activated abilities of Equipment you control that target this creature cost
less to activate.
Creature - Warrior Phyrexian
Bladegraft Aspirant (one) 122
Champion of the Flame
Trample
This creature gets +2/+2 for each Aura and Equipment attached to it.
Creature - Human Warrior
Champion of the Flame (cmr) 167
Crimson Fleet Commodore
Trample
When this creature enters, you become the monarch.
Creature - Ogre Pirate
Crimson Fleet Commodore (cmr) 171
Foundry Inspector
Artifact spells you cast cost
less to cast.
Creature Artifact - Construct
Foundry Inspector (cmr) 310
Goblin Gaveleer
Trample
This creature gets +2/+0 for each Equipment attached to it.
Creature - Goblin Warrior
Goblin Gaveleer (2xm) 126
Gold Myr
: Add
.
Creature Artifact - Myr
Gold Myr (nec) 153
Hoarding Ogre
Whenever this creature attacks, roll a d20.
1—9 | Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
10—19 | Create two Treasure tokens.
20 | Create three Treasure tokens.
Creature - Ogre
Hoarding Ogre (clb) 181
Ingenious Artillerist
Whenever one or more artifacts you control enter, this creature deals that much damage to each opponent.
Creature - Human Artificer
Ingenious Artillerist (clb) 182
Iron Myr
: Add
.
Creature Artifact - Myr
Iron Myr (mrd) 187
Ironclad Slayer
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
Creature - Human Warrior
Ironclad Slayer (cmr) 376
Kazuul's Toll Collector
: Attach target Equipment you control to this creature. Activate only as a sorcery.
Creature - Warrior Ogre
Kazuul's Toll Collector (2xm) 133
Kitesail Apprentice
As long as this creature is equipped, it gets +1/+1 and has flying.
Creature - Soldier Kor
Kitesail Apprentice (wwk) 10
Militant Inquisitor
This creature gets +1/+0 for each Equipment you control.
Creature - Human Cleric
Militant Inquisitor (soi) 26
Myr Adapter
This creature gets +1/+1 for each Equipment attached to it.
Creature Artifact - Myr
Myr Adapter (mrd) 210
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (mh2) 232
Pilgrim's Eye
Flying
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Thopter
Pilgrim's Eye (ema) 229
Reckless Fireweaver
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Creature - Human Artificer
Reckless Fireweaver (kld) 126
Sanctum Gargoyle
Flying
When this creature enters, you may return target artifact card from your graveyard to your hand.
Creature Artifact - Gargoyle
Sanctum Gargoyle (2xm) 29
Skyscanner
Flying
When this creature enters, draw a card.
Creature Artifact - Thopter
Skyscanner (m19) 245
Slith Ascendant
Flying
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Slith
Slith Ascendant (cmr) 49
Starnheim Courser
Flying
Artifact and enchantment spells you cast cost
less to cast.
Creature - Pegasus
Starnheim Courser (khm) 32
Trusty Retriever
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Return target artifact or enchantment card from your graveyard to your hand.
Creature - Dog
Trusty Retriever (jmp) 8

Creature

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Enchantment

Qty: 1 Price: $0.99
Journey to Nowhere
When this enchantment enters, exile target creature.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
Journey to Nowhere (ddf) 23

Enchantment

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Instant

Qty: 7 Price: $11.85
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (vow) 139
Blacksmith's Skill
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Instant
Blacksmith's Skill (mh2) 6
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Instant
Gods Willing (a25) 16
Loran's Escape
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
Instant
Loran's Escape (bro) 14
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (dmu) 148
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (afr) 164
Your Temple Is Under Attack
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
Instant
Your Temple Is Under Attack (clb) 52

Instant

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Land

Qty: 37 Price: $27.65
Alpine Meadow
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Mountain
Alpine Meadow (khm) 248
Ancient Den
: Add
.
Artifact Land
Ancient Den (c21) 276
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (c19) 233
Boros Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Boros Guildgate (grn) 243
Citadel Gate
This land enters tapped.
As this land enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land - Gate
Citadel Gate (clb) 349
Cliffgate
This land enters tapped.
As this land enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land - Gate
Cliffgate (clb) 350
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (onc) 151
Great Furnace
: Add
.
Artifact Land
Great Furnace (plst) C18-250
Lorehold Campus
This land enters tapped.
: Add
or
.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Lorehold Campus (stx) 268
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (kld) 260
Plains
(
: Add
.)
Basic Land - Plains
Plains (kld) 250
Rustvale Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Rustvale Bridge (mh2) 253
Sacred Peaks
(
: Add
or
.)
This land enters tapped.
Land - Plains Mountain
Sacred Peaks (dmu) 254
Stone Quarry
This land enters tapped.
: Add
or
.
Land
Stone Quarry (m19) 256
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (j22) 822
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (j22) 824
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Wind-Scarred Crag (m21) 259

Land

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Sorcery

Qty: 5 Price: $1.75
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Sorcery
Cathartic Reunion (iko) 110
Crash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Crash Through (m21) 140
Remember the Fallen
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target artifact card from your graveyard to your hand.
Sorcery
Remember the Fallen (2xm) 27
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (khm) 149
Tormenting Voice
As an additional cost to cast this spell, discard a card.
Draw two cards.
Sorcery
Tormenting Voice (znr) 172

Sorcery

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Deck Info

Deck stats

17 pips - 16 cards
35 mana - 35 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
21 pips - 20 cards
39 mana - 39 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Primer"},{"insert":"\n\nThis deck is an equipment deck - it uses a mix of creatures that benefit from being equipped, and a variety of equipment cards to synergise with "},{"insert":{"card-link":"Reyav, Master Smith"}},{"insert":"'s ability and create a threatening, aggressive board. \n\n"},{"attributes":{"bold":true},"insert":"Equipment"},{"insert":"\n\nThis deck has a lot of equipment cards, that serve two main purposes: making our creatures bigger, or making them evasive. Cards like "},{"insert":{"card-link":"Armory of Iroas"}},{"insert":", "},{"insert":{"card-link":"Greatsword of Tyr"}},{"insert":" and "},{"insert":{"card-link":"Golem-Skin Gauntlets"}},{"insert":" can come down early and make our creatures grow over time. We have a variety of ways to get past our opponents creatures: "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" is our best evasive equipment by far, but "},{"insert":{"card-link":"Cloak of the Bat"}},{"insert":", "},{"insert":{"card-link":"Hedgewitch's Mask"}},{"insert":" and "},{"insert":{"card-link":"Vorrac Battlehorns"}},{"insert":" provide other kinds of evasion if we need it. We also have some utility equipment like "},{"insert":{"card-link":"Prying Blade"}},{"insert":" and "},{"insert":{"card-link":"Goldvein Pick"}},{"insert":" to ramp while synergising with our theme. \n\n"},{"attributes":{"bold":true},"insert":"Creatures that want to be equipped"},{"insert":"\n\nThere are a number of good equip targets in this deck - but just about any creature with double-strike can be very strong. "},{"insert":{"card-link":"Goblin Gaveleer"}},{"insert":", "},{"insert":{"card-link":"Myr Adapter"}},{"insert":" and "},{"insert":{"card-link":"Champion of the Flame"}},{"insert":" are our best options for stacking equipment, while "},{"insert":{"card-link":"Bladegraft Aspirant"}},{"insert":" and "},{"insert":{"card-link":"Kazuul's Toll Collector"}},{"insert":" can equip themselves cheaply. "},{"insert":{"card-link":"Slith Ascendant"}},{"insert":" and "},{"insert":{"card-link":"Militant Inquisitor"}},{"insert":" will grow big without even being equipped, so giving them one equipment to make them double-strikers can be very potent. Cheap but efficient threats like "},{"insert":{"card-link":"Kitesail Apprentice"}},{"insert":" and "},{"insert":{"card-link":"Armory Veteran"}},{"insert":" are nice additions that can punch above their weight.\n\n"},{"attributes":{"bold":true},"insert":"Equipment Support"},{"insert":"\n\nAs well as our core plan, we need some cards to support our equipment. "},{"insert":{"card-link":"Starnheim Courser"}},{"insert":" and "},{"insert":{"card-link":"Bladegraft Aspirant"}},{"insert":" make all our equipment cheaper, while recursion cards like "},{"insert":{"card-link":"Sanctum Gargoyle"}},{"insert":" and "},{"insert":{"card-link":"Ironclad Slayer"}},{"insert":" can get our best equipment back if it gets destroyed. Equipment are artifacts, so we can get some extra value with cards like "},{"insert":{"card-link":"Foundry Inspector"}},{"insert":" and "},{"insert":{"card-link":"Ingenious Artillerist"}},{"insert":" - which can help to take out our opponents even if we can't push through with creatures.\n\n"},{"attributes":{"bold":true},"insert":"Protection and Interaction"},{"insert":"\n\nOur deck relies on "},{"insert":{"card-link":"Reyav, Master Smith"}},{"insert":" to boost our creatures, and it can be painful when the creature we've just loaded a bunch of equipment onto gets removed, so we need some protection. Cards like "},{"insert":{"card-link":"Blacksmith's Skill"}},{"insert":" and "},{"insert":{"card-link":"Your Temple Is Under Attack"}},{"insert":" can protect our creatures in a pinch. To deal with threats we can't just attack into, we have some removal spells like "},{"insert":{"card-link":"Abrade"}},{"insert":" and "},{"insert":{"card-link":"Journey to Nowhere"}},{"insert":". \n\n"},{"attributes":{"bold":true},"insert":"Ramp and Draw"},{"insert":"\n\nAll decks need ramp and draw to support them, and this one uses artifacts to that as much as possible, which will let us get more rewards from our artifact synergies. Cards like "},{"insert":{"card-link":"Boros Locket"}},{"insert":" and "},{"insert":{"card-link":"Boros Cluestone"}},{"insert":" provide ramp in the colours we need, while "},{"insert":{"card-link":"Gold Myr"}},{"insert":" and "},{"insert":{"card-link":"Iron Myr"}},{"insert":" ramp while being both artifacts and creatures which can be equipped. Treasure tokens are artifacts which produce mana, and cards like "},{"insert":{"card-link":"Hoarding Ogre"}},{"insert":" and "},{"insert":{"card-link":"Unexpected Windfall"}},{"insert":" can help us make artifacts and mana, as well as being strong in their own right. Most of our draw comes from cards like "},{"insert":{"card-link":"Thrill of Possibility"}},{"insert":" and "},{"insert":{"card-link":"Tormenting Voice"}},{"insert":" - which rely on us discarding cards, which is good for us, because we have ways to get artifacts out of the graveyard.\n\n"},{"attributes":{"bold":true},"insert":"Glossary of keywords found on cards in this deck (A-Z)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Double Strike: "},{"insert":"Creatures with double strike deal their combat damage twice. When you reach the combat damage step, check to see if any attacking or blocking creatures have first strike or double strike. If so, an extra combat damage step is created just for them. Only creatures with first strike and double strike get to deal combat damage during this step. After that, the normal combat damage step happens. All other attacking and blocking creatures that survived, as well as the ones with double strike, deal combat damage during this second step.\n"},{"attributes":{"bold":true},"insert":"Flying: "},{"insert":"A creature with flying can be blocked only by creatures with flying or reach.\n"},{"attributes":{"bold":true},"insert":"Haste: "},{"insert":"A creature with haste isn’t affected by summoning sickness. It can attack as soon as it comes under your control. You can also activate its activated abilities with in the cost right away.\n"},{"attributes":{"bold":true},"insert":"Hexproof: "},{"insert":"A keyword ability that prevents a permanent or player from being the target of spells or abilities an opponent controls.\n"},{"attributes":{"bold":true},"insert":"Indestructible: "},{"insert":" An indestructible permanent can’t be destroyed by damage or by effects that say “destroy,” but it can still be put into the graveyard for other reasons—such as an effect that reduces its toughness to 0.\n"},{"attributes":{"bold":true},"insert":"Menace: A "},{"insert":"creature with menace can’t be blocked except by two or more creatures.\n"},{"attributes":{"bold":true},"insert":"Protection: "},{"insert":"A permanent with protection can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with the quality it has protection from.\n"},{"attributes":{"bold":true},"insert":"Scry: "},{"insert":"“Scry N” means you look at N cards from the top of your library. You can put any number of those cards on the bottom of your library, then you put the rest back on top of your library in any order.\n"},{"attributes":{"bold":true},"insert":"Trample: "},{"insert":"Trample allows a creature to deal excess combat damage to the player it’s attacking, even if the creature is blocked. If you’re attacking with a creature that has trample and it is blocked, you have to assign its combat damage to the creatures blocking it first. If its power is greater than the combined toughness of those creatures, then you can assign any excess damage to the player it’s attacking. If an attacking creature with trample is blocked, but there are no creatures blocking it when damage is assigned (for example, if you used a spell to destroy the blocking creature), then all of its damage is assigned to the player it’s attacking. Trample does not work on Planeswalkers, unless the creature has “Trample over planeswalkers”.\n"},{"attributes":{"bold":true},"insert":"Vigilance: "},{"insert":"A creature with vigilance doesn’t tap to attack. Vigilance doesn’t allow a tapped creature or a creature that entered the battlefield this turn to attack.\n"}]}
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