295 views3 years ago
Duel Commander
Size: 100Salt sum: 18.75
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MotherClap

295 views3 years ago
Duel Commander
Size: 100Salt sum: 18.75
No deck tags

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Commander

Qty: 1 Price: $0.49
Kagha, Shadow Archdruid
Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)
Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
Legendary Creature - Elf Druid
Kagha, Shadow Archdruid (clb) 279

Commander

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Artifact

Qty: 2 Price: $4.78
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (onc) 125
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (dst) 160

Artifact

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Creature

Qty: 36 Price: $15.02
Balustrade Spy
Flying
When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Vampire Rogue
Balustrade Spy (2x2) 68
Borderland Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature - Human Scout Ranger
Borderland Ranger (e02) 31
Cadaver Imp
Flying
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature - Imp
Cadaver Imp (jmp) 215
Caustic Caterpillar
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Insect
Caustic Caterpillar (j22) 86
Circle of the Land Druid
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When this creature dies, return target land card from your graveyard to your hand.
Creature - Druid Gnome
Circle of the Land Druid (clb) 220
Crow of Dark Tidings
Flying
When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Bird Zombie
Crow of Dark Tidings (j22) 390
Dawntreader Elk
, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elk
Dawntreader Elk (jmp) 387
Excavation Mole
Trample
When this creature enters, mill three cards.
Creature - Mole
Excavation Mole (iko) 150
Eye Collector
Flying
Whenever this creature deals combat damage to a player, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Creature - Faerie
Eye Collector (eld) 86
Glowspore Shaman
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
Creature - Elf Shaman
Glowspore Shaman (2x2) 220
Gorging Vulture
Flying
When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
Creature - Bird
Gorging Vulture (j22) 420
Gravedigger
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature - Zombie
Gravedigger (cm2) 66
Gray Slaad
As long as there are four or more creature cards in your graveyard, this creature has menace and deathtouch.
Creature - Horror Frog
Gray Slaad // Entropic Decay (clb) 129
Groundskeeper
: Return target basic land card from your graveyard to your hand.
Creature - Human Druid
Groundskeeper (uma) 168
Krosan Tusker
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Creature - Beast Boar
Krosan Tusker (mh1) 169
Loathsome Curator
Exploit (When this creature enters, you may sacrifice a creature.)
Menace
When this creature exploits a creature, destroy target creature you don't control with mana value 3 or less.
Creature - Wizard Gorgon
Loathsome Curator (mh2) 91
Mindwrack Harpy
Flying
At the beginning of combat on your turn, each player mills three cards.
Creature Enchantment - Harpy
Mindwrack Harpy (thb) 276
Mold Shambler
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, destroy target noncreature permanent.
Creature - Beast Fungus
Mold Shambler (ddm) 60
Moodmark Painter
Undergrowth — When this creature enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
Creature - Human Shaman
Moodmark Painter (j22) 445
Murasa Behemoth
Trample
This creature gets +3/+3 as long as there is a land card in your graveyard.
Creature - Beast
Murasa Behemoth (mh1) 172
Necromancer's Assistant
When this creature enters, mill three cards.
Creature - Zombie
Necromancer's Assistant (m15) 107
Ondu Giant
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Druid Giant
Ondu Giant (pca) 71
Rot-Tide Gargantua
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, each opponent sacrifices a creature of their choice.
Creature - Zombie Kraken
Rot-Tide Gargantua (vow) 129
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (c16) 164
Satyr Wayfinder
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Creature - Satyr
Satyr Wayfinder (m15) 198
Scaretiller
Whenever this creature becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Creature Artifact - Scarecrow
Scaretiller (znc) 117
Shambling Shell
Sacrifice this creature: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Zombie Plant
Shambling Shell (gk1) 70
Skola Grovedancer
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.
: Mill a card. (Put the top card of your library into your graveyard.)
Creature Enchantment - Druid Satyr
Skola Grovedancer (thb) 202
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (mh1) 180
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (khc) 74
Stinkweed Imp
Flying
Whenever this creature deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Imp
Stinkweed Imp (gk1) 53
Tilling Treefolk
When this creature enters, you may return up to two target land cards from your graveyard to your hand.
Creature - Druid Treefolk
Tilling Treefolk (eve) 78
Vigorspore Wurm
Undergrowth — When this creature enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
This creature can't be blocked by more than one creature.
Creature - Wurm
Vigorspore Wurm (grn) 147
Vulturous Aven
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, you draw two cards and you lose 2 life.
Creature - Bird Shaman
Vulturous Aven (dtk) 126
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (khc) 80
Yavimaya Elder
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice this creature: Draw a card.
Creature - Human Druid
Yavimaya Elder (mic) 147

Creature

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Enchantment

Qty: 2 Price: $0.70
Scion of Halaster
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
Legendary Enchantment - Background
Scion of Halaster (clb) 145
Vessel of Nascency
, Sacrifice this enchantment: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
Enchantment
Vessel of Nascency (soi) 237

Enchantment

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Instant

Qty: 12 Price: $5.52
Corpse Churn
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Corpse Churn (iko) 81
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (afr) 94
Doom Blade
Destroy target nonblack creature.
Instant
Doom Blade (gn3) 47
Evolution Charm
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Instant
Evolution Charm (tsr) 202
Grapple with the Past
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Grapple with the Past (2x2) 149
Grisly Salvage
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Instant
Grisly Salvage (cma) 178
Murder
Destroy target creature.
Instant
Murder (snc) 88
Overwhelming Remorse
This spell costs
less to cast for each creature card in your graveyard.
Exile target creature or planeswalker.
Instant
Overwhelming Remorse (bro) 110
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (khm) 194
Victim of Night
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Instant
Victim of Night (ddq) 67
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (m21) 126
Wasteful Harvest
Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.)
Instant
Wasteful Harvest (bro) 196

Instant

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Land

Qty: 38 Price: $18.02
Barren Moor
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Barren Moor (cma) 242
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (onc) 151
Desert of the Glorified
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Glorified (hou) 171
Desert of the Indomitable
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Indomitable (hou) 172
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (bro) 261
Forest
(
: Add
.)
Basic Land - Forest
Forest (clb) 468
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (gk1) 74
Haunted Fengraf
: Add
.
,
, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
Land
Haunted Fengraf (c18) 254
Haunted Mire
(
: Add
or
.)
This land enters tapped.
Land - Swamp Forest
Haunted Mire (dmu) 248
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (ktk) 235
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (c20) 289
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (onc) 161
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (clb) 460
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (c14) 315
The Dross Pits
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw a card.
Land - Sphere
The Dross Pits (one) 251
The Hunter Maze
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw a card.
Land - Sphere
The Hunter Maze (one) 253
Tocasia's Dig Site
: Add
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Tocasia's Dig Site (bro) 266
Tranquil Thicket
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Thicket (ddu) 29
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (eld) 249
Witherbloom Campus
This land enters tapped.
: Add
or
.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Witherbloom Campus (stx) 275

Land

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Sorcery

Qty: 9 Price: $5.03
Atrocious Experiment
Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
Atrocious Experiment (clb) 115
Bone Splinters
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Sorcery
Bone Splinters (dmu) 83
Drown in Filth
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Sorcery
Drown in Filth (dgm) 67
Druidic Ritual
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Sorcery
Druidic Ritual (clb) 227
Forever Young
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Sorcery
Forever Young (eld) 89
Mulch
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Sorcery
Mulch (vow) 210
Summon Undead
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
Sorcery
Summon Undead (clb) 151
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96
Winding Way
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Sorcery
Winding Way (mh1) 193

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
38 pips - 32 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 4 cards
35 pips - 32 cards
22 mana - 22 cards
0 pips - 0 cards
2 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Primer"},{"insert":"\n\nThis is a graveyard deck, focused on milling cards from our deck into our graveyard. With lots of cards that let us use our graveyard as a resource, it may seem counterintuitive to put cards into the graveyard, doing so will let us get our best cards into our hand or onto the battlefield.\n\n"},{"attributes":{"bold":true},"insert":"The Commander"},{"insert":"\n\n"},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":" is the centre of our deck. Her first ability lets her reliably mill cards, which is nice and her deathtouch ability means that she will kill any creature she deals damage to. The best part though, is her second ability, which lets us get back a permanent card from our graveyard if we mill it there. Permanents are lands, creatures, enchantments and artifacts - while we have a few artifacts and enchantments in the deck, our focus will be on getting lands and creatures out of the graveyard. With plenty of cards that mill ourselves in the deck, this should be easy to do, and means we have a much bigger choice of cards to play than what is in our hand.\n\n"},{"attributes":{"bold":true},"insert":"Self Milling"},{"insert":"\n\nMost nonland cards in our deck let us put cards into our graveyard from the library. This is great, because it means we can trigger "},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":"'s ability every turn, and have the opportunity to get something back. Cards like "},{"insert":{"card-link":"Satyr Wayfinder"}},{"insert":", "},{"insert":{"card-link":"Wasteful Harvest"}},{"insert":" and "},{"insert":{"card-link":"Winding Way"}},{"insert":" let us mill cards while getting lands or creatures into our hand. That flexibility means we can find cards early to play from our hand, and reanimate what went into our graveyard later. Cards which can mill every turn like "},{"insert":{"card-link":"Mindwrack Harpy"}},{"insert":" and "},{"insert":{"card-link":"Eye Collector"}},{"insert":" mean we can reliably be getting "},{"attributes":{"italic":true},"insert":"something "},{"insert":"into the graveyard on each of our turns, meaning we can make sure we get something with "},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":". \n\n"},{"attributes":{"bold":true},"insert":"Sacrificing "},{"insert":"\n\nAlthough the main way we get cards into the graveyard is by milling our library, because we have other ways to get stuff out of the graveyard, and have lots of cards that benefit from having things in the graveyard, we can comfortably use cards that sacrifice themselves or others to get benefits. Self-sacrificing cards like "},{"insert":{"card-link":"Caustic Caterpillar"}},{"insert":" and "},{"insert":{"card-link":"Spore Frog"}},{"insert":" can provide useful effects, while cards that have some benefit from dying like "},{"insert":{"card-link":"Crow of Dark Tidings"}},{"insert":" and "},{"insert":{"card-link":"Circle of the Land Druid"}},{"insert":" will be perfect targets for cards which sacrifice creatures such as "},{"insert":{"card-link":"Vulturous Aven"}},{"insert":" and "},{"insert":{"card-link":"Rot-Tide Gargantua"}},{"insert":". Don't worry about sacrificing creatures, because we can often get them back later.\n\n"},{"attributes":{"bold":true},"insert":"Getting cards out of the graveyard"},{"insert":"\n\nAside from Kagha's ability, we have a number of cards to get stuff out of the graveyard. "},{"insert":{"card-link":"Unearth"}},{"insert":" and "},{"insert":{"card-link":"Summon Undead"}},{"insert":", are our most powerful, as they can get creatures onto the battlefield directly, and potentially save us mana doing so. Cards like "},{"insert":{"card-link":"Gravedigger"}},{"insert":" and "},{"insert":{"card-link":"Evolution Charm"}},{"insert":" can put cards into hand, which is still useful - being able to recur creatures that have useful effects can be very powerful.\n\n"},{"attributes":{"bold":true},"insert":"Benefitting from a big graveyard"},{"insert":"\n\nWe will probably have a lot of cards in the graveyard, so we have a number of cards that get value from that - "},{"insert":{"card-link":"Skola Grovedancer"}},{"insert":" can keep us alive, and can put stuff into the yard herself, "},{"insert":{"card-link":"Gray Slaad // Entropic Decay"}},{"insert":" can be a powerful threat early, while "},{"insert":{"card-link":"Vigorspore Wurm"}},{"insert":" and "},{"insert":{"card-link":"Murasa Behemoth"}},{"insert":" are big threats that benefit from our graveyard. Making sure we have lots of cards in our graveyard will power up our deck.\n\n"},{"attributes":{"bold":true},"insert":"Support"},{"insert":"\n\nMost of our deck is creatures, because we can get them back from the graveyard, so many of our tools like ramp, draw and interaction come with a body. Creatures like "},{"insert":{"card-link":"Yavimaya Elder"}},{"insert":" and "},{"insert":{"card-link":"Dawntreader Elk"}},{"insert":" can ramp early, and interact well with our theme. Much of our draw comes with mill, with cards like "},{"insert":{"card-link":"Krosan Tusker"}},{"insert":" and "},{"insert":{"card-link":"Atrocious Experiment"}},{"insert":" serving multiple purposes for us. This deck is packing a lot of removal, and one way we can win is by using powerful black cards like "},{"insert":{"card-link":"Murder"}},{"insert":" and "},{"insert":{"card-link":"Victim of Night"}},{"insert":" to efficiently deal with threats while putting the pressure on with our own creatures. "},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":" is key, so we also have some protection in the form of "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" and "},{"insert":{"card-link":"Snakeskin Veil"}},{"insert":". If we get close to milling ourselves out, we can give ourselves a second chance with "},{"insert":{"card-link":"Forever Young"}},{"insert":", although it's unlikely the game will go that long.\n\n"},{"attributes":{"bold":true},"insert":"Glossary of keywords found on cards in this deck (A-Z)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Deathtouch:"},{"insert":" A creature dealt any amount of damage by a creature with deathtouch is destroyed. Deathtouch has no effect on players or planeswalkers.\n"},{"attributes":{"bold":true},"insert":"Flying: "},{"insert":"A creature with flying can be blocked only by creatures with flying or reach.\n"},{"attributes":{"bold":true},"insert":"Menace: A "},{"insert":"creature with menace can’t be blocked except by two or more creatures.\n"},{"attributes":{"bold":true},"insert":"Mill: "},{"insert":"For a player to mill N cards, they put the top N cards from their library into their graveyard.\n"},{"attributes":{"bold":true},"insert":"Scry: "},{"insert":"“Scry N” means you look at N cards from the top of your library. You can put any number of those cards on the bottom of your library, then you put the rest back on top of your library in any order.\n"},{"attributes":{"bold":true},"insert":"Trample: "},{"insert":"Trample allows a creature to deal excess combat damage to the player it’s attacking, even if the creature is blocked. If you’re attacking with a creature that has trample and it is blocked, you have to assign its combat damage to the creatures blocking it first. If its power is greater than the combined toughness of those creatures, then you can assign any excess damage to the player it’s attacking. If an attacking creature with trample is blocked, but there are no creatures blocking it when damage is assigned (for example, if you used a spell to destroy the blocking creature), then all of its damage is assigned to the player it’s attacking. Trample does not work on Planeswalkers, unless the creature has “Trample over planeswalkers”.\n\n"}]}
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