MotherClap
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Duel Commander
Size: 100Salt sum: 18.75
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Commander
Kagha, Shadow Archdruid
Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)
Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
Legendary Creature - Elf Druid

Commander
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Artifact
Artifact
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Creature
Creature
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Enchantment
Enchantment
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Instant
Instant
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Sorcery
Sorcery
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Primer"},{"insert":"\n\nThis is a graveyard deck, focused on milling cards from our deck into our graveyard. With lots of cards that let us use our graveyard as a resource, it may seem counterintuitive to put cards into the graveyard, doing so will let us get our best cards into our hand or onto the battlefield.\n\n"},{"attributes":{"bold":true},"insert":"The Commander"},{"insert":"\n\n"},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":" is the centre of our deck. Her first ability lets her reliably mill cards, which is nice and her deathtouch ability means that she will kill any creature she deals damage to. The best part though, is her second ability, which lets us get back a permanent card from our graveyard if we mill it there. Permanents are lands, creatures, enchantments and artifacts - while we have a few artifacts and enchantments in the deck, our focus will be on getting lands and creatures out of the graveyard. With plenty of cards that mill ourselves in the deck, this should be easy to do, and means we have a much bigger choice of cards to play than what is in our hand.\n\n"},{"attributes":{"bold":true},"insert":"Self Milling"},{"insert":"\n\nMost nonland cards in our deck let us put cards into our graveyard from the library. This is great, because it means we can trigger "},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":"'s ability every turn, and have the opportunity to get something back. Cards like "},{"insert":{"card-link":"Satyr Wayfinder"}},{"insert":", "},{"insert":{"card-link":"Wasteful Harvest"}},{"insert":" and "},{"insert":{"card-link":"Winding Way"}},{"insert":" let us mill cards while getting lands or creatures into our hand. That flexibility means we can find cards early to play from our hand, and reanimate what went into our graveyard later. Cards which can mill every turn like "},{"insert":{"card-link":"Mindwrack Harpy"}},{"insert":" and "},{"insert":{"card-link":"Eye Collector"}},{"insert":" mean we can reliably be getting "},{"attributes":{"italic":true},"insert":"something "},{"insert":"into the graveyard on each of our turns, meaning we can make sure we get something with "},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":". \n\n"},{"attributes":{"bold":true},"insert":"Sacrificing "},{"insert":"\n\nAlthough the main way we get cards into the graveyard is by milling our library, because we have other ways to get stuff out of the graveyard, and have lots of cards that benefit from having things in the graveyard, we can comfortably use cards that sacrifice themselves or others to get benefits. Self-sacrificing cards like "},{"insert":{"card-link":"Caustic Caterpillar"}},{"insert":" and "},{"insert":{"card-link":"Spore Frog"}},{"insert":" can provide useful effects, while cards that have some benefit from dying like "},{"insert":{"card-link":"Crow of Dark Tidings"}},{"insert":" and "},{"insert":{"card-link":"Circle of the Land Druid"}},{"insert":" will be perfect targets for cards which sacrifice creatures such as "},{"insert":{"card-link":"Vulturous Aven"}},{"insert":" and "},{"insert":{"card-link":"Rot-Tide Gargantua"}},{"insert":". Don't worry about sacrificing creatures, because we can often get them back later.\n\n"},{"attributes":{"bold":true},"insert":"Getting cards out of the graveyard"},{"insert":"\n\nAside from Kagha's ability, we have a number of cards to get stuff out of the graveyard. "},{"insert":{"card-link":"Unearth"}},{"insert":" and "},{"insert":{"card-link":"Summon Undead"}},{"insert":", are our most powerful, as they can get creatures onto the battlefield directly, and potentially save us mana doing so. Cards like "},{"insert":{"card-link":"Gravedigger"}},{"insert":" and "},{"insert":{"card-link":"Evolution Charm"}},{"insert":" can put cards into hand, which is still useful - being able to recur creatures that have useful effects can be very powerful.\n\n"},{"attributes":{"bold":true},"insert":"Benefitting from a big graveyard"},{"insert":"\n\nWe will probably have a lot of cards in the graveyard, so we have a number of cards that get value from that - "},{"insert":{"card-link":"Skola Grovedancer"}},{"insert":" can keep us alive, and can put stuff into the yard herself, "},{"insert":{"card-link":"Gray Slaad // Entropic Decay"}},{"insert":" can be a powerful threat early, while "},{"insert":{"card-link":"Vigorspore Wurm"}},{"insert":" and "},{"insert":{"card-link":"Murasa Behemoth"}},{"insert":" are big threats that benefit from our graveyard. Making sure we have lots of cards in our graveyard will power up our deck.\n\n"},{"attributes":{"bold":true},"insert":"Support"},{"insert":"\n\nMost of our deck is creatures, because we can get them back from the graveyard, so many of our tools like ramp, draw and interaction come with a body. Creatures like "},{"insert":{"card-link":"Yavimaya Elder"}},{"insert":" and "},{"insert":{"card-link":"Dawntreader Elk"}},{"insert":" can ramp early, and interact well with our theme. Much of our draw comes with mill, with cards like "},{"insert":{"card-link":"Krosan Tusker"}},{"insert":" and "},{"insert":{"card-link":"Atrocious Experiment"}},{"insert":" serving multiple purposes for us. This deck is packing a lot of removal, and one way we can win is by using powerful black cards like "},{"insert":{"card-link":"Murder"}},{"insert":" and "},{"insert":{"card-link":"Victim of Night"}},{"insert":" to efficiently deal with threats while putting the pressure on with our own creatures. "},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":" is key, so we also have some protection in the form of "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" and "},{"insert":{"card-link":"Snakeskin Veil"}},{"insert":". If we get close to milling ourselves out, we can give ourselves a second chance with "},{"insert":{"card-link":"Forever Young"}},{"insert":", although it's unlikely the game will go that long.\n\n"},{"attributes":{"bold":true},"insert":"Glossary of keywords found on cards in this deck (A-Z)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Deathtouch:"},{"insert":" A creature dealt any amount of damage by a creature with deathtouch is destroyed. Deathtouch has no effect on players or planeswalkers.\n"},{"attributes":{"bold":true},"insert":"Flying: "},{"insert":"A creature with flying can be blocked only by creatures with flying or reach.\n"},{"attributes":{"bold":true},"insert":"Menace: A "},{"insert":"creature with menace can’t be blocked except by two or more creatures.\n"},{"attributes":{"bold":true},"insert":"Mill: "},{"insert":"For a player to mill N cards, they put the top N cards from their library into their graveyard.\n"},{"attributes":{"bold":true},"insert":"Scry: "},{"insert":"“Scry N” means you look at N cards from the top of your library. You can put any number of those cards on the bottom of your library, then you put the rest back on top of your library in any order.\n"},{"attributes":{"bold":true},"insert":"Trample: "},{"insert":"Trample allows a creature to deal excess combat damage to the player it’s attacking, even if the creature is blocked. If you’re attacking with a creature that has trample and it is blocked, you have to assign its combat damage to the creatures blocking it first. If its power is greater than the combined toughness of those creatures, then you can assign any excess damage to the player it’s attacking. If an attacking creature with trample is blocked, but there are no creatures blocking it when damage is assigned (for example, if you used a spell to destroy the blocking creature), then all of its damage is assigned to the player it’s attacking. Trample does not work on Planeswalkers, unless the creature has “Trample over planeswalkers”.\n\n"}]}















































































