280 views3 years ago
Duel Commander
Size: 100Salt sum: 26.23
No deck tags
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MotherClap

280 views3 years ago
Duel Commander
Size: 100Salt sum: 26.23
No deck tags

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Commander

Qty: 1 Price: $0.39
Balmor, Battlemage Captain
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Legendary Creature - Wizard Bird
Balmor, Battlemage Captain (dmu) 196

Commander

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Artifact

Qty: 8 Price: $8.84
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (onc) 125
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (onc) 128
Izzet Cluestone
: Add
or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Izzet Cluestone (dgm) 141
Izzet Locket
: Add
or
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Izzet Locket (grn) 238
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (clb) 863
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dmr) 232
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (c15) 55
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (scd) 287

Artifact

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Creature

Qty: 17 Price: $6.15
Ardent Elementalist
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Shaman
Ardent Elementalist (mid) 128
Aven Wind Mage
Flying
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Creature - Wizard Bird
Aven Wind Mage (m19) 45
Bloodwater Entity
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, you may put target instant or sorcery card from your graveyard on top of your library.
Creature - Elemental
Bloodwater Entity (2x2) 185
Burning Prophet
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn, then scry 1.
Creature - Human Wizard
Burning Prophet (war) 117
Dwarven Forge-Chanter
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Wizard Dwarf
Dwarven Forge-Chanter (bro) 131
Elusive Spellfist
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Creature - Human Monk
Elusive Spellfist (dtk) 53
Firebrand Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Archer
Firebrand Archer (plst) HOU-92
Ghitu Amplifier
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, return target creature an opponent controls to its owner's hand.
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Creature - Human Wizard
Ghitu Amplifier (dmu) 127
Goblin Electromancer
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Goblin
Goblin Electromancer (dds) 22
Jhessian Thief
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature deals combat damage to a player, draw a card.
Creature - Human Rogue
Jhessian Thief (ima) 61
Kiln Fiend
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Creature - Beast Elemental
Kiln Fiend (ima) 137
Monastery Swiftspear
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Human Monk
Monastery Swiftspear (2x2) 119
Nivix Cyclops
Defender
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Creature - Cyclops
Nivix Cyclops (dds) 24
Spellgorger Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Creature - Weird
Spellgorger Weird (m21) 161
Thermo-Alchemist
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
Creature - Human Shaman
Thermo-Alchemist (uma) 151
Tolarian Terror
This spell costs
less to cast for each instant and sorcery card in your graveyard.
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Serpent
Tolarian Terror (dmu) 72
Wee Dragonauts
Flying
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Creature - Wizard Faerie
Wee Dragonauts (gpt) 137

Creature

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Instant

Qty: 22 Price: $25.32
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (vow) 139
Anticipate
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Anticipate (m19) 44
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (snc) 102
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (plst) A25-46
Chilling Trap
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Instant
Chilling Trap (znr) 50
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (mid) 44
Counterspell
Counter target spell.
Instant
Counterspell (dmr) 45
Echoing Truth
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Instant
Echoing Truth (dmc) 109
Expedite
Target creature gains haste until end of turn.
Draw a card.
Instant
Expedite (cmr) 413
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (dmr) 51
Goblin Wizardry
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
Instant
Goblin Wizardry (m21) 148
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (dmr) 56
Izzet Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Instant
Izzet Charm (2x2) 230
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (m21) 59
Peek
Look at target player's hand.
Draw a card.
Instant
Peek (10e) 94
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (stx) 51
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant
Shore Up (dmu) 64
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (dmr) 66
Telling Time
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Instant
Telling Time (mm2) 61
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (2x2) 65
Timely Interference
Kicker
(You may pay an additional
as you cast this spell.)
Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.
Draw a card.
Instant
Timely Interference (dmu) 70
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72

Instant

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Land

Qty: 37 Price: $22.91
Cliffgate
This land enters tapped.
As this land enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land - Gate
Cliffgate (clb) 350
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (onc) 151
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (bro) 261
Highland Lake
This land enters tapped.
: Add
or
.
Land
Highland Lake (m19) 252
Island
(
: Add
.)
Basic Land - Island
Island (dmu) 267
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (gk1) 47
Izzet Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Izzet Guildgate (grn) 251
Molten Tributary
(
: Add
or
.)
This land enters tapped.
Land - Island Mountain
Molten Tributary (dmu) 251
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dmu) 271
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (onc) 161
Prismari Campus
This land enters tapped.
: Add
or
.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Prismari Campus (stx) 270
Sea Gate
This land enters tapped.
As this land enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land - Gate
Sea Gate (clb) 359
Silverbluff Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Silverbluff Bridge (mh2) 255
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Swiftwater Cliffs (m21) 251
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (c14) 315
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (j22) 822
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (j22) 825
Volatile Fjord
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Mountain
Volatile Fjord (khm) 273

Land

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Sorcery

Qty: 15 Price: $20.53
Burst of Speed
Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)
Sorcery
Burst of Speed (m10) 129
Crash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Crash Through (m21) 140
Dragon Fodder
Create two 1/1 red Goblin creature tokens.
Sorcery
Dragon Fodder (ptkdf) 135
Forbidden Friendship
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
Sorcery
Forbidden Friendship (iko) 119
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (nph) 35
Grapeshot
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Grapeshot (dmr) 125
Hazardous Blast
Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Sorcery
Hazardous Blast (one) 135
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (c18) 96
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (cmr) 84
Ravenform
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Ravenform (khm) 72
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (5dn) 36
Slip Through Space
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
Sorcery
Slip Through Space (ogw) 47
Temporal Fissure
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Temporal Fissure (dds) 12
Warlord's Fury
Creatures you control gain first strike until end of turn.
Draw a card.
Sorcery
Warlord's Fury (dom) 151
Winged Words
This spell costs
less to cast if you control a creature with flying.
Draw two cards.
Sorcery
Winged Words (jmp) 196

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
36 pips - 35 cards
31 mana - 31 cards
0 pips - 0 cards
0 mana - 5 cards
26 pips - 26 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
2 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Primer"},{"insert":"\n\nThis deck is an aggressive deck that uses cheap instants and sorceries to pump up aggressive creatures which can crush your opponents with overwhelming attacks\n\n"},{"attributes":{"bold":true},"insert":"The Commander"},{"insert":"\n\n"},{"insert":{"card-link":"Balmor, Battlemage Captain"}},{"insert":" \n\nBalmor is a cheap commander who can come down early and pump your creatures with their ability. Giving creatures Trample means they will do excess damage to your opponents when they attack.\n\n"},{"attributes":{"bold":true},"insert":"Cantrips"},{"insert":"\n\nCantrips are spells that draw a card on being played - and this deck has dozens of them! Use cards like "},{"insert":{"card-link":"Opt"}},{"insert":" , "},{"insert":{"card-link":"Peek"}},{"insert":" and "},{"insert":{"card-link":"Ponder"}},{"insert":" to cheaply activate "},{"insert":{"card-link":"Balmor, Battlemage Captain"}},{"insert":" 's ability and cycle through your deck. Most of the effects of these cards are very minor, but the point is to cast lots of them to activate cards that care about Instants and Sorceries.\n\n"},{"attributes":{"bold":true},"insert":"Aggressive Creatures"},{"insert":"\n\nMost of the creatures in this deck have Prowess, which makes them grow bigger whenever you cast a noncreature spell. Creatures like "},{"insert":{"card-link":"Nivix Cyclops"}},{"insert":" , "},{"insert":{"card-link":"Kiln Fiend"}},{"insert":" and "},{"insert":{"card-link":"Spellgorger Weird"}},{"insert":" can grow very large very quickly and threaten your opponents life totals. "},{"insert":{"card-link":"Wee Dragonauts"}},{"insert":" , "},{"insert":{"card-link":"Aven Wind Mage"}},{"insert":" and "},{"insert":{"card-link":"Elusive Spellfist"}},{"insert":" are evasive, and can avoid blockers even if "},{"insert":{"card-link":"Balmor, Battlemage Captain"}},{"insert":" isn't on the field. "},{"insert":{"card-link":"Jhessian Thief"}},{"insert":", "},{"insert":{"card-link":"Burning Prophet"}},{"insert":" and "},{"insert":{"card-link":"Ghitu Amplifier"}},{"insert":" provide additional tools as well as being threats on the board. Having a couple of creatures alongside "},{"insert":{"card-link":"Balmor, Battlemage Captain"}},{"insert":" can be a real threat!\n\n"},{"attributes":{"bold":true},"insert":"Support"},{"insert":"\n\nMost of this deck's draw comes from its cantrips, but draw spells like "},{"insert":{"card-link":"Winged Words"}},{"insert":" can help in a pinch. Recursion cards like "},{"insert":{"card-link":"Ardent Elementalist"}},{"insert":" and "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" can bring back your stronger instants and sorceries, but this deck is more about playing lots of small spells, rather than big, powerful ones. Many of the cards are very cheap, but ramp is still important - artifacts such as "},{"insert":{"card-link":"Izzet Signet"}},{"insert":" and "},{"insert":{"card-link":"Izzet Cluestone"}},{"insert":" can provide extra mana at low cost, while "},{"insert":{"card-link":"Goblin Electromancer"}},{"insert":" makes all your instants and sorceries cheaper. "},{"insert":{"card-link":"Counterspell"}},{"insert":" and "},{"insert":{"card-link":"Shore Up"}},{"insert":" can protect your commander, or key creatures. \n\n"},{"attributes":{"bold":true},"insert":"Dealing with Enemy Creatures"},{"insert":"\n\nThis deck can produce a lot of power on the board, but it is vulnerable if "},{"insert":{"card-link":"Balmor, Battlemage Captain"}},{"insert":" isn't on the field. Use removal spells like "},{"insert":{"card-link":"Snap"}},{"insert":", "},{"insert":{"card-link":"Ravenform"}},{"insert":" and "},{"insert":{"card-link":"Resculpt"}},{"insert":" to eliminate key threats - "},{"insert":{"card-link":"Temporal Fissure"}},{"insert":" and "},{"insert":{"card-link":"Echoing Truth"}},{"insert":" can even function as very awkward board wipes. If you really can't get past your opponent's board, "},{"insert":{"card-link":"Thermo-Alchemist"}},{"insert":" and "},{"insert":{"card-link":"Firebrand Archer"}},{"insert":" can provide damage without attacking, while "},{"insert":{"card-link":"Crash Through"}},{"insert":" and "},{"insert":{"card-link":"Slip Through Space"}},{"insert":" can get big attackers past your opponents' creatures.\n\n"},{"attributes":{"bold":true},"insert":"Glossary of keywords found on cards in this deck (A-Z)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Defender"},{"insert":": Creatures with defender can’t attack.\n"},{"attributes":{"bold":true},"insert":"Flying: "},{"insert":"A creature with flying can be blocked only by creatures with flying or reach.\n"},{"attributes":{"bold":true},"insert":"Haste: "},{"insert":"A creature with haste isn’t affected by summoning sickness. It can attack as soon as it comes under your control. You can also activate its activated abilities with in the cost right away.\n"},{"attributes":{"bold":true},"insert":"Hexproof: "},{"insert":"A keyword ability that prevents a permanent or player from being the target of spells or abilities an opponent controls.\n"},{"attributes":{"bold":true},"insert":"Indestructible: "},{"insert":" An indestructible permanent can’t be destroyed by damage or by effects that say “destroy,” but it can still be put into the graveyard for other reasons—such as an effect that reduces its toughness to 0.\n"},{"attributes":{"bold":true},"insert":"Mill: "},{"insert":"For a player to mill N cards, they put the top N cards from their library into their graveyard.\n"},{"attributes":{"bold":true},"insert":"Scry: "},{"insert":"“Scry N” means you look at N cards from the top of your library. You can put any number of those cards on the bottom of your library, then you put the rest back on top of your library in any order.\n"},{"attributes":{"bold":true},"insert":"Trample: "},{"insert":"Trample allows a creature to deal excess combat damage to the player it’s attacking, even if the creature is blocked. If you’re attacking with a creature that has trample and it is blocked, you have to assign its combat damage to the creatures blocking it first. If its power is greater than the combined toughness of those creatures, then you can assign any excess damage to the player it’s attacking. If an attacking creature with trample is blocked, but there are no creatures blocking it when damage is assigned (for example, if you used a spell to destroy the blocking creature), then all of its damage is assigned to the player it’s attacking. Trample does not work on Planeswalkers, unless the creature has “Trample over planeswalkers”.\n"}]}
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