MotherClap
280 views3 years ago
Duel Commander
Size: 100Salt sum: 26.23
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Artifact
Artifact
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Creature
Dwarven Forge-Chanter
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Wizard Dwarf

Ghitu Amplifier
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, return target creature an opponent controls to its owner's hand.
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
When this creature enters, if it was kicked, return target creature an opponent controls to its owner's hand.
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Creature - Human Wizard

Creature
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Instant
Instant
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Sorcery
Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Primer"},{"insert":"\n\nThis deck is an aggressive deck that uses cheap instants and sorceries to pump up aggressive creatures which can crush your opponents with overwhelming attacks\n\n"},{"attributes":{"bold":true},"insert":"The Commander"},{"insert":"\n\n"},{"insert":{"card-link":"Balmor, Battlemage Captain"}},{"insert":" \n\nBalmor is a cheap commander who can come down early and pump your creatures with their ability. Giving creatures Trample means they will do excess damage to your opponents when they attack.\n\n"},{"attributes":{"bold":true},"insert":"Cantrips"},{"insert":"\n\nCantrips are spells that draw a card on being played - and this deck has dozens of them! Use cards like "},{"insert":{"card-link":"Opt"}},{"insert":" , "},{"insert":{"card-link":"Peek"}},{"insert":" and "},{"insert":{"card-link":"Ponder"}},{"insert":" to cheaply activate "},{"insert":{"card-link":"Balmor, Battlemage Captain"}},{"insert":" 's ability and cycle through your deck. Most of the effects of these cards are very minor, but the point is to cast lots of them to activate cards that care about Instants and Sorceries.\n\n"},{"attributes":{"bold":true},"insert":"Aggressive Creatures"},{"insert":"\n\nMost of the creatures in this deck have Prowess, which makes them grow bigger whenever you cast a noncreature spell. Creatures like "},{"insert":{"card-link":"Nivix Cyclops"}},{"insert":" , "},{"insert":{"card-link":"Kiln Fiend"}},{"insert":" and "},{"insert":{"card-link":"Spellgorger Weird"}},{"insert":" can grow very large very quickly and threaten your opponents life totals. "},{"insert":{"card-link":"Wee Dragonauts"}},{"insert":" , "},{"insert":{"card-link":"Aven Wind Mage"}},{"insert":" and "},{"insert":{"card-link":"Elusive Spellfist"}},{"insert":" are evasive, and can avoid blockers even if "},{"insert":{"card-link":"Balmor, Battlemage Captain"}},{"insert":" isn't on the field. "},{"insert":{"card-link":"Jhessian Thief"}},{"insert":", "},{"insert":{"card-link":"Burning Prophet"}},{"insert":" and "},{"insert":{"card-link":"Ghitu Amplifier"}},{"insert":" provide additional tools as well as being threats on the board. Having a couple of creatures alongside "},{"insert":{"card-link":"Balmor, Battlemage Captain"}},{"insert":" can be a real threat!\n\n"},{"attributes":{"bold":true},"insert":"Support"},{"insert":"\n\nMost of this deck's draw comes from its cantrips, but draw spells like "},{"insert":{"card-link":"Winged Words"}},{"insert":" can help in a pinch. Recursion cards like "},{"insert":{"card-link":"Ardent Elementalist"}},{"insert":" and "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" can bring back your stronger instants and sorceries, but this deck is more about playing lots of small spells, rather than big, powerful ones. Many of the cards are very cheap, but ramp is still important - artifacts such as "},{"insert":{"card-link":"Izzet Signet"}},{"insert":" and "},{"insert":{"card-link":"Izzet Cluestone"}},{"insert":" can provide extra mana at low cost, while "},{"insert":{"card-link":"Goblin Electromancer"}},{"insert":" makes all your instants and sorceries cheaper. "},{"insert":{"card-link":"Counterspell"}},{"insert":" and "},{"insert":{"card-link":"Shore Up"}},{"insert":" can protect your commander, or key creatures. \n\n"},{"attributes":{"bold":true},"insert":"Dealing with Enemy Creatures"},{"insert":"\n\nThis deck can produce a lot of power on the board, but it is vulnerable if "},{"insert":{"card-link":"Balmor, Battlemage Captain"}},{"insert":" isn't on the field. Use removal spells like "},{"insert":{"card-link":"Snap"}},{"insert":", "},{"insert":{"card-link":"Ravenform"}},{"insert":" and "},{"insert":{"card-link":"Resculpt"}},{"insert":" to eliminate key threats - "},{"insert":{"card-link":"Temporal Fissure"}},{"insert":" and "},{"insert":{"card-link":"Echoing Truth"}},{"insert":" can even function as very awkward board wipes. If you really can't get past your opponent's board, "},{"insert":{"card-link":"Thermo-Alchemist"}},{"insert":" and "},{"insert":{"card-link":"Firebrand Archer"}},{"insert":" can provide damage without attacking, while "},{"insert":{"card-link":"Crash Through"}},{"insert":" and "},{"insert":{"card-link":"Slip Through Space"}},{"insert":" can get big attackers past your opponents' creatures.\n\n"},{"attributes":{"bold":true},"insert":"Glossary of keywords found on cards in this deck (A-Z)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Defender"},{"insert":": Creatures with defender can’t attack.\n"},{"attributes":{"bold":true},"insert":"Flying: "},{"insert":"A creature with flying can be blocked only by creatures with flying or reach.\n"},{"attributes":{"bold":true},"insert":"Haste: "},{"insert":"A creature with haste isn’t affected by summoning sickness. It can attack as soon as it comes under your control. You can also activate its activated abilities with in the cost right away.\n"},{"attributes":{"bold":true},"insert":"Hexproof: "},{"insert":"A keyword ability that prevents a permanent or player from being the target of spells or abilities an opponent controls.\n"},{"attributes":{"bold":true},"insert":"Indestructible: "},{"insert":" An indestructible permanent can’t be destroyed by damage or by effects that say “destroy,” but it can still be put into the graveyard for other reasons—such as an effect that reduces its toughness to 0.\n"},{"attributes":{"bold":true},"insert":"Mill: "},{"insert":"For a player to mill N cards, they put the top N cards from their library into their graveyard.\n"},{"attributes":{"bold":true},"insert":"Scry: "},{"insert":"“Scry N” means you look at N cards from the top of your library. You can put any number of those cards on the bottom of your library, then you put the rest back on top of your library in any order.\n"},{"attributes":{"bold":true},"insert":"Trample: "},{"insert":"Trample allows a creature to deal excess combat damage to the player it’s attacking, even if the creature is blocked. If you’re attacking with a creature that has trample and it is blocked, you have to assign its combat damage to the creatures blocking it first. If its power is greater than the combined toughness of those creatures, then you can assign any excess damage to the player it’s attacking. If an attacking creature with trample is blocked, but there are no creatures blocking it when damage is assigned (for example, if you used a spell to destroy the blocking creature), then all of its damage is assigned to the player it’s attacking. Trample does not work on Planeswalkers, unless the creature has “Trample over planeswalkers”.\n"}]}














































































