Gamedinges
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Commander
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Momir Vig, Simic Visionary
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Legendary Creature - Wizard Elf

Commander
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Combo: Biovisionary
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Combo: Devoted Druid
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Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Combo: Freed from the Real
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Combo: Hackball
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Combo: Incubation Druid
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Combo: Priest of Titania
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Copy-Effect
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Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Counterspells
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf

Hack
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Land
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Protection
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Fallaji Wayfarer
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)
Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for or one mana of a color that creature is.)
Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for or one mana of a color that creature is.)
Creature - Human Scout

Ramp
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Kitesail Larcenist
Flying, ward
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Creature - Human Pirate

Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Creature - Drake

Removal
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Synergy
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Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Tutor
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Lonis, Cryptozoologist
Whenever another nontoken creature you control enters, investigate.
, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
Legendary Creature - Elf Scout Snake

Win When Mana-Sunk
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Shaman of Forgotten Ways
: Add two mana in any combination of colors. Spend this mana only to cast creature spells.
Formidable — , : Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
Formidable — , : Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
Creature - Human Shaman

!!!You Need To Buy This
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Birthing Ritual
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Enchantment

!MH3 cards
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Alternative Ways to close out games
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Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Nylea, Keen-Eyed
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost less to cast.
: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost less to cast.
: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
Legendary Creature Enchantment - God

Parcelbeast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
, : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
, : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
Creature - Beast Elemental

Sakashima's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Sorcery

Cuts
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Clement, the Worrywort
Vigilance
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have ": Add or . Spend this mana only to cast a creature spell."
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have ": Add or . Spend this mana only to cast a creature spell."
Legendary Creature - Druid Frog

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Cutss
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Ezuri, Claw of Progress
Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Legendary Creature - Warrior Elf Phyrexian

Ezuri and Sage combo
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Facilitates Quirion Ranger infinite
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Food chain combo (For Consideration)
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Hackball - Support
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Mana burst
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Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Maybeboard
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Alaundo the Seer
: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Legendary Creature - Human Shaman

Deepfathom Echo
At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Merfolk Spirit

Jolrael, Voice of Zhalfir
At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.
Whenever a land creature you control deals combat damage to a player, draw a card.
Whenever a land creature you control deals combat damage to a player, draw a card.
Legendary Creature - Human Druid

Quandrix Apprentice
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Creature - Human Wizard

Potential Card Advantage
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Potential Good Stuff
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Vivien, Monsters' Advocate
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
+1: Create a 3/3 green Beast creature token. Put your choice of a reach counter, a vigilance counter, or a trample counter on it.
−2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
You may cast creature spells from the top of your library.
+1: Create a 3/3 green Beast creature token. Put your choice of a reach counter, a vigilance counter, or a trample counter on it.
−2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
Legendary Planeswalker - Vivien

Potential Hacks
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Surrak, the Hunt Caller
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)
Legendary Creature - Human Warrior

Potential Haste
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Potential Lands
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Potential Protection
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Potential Ramp
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Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare

Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Potential Removal
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Potential Tutor
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Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Potential Wincons
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"TO-DO:\n1 . Write out the decks combos properly\n2 . See if there's any new cards that released that are obvious improvements or upgrades.\n3 . See if you can make any changes to the deck to optimize if further. Wouldn't mind spending a bit more money on expensive cards if they add a lot of value...\n\nUPGRADES:\n\nShaman of the Forgotten ways replaces flare of cultivation. Once you have infinite mana, and Vig hacked you can use temur sabertooth and beast whisperer to draw Lightning Greaves and Simic Charm. You find Eternal Witness and can use that to infinitely get Simic Charm back from the yard to bounce all your opponent's creatures. You then find Shaman of the forgotten ways and equip greaves to him to give him haste. Shaman of the forgotten ways then wins you the game once you activate it's 11 mana ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once Shaman is in, Lonis loses his relevance. Find a cheap tutor or another UG 2-drop that does more. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n------------------------------------------------\nMONITORING:\nIf after playing you realize Vigean Graft Mage + Incubation Druid rarely works if at all, when compared to hackball, just cut it. Run an extra Island."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"What cards to add now that we own concordant crossroads???"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n---------------------------------------------------\nHACKBALL IMPROVEMENTS:\n\n(Optional): Glimpse of Nature (yet another hack, you only want to run this if you can reliably make infinite mana without bouncing creatures too many times (you'll deck yourself)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"(Optional): Beastcaller Savant can make 1 blue mana at instant speed at the cost of 2 green to fund a phantasmal image."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n-------------------------------------------------\nCARDS THAT FEEL UNIMPRESSIVE;\nVizean Graft Mage (Just there for a combo, this will have to be addressed long term.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Machine god's effigy (Just there for a combo, much better than Vizean Graft Mage however)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n------------------------------------------------\nTHE CURRENT PROBLEM WITH THE DECK:\nFlare of Cultivation is a trap card (While it replaces a land if you have a dork that taps for 1, it's 3 mana ramp if you don't) that should be traded for (probably) Shaman of the Forgotten Ways."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hyper aggressive combo decks like this are clunky on a budget."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You are doing Hackball and non-Hackball at the same time in this deck. That's not cohesive enough. When improving the deck budget wise, you'll need to choose which direction to move into and which strategy to leave out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n--------------------------------------------\nCOMBO SPECULATION:\nReally like the idea of combining shaman of the forgotten ways and Aether Channeler to close out games setting opponents at 0 HP."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWalking Ballista significantly improves Kinnan + Basalt Monolith's usefulness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Realwalker, naming elves can go infinite if you have lighting greaves on the field. You can play 4 1 cmc elves that tap for mana, find Priest of Titania, tap for 6, get Prime speaker Vannifar, and then pod the realmwalker into a vizier of the menagerie with Vannifar. The Momir Vig trigger from Vannifar finds a Wirewood Symbiote to untap Priest of Titania for more juice. ---> Only problem with this is asking yourself how often you'll have boots on field and feel you can only rely on the realmwalker. Also, ask yourself how much value the realmwalker adds in general. Including Realmwalker as a non-utility creature that hacks vig is too much. Means you have 4 hack cards. All others provide utility. This one does not. It should not make the cut for this reason as finding it with another hack is useless."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n- Look into extra turn spells as an alternative to haste enablers. Also, look into more off-hand haste enablers like hall of the bandit lord...\n\n--------------------------------------\nEXPLAINING COMBOS:\n"},{"attributes":{"underline":true,"bold":true},"insert":"1 "},{"insert":"\t\t\t\t\t"},{"attributes":{"underline":true,"bold":true},"insert":"Biovisionary + Echoing Equation:"},{"insert":"\nCast Biovisionary when you have 3 other creatures on board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Echoing Equation targetting Biovisionary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win the game in end step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"2 "},{"insert":"\t\t\t\t\t"},{"attributes":{"underline":true,"bold":true},"insert":"Devoted Druid + Machine God's Effigy"},{"insert":"\nCast Devoted Druid."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Machine God's Effigy targeting Devoted Druid."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap Machine God's Effigy for mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Untap Machine God's Effigy by placing a -1/1 counter on it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 3 for infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n3\t\t\t\t\t "},{"attributes":{"underline":true,"bold":true},"insert":"Freed from the Reel."},{"insert":"\nOwn a mana dork that can produce 2 mana in both green or blue. This is achievable with Kinnan and some dorks or just Gyre Engineer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Freed from the Reel targeting the mana dork."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap the mana dork producing 2 blue mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Untap the Mana dork with 1 blue using Freed from the Reel."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 3 to produce infinite blue mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use infinite blue mana to repeat from step 3, producing infinite green mana this time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Enjoy your infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"}]}








































































































































































































