Jovee
1117 views2 years ago
Commander
Size: 100Est cost: $1415.73Salt sum: 58.2
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Commander
Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble

Commander
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Defence
Defence
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Draw / Cantrip
Draw / Cantrip
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Enable Reaction
Enable Reaction
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ETB
ETB
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Flicker
Flicker
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Flicker Stick
Emiel the Blessed
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Legendary Creature - Unicorn

Gilraen, Dúnedain Protector
, : Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
Legendary Creature - Human Noble

Flicker Stick
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Land
Land
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Protection
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Ramp
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Removal
Removal
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Wincon
Wincon
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Maybeboard
Aid from the Cowl
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Enchantment

Angel of Condemnation
Flying, vigilance
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Exert this creature: Exile another target creature until this creature leaves the battlefield. (An exerted creature won't untap during your next untap step.)
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Exert this creature: Exile another target creature until this creature leaves the battlefield. (An exerted creature won't untap during your next untap step.)
Creature - Angel

Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Ellie and Alan, Paleontologists
, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature - Human Scientist

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Ethereal Valkyrie
Flying
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
Creature - Angel Spirit

Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Koma, Cosmos Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
Legendary Creature - Serpent

Lae'zel's Acrobatics
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant

Oko, Thief of Crowns
+2: Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Legendary Planeswalker - Oko

Phantom Steed
Flash
When this creature enters, exile another target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
When this creature enters, exile another target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Creature - Illusion Horse

Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant

Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant

Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Yorion, Sky Nomad
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Legendary Creature - Bird Serpent

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
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Play on everyone's turns.\n\n"},{"attributes":{"bold":true},"insert":"Main focus - Enable Reaction:"},{"insert":"\nHave mana open on opponent's turns: "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" "},{"insert":{"card-link":"Prophet of Kruphix"}},{"insert":" "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" "},{"insert":{"card-link":"Drumbellower"}},{"insert":" "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" "},{"insert":{"card-link":"To Arms!"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play cards on opponent's turns: "},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor for enabler: "},{"insert":{"card-link":"Wargate"}},{"insert":" "},{"insert":{"card-link":"Chord of Calling"}},{"insert":" "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Main focus - React:"},{"insert":" Spells that we can use to react to stuff happening. Prefer spells that can be offensive and defensive. Prefer spells that also draw:\nReturn to Hand: "},{"insert":{"card-link":"Into the Roil"}},{"insert":" "},{"insert":{"card-link":"Mystic Confluence"}},{"insert":" "},{"insert":{"card-link":"Blink of an Eye"}},{"insert":" "},{"insert":{"card-link":"Unsubstantiate"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make Absent: "},{"insert":{"card-link":"Unexpectedly Absent"}},{"insert":" "},{"insert":{"card-link":"March of Swirling Mist"}},{"insert":" "},{"insert":{"card-link":"Spectral Adversary"}},{"insert":" "},{"insert":{"card-link":"Clever Concealment"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Other Reaction: "},{"insert":{"card-link":"Dress Down"}},{"insert":" "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" "},{"insert":{"card-link":"Angel's Grace"}},{"insert":" "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Side focus - Take benefit from drawing / casting:"},{"insert":"\nBig beater wincons: "},{"insert":{"card-link":"Managorger Hydra"}},{"insert":" "},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":" "},{"insert":{"card-link":"Chasm Skulker"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make big beaters connect: "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" "},{"insert":{"card-link":"Giver of Runes"}},{"insert":" "},{"insert":{"card-link":"Skrelv, Defector Mite"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deck iterations:"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Sinkfort"},{"attributes":{"bold":true},"insert":":"},{"insert":" Pillowfort with manasinks. Untap on other peoples turns and spend it on manasinks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"c-Sinkfort"},{"attributes":{"bold":true},"insert":":"},{"insert":" Make the deck more competitive (added infinite mana combos etc.)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"(Instant speed) Sinkfort"},{"attributes":{"bold":true},"insert":": "},{"insert":"Make it casual again. Moved infinite combos to other deck ("},{"attributes":{"italic":true},"insert":"Uprising"},{"insert":"). Focus on casting at instant speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"(Spell per turn) Sinkfort:"},{"insert":" Remove most of instant speed/blink cards and but keep cards that force one spell per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"(Simic) Sinkfort:"},{"insert":" Remove most of the 'force one spell a turn' and remove white. "},{"attributes":{"italic":true},"insert":"(2022/11)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Simic Exploit"},{"attributes":{"bold":true},"insert":":"},{"insert":" Remove pillowfort. Focus more on Simic Goodstuff and taking advantage from opponents. ("},{"attributes":{"italic":true},"insert":"2022/12"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Reaction"},{"attributes":{"bold":true},"insert":":"},{"insert":" Add white again. Focus on reacting in instant speed and cards that can be offensive or defensive. Wincon from draw/spell cast. "},{"attributes":{"italic":true},"insert":"(2023/03)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Brainpower:"},{"insert":" Just a name change. The deck requires a lot of brain power with constant thinking and decision making. Good deck to play if don't want to have even a slightest breathing break. ("},{"attributes":{"italic":true},"insert":"2023/05"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Misc:"},{"insert":"\nSinkfort was my first Commander format focused deck (instead of Highlander). Started with the need to stop other players from attacking me when there are bigger threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}


















































































































































