HiImSmee
8.3k views2 days ago
Commander
Size: 100Salt sum: 52.69
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{"ops":[{"insert":"Bracket 3\nThis is a casual faux-group hug deck designed to \"mill\" (actually draw) everybody out.\n\nGAMEPLAN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nKenrith is a benevolent King. He gives everyone cards and lands so everybody underestimates his true intentions. You want to keep people off you by casting the group hug pieces and ramping everybody while slowly building towards your victory. Heliod or Smothering Tithe are your WinCons. You wanna build a boardstate where you can cast Smothering Tithe and then Wheel. This will net you ALOT of treasures and you hopefully draw into another \"Draw X\" - Spell and rinse and repeat. The deck is filled with ways to stall the game and control your opponents. You can alternatively also choose to not win and just grouphug people if that is what you like.\n\nIf you have smothering tithe out (should always be your tutor target) and you mill, you will usually net around 20+ treasures and hopefully draw into a draw x spell or another draw x spell. You can cast your x-mill spell for each land, but you have to watch out if somebody is running Kozileks or other engines that shuffle their deck back if they hit the GY. Skyscribing can be revealed for 3 - everyone draws - you get 3 treasures. You can repeat this until you have 1 card left in your deck. \n\nThe deck runs no laboratory maniacs and no other pieces like that, because you simply don't need it. Usually you can play it in a way where the opponents are forced to draw themselves to death, while you still have a deck. Alternatively you can cast Angels Grace to not lose this turn and draw everyone out (everyone loses) which makes you win.\n\nThis deck is very consistent, even if people know what it does. Usually people underestimate how fast you can get towards your combo.\nThis deck uses NO INFINITES. The combo is manual and uses alot of mana, but not infinite mana and always plays out differently.\n"}]}
Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble

Commander
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Rootweaver Druid
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
Creature - Elf Druid

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

01 Ramp
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Sokrates, Athenian Teacher
Defender
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Legendary Creature - Human Advisor

Whispering Madness
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

02 Draw
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03 Tutors
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Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

04 Protection
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Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

05 Interaction
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Agatha of the Vile Cauldron
Activated abilities of creatures you control cost less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
Legendary Creature - Human Warlock

06 Utility/Win
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Land
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Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Ms. Bumbleflower
Vigilance
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
Legendary Creature - Rabbit Citizen

Teferi's Reproach
Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Exile Teferi's Reproach.
Exile Teferi's Reproach.
Instant

Maybeboard
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Deck Info
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Description
{"ops":[{"insert":"Bracket 3\nThis is a casual faux-group hug deck designed to \"mill\" (actually draw) everybody out.\n\nGAMEPLAN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nKenrith is a benevolent King. He gives everyone cards and lands so everybody underestimates his true intentions. You want to keep people off you by casting the group hug pieces and ramping everybody while slowly building towards your victory. Heliod or Smothering Tithe are your WinCons. You wanna build a boardstate where you can cast Smothering Tithe and then Wheel. This will net you ALOT of treasures and you hopefully draw into another \"Draw X\" - Spell and rinse and repeat. The deck is filled with ways to stall the game and control your opponents. You can alternatively also choose to not win and just grouphug people if that is what you like.\n\nIf you have smothering tithe out (should always be your tutor target) and you mill, you will usually net around 20+ treasures and hopefully draw into a draw x spell or another draw x spell. You can cast your x-mill spell for each land, but you have to watch out if somebody is running Kozileks or other engines that shuffle their deck back if they hit the GY. Skyscribing can be revealed for 3 - everyone draws - you get 3 treasures. You can repeat this until you have 1 card left in your deck. \n\nThe deck runs no laboratory maniacs and no other pieces like that, because you simply don't need it. Usually you can play it in a way where the opponents are forced to draw themselves to death, while you still have a deck. Alternatively you can cast Angels Grace to not lose this turn and draw everyone out (everyone loses) which makes you win.\n\nThis deck is very consistent, even if people know what it does. Usually people underestimate how fast you can get towards your combo.\nThis deck uses NO INFINITES. The combo is manual and uses alot of mana, but not infinite mana and always plays out differently.\n"}]}






















































































