7521 views3 months ago
Commander
Size: 100Est cost: $2663.76Salt sum: 61.93
zhopa
7521 views3 months ago
Commander
Size: 100Est cost: $2663.76Salt sum: 61.93
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Commander
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Legendary Creature - Dragon Avatar

Commander
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Artifact
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Artifact
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Creature
Klauth, Unrivaled Ancient
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Dragon

Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature - Shapeshifter

Sage of the Maze
: Add two mana in any combination of colors.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
Creature - Wizard Elf

Creature
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Enchantment
Enchantment
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Instant
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Instant
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Land
Land
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Sorcery
Majestic Genesis
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery

Sorcery
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"🐉 The Ur-Gate Dragon"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"“When the last Gate opens, the world itself shall awaken.”"},{"insert":"\n\n🌄 Prologue"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nLong ago, the realms were divided by ten mighty Gates — each a key to forgotten power.\nNow, the "},{"attributes":{"bold":true},"insert":"Ur-Gate Dragon"},{"insert":" stirs, seeking to reclaim them all and restore the pathways between worlds.\nEach Gate you summon brings balance to the colors of the world… and summons forth dragons ancient enough to remember when the first Gate was forged.\n\n🧭 The Path of the Gates"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nIn the opening turns, the dragon slumbers.\nYou must "},{"attributes":{"bold":true},"insert":"lay the foundations carefully"},{"insert":" — three lands, ideally two Gates — and a spark of mana or knowledge to guide you forward.\nThe "},{"attributes":{"bold":true},"insert":"early game"},{"insert":" is about stability, patience, and ensuring your Gates open "},{"attributes":{"bold":true},"insert":"untapped"},{"insert":". Once the mana flows freely, power follows swiftly.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🗺️ Sacred Lands of Power"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Primary Gates"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Gond Gate"}},{"insert":" – The keystone of the labyrinth; without it, progress slows. It opens the path for all Gates to follow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Baldur's Gate"}},{"insert":" – A fortress of wealth; when four Gates stand together, it overflows with mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Black Gate"}},{"insert":" / "},{"insert":{"card-link":"Basilisk Gate"}},{"insert":" – Twin sentinels, protecting both mana and might."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ancient Grounds"},{"insert":"\n\n"},{"insert":{"card-link":"Maze's End"}},{"insert":" – The final Gate. The key to victory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The World Tree"}},{"insert":" – Roots stretching across all colors — the lifeblood of the multiverse itself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🔁 The Gate’s Secrets"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWhen the Gates align, their power multiplies:\n\n"},{"insert":{"card-link":"Sage of the Maze"}},{"insert":" channels their energy, "},{"attributes":{"bold":true},"insert":"doubling every pulse of mana"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Echo of Eons"}},{"insert":" can restore what was lost — even the Maze itself, if it has fallen."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To find what you need, the Gates will answer your call through:\n "},{"insert":{"card-link":"Expedition Map"}},{"insert":" , "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" , "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":", and "},{"insert":{"card-link":"Scapeshift"}},{"insert":" — each a whisper guiding you toward the "},{"insert":{"card-link":"Maze's End"}},{"insert":".\n\n🐲 The Guardians Awaken"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAs the Gates rise, the dragons take flight.\nEach has a role to play in the coming storm:\n"},{"insert":{"card-link":"Miirym, Sentinel Wyrm"}},{"insert":" — The twin flame of draconic might. Every dragon you summon, Miirym doubles."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Scalelord Reckoner"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Wrathful Red Dragon"}},{"insert":" — Wardens of vengeance; strike at them, and you will burn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scion of the Ur-Dragon"}},{"insert":" — The ancient echo of all dragon-kind, shifting form as the moment demands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Balefire Dragon"}},{"insert":" — Fire incarnate; a single attack can cleanse the skies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scavenger Regent // Exude Toxin"}},{"insert":" — Devours corruption and leaves only silence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ancient Gold Dragon"}},{"insert":" — The golden storm; with "},{"attributes":{"bold":true},"insert":{"card-link":"Dragon Tempest"}},{"insert":", one breath ends worlds."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Doppelgang"}},{"insert":" — The reflection in the mist, an "},{"attributes":{"bold":true},"insert":"unexpected mimic"},{"insert":" that turns the tides in the late game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🌈 When Power Overflows"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSometimes the world answers your call all at once.\n "},{"insert":{"card-link":"Majestic Genesis"}},{"insert":" is that moment — a cascade of creation, flooding the battlefield with dragons and Gate-born power.\n In one heartbeat, the sleeping Ur-Gate becomes a living fortress of wings and flame.\n\n⚡ The Rhythm of the Gates"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSpeed is the key. Every turn matters.\nTo keep your Gates opening swiftly:\n"},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spelunking"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gond Gate"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Without them, your power sleeps. With them, the world bends to your will.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🧱 Epilogue"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nPlay patiently. Think like the maze itself — every turn a corridor, every land a lock waiting for its key.\nWhen the tenth Gate rises, and your dragons circle above the world, the "},{"attributes":{"bold":true},"insert":"Ur-Gate"},{"insert":" will open…\nand victory will roar from the skies.\n"}]}


























































































