7520 views3 months ago
Commander
Size: 100Est cost: $2663.76Salt sum: 61.93
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zhopa

7520 views3 months ago
Commander
Size: 100Est cost: $2663.76Salt sum: 61.93

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Commander

Qty: 1 Price: $64.99
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost
less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Legendary Creature - Dragon Avatar
The Ur-Dragon (sld) 11

Commander

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Artifact

Qty: 8 Price: $297.22
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (lcc) 103
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 653
Chromatic Orrery
You may spend mana as though it were mana of any color.
: Add
.
,
: Draw a card for each color among permanents you control.
Legendary Artifact
Chromatic Orrery (lcc) 107
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (lcc) 112
Monster Manual
,
: You may put a creature card from your hand onto the battlefield.
Artifact - Book
Monster Manual // Zoological Study (clb) 242
Navigation Orb
,
, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Artifact
Navigation Orb (clb) 329
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451

Artifact

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Creature

Qty: 28 Price: $945.92
Ancient Brass Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Creature - Elder Dragon
Ancient Brass Dragon (clb) 367
Ancient Bronze Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
Creature - Elder Dragon
Ancient Bronze Dragon (clb) 369
Ancient Copper Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
Creature - Elder Dragon
Ancient Copper Dragon (clb) 368
Ancient Gold Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
Creature - Elder Dragon
Ancient Gold Dragon (clb) 365
Ancient Silver Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
Creature - Elder Dragon
Ancient Silver Dragon (clb) 366
Astral Dragon
Flying
Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
Creature - Dragon
Astral Dragon (clb) 664
Balefire Dragon
Flying
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
Creature - Dragon
Balefire Dragon (cmm) 697
Beledros Witherbloom
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
Legendary Creature - Elder Dragon
Beledros Witherbloom (stx) 282
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (ltc) 235
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (2x2) 366
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Dragonlord Dromoka
This spell can't be countered.
Flying, lifelink
Your opponents can't cast spells during your turn.
Legendary Creature - Elder Dragon
Dragonlord Dromoka (dtk) 217
Kaalia of the Vast
Flying
Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Legendary Creature - Human Cleric
Kaalia of the Vast (2x2) 235
Karrthus, Tyrant of Jund
Flying, haste
When Karrthus enters, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
Legendary Creature - Dragon
Karrthus, Tyrant of Jund (arb) 117
Klauth, Unrivaled Ancient
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Dragon
Klauth, Unrivaled Ancient (afc) 50
Miirym, Sentinel Wyrm
Flying, ward

Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
Legendary Creature - Dragon Spirit
Miirym, Sentinel Wyrm (clb) 542
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost
less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature - Shapeshifter
Morophon, the Boundless (pmh1) 1p
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Dragon
Old Gnawbone (afr) 296
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 344
Sage of the Maze
: Add two mana in any combination of colors.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
Creature - Wizard Elf
Sage of the Maze (m3c) 67
Sarkhan, Soul Aflame
Dragon spells you cast cost
less to cast.
Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
Legendary Creature - Human Shaman
Sarkhan, Soul Aflame (mat) 96
Scaled Nurturer
: Add
. When you spend this mana to cast a Dragon creature spell, you gain 2 life.
Creature - Dragon Druid
Scaled Nurturer (clb) 252
Scalelord Reckoner
Flying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
Creature - Dragon
Scalelord Reckoner (c17) 6
Scavenger Regent
Flying
Ward—Discard a card.
Creature - Dragon
Scavenger Regent // Exude Toxin (tdm) 379
Scion of the Ur-Dragon
Flying
: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
Legendary Creature - Dragon Avatar
Scion of the Ur-Dragon (c17) 192
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (otj) 149
Ureni of the Unwritten
Flying, trample
Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Dragon Spirit
Ureni of the Unwritten (tdc) 9
Wrathful Red Dragon
Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
Creature - Dragon
Wrathful Red Dragon (clb) 207

Creature

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Enchantment

Qty: 9 Price: $435.07
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (spg) 126
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (wot) 51
Dracogenesis
You may cast Dragon spells without paying their mana costs.
Enchantment
Dracogenesis (tdm) 105
Dragon Tempest
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Enchantment
Dragon Tempest (scd) 133
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Guild Summit
When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate you control enters, draw a card.
Enchantment
Guild Summit (grn) 41
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (wot) 71
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 693
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213

Enchantment

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Instant

Qty: 8 Price: $294.42
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant
Angel's Grace (mma) 4
Consult the Star Charts
Kicker
(You may pay an additional
as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant
Consult the Star Charts (eoe) 51
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Dark Ritual
Add
.
Instant
Dark Ritual (sta) 26
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (tle) 311
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (tle) 307
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (afc) 161
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (sld) 1691

Instant

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Land

Qty: 36 Price: $465.74
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (eos) 1
Azorius Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Azorius Guildgate (rvr) 396
Baldur's Gate
: Add
.
,
: Add X mana of any one color, where X is the number of other Gates you control.
Legendary Land - Gate
Baldur's Gate (clb) 600
Basilisk Gate
: Add
.
,
: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Land - Gate
Basilisk Gate (clb) 346
Black Dragon Gate
This land enters tapped.
As this land enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land - Gate
Black Dragon Gate (clb) 347
Boros Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Boros Guildgate (rvr) 398
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 345
Citadel Gate
This land enters tapped.
As this land enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land - Gate
Citadel Gate (clb) 349
Cliffgate
This land enters tapped.
As this land enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land - Gate
Cliffgate (clb) 350
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ltc) 301
Dimir Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Dimir Guildgate (rvr) 400
Forest
(
: Add
.)
Basic Land - Forest
Forest (ust) 216
Gateway Plaza
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land - Gate
Gateway Plaza (grn) 247
Golgari Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Golgari Guildgate (rvr) 402
Gond Gate
Gates you control enter untapped.
: Add
.
: Add one mana of any color that a Gate you control could produce.
Land - Gate
Gond Gate (clb) 353
Gruul Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Gruul Guildgate (rvr) 403
Heap Gate
: Add
.
,
: Add one mana of any color.
,
, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Land - Gate
Heap Gate (clb) 354
Island
(
: Add
.)
Basic Land - Island
Island (ust) 213
Izzet Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Izzet Guildgate (rvr) 405
Maelstrom of the Spirit Dragon
: Add
.
: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
,
, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Land
Maelstrom of the Spirit Dragon (tdm) 326
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (eos) 25
Manor Gate
This land enters tapped.
As this land enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land - Gate
Manor Gate (clb) 356
Maze's End
This land enters tapped.
: Add
.
,
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Maze's End (pdgm) 152★
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ust) 215
Orzhov Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Orzhov Guildgate (rvr) 406
Planar Nexus
This land is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.)
: Add
.
,
: Add one mana of any color.
Land
Planar Nexus (m3c) 80
Rakdos Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Rakdos Guildgate (rvr) 408
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (eos) 36
Sea Gate
This land enters tapped.
As this land enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land - Gate
Sea Gate (clb) 359
Selesnya Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Selesnya Guildgate (rvr) 410
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (rvr) 411
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ust) 214
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 82
The Black Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
,
: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Legendary Land - Gate
The Black Gate (ltc) 160
The World Tree
This land enters tapped.
: Add
.
As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
The World Tree (khm) 275
Thran Portal
This land enters tapped unless you control two or fewer other lands.
As this land enters, choose a basic land type.
This land is the chosen type in addition to its other types.
Mana abilities of this land cost an additional 1 life to activate.
Land - Gate
Thran Portal (dmu) 422

Land

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Sorcery

Qty: 10 Price: $160.40
Circuitous Route
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Circuitous Route (znc) 62
Crux of Fate
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Sorcery
Crux of Fate (sta) 25
Doppelgang
For each of X target permanents, create X tokens that are copies of that permanent.
Sorcery
Doppelgang (mkm) 414
Echo of Eons
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Echo of Eons (mh1) 46
Explore the Underdark
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
You take the initiative.
Sorcery
Explore the Underdark (clb) 232
Majestic Genesis
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery
Majestic Genesis (clb) 590
Open the Gates
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Gates (rvr) 151
Open the Way
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Open the Way (mat) 73
Reshape the Earth
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Reshape the Earth (cmr) 683
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (spg) 34

Sorcery

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Deck Info

Deck stats

11 pips - 9 cards
26 mana - 24 cards
16 pips - 13 cards
27 mana - 25 cards
13 pips - 9 cards
31 mana - 27 cards
20 pips - 15 cards
27 mana - 25 cards
38 pips - 30 cards
29 mana - 26 cards
0 pips - 0 cards
19 mana - 13 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"🐉 The Ur-Gate Dragon"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"“When the last Gate opens, the world itself shall awaken.”"},{"insert":"\n\n🌄 Prologue"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nLong ago, the realms were divided by ten mighty Gates — each a key to forgotten power.\nNow, the "},{"attributes":{"bold":true},"insert":"Ur-Gate Dragon"},{"insert":" stirs, seeking to reclaim them all and restore the pathways between worlds.\nEach Gate you summon brings balance to the colors of the world… and summons forth dragons ancient enough to remember when the first Gate was forged.\n\n🧭 The Path of the Gates"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nIn the opening turns, the dragon slumbers.\nYou must "},{"attributes":{"bold":true},"insert":"lay the foundations carefully"},{"insert":" — three lands, ideally two Gates — and a spark of mana or knowledge to guide you forward.\nThe "},{"attributes":{"bold":true},"insert":"early game"},{"insert":" is about stability, patience, and ensuring your Gates open "},{"attributes":{"bold":true},"insert":"untapped"},{"insert":". Once the mana flows freely, power follows swiftly.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🗺️ Sacred Lands of Power"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Primary Gates"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Gond Gate"}},{"insert":" – The keystone of the labyrinth; without it, progress slows. It opens the path for all Gates to follow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Baldur's Gate"}},{"insert":" – A fortress of wealth; when four Gates stand together, it overflows with mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Black Gate"}},{"insert":" / "},{"insert":{"card-link":"Basilisk Gate"}},{"insert":" – Twin sentinels, protecting both mana and might."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ancient Grounds"},{"insert":"\n\n"},{"insert":{"card-link":"Maze's End"}},{"insert":" – The final Gate. The key to victory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The World Tree"}},{"insert":" – Roots stretching across all colors — the lifeblood of the multiverse itself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🔁 The Gate’s Secrets"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWhen the Gates align, their power multiplies:\n\n"},{"insert":{"card-link":"Sage of the Maze"}},{"insert":" channels their energy, "},{"attributes":{"bold":true},"insert":"doubling every pulse of mana"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Echo of Eons"}},{"insert":" can restore what was lost — even the Maze itself, if it has fallen."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To find what you need, the Gates will answer your call through:\n "},{"insert":{"card-link":"Expedition Map"}},{"insert":" , "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" , "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":", and "},{"insert":{"card-link":"Scapeshift"}},{"insert":" — each a whisper guiding you toward the "},{"insert":{"card-link":"Maze's End"}},{"insert":".\n\n🐲 The Guardians Awaken"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAs the Gates rise, the dragons take flight.\nEach has a role to play in the coming storm:\n"},{"insert":{"card-link":"Miirym, Sentinel Wyrm"}},{"insert":" — The twin flame of draconic might. Every dragon you summon, Miirym doubles."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Scalelord Reckoner"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Wrathful Red Dragon"}},{"insert":" — Wardens of vengeance; strike at them, and you will burn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scion of the Ur-Dragon"}},{"insert":" — The ancient echo of all dragon-kind, shifting form as the moment demands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Balefire Dragon"}},{"insert":" — Fire incarnate; a single attack can cleanse the skies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scavenger Regent // Exude Toxin"}},{"insert":" — Devours corruption and leaves only silence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ancient Gold Dragon"}},{"insert":" — The golden storm; with "},{"attributes":{"bold":true},"insert":{"card-link":"Dragon Tempest"}},{"insert":", one breath ends worlds."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Doppelgang"}},{"insert":" — The reflection in the mist, an "},{"attributes":{"bold":true},"insert":"unexpected mimic"},{"insert":" that turns the tides in the late game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🌈 When Power Overflows"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSometimes the world answers your call all at once.\n "},{"insert":{"card-link":"Majestic Genesis"}},{"insert":" is that moment — a cascade of creation, flooding the battlefield with dragons and Gate-born power.\n In one heartbeat, the sleeping Ur-Gate becomes a living fortress of wings and flame.\n\n⚡ The Rhythm of the Gates"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSpeed is the key. Every turn matters.\nTo keep your Gates opening swiftly:\n"},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spelunking"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gond Gate"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Without them, your power sleeps. With them, the world bends to your will.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🧱 Epilogue"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nPlay patiently. Think like the maze itself — every turn a corridor, every land a lock waiting for its key.\nWhen the tenth Gate rises, and your dragons circle above the world, the "},{"attributes":{"bold":true},"insert":"Ur-Gate"},{"insert":" will open…\nand victory will roar from the skies.\n"}]}
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