855
1/23/2024
Upgraded Precon: Painbow - Dominaria United
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $271.87
Salt Sum: 31
855
1/23/2024
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Commander

Quantity: 1Price: $1.29
Jared Carthalion

+1: Create a 3/3 Kavu creature token with trample that's all colors. −3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is. −6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens. Jared Carthalion can be your commander.

Planeswalker
Jared Carthalion (dmc) 2
1

Artifact

Quantity: 8Price: $52.72
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (eld) 331
1
Chromatic Orrery

You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.

Artifact
Chromatic Orrery (m21) 228
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (cm2) 196
1
Rings of Brighthearth

Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.

Artifact
Rings of Brighthearth (cmr) 335
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (onc) 140
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (scd) 279
1
The Golden Throne

Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1. A Thousand Souls Die Every Day — {T}, Sacrifice a creature: Add three mana in any combination of colors.

Artifact
The Golden Throne (40k) 157
1
Tome of the Guildpact

Whenever you cast a multicolored spell, draw a card. {T}: Add one mana of any color.

Artifact
Tome of the Guildpact (rna) 242
1

Battle

Quantity: 1Price: $0.49
Invasion of Alara

Battle
Invasion of Alara // Awaken the Maelstrom (mom) 230Invasion of Alara // Awaken the Maelstrom (mom) 230
1

Creature

Quantity: 29Price: $85.23
Aragorn, the Uniter

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

Creature
Aragorn, the Uniter (ltr) 317
1
Baleful Strix

Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.

Creature Artifact
Baleful Strix (plst) PCA-82
1
Chromanticore

Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

Creature Enchantment
Chromanticore (dmc) 146
1
Coiling Oracle

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature
Coiling Oracle (dmc) 147
1
Crystalline Crawler

Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color. {T}: Put a +1/+1 counter on Crystalline Crawler.

Creature Artifact
Crystalline Crawler (c16) 54
1
Derevi, Empyrial Tactician

Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.

Creature
Derevi, Empyrial Tactician (cmr) 518
1
Faeburrow Elder

Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

Creature
Faeburrow Elder (eld) 190
1
Falco Spara, Pactweaver

Flying, trample Falco Spara, Pactweaver enters the battlefield with a shield counter on it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.

Creature
Falco Spara, Pactweaver (snc) 186
1
Fallaji Wayfarer

Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.)

Creature
Fallaji Wayfarer (dmc) 11
1
Garth One-Eye

{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

Creature
Garth One-Eye (mh2) 197
1
Jenson Carthalion, Druid Exile

Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}.

Creature
Jenson Carthalion, Druid Exile (dmc) 3
1
Knight of New Alara

Each other multicolored creature you control gets +1/+1 for each of its colors.

Creature
Knight of New Alara (dmc) 156
1
Maelstrom Archangel

Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Creature
Maelstrom Archangel (dmc) 158
1
Moonveil Regent

Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.

Creature
Moonveil Regent (pmid) 149p
1
Mr. Orfeo, the Boulder

Whenever you attack, double target creature's power until end of turn.

Creature
Mr. Orfeo, the Boulder (snc) 204
1
Nethroi, Apex of Death

Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

Creature
Nethroi, Apex of Death (dmc) 163
1
O-Kagachi, Vengeful Kami

Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.

Creature
O-Kagachi, Vengeful Kami (dmc) 164
1
Omnath, Locus of All

If you would lose unspent mana, that mana becomes black instead. At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.

Creature
Omnath, Locus of All (mom) 249
1
Ornithopter of Paradise

Flying {T}: Add one mana of any color.

Creature Artifact
Ornithopter of Paradise (mh2) 430
1
Primeval Spawn

If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.

Creature
Primeval Spawn (dmc) 13
1
Profaner of the Dead

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.

Creature
Profaner of the Dead (plst) DTK-70
1
Ramos, Dragon Engine

Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.

Creature Artifact
Ramos, Dragon Engine (brr) 110
1
Rienne, Angel of Rebirth

Flying Other multicolored creatures you control get +1/+0. Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

Creature
Rienne, Angel of Rebirth (dmc) 166
1
Scion of Draco

Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.

Creature Artifact
Scion of Draco (plst) MH2-234
1
Solemn Simulacrum

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (scd) 277
1
Tiamat

Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

Creature
Tiamat (afr) 235
1
Tiller Engine

Whenever a land enters the battlefield tapped and under your control, choose one — • Untap that land. • Tap target nonland permanent an opponent controls.

Creature Artifact
Tiller Engine (dmc) 20
1
Two-Headed Hellkite

Flying, menace, haste Whenever Two-Headed Hellkite attacks, draw two cards.

Creature
Two-Headed Hellkite (dmc) 14
1
Yidris, Maelstrom Wielder

Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Creature
Yidris, Maelstrom Wielder (sld) 455
1

Enchantment

Quantity: 9Price: $40.81
Brokers Ascendancy

At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.

Enchantment
Brokers Ascendancy (snc) 170
1
Elemental Bond

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

Enchantment
Elemental Bond (c19) 163
1
Leyline of the Guildpact

If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.

Enchantment
Leyline of the Guildpact (mkm) 217
1
Mana Cannons

Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is.

Enchantment
Mana Cannons (dmc) 7
1
Oath of Gideon

When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens. Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

Enchantment
Oath of Gideon (ogw) 30
1
Oath of Teferi

When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

Enchantment
Oath of Teferi (dom) 200
1
Spirit of Resistance

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

Enchantment
Spirit of Resistance (inv) 38
1
The Kami War

Enchantment
The Kami War // O-Kagachi Made Manifest (neo) 227The Kami War // O-Kagachi Made Manifest (neo) 227
1
Trace of Abundance

Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Trace of Abundance (arb) 142
1

Instant

Quantity: 9Price: $12.67
Abzan Charm

Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.

Instant
Abzan Charm (dmc) 138
1
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (onc) 116
1
Crosis's Charm

Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.

Instant
Crosis's Charm (plst) C17-169
1
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (dmc) 153
1
Might of the Nephilim

Target creature gets +2/+2 until end of turn for each of its colors.

Instant
Might of the Nephilim (dis) 88
1
Naya Charm

Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.

Instant
Naya Charm (znc) 95
1
Rakdos Charm

Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.

Instant
Rakdos Charm (scd) 239
1
Unite the Coalition

Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.

Instant
Unite the Coalition (dmc) 15
1
Void Rend

This spell can't be countered. Destroy target nonland permanent.

Instant
Void Rend (snc) 230
1

Land

Quantity: 37Price: $69.23
Arcane Sanctum

Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (moc) 390
1
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (moc) 391
1
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Land
Canopy Vista (onc) 148
1
Cinder Glade

({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Land
Cinder Glade (scd) 295
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (onc) 151
1
Crumbling Necropolis

Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (brc) 179
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (j22) 813
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (dmc) 209
1
Forest

({T}: Add {G}.)

Land
Forest (j22) 111
4
Frontier Bivouac

Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (dmc) 212
1
Island

({T}: Add {U}.)

Land
Island (j22) 102
2
Jungle Shrine

Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (moc) 408
1
Krosan Verge

Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (onc) 158
1
Mountain

({T}: Add {R}.)

Land
Mountain (j22) 108
2
Mystic Monastery

Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (moc) 417
1
Nomad Outpost

Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (dmc) 222
1
Opulent Palace

Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (dmc) 223
1
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 271
1
Plains

({T}: Add {W}.)

Land
Plains (gn3) 122
3
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Land
Prairie Stream (scd) 314
1
Sandsteppe Citadel

Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (onc) 162
1
Savage Lands

Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G}.

Land
Savage Lands (dmc) 230
1
Seaside Citadel

Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (dmc) 231
1
Smoldering Marsh

({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Land
Smoldering Marsh (scd) 319
1
Strip Mine

{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.

Land
Strip Mine (ptc) ml363
1
Sunken Hollow

({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Land
Sunken Hollow (scd) 322
1
Swamp

({T}: Add {B}.)

Land
Swamp (j22) 105
3
The World Tree

The World Tree enters the battlefield tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (pkhm) 275p
1

Planeswalker

Quantity: 1Price: $3.49
Kaya, Geist Hunter

+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. −2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. −6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.

Planeswalker
Kaya, Geist Hunter (vow) 240
1

Sorcery

Quantity: 5Price: $4.95
Bring to Light

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

Sorcery
Bring to Light (2x2) 188
1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (lcc) 235
1
Iridian Maelstrom

Destroy each creature that isn't all colors.

Sorcery
Iridian Maelstrom (dmc) 12
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (lcc) 245
1
Painful Truths

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.

Sorcery
Painful Truths (onc) 95
1

Sideboard

Quantity: 1Price: $0.99
Jegantha, the Wellspring

Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.

Creature
Jegantha, the Wellspring (iko) 222
1

Deck Stats

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Description

{"ops":[{"attributes":{"bold":true},"insert":"Introduction"},{"insert":"\nJared Carthalion is an excellent commander that doesn't attract to much attention towards you but allows you to create very large multi-colored creatures to win you the game. Jegantha's ability amplifies the power of this deck even further by allowing you to play your strongest mulit-colored/WUBRG spells even earlier.\n\nI tried to include some great synergies in this deck that allows the player to get many benefits off of having a few cards on the board. This deck is strongest on turn 6, 7, or 8 and should be played if you are the kind of player that likes to slowly build a large boardstate and finishing things off in a final dramatic attack.\n\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":"\nYour early game is very slow and you will need the right amount of lands to set up properly. Make sure at minimum run 3 lands, at least one of them including green in your starting hand, in case you can draw into a [Kodama's Reach], [Farseek], [Threats Undetected]. The point of your early game is to set up into playing [Jegantha, The Wellspring] around turn 4 or 5 if possible. Most of the time it is best to add Jegantha to your hand on turn 4 if you have no turn 3 plays, otherwise on turn 3, add Jegantha to your hand as soon as you can. [Tiller Engine] is awesome since this deck runs a lot of the tap lands from the precon, [Lightning Greaves] lets you use [Jegantha, The WellSpring] as soon as you play her, and [Threats Undetected] lets you get some of your most needed creatures to hand. Do not worry as there are ways to get back some creatures if they go to graveyard. Either using [Jared Carthalion]'s -6 ability or mutating with [Nethroi, Apex of Death].\n\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":"\nBy this point of the game you should either have [Jegantha, The Wellspring] out on your board or a have decent boardstate. Your best bet is to find a way to cast [Jared Carthalion] as his -3 ability is gonna be very important in buffing your creatures to deal good damage. You should try to build a mid-size board state with a couple creatures that can pose a serious threat. As going all in will soon leave you out of gas, leaving you vulnerable to board wipes (unless you have [Boros Charm]) and losing Jegantha can slow you down immensely if you do not have other alternatives such as [Fae-Burrow Elder] (in-hand) or [Chromatic Orrery](on the battlefield) after board wipes. \n\n[Jared Carthalion]'s +1 ability is awesome as it creates 3/3 Kavus that are "},{"attributes":{"italic":true},"insert":"all colors"},{"insert":" and have "},{"attributes":{"italic":true},"insert":"trample"},{"insert":". Most opponents will not block a Kavu that has been pumped up to be an 8/8 as they have trample. Finding ways to buff creatures that, how I like to call it, do "},{"attributes":{"italic":true},"insert":"free damage"},{"insert":", is very important in this deck. Creatures with trample, vigilance, flying or deathtouch most of the time wont be blocked or cant be blocked. These creatures are your biggest assets, such as Kavus, [Two-Headed Hellkite], [Chromanticore] which you can bestow onto another creature, [O-Kagachi, Vengeful Kami], and [Ramos, Dragon Engine] who can become quite large!\n\nOnce you have a couple of large creatures, it is time to set up for a win or to potentially take out one or two other players.\n\n"},{"attributes":{"bold":true},"insert":"End Game"},{"insert":"\nYou have several cards that can pretty much seal the deal on a player's death, potentially 20+ damage on one creature. Giving an all colors creature [Might of the Nephilim] immediately gives them 10 more damage, sometimes just enough damage to kill a player. [Mr. Orfeo, The Boulder] should be played when you need to kill off one player as a kavu can easily go from an 8/8 to a 16/16, not many people will block a trample creature that big as they would have to sacrifice their whole boardstate. [Akroma's Will] lets you use your whole boardstate to pretty much end the game, you should be killing all player's or gaining so much life off of it that other players have no chance of catching up. [Knight of New Alara] provides a large boost to your multi-colored creature giving them +1/+1 for each of their colors, in the right circumstances this can lead to a win.\n\n"},{"attributes":{"bold":true},"insert":"Utility Cards"},{"insert":"\nMost of the charms will get you out of risky situations and maybe draw you some cards if you dont need to use any other modes, these are great because if you know your opponent well, you can hold onto them for removal or card-draw. [Unite The Coaltion] is the big one, allowing you to choose from the modes 5 times, this can in some cases decimate an opponent's board state or gameplan, and if you are in the lead it can slow everyone else down. [Oath of Teferi] allows to really get a lot of juice out of Jared and if you have the right combo pieces can help increase your potential combat damage by a lot. [Mana Cannons] allows you to clean up much of the board everytime you cast a spell. [Tome of the Guildpact] lets you draw cards each time you cast a multi-colored spell, which can several times a turn if you have set up well. Finally [Bring to Light] opens up many options for you, allowing you to instantly cast [Iridian Maelstrom] or [Akroma's Will] directly from your deck.\n\n==========================================================================================================\n"},{"attributes":{"bold":true},"insert":"Big Mana Card Combos"},{"insert":"\n[Jegantha, The Wellspring], [Fae-Burrow Elder], [Chromatic Orrery] // [Derevi, Empyrial Tactician], [Kiora's Follower]\nUsing any combination of these cards will net you a lot of WUBRG mana or mana of your choice, if you do not have Jegantha. This can set up to some nasty plays around turn 6 or 7 if you have set up properly.\n\n"},{"attributes":{"bold":true},"insert":"[Ramos, Dragon Engine]"},{"insert":" // "},{"attributes":{"bold":true},"insert":"[Oath of Gideon] // [Jared, Carthalion]"},{"insert":"\nOne of the best things about Jared is that he has a -6 ability that might not look very good can actually do quite a lot if set up properly. You are able to get a card from graveyard to hand again, gain two treasures, and draw a card. If you then re-cast [Jared Carthalion], using the treasures to pay for commander tax, you will add 5 counters to [Rames, Dragon Engine] allowing you to recast Jared and getting those counters back. Since [Jared Carthalion] comes in with 6 loyalty counters you can get another card back from your graveyard again and use any leftover mana to potentially cast both cards you have gotten back from graveyard. Finding ways to profit off of [Ramos, Dragon Engine] can be countless when you have the right set up.\n"}]}
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