1.4k
2/14/2025
Upgraded Precon: Painbow - Dominaria United
Deck Size: 100
Commander
Legal
Est deck cost: $726.47
Salt sum: 36.64
1.4k
2/14/2025
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Commander

Qty: 1 Price: $1.99
Jared Carthalion

+1: Create a 3/3 Kavu creature token with trample that's all colors. −3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is. −6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens. Jared Carthalion can be your commander.

Planeswalker
Jared Carthalion (dmc) 2

Commander

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Instant

Qty: 9 Price: $18.97
Abzan Charm

Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.

Instant
Abzan Charm (ktk) 161
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (grn) 152
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (gtc) 148
Crosis's Charm

Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.

Instant
Crosis's Charm (c13) 181
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (rna) 178
Might of the Nephilim

Target creature gets +2/+2 until end of turn for each of its colors.

Instant
Might of the Nephilim (dis) 88
Naya Charm

Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.

Instant
Naya Charm (ala) 180
Rakdos Charm

Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.

Instant
Rakdos Charm (rtr) 184
Unite the Coalition

Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.

Instant
Unite the Coalition (dmc) 91

Instant

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Artifact

Qty: 8 Price: $196.22
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (p30m) 1F
Chromatic Orrery

You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.

Artifact
Chromatic Orrery (lcc) 107
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (mrd) 199
Rings of Brighthearth

Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.

Artifact
Rings of Brighthearth (mps) 21
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmm) 703
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (m12) 219
The Golden Throne

Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1. A Thousand Souls Die Every Day — {T}, Sacrifice a creature: Add three mana in any combination of colors.

Artifact
The Golden Throne (40k) 157
Tome of the Guildpact

Whenever you cast a multicolored spell, draw a card. {T}: Add one mana of any color.

Artifact
Tome of the Guildpact (rna) 242

Artifact

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Land

Qty: 37 Price: $161.98
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (ala) 220
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (wwk) 132
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (bfz) 234
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (pss1) 235
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (pz1) 137
Crumbling Necropolis

This land enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (ala) 222
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (c17) 248
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (con) 142
Forest

({T}: Add {G}.)

Land
Forest (j22) 111
Frontier Bivouac

This land enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (ktk) 234
Island

({T}: Add {U}.)

Land
Island (j22) 102
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (ala) 226
Krosan Verge

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (jud) 141
Mountain

({T}: Add {R}.)

Land
Mountain (j22) 108
Mystic Monastery

This land enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (ddn) 73
Nomad Outpost

This land enters tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (ddn) 34
Opulent Palace

This land enters tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (ktk) 238
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 503
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rav) 279
Plains

({T}: Add {W}.)

Land
Plains (gn3) 122
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (pss1) 241
Sandsteppe Citadel

This land enters tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (ktk) 241
Savage Lands

This land enters tapped. {T}: Add {B}, {R}, or {G}.

Land
Savage Lands (ala) 228
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (ala) 229
Smoldering Marsh

({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.

Land
Smoldering Marsh (pss1) 247
Strip Mine

{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.

Land
Strip Mine (atq) 82b
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (pss1) 249
Swamp

({T}: Add {B}.)

Land
Swamp (j22) 105
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 373

Land

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Battle

Qty: 1 Price: $0.49
Invasion of Alara

Battle
Invasion of Alara // Awaken the Maelstrom (mom) 230Invasion of Alara // Awaken the Maelstrom (mom) 230

Battle

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Planeswalker

Qty: 1 Price: $6.49
Kaya, Geist Hunter

+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. −2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. −6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.

Planeswalker
Kaya, Geist Hunter (vow) 280

Planeswalker

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Creature

Qty: 31 Price: $302.96
Aragorn, the Uniter

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

Creature
Aragorn, the Uniter (ltr) 317
Baleful Strix

Flying, deathtouch When this creature enters, draw a card.

Creature Artifact
Baleful Strix (pc2) 82
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (rvr) 133
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (2x2) 138
Chromanticore

Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

Creature Enchantment
Chromanticore (bng) 144
Coiling Oracle

When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature
Coiling Oracle (prm) 32587
Crystalline Crawler

Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from this creature: Add one mana of any color. {T}: Put a +1/+1 counter on this creature.

Creature Artifact
Crystalline Crawler (c16) 54
Derevi, Empyrial Tactician

Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.

Creature
Derevi, Empyrial Tactician (c13) 186
Faeburrow Elder

Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

Creature
Faeburrow Elder (peld) 190p
Falco Spara, Pactweaver

Flying, trample Falco Spara enters with a shield counter on it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.

Creature
Falco Spara, Pactweaver (psnc) 186s
Fallaji Wayfarer

Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.)

Creature
Fallaji Wayfarer (dmc) 87
Garth One-Eye

{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

Creature
Garth One-Eye (pmh2) 197s
Jenson Carthalion, Druid Exile

Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}.

Creature
Jenson Carthalion, Druid Exile (dmc) 78
Knight of New Alara

Each other multicolored creature you control gets +1/+1 for each of its colors.

Creature
Knight of New Alara (dmc) 156
Kraum, Ludevic's Opus

Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)

Creature
Kraum, Ludevic's Opus (c16) 34
Maelstrom Archangel

Flying Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Creature
Maelstrom Archangel (con) 115
Maelstrom Wanderer

Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

Creature
Maelstrom Wanderer (cmm) 344
Moonveil Regent

Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When this creature dies, it deals X damage to any target, where X is the number of colors among permanents you control.

Creature
Moonveil Regent (pmid) 149s
Mr. Orfeo, the Boulder

Whenever you attack, double target creature's power until end of turn.

Creature
Mr. Orfeo, the Boulder (snc) 204
Nethroi, Apex of Death

Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

Creature
Nethroi, Apex of Death (piko) 197p
O-Kagachi, Vengeful Kami

Flying, trample Whenever O-Kagachi deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.

Creature
O-Kagachi, Vengeful Kami (dmc) 164
Primeval Spawn

If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.

Creature
Primeval Spawn (dmc) 89
Profaner of the Dead

Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.

Creature
Profaner of the Dead (dtk) 70
Ramos, Dragon Engine

Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.

Creature Artifact
Ramos, Dragon Engine (cmr) 545
Rienne, Angel of Rebirth

Flying Other multicolored creatures you control get +1/+0. Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

Creature
Rienne, Angel of Rebirth (m20) 281
Scion of Draco

Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.

Creature Artifact
Scion of Draco (plst) MH2-234
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (mps) 25
Tiamat

Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

Creature
Tiamat (afr) 298
Tiller Engine

Whenever a land you control enters tapped, choose one — • Untap that land. • Tap target nonland permanent an opponent controls.

Creature Artifact
Tiller Engine (dmc) 96
Two-Headed Hellkite

Flying, menace, haste Whenever this creature attacks, draw two cards.

Creature
Two-Headed Hellkite (dmc) 90
Yidris, Maelstrom Wielder

Trample Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creature
Yidris, Maelstrom Wielder (c16) 50

Creature

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Sorcery

Qty: 5 Price: $6.45
Bring to Light

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

Sorcery
Bring to Light (2x2) 188
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (m11) 168
Iridian Maelstrom

Destroy each creature that isn't all colors.

Sorcery
Iridian Maelstrom (dmc) 88
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (chk) 225
Painful Truths

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.

Sorcery
Painful Truths (pbfz) 120p

Sorcery

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Enchantment

Qty: 7 Price: $29.13
Elemental Bond

Whenever a creature you control with power 3 or greater enters, draw a card.

Enchantment
Elemental Bond (ori) 174
Genju of the Realm

Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Enchantment
Genju of the Realm (bok) 151
Leyline of the Guildpact

If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.

Enchantment
Leyline of the Guildpact (mkm) 418
Mana Cannons

Whenever you cast a multicolored spell, this enchantment deals X damage to any target, where X is the number of colors that spell is.

Enchantment
Mana Cannons (dmc) 83
Oath of Teferi

When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

Enchantment
Oath of Teferi (dom) 200
Spirit of Resistance

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

Enchantment
Spirit of Resistance (inv) 38
The Kami War

Enchantment
The Kami War // O-Kagachi Made Manifest (neo) 362The Kami War // O-Kagachi Made Manifest (neo) 362

Enchantment

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Sideboard

Qty: 1 Price: $1.79
Jegantha, the Wellspring

Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.

Creature
Jegantha, the Wellspring (iko) 352

Sideboard

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Deck Info

Deck stats

28 pips - 28 cards
26 mana - 23 cards
27 pips - 27 cards
26 mana - 23 cards
24 pips - 24 cards
27 mana - 24 cards
26 pips - 26 cards
25 mana - 22 cards
41 pips - 38 cards
29 mana - 25 cards
0 pips - 0 cards
9 mana - 4 cards
CategoriesQtyOdds
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Introduction"},{"insert":"\nJared Carthalion is an excellent commander that doesn't attract to much attention towards you but allows you to create very large multi-colored creatures to win you the game. Jegantha's ability amplifies the power of this deck even further by allowing you to play your strongest mulit-colored/WUBRG spells even earlier.\n\nI tried to include some great synergies in this deck that allows the player to get many benefits off of having a few cards on the board. This deck is strongest on turn 6, 7, or 8 and should be played if you are the kind of player that likes to slowly build a large boardstate and finishing things off in a final dramatic attack.\n\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":"\nYour early game is very slow and you will need the right amount of lands to set up properly. Make sure at minimum run 3 lands, at least one of them including green in your starting hand, in case you can draw into a [Kodama's Reach], [Farseek], [Threats Undetected]. The point of your early game is to set up into playing [Jegantha, The Wellspring] around turn 4 or 5 if possible. Most of the time it is best to add Jegantha to your hand on turn 4 if you have no turn 3 plays, otherwise on turn 3, add Jegantha to your hand as soon as you can. [Tiller Engine] is awesome since this deck runs a lot of the tap lands from the precon, [Lightning Greaves] lets you use [Jegantha, The WellSpring] as soon as you play her, and [Threats Undetected] lets you get some of your most needed creatures to hand. Do not worry as there are ways to get back some creatures if they go to graveyard. Either using [Jared Carthalion]'s -6 ability or mutating with [Nethroi, Apex of Death].\n\n"},{"attributes":{"bold":true},"insert":"Mid-Game"},{"insert":"\nBy this point of the game you should either have [Jegantha, The Wellspring] out on your board or a have decent boardstate. Your best bet is to find a way to cast [Jared Carthalion] as his -3 ability is gonna be very important in buffing your creatures to deal good damage. You should try to build a mid-size board state with a couple creatures that can pose a serious threat. As going all in will soon leave you out of gas, leaving you vulnerable to board wipes (unless you have [Boros Charm]) and losing Jegantha can slow you down immensely if you do not have other alternatives such as [Fae-Burrow Elder] (in-hand) or [Chromatic Orrery](on the battlefield) after board wipes. \n\n[Jared Carthalion]'s +1 ability is awesome as it creates 3/3 Kavus that are "},{"attributes":{"italic":true},"insert":"all colors"},{"insert":" and have "},{"attributes":{"italic":true},"insert":"trample"},{"insert":". Most opponents will not block a Kavu that has been pumped up to be an 8/8 as they have trample. Finding ways to buff creatures that, how I like to call it, do "},{"attributes":{"italic":true},"insert":"free damage"},{"insert":", is very important in this deck. Creatures with trample, vigilance, flying or deathtouch most of the time wont be blocked or cant be blocked. These creatures are your biggest assets, such as Kavus, [Two-Headed Hellkite], [Chromanticore] which you can bestow onto another creature, [O-Kagachi, Vengeful Kami], and [Ramos, Dragon Engine] who can become quite large!\n\nOnce you have a couple of large creatures, it is time to set up for a win or to potentially take out one or two other players.\n\n"},{"attributes":{"bold":true},"insert":"End Game"},{"insert":"\nYou have several cards that can pretty much seal the deal on a player's death, potentially 20+ damage on one creature. Giving an all colors creature [Might of the Nephilim] immediately gives them 10 more damage, sometimes just enough damage to kill a player. [Mr. Orfeo, The Boulder] should be played when you need to kill off one player as a kavu can easily go from an 8/8 to a 16/16, not many people will block a trample creature that big as they would have to sacrifice their whole boardstate. [Knight of New Alara] provides a large boost to your multi-colored creatures, giving them +1/+1 for each of their colors, in the right circumstances this can lead to a win.\n\n"},{"attributes":{"bold":true},"insert":"Utility Cards"},{"insert":"\nMost of the charms will get you out of risky situations and maybe draw you some cards if you dont need to use any other modes, these are great because if you know your opponent well, you can hold onto them for removal or card-draw. [Unite The Coaltion] is the big one, allowing you to choose from the modes 5 times, this can in some cases decimate an opponent's board state or game plan, and if you are in the lead it can slow everyone else down. [Oath of Teferi] allows to really get a lot of juice out of Jared and if you have the right combo pieces can help increase your potential combat damage by a lot. [Mana Cannons] allows you to clean up much of the board everytime you cast a spell. [Tome of the Guildpact] lets you draw cards each time you cast a multi-colored spell, which can several times a turn if you have set up well. Finally, [Bring to Light] opens up many options for you, allowing you to instantly cast [Iridian Maelstrom].\n\n==========================================================================================================\n"},{"attributes":{"bold":true},"insert":"Big Mana Card Combos"},{"insert":"\n[Jegantha, The Wellspring], [Fae-Burrow Elder], [Chromatic Orrery] // [Derevi, Empyrial Tactician], [Kiora's Follower]\nUsing any combination of these cards will net you a lot of WUBRG mana or mana of your choice, if you do not have Jegantha. This can set up to some nasty plays around turn 6 or 7 if you have set up properly.\n\n"},{"attributes":{"bold":true},"insert":"[Ramos, Dragon Engine]"},{"insert":" // "},{"attributes":{"bold":true},"insert":"[Oath of Gideon] // [Jared, Carthalion]"},{"insert":"\nOne of the best things about Jared is that he has a -6 ability that might not look very good can actually do quite a lot if set up properly. You are able to get a card from graveyard to hand again, gain two treasures, and draw a card. If you then re-cast [Jared Carthalion], using the treasures to pay for commander tax, you will add 5 counters to [Rames, Dragon Engine] allowing you to recast Jared and getting those counters back. Since [Jared Carthalion] comes in with 6 loyalty counters you can get another card back from your graveyard again and use any leftover mana to potentially cast both cards you have gotten back from graveyard. Finding ways to profit off of [Ramos, Dragon Engine] can be countless when you have the right set up.\n"}]}
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