Halmy
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Commander
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Commander
Commander
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Card Advantage
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Florian, Voldaren Scion
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Legendary Creature - Vampire Noble

Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric

Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Card Advantage
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Finishers
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Finishers
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Land
Land
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Mana Rocks
Mana Rocks
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Protection
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Protection
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Ramp
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Ramp
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Reanimation
Drana, the Last Bloodchief
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Legendary Creature - Vampire Cleric

Reanimation
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Reanimation Targets
Ancient Brass Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Creature - Elder Dragon

Sepulchral Primordial
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Creature - Avatar

Reanimation Targets
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Recursion
Recursion
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Removal
Shadowgrange Archfiend
When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Madness—, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Demon

Removal
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Tutors
Tutors
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Maybeboard
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Rescue from the Underworld
As an additional cost to cast this spell, sacrifice a creature.
Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
Instant

Thieving Amalgam
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
Creature - Ape Snake

Vat of Rebirth
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on this artifact.
, , Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
, , Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact

Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Introduction / Goals"},{"insert":"\nI wanted to use "},{"insert":{"card-link":"Olivia, Mobilized for War"}},{"insert":" for a very long time, but building her was always a challenge to find a balance between madness, reanimation and vampires or aristocrats/sacrifice. \nIn this version I'm leaning on her discard ability for a reanimation focused deck but able to work without her if needed.\nThis isn't meant to be a competitive or high powered deck, but something fun to play with and against.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Discard support"},{"insert":"\nBecause we do want some cards in our graveyard we can leverage discard effects for some of our draw slots to complement "},{"insert":{"card-link":"Olivia, Mobilized for War"}},{"insert":" triggers.\nI've prioritized cheap and efficient spells, I don't want 4 cmc spells as my main card draw but something for the very first turns so we can start to stack our graveyard.\n"},{"insert":{"card-link":"Bitter Reunion"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Demand Answers"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Seize the Spoils"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thrill of Possibility"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"While not a positive card advantage "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" is difficult to ignore given its initial low cost and flashback, very efficient.\n\nWe do have 2 payoff for discarding on top of filling the graveyard\n"},{"insert":{"card-link":"Bone Miser"}},{"insert":" : does everything, need mana, token generator for sacrifice or blocker duty, to draw some cards? he can do it!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Archfiend of Ifnir"}},{"insert":" : great to reduce opponents blockers chance to kill our attackers, we want to be aggro, against go wide strategies it can become a repeated wrath, very fun too with another creature explained later on."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" can be a discard engine but it's not its main use, a great Swiss-army knife.\n"},{"insert":{"card-link":"Shadowgrange Archfiend"}},{"insert":" is our only madness card in the deck, it provides a great edict effect and unless countered won't cost a lot of life thanks to its ETB.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Reanimation"},{"insert":"\nAs with the others categories I've tried to not only use efficient spells but also support a Vampires/Creatures sub-themes to prevent some side effects of a too low creatures count\nSpells\n"},{"insert":{"card-link":"Reanimate"}},{"insert":" : the classic, target any graveyard, super cheap, perfect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Victimize"}},{"insert":" : yes the targets enters tapped, but we get 2 of those for the price of a single sacrifice expendable creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Agadeem's Awakening // Agadeem, the Undercrypt"}},{"insert":" : premium MDFC, hopefully with 42 mana sources (including cyclers) we can keep it for its spell effect and help rebuilt after a boardwipe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Breach the Multiverse"}},{"insert":" : the closest to a finisher in deck, 4 creatures, tons of targets thanks to the mill 10"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creatures\n"},{"insert":{"card-link":"Drana, the Last Bloodchief"}},{"insert":" : usually giving an opponent a choice isn't a great option, but as long as we are careful about 2 things the targets will always be good for us. If you plan on sacrificing "},{"insert":{"card-link":"Bloodghast"}},{"insert":" do it post combat main phase if possible, same for "},{"insert":{"card-link":"Shard Phoenix"}},{"insert":" , from there the \"worst\" we can get back are our landcyclers which are big stats sticks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Feldon of the Third Path"}},{"insert":" : a bit heavy on the red mana for cast and activation the same turn but more than doable given our mana base. On top of \"reanimating\" a target we also get a death trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Olivia, Crimson Bride"}},{"insert":" : the other Olivia of the deck, I kept her in the 99 for a couple of reason: more expensive and if killed a few times she could be problematic with the commander tax. Not a great first engine, if she dies and is the only legendary vampire on board we exile our reanimation targets she did herself. Still a great addition to the team though. Some subtlety on her ability is explained in the next section. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Reanimation targets"},{"insert":"\nHere we have our high values targets and leaning on the fact they will easily have haste thanks to Olivia main ability.\nImportant to note that if they are brought back with "},{"insert":{"card-link":"Olivia, Crimson Bride"}},{"insert":" attack triggers, they do not have themselves an attack trigger, they got on the battlefield after the attack phase was declared.\n"},{"insert":{"card-link":"Ancient Brass Dragon"}},{"insert":" : it can mass reanimates not only our graveyard but the 3 others players too."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ancient Copper Dragon"}},{"insert":" : not much to say, tons of free mana and artifacts to sacrifice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Archon of Cruelty"}},{"insert":" : a classic, does everything we want, ETB and attack triggers, draws, lifegain, edict"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Etali, Primal Storm"}},{"insert":" : huge value on attack trigger also fun to add some rng to the game, again a reminder to try to not use "},{"insert":{"card-link":"Olivia, Crimson Bride"}},{"insert":" for its reanimation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Grave Titan"}},{"insert":" : another classic, not as impactful as the others, but producing tokens is really useful not only to have blockers but to feed our sacrifice effects, more on that later"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kokusho, the Evening Star"}},{"insert":" : more situational, but great target if you see a boardwipe coming or if you need to gain life. A big drain for up to 15 life is massive and we have ways to use that resource. Even better with "},{"insert":{"card-link":"Feldon of the Third Path"}},{"insert":" for guaranteed death trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sepulchral Primordial"}},{"insert":" : rarely the best for a first reanimation in the game, but in later turns when graveyards are full it can end the game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not high priority but very nice to have the option if needed, we are using landcyclers to smooth our mana curve and have more targets.\n"},{"insert":{"card-link":"Oliphaunt"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Troll of Khazad-dûm"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Sacrifice"},{"insert":"\nOf course we do have a bit of sacrifice, we are playing back\nTo draw some cards\n"},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Village Rites"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To generate some mana\n"},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To tutor\n"},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To reanimate\n"},{"insert":{"card-link":"Victimize"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Tutors"},{"insert":"\nSpeaking of, again we are in black so we might as well embrace it, and the deck isn't high powered so it does help\n"},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" : no explanation needed really. On top of Diabolic Intent mentioned in the previous section this our only direct to hand tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Buried Alive"}},{"insert":" and "},{"insert":{"card-link":"Entomb"}},{"insert":" : both tutors to the graveyard, their usage will depend on the situation, they can put in a high value target or a recursion engine, more on that in the next section"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Recursion"},{"insert":"\nWe want to discard, we want to sacrifice, in order to do so during as many turns as possible we need some helpers\n"},{"insert":{"card-link":"Bloodghast"}},{"insert":" : with 40 lands MDFC included, this guy won't stay long in the graveyard, perfect target for our sacrifice synergies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Squee, Goblin Nabob"}},{"insert":" : the goblin king himself, making sure we can discard once per turn at minimum for free"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shard Phoenix"}},{"insert":" : not as straight forward as the others two. This is still a very nice creature to bring back and with a mini wrath effect builtin, great against go wide strategies, our creatures aren't really affected. If "},{"insert":{"card-link":"Archfiend of Ifnir"}},{"insert":" is also on the battlefield they can do disgusting things."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Reclamation"}},{"insert":" : boardwipes are a thing, maybe our engine is dead and we are out of gas or need a specific creature back in hand asap, this is a great solution. I valued it over "},{"insert":{"card-link":"Tortured Existence"}},{"insert":" for its ability to restart from nothing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Vampires and others creatures"},{"insert":"\nAs said earlier we do want a critical mass of creatures in our deck, some picks have already been explained but not all of them\n"},{"insert":{"card-link":"Florian, Voldaren Scion"}},{"insert":" : legendary vampire so it helps with "},{"insert":{"card-link":"Olivia, Crimson Bride"}},{"insert":" side effect, and provides a source of card advantage. At worst we should have X = 3 each time given our creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Drana, Liberator of Malakir"}},{"insert":" : legendary vampire, again helps with the other Olivia. She isn't part of the engine but boosting a ton our damage potential. With Florian just above they are the only ones in our deck with first strike, so she can trigger her ability for everyone else during the first strike damage step and our team will get +1/+1 counters on the main damage step. When combined with "},{"insert":{"card-link":"Archfiend of Ifnir"}},{"insert":" it becomes complicated for our opponents to choose how to block."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Champion of Dusk"}},{"insert":" : this part of our draw package, between himself, both Olivias and Drana abilities we are going to add the vampire subtype to a lot of our creatures. Having on average a draw 4 for 4 life and 5 mana on a 4/4 body is a nice. Of course it can be even better (or worse)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Twilight Prophet"}},{"insert":" : card advantage, having the city blessing is trivial and incidental lifegain to help keep spending it for more value elsewhere."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Grim Haruspex"}},{"insert":" : a classic, support our sacrifice sub theme and life insurance in case of boardwipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" : one of the reason to play red, cheap creature, scale amazingly well to ramp us, even draw cards in a pinch"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Appendix"},{"insert":"\n"},{"insert":{"card-link":"Sneak Attack"}},{"insert":" is great if our commander is offline or we do not have a way to put creatures in the graveyard or reanimate. Perfect backup solution for our high value targets.\nI tried to limit the number of mana rocks to dodge the artifacts destruction but on top of the auto include, two are worth mentioning\n"},{"insert":{"card-link":"Jet Medallion"}},{"insert":" : doesn't generate mana but it allows us to more easily double or triple cast in the same turn. It also makes some reanimation targets more manageable to cast from hand if needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bontu's Monument"}},{"insert":" : same idea but specific for creatures, nearly all of ours have black in their cmc, but also incidental drain effect. Very useful again to support our usage of that resource."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not mentioned earlier, but of course we are abusing "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" , and "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" can duplicate it or copy something useful on our opponents side: "},{"insert":{"card-link":"Maze of Ith"}},{"insert":" , "},{"insert":{"card-link":"Dowsing Dagger // Lost Vale"}},{"insert":" etc.\n\nCards considered but not included\n"},{"insert":{"card-link":"Volrath's Stronghold"}},{"insert":" : it would be a great addition, amazing synergy with "},{"insert":{"card-link":"Etali, Primal Storm"}},{"insert":" and "},{"insert":{"card-link":"Twilight Prophet"}},{"insert":" . Very expensive however, I'll probably try to find one on the cheap side to add later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Razaketh, the Foulblooded"}},{"insert":" and "},{"insert":{"card-link":"Vilis, Broker of Blood"}},{"insert":" : very strong effects even without haste but at such a cmc we are starting be on reanimate or sneak only or wait until the very late game. I'll observe how the deck feels before deciding if do want their abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Anger"}},{"insert":" : I know it's included in nearly all reanimator decks but I'm not convinced it's required here. Both Olivias provide haste, Feldon too. We have "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" if needed too. And it's potentially a cons if we have "},{"insert":{"card-link":"Drana, the Last Bloodchief"}},{"insert":" on the board, opponents are going to make her target Anger so now we have to sacrifice it again to gain its effect which is already given by others permanents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Imp's Mischief"}},{"insert":" and "},{"insert":{"card-link":"Withering Boon"}},{"insert":" : it's cute and unexpected, but with only 2 ways to interact on the stack in a 99 cards deck it sounds unreliable at best. I may reevaluate with more time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nModern Horizon 3 contains some new MDFC that will probably be added to the deck\n"},{"insert":{"card-link":"Fell the Profane // Fell Mire"}},{"insert":" : strictly better "},{"insert":{"card-link":"Hagra Mauling // Hagra Broodpit"}},{"insert":" , can hit planeswalkers and conditional untapped land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sundering Eruption // Volcanic Fissure"}},{"insert":" : a removal for annoying lands sounds great, with a relevant perk given the number of flying creatures we have. It will most likely replace "},{"insert":{"card-link":"Shatterskull Smashing // Shatterskull, the Hammer Pass"}},{"insert":" , we have enough creatures removal and this one is a bit clunking/expensive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pinnacle Monk // Mystic Peak"}},{"insert":" : having a recursion for our instant/sorcery sounds amazing, and 2/2 with prowess isn't irrelevant when we are running 29 of those 2 types. A bit expensive when cast from the hand, but interesting to reanimate if needed to trigger its ETB. Not sure yet which spell could be cut yet, it might even replace a land, we do run 40 with 2 landcyclers so it could be fine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flare of Duplication"}},{"insert":" : with only 10 red creatures it's probably too low to guarantee its free cast. I'll observe the situations where I could have wanted to use it and if the free cast was possible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flare of Malice"}},{"insert":" : something bothers me with that one, it's a free "},{"insert":{"card-link":"Soul Shatter"}},{"insert":" but we already have that effect with "},{"insert":{"card-link":"Shadowgrange Archfiend"}},{"insert":" . And for free removal we have "},{"insert":{"card-link":"Deadly Rollick"}},{"insert":" and "},{"insert":{"card-link":"Snuff Out"}},{"insert":" . Still with "},{"insert":{"card-link":"Bloodghast"}},{"insert":" it could be another option at a very low cost. No idea what to cut however."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}






































































































