1.3k
2/21/2023
Zur Thing Man
Deck Size: 100
Commander
Legal
Est deck cost: $318.31
Salt sum: 40.16
No deck tags
1.3k
2/21/2023
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Commander

Qty: 1 Price: $14.99
Zur, Eternal Schemer

Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Creature
Zur, Eternal Schemer (dmu) 228

Commander

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Animate Me

Qty: 7 Price: $12.79
Attunement

Return this enchantment to its owner's hand: Draw three cards, then discard four cards.

Enchantment
Attunement (usg) 61
Hatching Plans

When this enchantment is put into a graveyard from the battlefield, draw three cards.

Enchantment
Hatching Plans (gpt) 27
Myth Realized

Whenever you cast a noncreature spell, put a lore counter on this enchantment. {2}{W}: Put a lore counter on this enchantment. {W}: Until end of turn, this enchantment becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

Enchantment
Myth Realized (dtk) 26
Opal Champion

When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.

Enchantment
Opal Champion (ulg) 16
Opal Titan

When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 4/4 Giant creature with protection from each of that spell's colors.

Enchantment
Opal Titan (usg) 26
Testament of Faith

{X}: This enchantment becomes an X/X Wall creature with defender in addition to its other types until end of turn.

Enchantment
Testament of Faith (ody) 55
Veiled Sentry

When an opponent casts a spell, if this permanent is an enchantment, it becomes an Illusion creature with power and toughness each equal to that spell's mana value.

Enchantment
Veiled Sentry (usg) 109

Animate Me

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Anthems

Qty: 7 Price: $14.43
Always Watching

Nontoken creatures you control get +1/+1 and have vigilance.

Enchantment
Always Watching (soi) 1
Archetype of Courage

Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.

Creature Enchantment
Archetype of Courage (bng) 4
Archetype of Imagination

Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

Creature Enchantment
Archetype of Imagination (bng) 32
Crescendo of War

At the beginning of each upkeep, put a strife counter on this enchantment. Attacking creatures get +1/+0 for each strife counter on this enchantment. Blocking creatures you control get +1/+0 for each strife counter on this enchantment.

Enchantment
Crescendo of War (cmd) 12
Dictate of Heliod

Flash Creatures you control get +2/+2.

Enchantment
Dictate of Heliod (jou) 8
Ethereal Absolution

Creatures you control get +1/+1. Creatures your opponents control get -1/-1. {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

Enchantment
Ethereal Absolution (rna) 170
Heliod, God of the Sun

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

Creature Enchantment
Heliod, God of the Sun (ths) 17

Anthems

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Control

Qty: 7 Price: $17.49
Ashes of the Abhorrent

Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.

Enchantment
Ashes of the Abhorrent (xln) 2
Dream Tides

Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.

Enchantment
Dream Tides (vis) 31
Equipoise

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

Enchantment
Equipoise (vis) 3
Flooded Woodlands

Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)

Enchantment
Flooded Woodlands (ice) 290
Frozen Aether

Artifacts, creatures, and lands your opponents control enter tapped.

Enchantment
Frozen Aether (plc) 54
Soul Barrier

Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2}.

Enchantment
Soul Barrier (ice) 103
Stony Silence

Activated abilities of artifacts can't be activated.

Enchantment
Stony Silence (isd) 36

Control

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Draw

Qty: 7 Price: $13.73
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (pths) 42★
Ever-Watching Threshold

Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.

Enchantment
Ever-Watching Threshold (c18) 9
Induced Amnesia

When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards. When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Enchantment
Induced Amnesia (rix) 40
Jacob Hauken, Inspector

Creature
Jacob Hauken, Inspector // Hauken's Insight (vow) 65Jacob Hauken, Inspector // Hauken's Insight (vow) 65
Monastery Siege

As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.

Enchantment
Monastery Siege (frf) 43
Protection Racket

At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.

Enchantment
Protection Racket (ncc) 39
Well of Ideas

When this enchantment enters, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.

Enchantment
Well of Ideas (2xm) 75

Draw

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Fun

Qty: 7 Price: $68.33
Enchanted Evening

All permanents are enchantments in addition to their other types.

Enchantment
Enchanted Evening (shm) 140
Fate Unraveler

Whenever an opponent draws a card, this creature deals 1 damage to that player.

Creature Enchantment
Fate Unraveler (bng) 68
Opalescence

Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Enchantment
Opalescence (uds) 13
Righteous War

White creatures you control have protection from black. Black creatures you control have protection from white.

Enchantment
Righteous War (vis) 134
Spirit-Sister's Call

At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

Enchantment
Spirit-Sister's Call (neo) 237
Starfield of Nyx

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Enchantment
Starfield of Nyx (ori) 33
Yawgmoth's Agenda

You can't cast more than one spell each turn. You may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.

Enchantment
Yawgmoth's Agenda (inv) 135

Fun

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Land

Qty: 36 Price: $62.28
Ancient Spring

This land enters tapped. {T}: Add {U}. {T}, Sacrifice this land: Add {W}{B}.

Land
Ancient Spring (inv) 319
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (ala) 220
Bad River

This land enters tapped. {T}, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Bad River (mir) 324
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (wwk) 132
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dmc) 204
Contaminated Aquifer

({T}: Add {U} or {B}.) This land enters tapped.

Land
Contaminated Aquifer (dmu) 245
Creeping Tar Pit

This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Land
Creeping Tar Pit (wwk) 134
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (bro) 260
Dromar's Cavern

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B}.

Land
Dromar's Cavern (pls) 138
Fetid Pools

({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Fetid Pools (akh) 243
Flood Plain

This land enters tapped. {T}, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flood Plain (mir) 326
Hall of Heliod's Generosity

{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
Hall of Heliod's Generosity (mh1) 241
Idyllic Beachfront

({T}: Add {W} or {U}.) This land enters tapped.

Land
Idyllic Beachfront (dmu) 249
Irrigated Farmland

({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (akh) 245
Island

({T}: Add {U}.)

Land
Island (dmu) 266
Isolated Watchtower

{T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.

Land
Isolated Watchtower (c18) 59
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (c14) 61
Plains

({T}: Add {W}.)

Land
Plains (dmu) 264
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (bfz) 241
Raffine's Tower

({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raffine's Tower (snc) 254
Riptide Laboratory

{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.

Land
Riptide Laboratory (ons) 322
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (ody) 327
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (bfz) 249
Sunlit Marsh

({T}: Add {W} or {B}.) This land enters tapped.

Land
Sunlit Marsh (dmu) 257
Swamp

({T}: Add {B}.)

Land
Swamp (dmu) 270

Land

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Magick

Qty: 7 Price: $28.53
Aurification

Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When this enchantment leaves the battlefield, remove all gold counters from all creatures.

Enchantment
Aurification (ons) 6
Call to the Grave

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice. At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.

Enchantment
Call to the Grave (scg) 58
Mind Unbound

At the beginning of your upkeep, put a lore counter on this enchantment, then draw a card for each lore counter on this enchantment.

Enchantment
Mind Unbound (m12) 68
One with the Multiverse

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

Enchantment
One with the Multiverse (bro) 59
Planar Collapse

At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice this enchantment and destroy all creatures. They can't be regenerated.

Enchantment
Planar Collapse (ulg) 18
Spreading Plague

Whenever a creature enters, destroy all other creatures that share a color with it. They can't be regenerated.

Enchantment
Spreading Plague (inv) 125
Vile Consumption

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."

Enchantment
Vile Consumption (inv) 285

Magick

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Protection

Qty: 7 Price: $24.53
Aegis of the Gods

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Creature Enchantment
Aegis of the Gods (jou) 1
Alseid of Life's Bounty

Lifelink {1}, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

Creature Enchantment
Alseid of Life's Bounty (thb) 1
Callaphe, Beloved of the Sea

Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."

Creature Enchantment
Callaphe, Beloved of the Sea (thb) 45
Lightmine Field

Whenever one or more creatures attack, this enchantment deals damage to each of those creatures equal to the number of attacking creatures.

Enchantment
Lightmine Field (roe) 32
Sigil of the Empty Throne

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Enchantment
Sigil of the Empty Throne (con) 18
Spear of Heliod

Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.

Artifact Enchantment
Spear of Heliod (ths) 33
Sphere of Safety

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Enchantment
Sphere of Safety (rtr) 24

Protection

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Ramp

Qty: 7 Price: $31.09
As Foretold

At the beginning of your upkeep, put a time counter on this enchantment. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.

Enchantment
As Foretold (akh) 42
Black Market

Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.

Enchantment
Black Market (mmq) 116
Endless Horizons

When this enchantment enters, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with this enchantment into your hand.

Enchantment
Endless Horizons (eve) 4
Life Insurance

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.

Enchantment
Life Insurance (ncc) 74
Monologue Tax

Whenever an opponent casts their second spell each turn, you create a Treasure token.

Enchantment
Monologue Tax (c21) 19
Oath of Lieges

At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.

Enchantment
Oath of Lieges (exo) 11
Sunblade Samurai

Vigilance (Attacking doesn't cause this creature to tap.) Channel — {2}, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Creature Enchantment
Sunblade Samurai (neo) 39

Ramp

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Removal

Qty: 7 Price: $27.73
Ashiok's Erasure

Flash When this enchantment enters, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When this enchantment leaves the battlefield, return the exiled card to its owner's hand.

Enchantment
Ashiok's Erasure (thb) 43
Aura of Silence

Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice this enchantment: Destroy target artifact or enchantment.

Enchantment
Aura of Silence (wth) 7
Consulate Crackdown

When this enchantment enters, exile all artifacts your opponents control until this enchantment leaves the battlefield.

Enchantment
Consulate Crackdown (aer) 11
Doomwake Giant

Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.

Creature Enchantment
Doomwake Giant (pjou) 66★
Energy Flux

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."

Enchantment
Energy Flux (atq) 9
Out of Time

When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Enchantment
Out of Time (mh2) 23
Temporary Lockdown

When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.

Enchantment
Temporary Lockdown (dmu) 36

Removal

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Tokens & Extras

Qty: 5 Price: $2.39
Angel

Flying

Creature Token
Angel (tcon) 1
Cleric

Creature Enchantment Token
Cleric (tths) 1
Spirit

Flying

Creature Token
Spirit (trna) 10
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (tsnc) 16
Zombie Army

Creature Token
Zombie Army (twar) 10

Tokens & Extras

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Deck Info

Deck stats

50 pips - 36 cards
16 mana - 16 cards
31 pips - 23 cards
17 mana - 17 cards
16 pips - 14 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
5 mana - 5 cards
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