436
9/10/2023
My little Pony
Deck Size: 101
Commander / EDH
Legal
Est deck cost: $218.48
Salt Sum: 30.33
436
9/10/2023
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Commander

Quantity: 1Price: $4.49
Emiel the Blessed

{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)

Creature
Emiel the Blessed (j22) 180
1

Artifact

Quantity: 7Price: $55.59
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (onc) 125
1
Herald's Horn

As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (40k) 241
1
Icon of Ancestry

As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Icon of Ancestry (pm20) 229p
1
Selesnya Signet

{1}, {T}: Add {G}{W}.

Artifact
Selesnya Signet (rav) 270
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cm2) 217
1
Talisman of Unity

{T}: Add {C}. {T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.

Artifact
Talisman of Unity (mic) 165
1
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (piko) 237p
1

Creature

Quantity: 38Price: $42.93
Angel of Destiny

Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

Creature
Angel of Destiny (pznr) 2p
1
Armorcraft Judge

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Creature
Armorcraft Judge (cmr) 218
1
Benevolent Unicorn

If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.

Creature
Benevolent Unicorn (mir) 4
1
Brightmare

When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.

Creature
Brightmare (j22) 159
1
Capashen Unicorn

{1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.

Creature
Capashen Unicorn (inv) 10
1
Captivating Unicorn

Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.

Creature
Captivating Unicorn (j22) 163
1
Celestial Unicorn

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

Creature
Celestial Unicorn (afr) 301
1
Charming Prince

When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Creature
Charming Prince (plst) ELD-8
1
Conclave Mentor

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power.

Creature
Conclave Mentor (2x2) 195
1
Daybreak Charger

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

Creature
Daybreak Charger (m21) 14
1
Diamond Mare

As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.

Creature Artifact
Diamond Mare (m19) 231
1
Distinguished Conjurer

Whenever another creature enters the battlefield under your control, you gain 1 life. {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control.

Creature
Distinguished Conjurer (j22) 4
1
Good-Fortune Unicorn

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.

Creature
Good-Fortune Unicorn (mh1) 201
1
Inspiring Unicorn

Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.

Creature
Inspiring Unicorn (grn) 16
1
Lathiel, the Bounteous Dawn

Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.

Creature
Lathiel, the Bounteous Dawn (cmr) 285
1
Lonesome Unicorn

Creature
Lonesome Unicorn // Rider in Need (eld) 21
1
Loyal Unicorn

Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

Creature
Loyal Unicorn (plst) C18-4
1
Majestic Auricorn

Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.

Creature
Majestic Auricorn (iko) 22
1
Mesa Unicorn

Lifelink

Creature
Mesa Unicorn (dom) 27
1
Metallic Mimic

As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.

Creature Artifact
Metallic Mimic (aer) 164
1
Noble Quarry

Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) All creatures able to block Noble Quarry or enchanted creature do so. Enchanted creature gets +1/+1.

Creature Enchantment
Noble Quarry (bng) 130
1
Opaline Unicorn

{T}: Add one mana of any color.

Creature Artifact
Opaline Unicorn (ths) 218
1
Pearled Unicorn

Creature
Pearled Unicorn (itp) 6
1
Prized Unicorn

All creatures able to block Prized Unicorn do so.

Creature
Prized Unicorn (ori) 287
1
Realmwalker

Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (pkhm) 188p
1
Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (j22) 717
1
Regal Bunnicorn

Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.

Creature
Regal Bunnicorn (woe) 25
1
Regal Unicorn

Creature
Regal Unicorn (por) 22
1
Revered Unicorn

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.

Creature
Revered Unicorn (wth) 23
1
Ronom Unicorn

Sacrifice Ronom Unicorn: Destroy target enchantment.

Creature
Ronom Unicorn (jmp) 131
1
Splendor Mare

Lifelink Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Splendor Mare, put a lifelink counter on target creature you control.

Creature
Splendor Mare (iko) 32
1
Steadfast Unicorn

{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.

Creature
Steadfast Unicorn (clb) 44
1
Trostani, Selesnya's Voice

Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)

Creature
Trostani, Selesnya's Voice (c19) 204
1
Valorous Steed

Vigilance (Attacking doesn't cause this creature to tap.) When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Creature
Valorous Steed (m21) 42
1
Webweaver Changeling

Changeling (This card is every creature type.) Reach When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.

Creature
Webweaver Changeling (2x2) 164
1
Wishmonger

{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.

Creature
Wishmonger (mmq) 57
1
Workhorse

Workhorse enters the battlefield with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add {C}.

Creature Artifact
Workhorse (plst) EXO-142
1
Zebra Unicorn

Whenever Zebra Unicorn deals damage, you gain that much life.

Creature
Zebra Unicorn (mir) 290
1

Enchantment

Quantity: 7Price: $58.73
Aura Shards

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Enchantment
Aura Shards (plst) INV-233
1
Blessed Sanctuary

Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

Enchantment
Blessed Sanctuary (j22) 157
1
Cathars' Crusade

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Enchantment
Cathars' Crusade (avr) 10
1
Cleric Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Enchantment
Cleric Class (afr) 6
1
Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
Hardened Scales (40k) 215
1
Tribute to the World Tree

Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.

Enchantment
Tribute to the World Tree (mom) 211
1
True Conviction

Creatures you control have double strike and lifelink.

Enchantment
True Conviction (ss2) 6
1

Instant

Quantity: 7Price: $8.09
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (plst) NPH-103
1
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (ima) 169
1
Krosan Grip

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Instant
Krosan Grip (c21) 198
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (moc) 198
1
Pledge of Unity

Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.

Instant
Pledge of Unity (war) 210
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dmr) 275
1
Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Instant
Unbreakable Formation (brc) 78
1

Land

Quantity: 35Price: $15.11
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (onc) 151
1
Forest

({T}: Add {G}.)

Land
Forest (m20) 279
15
Gavony Township

{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Land
Gavony Township (isd) 239
1
Graypelt Refuge

Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.

Land
Graypelt Refuge (ddh) 33
1
Idyllic Grange

({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.

Land
Idyllic Grange (eld) 246
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (clb) 907
1
Plains

({T}: Add {W}.)

Land
Plains (m21) 261
14
Secluded Courtyard

As Secluded Courtyard enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (neo) 275
1

Sorcery

Quantity: 6Price: $33.54
Cleansing Nova

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Sorcery
Cleansing Nova (plst) C21-86
1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (cmr) 424
1
Damning Verdict

Destroy all creatures with no counters on them.

Sorcery
Damning Verdict (ncc) 15
1
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (neo) 13
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (chk) 225
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (wc04) jn274
1

Deck Stats

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