1k
3/26/2024
The Capitalist Conclave of Druids
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $332.21
Salt Sum: 42.68
1k
3/26/2024
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Commander

Quantity: 1Price: $13.99
Kinnan, Bonder Prodigy

Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. {5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Creature
Kinnan, Bonder Prodigy (iko) 192
1

Artifact

Quantity: 6Price: $14.00
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (znc) 106
1
Basalt Monolith

Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith.

Artifact
Basalt Monolith (2xm) 232
1
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

Artifact
Midnight Clock (clb) 727
1
Paradise Mantle

Equipped creature has "{T}: Add one mana of any color." Equip {1}

Artifact
Paradise Mantle (mma) 211
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (znc) 120
1
Talisman of Curiosity

{T}: Add {C}. {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.

Artifact
Talisman of Curiosity (mh1) 232
1

Creature

Quantity: 27Price: $67.89
Argothian Elder

{T}: Untap two target lands.

Creature
Argothian Elder (usg) 233
1
Augmenter Pugilist

Creature
Augmenter Pugilist // Echoing Equation (stx) 147Augmenter Pugilist // Echoing Equation (stx) 147
1
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (c20) 167
1
Circle of Dreams Druid

{T}: Add {G} for each creature you control.

Creature
Circle of Dreams Druid (afr) 176
1
Devoted Druid

{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Creature
Devoted Druid (shm) 110
1
Elvish Archdruid

Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

Creature
Elvish Archdruid (ddu) 5
1
Elvish Harbinger

When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. {T}: Add one mana of any color.

Creature
Elvish Harbinger (lrw) 207
1
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (cmm) 648
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (p30a) 3
1
Gala Greeters

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

Creature
Gala Greeters (snc) 450
1
Gilt-Leaf Archdruid

Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.

Creature
Gilt-Leaf Archdruid (plst) MOR-124
1
Knacksaw Clique

Flying {1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({Q} is the untap symbol.)

Creature
Knacksaw Clique (shm) 42
1
Kruphix, God of Horizons

Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.

Creature Enchantment
Kruphix, God of Horizons (jou) 152
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (brb) 39
1
Llanowar Loamspeaker

{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.

Creature
Llanowar Loamspeaker (dmu) 428
1
Marwyn, the Nurturer

Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power.

Creature
Marwyn, the Nurturer (dom) 172
1
Masked Vandal

Changeling (This card is every creature type.) When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.

Creature
Masked Vandal (khm) 405
1
Mindshrieker

Flying {2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.

Creature
Mindshrieker (isd) 67
1
Murkfiend Liege

Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.

Creature
Murkfiend Liege (2x2) 259
1
Paradise Druid

Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.

Creature
Paradise Druid (pwar) 171
1
Realmwalker

Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (khm) 366
1
Rosethorn Acolyte

Creature
Rosethorn Acolyte // Seasonal Ritual (eld) 300
1
Shigeki, Jukai Visionary

{1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.

Creature Enchantment
Shigeki, Jukai Visionary (neo) 206
1
Tatyova, Benthic Druid

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (dmr) 203
1
Tidal Barracuda

Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.

Creature
Tidal Barracuda (c20) 39
1
Whiptongue Hydra

Reach When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.

Creature
Whiptongue Hydra (nec) 134
1
Yedora, Grave Gardener

Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)

Creature
Yedora, Grave Gardener (mul) 30
1

Enchantment

Quantity: 10Price: $46.00
Arcane Adaptation

As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Enchantment
Arcane Adaptation (pxln) 46s
1
Equilibrium

Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.

Enchantment
Equilibrium (exo) 32
1
Intruder Alarm

Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.

Enchantment
Intruder Alarm (wot) 21
1
Kenrith's Transformation

Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Enchantment
Kenrith's Transformation (eld) 164
1
Kindred Discovery

As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

Enchantment
Kindred Discovery (clb) 81
1
Leyline of Anticipation

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (clb) 726
1
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (dmr) 59
1
Pemmin's Aura

Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Enchantment
Pemmin's Aura (plst) SCG-45
1
Reflections of Littjara

As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

Enchantment
Reflections of Littjara (khm) 347
1
The Mending of Dominaria

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Enchantment
The Mending of Dominaria (znc) 74
1

Instant

Quantity: 11Price: $60.79
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (dmc) 129
1
Chord of Calling

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Chord of Calling (2xm) 158
1
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (ulg) 98
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
1
Kindred Summons

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

Instant
Kindred Summons (c17) 32
1
Natural Affinity

All lands become 2/2 creatures until end of turn. They're still lands.

Instant
Natural Affinity (mmq) 260
1
Plasm Capture

Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.

Instant
Plasm Capture (dgm) 91
1
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (plst) C19-92
1
Shared Summons

Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.

Instant
Shared Summons (m20) 193
1
Summoner's Pact

Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

Instant
Summoner's Pact (tsr) 234
1
Vitalize

Untap all creatures you control.

Instant
Vitalize (wth) 145
1

Land

Quantity: 34Price: $76.09
Blighted Woodland

{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Land
Blighted Woodland (c20) 258
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rvr) 293
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (znc) 124
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (plst) C21-288
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (pw21) 4
1
Forest

({T}: Add {G}.)

Land
Forest (scd) 350
10
Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dmr) 396
1
Island

({T}: Add {U}.)

Land
Island (scd) 339
8
Lair of the Hydra

If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.

Land
Lair of the Hydra (afr) 259
1
Littjara Mirrorlake

Littjara Mirrorlake enters the battlefield tapped. {T}: Add {U}. {2}{G}{G}{U}, {T}, Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate only as a sorcery.

Land
Littjara Mirrorlake (khm) 264
1
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 398
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (c20) 292
1
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 271
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (voc) 177
1
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (c20) 303
1
Simic Growth Chamber

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (c20) 311
1
Thriving Isle

Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Thriving Isle (j22) 825
1
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

Land
Yavimaya Coast (dmu) 261
1

Planeswalker

Quantity: 1Price: $5.99
Nissa, Who Shakes the World

Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.

Planeswalker
Nissa, Who Shakes the World (war) 169
1

Sorcery

Quantity: 10Price: $47.46
Curse of the Swine

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Sorcery
Curse of the Swine (ths) 46
1
Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Distant Melody (h09) 27
1
Doppelgang

For each of X target permanents, create X tokens that are copies of that permanent.

Sorcery
Doppelgang (mkm) 198
1
Finale of Devastation

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Sorcery
Finale of Devastation (war) 160
1
Genesis Wave

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Sorcery
Genesis Wave (som) 122
1
Golden Ratio

Draw a card for each different power among creatures you control.

Sorcery
Golden Ratio (stx) 190
1
Harvest Season

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.

Sorcery
Harvest Season (akh) 170
1
Primal Command

Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Sorcery
Primal Command (sta) 55
1
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (nec) 129
1
Sylvan Awakening

Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

Sorcery
Sylvan Awakening (dom) 183
1

Maybeboard

Quantity: 1Price: $6.99
Quest for Renewal

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

Enchantment
Quest for Renewal (wwk) 110
1

Deck Stats

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Description

{"ops":[{"insert":"In a realm where druids are not just guardians of nature but also shrewd entrepreneurs, we find ourselves in the midst of the \"Capitalist Conclave of Druids.\" These druids have set aside their traditional roles to pursue a morally gray path, seeking to unite all the lands for their own profit and gain.\n\nAt the heart of this ambitious endeavor is Kinnan, Bonder Prodigy, a young druid with an insatiable hunger for success and an uncanny knack for striking lucrative deals. Kinnan believes that by harnessing the power of commerce, the lands can be united under a shared pursuit of wealth.\nGilt-Leaf Archdruid, the astute and cunning head of the capitalist druids, enters the scene with a glint of ambition in their eyes. \"Welcome, esteemed colleagues, to the Capitalist Conclave of Druids! Today, we shall forge a new era of prosperity, where the pursuit of profit transcends all boundaries!\"\n\nKinnan, eager to prove himself in this cutthroat world, approaches Gilt-Leaf Archdruid with a sly grin. \"Gilt-Leaf Archdruid, together we shall seize every opportunity, amass fortunes, and unite the lands under our banner of profit. This is the age of the entrepreneur!\"\n\nIn the midst of their grand plans, a rival capitalist druid, Kamahl, Fist of Krosa, emerges from the shadows, his eyes filled with skepticism. \"Profit and wealth should not overshadow our responsibility to the land and its creatures. Your pursuit may have dire consequences.\"\n\nKinnan, undeterred, retorts with a hint of arrogance, \"Ah, Kamahl, always clinging to outdated ideals. The power of commerce can bring prosperity to both druids and the natural world. Join us, and together we shall reshape the realm!\"\n\nAs the Capitalist Conclave of Druids begins its quest for economic dominance, they deploy their business acumen with ruthless efficiency. They negotiate trade agreements with kingdoms, establish monopolies on rare resources, and exploit the vulnerabilities of rival factions.\n\nThe druids utilize arcane magic and ancient rituals to manipulate markets, sway the minds of influential figures, and maximize profits. Arcane Adaptation becomes a tool to rebrand creatures and resources to suit market demands, while Chord of Calling summons skilled artisans and business partners to bolster their enterprises.\n\nGilt-Leaf Archdruid, ever the savvy strategist, schemes to control key industries and establish trade routes that traverse all lands. The forests are no longer merely sources of natural beauty, but valuable assets to be commodified and sold.\n\nAs the Conclave's influence grows, moral dilemmas arise. The once serene and harmonious lands become tainted by exploitation, deforestation, and rampant consumerism. The line between progress and destruction blurs, causing Kinnan to question the consequences of their capitalist ambition.\n\nKamahl, driven by a deep love for the natural world, confronts Kinnan amidst the chaos. \"Is this truly the legacy you wish to leave? The land suffers, the creatures cry out. We must find a balance, a way to unite prosperity and preservation.\"\n\nCaught between loyalty to the Conclave and the nagging doubts within, Kinnan begins to realize the ethical dilemmas that accompany their pursuit of wealth. The allure of profit starts to wane as the true cost of their actions becomes apparent.\n\nIn a moment of reflection, Kinnan approaches Gilt-Leaf Archdruid, their voice laced with newfound conviction. \"Gilt-Leaf Archdruid, our pursuit of profit has come at a great cost. We must reconcile our ambitions with the responsibility we bear towards the lands we call home.\"\n\nGilt-Leaf Archdruid, recognizing the weight of Kinnan's words, contemplates the consequences of their actions. \"Perhaps there is a way to reshape our capitalist ventures, to bring harmony between wealth and the well-being of the land. It is time to redefine our path.\"\n\nAs the Capitalist Conclave of Druids confronts its own moral dilemmas, they embark on a journey to restore balance and find a new way forward. The druids seek to unite the lands not just for profit, but also to protect and preserve the beauty and vitality of the natural world.\n\nIn this druidic festival of self-discovery and redemption, the Capitalist Conclave of Druids must confront their own greed, learn the true value of nature's gifts, and strive for a future where the pursuit of wealth coexists harmoniously with the well-being of the lands they hold dear.\n\n"},{"attributes":{"bold":true},"insert":"Notable Combos:"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Kinnan + Basalt Monolith(+ Kruphix):"},{"insert":"\nGenerate infinite colorless mana. With Kruphix generate 2000 colorless mana and bank it till Kruphix leaves play.\n\n"},{"attributes":{"underline":true},"insert":"Kinnan + Intruder Alarm:"},{"insert":"\nIf paid with creatures, keep activating Kinnan until you miss.\n\n"},{"attributes":{"underline":true},"insert":"Tidal Barracuda + Murkfiend Liege"},{"insert":"\nUntap your creatures and play everything with flash, essentially quadruples your casting speed.\n\n"},{"attributes":{"underline":true},"insert":"The deck + Murkfiend Liege + Gilt-leaf Archdruid:"},{"insert":"\nWhat the deck is all about, once you have enough board you bring in the big guns, GL-AD. This moth****cker steals opponents lands instant speed and doesn't give them back this game.\n\n"},{"attributes":{"bold":true},"insert":"Notable manasinks:"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Genesis Wave"},{"insert":":\nWith excessive mana be sure to not cast this with too much mana, you might deck yourself. Half the deck is usually enough, 2/3 and 5cmc Tatyova and you're dead accidentally.\n\n"},{"attributes":{"underline":true},"insert":"Kindred Summons:"},{"insert":"\n7 mana is quite low cost to potentially get 5-7 druids into play. Fishing for GL-AD.\n\n"},{"attributes":{"underline":true},"insert":"Shigeki, Jukai Visionary:"},{"insert":"\nA great toolbox card. Not only is he a druid but he has very useful abilities. If you lose your druids, hope for Shigeki to show up channeling.\n\n"},{"attributes":{"underline":true},"insert":"Kamahl, Fist of Krosa:"},{"insert":"\nIntimidate opponents to prevent boardwipes, once you have this in play leave green mana open to turn opponents lands to creatures before the wipe resolves.\n\n"},{"attributes":{"underline":true},"insert":"Gretchen Titchwillow:"},{"insert":"\nA panic button, if you really really need to get more cards to play and/or more lands to play. \n\n"}]}
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