kawasaro
7.2k views24 days ago
Commander
Size: 100Salt sum: 50.29
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Artifact
Artifact
(CTRL to add secondary)
Creature
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
At the beginning of each end step, if you created a token this turn, draw a card.
Legendary Creature - Elf Druid

Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Kamahl, Heart of Krosa
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Druid

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Creature
(CTRL to add secondary)
Enchantment
Nature's Chosen
Enchant creature you control
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Enchantment - Aura

Rabble Rousing
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Maybeboard
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Maybeboard
(CTRL to add secondary)
Tokens & Extras
Tokens & Extras
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Guide to upgrade "},{"attributes":{"underline":true},"insert":"the "},{"attributes":{"underline":true,"background":"#202124","color":"#8ab4f8","bold":true},"insert":"Starter Commander Deck"},{"attributes":{"underline":true,"bold":true},"insert":" - Token triumph "},{"insert":"\n"},{"attributes":{"background":"#003700","italic":true},"insert":"This list is not designed to use Fast mana (Crypt, mox, lotus etc.) explained bellow."},{"insert":"\n\n"},{"attributes":{"italic":true,"color":"#008a00","bold":true},"insert":"An introduction to "},{"attributes":{"italic":true,"color":"#008a00","bold":true},"insert":{"card-link":"Emmara, Soul of the Accord"}},{"attributes":{"header":3},"insert":"\n"},{"insert":"At first sight you may think that her has a weak effect by itself, but don't judge a book by its cover!\nEmmara is a 2 mana (G,W) 2/2 Legendery Elf Cleric with a simple text: whenever she becomes tapped it creates a 1/1 soldier with Lifelink.\nPlaying by the first time with her you already notice that emmara must be on the battlefield as soon as possible, to be able to attack one of our opponents to create soldiers. Right? eventually she become too weak as a creature to keep pushing on our opponent's life totals. And that's where we enter the rabbit hole and things get a little more interesting.\n\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"How to play with this list"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We have to abuse the fact that our commander is cheap to cast and transform"},{"attributes":{"background":"#003700"},"insert":" Emmara into a mana dork "},{"insert":"using effects like: ("},{"insert":{"card-link":"Jaspera Sentinel"}},{"insert":", "},{"insert":{"card-link":"Springleaf Drum"}},{"insert":", "},{"insert":{"card-link":"Nature's Chosen"}},{"insert":" and "},{"insert":{"card-link":"Leyline Immersion"}},{"insert":".)\nThe deck has a "},{"attributes":{"background":"#003700"},"insert":"LOT"},{"insert":" of ways to tap Emmara to make more mana or give us some good effects. ("},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":", "},{"insert":{"card-link":"Elven Chorus"}},{"insert":" , "},{"insert":{"card-link":"The Shire"}},{"insert":", "},{"insert":{"card-link":"Jaheira, Friend of the Forest"}},{"insert":" , "},{"insert":{"card-link":"Glare of Subdual"}},{"insert":" ) and many more...\nI think you've already realized how this snowball works, every time we tap her to generate mana, we create a token which means "},{"attributes":{"background":"#003700"},"insert":"MORE MANA..."},{"insert":"\nI used a triad of thoughts to create this list: Make tokens, protect them, make them BIG. if you do that properly, you surely going to win.\nthe first one we already covered, we make tokens mostly generating mana, the second is to protect our creatures. The best way to do this is "},{"attributes":{"background":"#003700"},"insert":"PHASE OUT."},{"insert":"\nWhy phase out and not just indestructible? the simple answer is "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Farewell"}},{"insert":" Thats the only way we can handle this incredibly popular cards in the format. And this are the Holy grail cards: ("},{"insert":{"card-link":"Clever Concealment"}},{"insert":" ,"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" ,"},{"insert":{"card-link":"Galadriel's Dismissal"}},{"insert":", "},{"insert":{"card-link":"Guardian of Faith"}},{"insert":".)\nwe can use "},{"insert":{"card-link":"Reprieve"}},{"insert":" and "},{"insert":{"card-link":"Lapse of Certainty"}},{"insert":" to deal with "},{"attributes":{"background":"#003700"},"insert":"ANY"},{"insert":" threat for one turn at least and get rid of the problem. Guardian Of Faith can be searched in our deck by "},{"insert":{"card-link":"Chord of Calling"}},{"insert":" which is the "},{"attributes":{"background":"#003700"},"insert":"BEST"},{"insert":" tutor for this deck, IT BASICALLY READS 0 MANA PUT ANY CREATURE FROM YOUR DECK INTO PLAY! And fun fact Chord of Calling has an art with Emmara on it, coincidence? I don't think so.\nAnd the third one is making the creatures big. How? : ("},{"insert":{"card-link":"Kamahl, Heart of Krosa"}},{"insert":" ,"},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" ,"},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":" ,"},{"insert":{"card-link":"Beastmaster Ascension"}},{"insert":".)\nthis is how you generally finish the game, you probably will have mana to hard cast them but we have a feel tutors that can help us to bring them faster "},{"insert":{"card-link":"Natural Order"}},{"insert":" ,"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" ,"},{"insert":{"card-link":"Chord of Calling"}},{"insert":" . Of course you have some different ways to win the game "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" and a combo with the Champion of Selesnya "},{"insert":{"card-link":"Emmara, Soul of the Accord"}},{"insert":" ,"},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" and "},{"insert":{"card-link":"Thornbite Staff"}},{"insert":".\n\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"Why i don't use fast mana on this list"},{"attributes":{"header":3},"insert":"\n"},{"insert":"First of all i wanted to this deck be the strongest as possible without any of this type of cards manly because it seems a little bit unfair with people that can't afford those cards. They deserve the true spot of "},{"attributes":{"background":"#e60000"},"insert":"CEDH"},{"insert":" cards and should be played on them. if you are playing with your friends\nand they are okay with it just do it! But iam mostly playing with random people and a want to have a good time with them. Feel free to use if you want...\nAnd the second reason is that They don't make much sense with Emmara do to the fact that she costs colored mana GW and she is the optimal play on turn 2, of course you can use Jeweled Lotus but is too much work for 1 mana, you will see that even de OG Sol Ring \ndoesn't have that much power in this deck in the first to second turn. \n\n"},{"attributes":{"background":"#008a00"},"insert":"Hope you liked feel free to comment!"},{"insert":"\n"},{"attributes":{"italic":true,"color":"#9933ff","bold":true},"insert":"For all the Emmara lovers s2"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"image":"https://media.edhrec.com/articles/wp-content/uploads/2018/12/Emmara.EDHREC.jpg"}},{"insert":"\n\n\n"}]}


































































































