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105 views3 years ago
Custom
Size: 112
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Artifact

Qty: 4 Price: $1.40
+2 Mace
Equipped creature gets +2/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
+2 Mace (afr) 1
Ancestral Blade
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ancestral Blade (m20) 3
Delver's Torch
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Delver's Torch (afr) 10
Imperial Recovery Unit
Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Imperial Recovery Unit (neo) 18

Artifact

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Creature

Qty: 66 Price: $23.62
Adherent of Hope
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on this creature.
Creature - Human Soldier
Adherent of Hope (m21) 321
Angel of the Dawn
Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature - Angel
Angel of the Dawn (cmr) 6
Anointed Chorister
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
: This creature gets +3/+3 until end of turn.
Creature - Human Cleric
Anointed Chorister (m21) 4
Apothecary Geist
Flying
When this creature enters, if you control another Spirit, you gain 3 life.
Creature - Spirit
Apothecary Geist (soi) 4
Aven Gagglemaster
Flying
When this creature enters, you gain 2 life for each creature you control with flying.
Creature - Warrior Bird
Aven Gagglemaster (m21) 5
Aven Sentry
Flying
Creature - Soldier Bird
Aven Sentry (dom) 3
Backup Agent
When this creature enters, put a +1/+1 counter on target creature.
Creature - Human Citizen
Backup Agent (snc) 2
Ballroom Brawlers
Whenever this creature attacks, this creature and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Creature - Human Warrior
Ballroom Brawlers (snc) 3
Bartered Cow
When this creature dies and when you discard this card, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Creature - Ox
Bartered Cow (eld) 6
Basri's Acolyte
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Creature - Cleric Cat
Basri's Acolyte (m21) 8
Bastion Enforcer
Creature - Soldier Dwarf
Bastion Enforcer (m20) 303
Battershield Warrior
Boast —
: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Human Warrior
Battershield Warrior (khm) 2
Bereaved Survivor
When another creature you control dies, transform this creature.
Creature - Human Peasant
Bereaved Survivor // Dauntless Avenger (mid) 4Bereaved Survivor // Dauntless Avenger (mid) 4
Beskir Shieldmate
When this creature dies, create a 1/1 white Human Warrior creature token.
Creature - Human Warrior
Beskir Shieldmate (khm) 4
Blade Instructor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature - Human Soldier
Blade Instructor (grn) 1
Brokers Initiate
: This creature has base power and toughness 5/5 until end of turn.
Creature - Cat Citizen
Brokers Initiate (snc) 5
Clarion Cathars
When this creature enters, create a 1/1 white Human creature token.
Creature - Human Knight
Clarion Cathars (mid) 14
Clarion Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Creature - Spirit
Clarion Spirit (khm) 6
Concordia Pegasus
Flying
Creature - Pegasus
Concordia Pegasus (m21) 12
Court Street Denizen
Whenever another white creature you control enters, tap target creature an opponent controls.
Creature - Human Soldier
Court Street Denizen (cmr) 17
Dapper Shieldmate
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
During your turn, this creature gets +2/+0.
Creature - Human Soldier
Dapper Shieldmate (snc) 9
Dauntless Bodyguard
As this creature enters, choose another creature you control.
Sacrifice this creature: The chosen creature gains indestructible until end of turn.
Creature - Human Knight
Dauntless Bodyguard (dom) 14
Dawn Evangel
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Creature Enchantment - Human Cleric
Dawn Evangel (thb) 8
Dawn Gryff
Flying
Creature - Hippogriff
Dawn Gryff (emn) 19
Dawnfeather Eagle
Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature - Bird
Dawnfeather Eagle (aer) 14
Daysquad Marshal
When this creature enters, create a 1/1 white Human Soldier creature token.
Creature - Human Soldier
Daysquad Marshal (iko) 8
Devoted Paladin
Beacon of Hope — When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature - Knight Orc
Devoted Paladin (afr) 11
Doomskar Oracle
Whenever you cast your second spell each turn, you gain 2 life.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Human Cleric
Doomskar Oracle (khm) 10
Elite Arrester
,
: Tap target creature.
Creature - Human Soldier
Elite Arrester (rna) 266
Excavation Elephant
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, return target artifact card from your graveyard to your hand.
Creature - Elephant
Excavation Elephant (dom) 17
Expedition Healer
Vigilance
This creature has lifelink as long as you control another Cleric.
Creature - Cleric Kor
Expedition Healer (znr) 13
Exultant Skymarcher
Flying
Creature - Vampire Soldier
Exultant Skymarcher (rix) 7
Famished Paladin
This creature doesn't untap during your untap step.
Whenever you gain life, untap this creature.
Creature - Knight Vampire
Famished Paladin (rix) 8
Favored of Iroas
Constellation — Whenever an enchantment you control enters, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Creature - Human Soldier
Favored of Iroas (thb) 15
Fearless Fledgling
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.
Creature - Griffin
Fearless Fledgling (znr) 15
Fleeting Spirit
, Exile three cards from your graveyard: This creature gains first strike until end of turn.
Discard a card: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature - Spirit
Fleeting Spirit (vow) 14
Forbidding Spirit
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Creature - Cleric Spirit
Forbidding Spirit (rna) 9
Gallant Cavalry
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, create a 2/2 white Knight creature token with vigilance.
Creature - Human Knight
Gallant Cavalry (m19) 12
Gavony Dawnguard
Ward

If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature - Human Soldier
Gavony Dawnguard (mid) 20
Go-Shintai of Shared Purpose
Vigilance
At the beginning of your end step, you may pay
. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Shared Purpose (neo) 14
Hotshot Mechanic
This creature crews Vehicles as though its power were 2 greater.
Creature Artifact - Pilot Fox
Hotshot Mechanic (neo) 16
Imperial Aerosaur
Flying
When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.
Creature - Dinosaur
Imperial Aerosaur (xln) 14
Inspiring Cleric
When this creature enters, you gain 4 life.
Creature - Vampire Cleric
Inspiring Cleric (xln) 16
Lagonna-Band Storyteller
When this creature enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
Creature - Advisor Centaur
Lagonna-Band Storyteller (thb) 27
Loran, Disciple of History
Whenever Loran or another legendary creature you control enters, return target artifact card from your graveyard to your hand.
Legendary Creature - Human Artificer
Loran, Disciple of History (bro) 13
Mage's Attendant
When this creature enters, create a 1/1 blue Wizard creature token with "
, Sacrifice this token: Counter target noncreature spell unless its controller pays
."
Creature - Rogue Cat
Mage's Attendant (clb) 698
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (2x2) 17
Militia Bugler
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Soldier
Militia Bugler (m19) 29
Ministrant of Obligation
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Creature - Human Cleric
Ministrant of Obligation (rna) 16
Monk of the Open Hand
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Creature - Elf Monk
Monk of the Open Hand (afr) 25
Ollenbock Escort
Vigilance
Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
Creature - Human Cleric
Ollenbock Escort (vow) 27
Resistance Squad
When this creature enters, if you control another Human, draw a card.
Creature - Human Soldier
Resistance Squad (vow) 32
Restoration Specialist
, Sacrifice this creature: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Creature - Artificer Dwarf
Restoration Specialist (aer) 21
Sanctum Spirit
Lifelink
Discard a historic card: This creature gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Creature - Spirit
Sanctum Spirit (dom) 30
Serra Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Angel
Serra Angel (jmp) 132
Shepherd of the Cosmos
Flying
When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Warrior Angel
Shepherd of the Cosmos (khm) 28
Sigiled Contender
This creature has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
Creature - Human Warrior
Sigiled Contender (m21) 323
Sky-Blessed Samurai
Affinity for enchantments (This spell costs
less to cast for each enchantment you control.)
Flying
Creature Enchantment - Human Samurai
Sky-Blessed Samurai (neo) 37
Skyclave Cleric
When this creature enters, you gain 2 life.
Creature - Cleric Kor
Skyclave Cleric // Skyclave Basilica (znr) 40Skyclave Cleric // Skyclave Basilica (znr) 40
Spirit of the Spires
Flying
Other creatures you control with flying get +0/+1.
Creature - Spirit
Spirit of the Spires (rna) 23
Tempered Veteran
,
: Put a +1/+1 counter on target creature with a +1/+1 counter on it.
,
: Put a +1/+1 counter on target creature.
Creature - Human Knight
Tempered Veteran (m21) 41
Twinblade Geist
Double strike
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Warrior Spirit
Twinblade Geist // Twinblade Invocation (vow) 40Twinblade Geist // Twinblade Invocation (vow) 40
Usher of the Fallen
Boast —
: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Warrior Spirit
Usher of the Fallen (khm) 35
Valiant Rescuer
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Soldier
Valiant Rescuer (iko) 36
Venerable Knight
When this creature dies, put a +1/+1 counter on target Knight you control.
Creature - Human Knight
Venerable Knight (eld) 35
Vizier of Deferment
Flash
When this creature enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature - Human Cleric
Vizier of Deferment (akh) 37

Creature

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Enchantment

Qty: 14 Price: $4.59
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (khc) 19
Borrowed Time
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Borrowed Time (mid) 6
Bound in Gold
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
Enchantment - Aura
Bound in Gold (khm) 5
Circle of Confinement
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.
Enchantment
Circle of Confinement (vow) 7
Conclave Tribunal
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Conclave Tribunal (grn) 6
Conviction
Enchant creature
Enchanted creature gets +1/+3.
: Return this Aura to its owner's hand.
Enchantment - Aura
Conviction (uma) 12
Dub
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Enchantment - Aura
Dub (m21) 16
Era of Enlightenment
(As this Saga enters and after your draw step, add a lore counter.)
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Era of Enlightenment // Hand of Enlightenment (neo) 11Era of Enlightenment // Hand of Enlightenment (neo) 11
Faith Unbroken
Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
Enchantment - Aura
Faith Unbroken (cmr) 373
Faith's Fetters
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchantment - Aura
Faith's Fetters (cmr) 20
First Response
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Enchantment
First Response (cmr) 22
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (tpr) 22
Sky Tether
Enchant creature
Enchanted creature has defender and loses flying.
Enchantment - Aura
Sky Tether (jmp) 133
The Birth of Meletis
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.
Enchantment - Saga
The Birth of Meletis (thb) 5

Enchantment

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Instant

Qty: 22 Price: $8.12
Adamant Will
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Adamant Will (vow) 1
Armed and Armored
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Instant
Armed and Armored (nec) 80
Arrester's Zeal
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Instant
Arrester's Zeal (rna) 4
Battlefield Promotion
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Instant
Battlefield Promotion (2x2) 7
Blade Banish
Exile target creature with power 4 or greater.
Instant
Blade Banish (iko) 4
Blessed Defiance
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Instant
Blessed Defiance (mid) 5
Boon of Safety
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Scry 1.
Instant
Boon of Safety (snc) 4
Bright Reprisal
Destroy target attacking creature.
Draw a card.
Instant
Bright Reprisal (gnt) 9
Coordinated Charge
Creatures you control get +2/+1 until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Coordinated Charge (iko) 6
Dauntless Unity
Kicker
(You may pay an additional
as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Instant
Dauntless Unity (znr) 9
Defiant Strike
Target creature gets +1/+0 until end of turn.
Draw a card.
Instant
Defiant Strike (sta) 3
Divine Arrow
Divine Arrow deals 4 damage to target attacking or blocking creature.
Instant
Divine Arrow (jmp) 100
Divine Verdict
Destroy target attacking or blocking creature.
Instant
Divine Verdict (rix) 5
Djeru's Resolve
Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Djeru's Resolve (akh) 11
Expose to Daylight
Destroy target artifact or enchantment. Scry 1.
Instant
Expose to Daylight (rna) 8
Fierce Retribution
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Destroy target [attacking] creature.
Instant
Fierce Retribution (vow) 13
Gideon's Triumph
Target opponent sacrifices a creature of their choice that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures of their choice instead.
Instant
Gideon's Triumph (war) 15
Kaya's Onslaught
Target creature gets +1/+1 and gains double strike until end of turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Kaya's Onslaught (khm) 18
Knockout Blow
This spell costs
less to cast if it targets a red creature.
Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
Instant
Knockout Blow (snc) 20
Pride of Conquerors
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Instant
Pride of Conquerors (rix) 17
Revitalize
You gain 3 life.
Draw a card.
Instant
Revitalize (sta) 9
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (vow) 42

Instant

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Sorcery

Qty: 6 Price: $2.10
Banishing Slash
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Sorcery
Banishing Slash (neo) 3
Bring to Trial
Exile target creature with power 4 or greater.
Sorcery
Bring to Trial (rna) 5
Buy Your Silence
Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Buy Your Silence (snc) 6
Divine Gambit
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Sorcery
Divine Gambit (khm) 8
Fragmentize
Destroy target artifact or enchantment with mana value 4 or less.
Sorcery
Fragmentize (kld) 14
Patch Up
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
Sorcery
Patch Up (snc) 23

Sorcery

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Deck Info

Deck stats

122 pips - 112 cards
2 mana - 2 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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Deck extras (0)

Description

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