886
1/15/2023
Tresalarra it's my party and I'll scry if I want to
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $96.94
Salt Sum: 21.35
No deck tags
886
1/15/2023
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $0.39
Trelasarra, Moon Dancer

Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Trelasarra, Moon Dancer (afr) 236
1

Artifact

Quantity: 2Price: $1.14
Symmetry Matrix

Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card.

Artifact
Symmetry Matrix (bro) 252
1
Well of Lost Dreams

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Artifact
Well of Lost Dreams (c21) 275
1

Creature

Quantity: 22Price: $38.12
Accomplished Alchemist

{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn.

Creature
Accomplished Alchemist (stx) 119
1
Angel of Vitality

Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life.

Creature
Angel of Vitality (m20) 4
1
Beloved Princess

Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater.

Creature
Beloved Princess (eld) 7
1
Celestial Unicorn

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

Creature
Celestial Unicorn (afr) 5
1
Dawnbringer Cleric

When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.

Creature
Dawnbringer Cleric (clb) 15
1
Daxos, Blessed by the Sun

Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life.

Creature Enchantment
Daxos, Blessed by the Sun (plst) THB-258
1
Daybreak Chaplain

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Daybreak Chaplain (j22) 171
1
Essence Warden

Whenever another creature enters the battlefield, you gain 1 life.

Creature
Essence Warden (plst) CMA-106
1
Gala Greeters

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

Creature
Gala Greeters (snc) 148
1
Healer of the Glade

When Healer of the Glade enters the battlefield, you gain 3 life.

Creature
Healer of the Glade (m20) 176
1
Impassioned Orator

Whenever another creature enters the battlefield under your control, you gain 1 life.

Creature
Impassioned Orator (rna) 12
1
Jaddi Offshoot

Defender Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

Creature
Jaddi Offshoot (ima) 171
1
Kor Celebrant

Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.

Creature
Kor Celebrant (znr) 22
1
Loran of the Third Path

Vigilance When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

Creature
Loran of the Third Path (bro) 12
1
Lunarch Veteran

Creature
Lunarch Veteran // Luminous Phantom (mid) 27Lunarch Veteran // Luminous Phantom (mid) 27
1
Nykthos Paragon

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.

Creature Enchantment
Nykthos Paragon (mh2) 22
1
Prosperous Innkeeper

When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life.

Creature
Prosperous Innkeeper (afr) 200
1
Resplendent Angel

Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

Creature
Resplendent Angel (m19) 34
1
Skyclave Cleric

Creature
Skyclave Cleric // Skyclave Basilica (znr) 40Skyclave Cleric // Skyclave Basilica (znr) 40
1
Soul Warden

Whenever another creature enters the battlefield, you gain 1 life.

Creature
Soul Warden (plst) MM3-24
1
Soul's Attendant

Whenever another creature enters the battlefield, you may gain 1 life.

Creature
Soul's Attendant (roe) 44
1
Sylvan Shepherd

Vigilance Whenever Sylvan Shepherd attacks, roll a d20. 1—9 | You gain 1 life. 10—19 | You gain 2 life. 20 | You gain 5 life.

Creature
Sylvan Shepherd (afr) 206
1

Enchantment

Quantity: 12Price: $15.12
Abiding Grace

At the beginning of your end step, choose one — • You gain 1 life. • Return target creature card with mana value 1 from your graveyard to the battlefield.

Enchantment
Abiding Grace (mh2) 1
1
Answered Prayers

Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.

Enchantment
Answered Prayers (mh1) 2
1
Cleric Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Enchantment
Cleric Class (afr) 6
1
Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Enchantment
Colossal Majesty (j22) 87
1
Griffin Aerie

At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.

Enchantment
Griffin Aerie (m21) 22
1
Into the Wilds

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

Enchantment
Into the Wilds (m14) 180
1
Leyline of Vitality

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life.

Enchantment
Leyline of Vitality (m11) 183
1
Retreat to Kazandu

Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.

Enchantment
Retreat to Kazandu (cmr) 435
1
Setessan Training

Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Enchantment
Setessan Training (m21) 205
1
Test of Endurance

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Enchantment
Test of Endurance (dmr) 414
1
Tocasia's Welcome

Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

Enchantment
Tocasia's Welcome (bro) 30
1
Unquestioned Authority

Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.

Enchantment
Unquestioned Authority (j22) 260
1

Instant

Quantity: 22Price: $15.14
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (scd) 172
1
Blacksmith's Skill

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Instant
Blacksmith's Skill (mh2) 6
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (scd) 20
1
Divine Smite

Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)

Instant
Divine Smite (afr) 12
1
Emerge Unscathed

Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Emerge Unscathed (plst) IMA-19
1
Expose to Daylight

Destroy target artifact or enchantment. Scry 1.

Instant
Expose to Daylight (plst) RNA-8
1
Feat of Resistance

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Instant
Feat of Resistance (m21) 19
1
Fog of War

You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.

Instant
Fog of War (bro) 180
1
Fracturing Gust

Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.

Instant
Fracturing Gust (shm) 227
1
Gaea's Gift

Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Gaea's Gift (bro) 182
1
Heal the Scars

Regenerate target creature. You gain life equal to that creature's toughness.

Instant
Heal the Scars (lrw) 217
1
Humble

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Instant
Humble (plst) EMA-14
1
Light of Hope

Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.

Instant
Light of Hope (j22) 209
1
Natural End

Destroy target artifact or enchantment. You gain 3 life.

Instant
Natural End (m20) 183
1
Naturalize

Destroy target artifact or enchantment.

Instant
Naturalize (plst) M19-190
1
Pledge of Unity

Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.

Instant
Pledge of Unity (war) 210
1
Razor Barrier

Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

Instant
Razor Barrier (ddf) 26
1
Revitalize

You gain 3 life. Draw a card.

Instant
Revitalize (khm) 23
1
Shelter

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Instant
Shelter (mh1) 28
1
Tamiyo's Safekeeping

Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tamiyo's Safekeeping (neo) 211
1
To Arms!

Untap all creatures you control. Draw a card.

Instant
To Arms! (gpt) 20
1
You Happen On a Glade

Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.

Instant
You Happen On a Glade (afr) 214
1

Land

Quantity: 32Price: $14.14
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Land
Canopy Vista (scd) 292
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (scd) 297
1
Forest

({T}: Add {G}.)

Land
Forest (one) 276
12
Fortified Village

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}.

Land
Fortified Village (scd) 301
1
Gavony Township

{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Land
Gavony Township (ncc) 406
1
Plains

({T}: Add {W}.)

Land
Plains (one) 272
11
Radiant Fountain

When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {C}.

Land
Radiant Fountain (c21) 310
1
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (clb) 913
1
Selesnya Sanctuary

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (2x2) 330
1
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (brc) 210
1
Thornglint Bridge

Thornglint Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {W}.

Artifact Land
Thornglint Bridge (mh2) 258
1

Sorcery

Quantity: 9Price: $12.89
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (scd) 177
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (40k) 214
1
Lucky Offering

Destroy target artifact with mana value 3 or less. You gain 3 life.

Sorcery
Lucky Offering (neo) 27
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (40k) 220
1
Reclaim the Wastes

Kicker {3} (You may pay an additional {3} as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.

Sorcery
Reclaim the Wastes (znr) 200
1
Sanctify

Destroy target artifact or enchantment. You gain 3 life.

Sorcery
Sanctify (vow) 33
1
Scale the Heights

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.

Sorcery
Scale the Heights (j22) 724
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (clb) 837
1
Titania's Command

Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.

Sorcery
Titania's Command (bro) 194
1

Deck Stats

Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments