146
12/31/2022
hu-mans
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $76.48
Salt Sum: 21.35
146
12/31/2022
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Commander

Quantity: 1Price: $1.29
Anafenza, the Foremost

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

Creature
Anafenza, the Foremost (ktk) 163
1

Artifact

Quantity: 5Price: $16.15
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (dmc) 178
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (scd) 261
1
Forebear's Blade

Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. Equip {3}

Artifact
Forebear's Blade (dom) 214
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (scd) 279
1
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (afc) 218
1

Creature

Quantity: 29Price: $27.43
Akroma, Angel of Wrath

Flying, first strike, vigilance, trample, haste, protection from black and from red

Creature
Akroma, Angel of Wrath (c20) 73
1
Armament Corps

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

Creature
Armament Corps (plst) KTK-165
1
Aryel, Knight of Windgrace

Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.

Creature
Aryel, Knight of Windgrace (dom) 192
1
Avenging Huntbonder

Double strike Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.

Creature
Avenging Huntbonder (ncc) 194
1
Baird, Steward of Argive

Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Creature
Baird, Steward of Argive (dom) 4
1
Barrow Witches

When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.

Creature
Barrow Witches (eld) 77
1
Benalish Honor Guard

Benalish Honor Guard gets +1/+0 for each legendary creature you control.

Creature
Benalish Honor Guard (j22) 155
1
Cairn Wanderer

Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Creature
Cairn Wanderer (c20) 130
1
Exquisite Archangel

Flying If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.

Creature
Exquisite Archangel (aer) 18
1
Fynn, the Fangbearer

Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

Creature
Fynn, the Fangbearer (khm) 170
1
Gallant Cavalry

Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Creature
Gallant Cavalry (j22) 186
1
God-Pharaoh's Faithful

Whenever you cast a blue, black, or red spell, you gain 1 life.

Creature
God-Pharaoh's Faithful (plst) HOU-14
1
Ivorytusk Fortress

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Creature
Ivorytusk Fortress (ktk) 179
1
Juniper Order Ranger

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

Creature
Juniper Order Ranger (mic) 153
1
Karametra, God of Harvests

Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.

Creature Enchantment
Karametra, God of Harvests (plst) BNG-148
1
Knight of Grace

First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent.

Creature
Knight of Grace (dom) 23
1
Knight of the Tusk

Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Knight of the Tusk (jmp) 114
1
Maja, Bretagard Protector

Other creatures you control get +1/+1. Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.

Creature
Maja, Bretagard Protector (scd) 235
1
Odric, Lunarch Marshal

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Creature
Odric, Lunarch Marshal (dmc) 103
1
Serene Master

Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.

Creature
Serene Master (c13) 20
1
Sigrid, God-Favored

Flash First strike, protection from God creatures When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

Creature
Sigrid, God-Favored (khm) 29
1
Smitten Swordmaster

Creature
Smitten Swordmaster // Curry Favor (eld) 105
1
Sunscorch Regent

Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.

Creature
Sunscorch Regent (c21) 107
1
Syndicate Guildmage

{1}{W}, {T}: Tap target creature with power 4 or greater. {4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.

Creature
Syndicate Guildmage (rna) 211
1
Syr Faren, the Hengehammer

Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.

Creature
Syr Faren, the Hengehammer (eld) 177
1
Tetzimoc, Primal Death

Deathtouch {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

Creature
Tetzimoc, Primal Death (rix) 86
1
Thalia's Lieutenant

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

Creature
Thalia's Lieutenant (plst) SOI-43
1
Valiant Knight

Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn.

Creature
Valiant Knight (m19) 42
1
Zetalpa, Primal Dawn

Flying, double strike, vigilance, trample, indestructible

Creature
Zetalpa, Primal Dawn (dmc) 108
1

Enchantment

Quantity: 8Price: $4.42
Abzan Ascendancy

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Enchantment
Abzan Ascendancy (2x2) 165
1
Candlelight Vigil

Enchant creature Enchanted creature gets +3/+2 and has vigilance.

Enchantment
Candlelight Vigil (plst) GRN-3
1
Colossification

Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20.

Enchantment
Colossification (iko) 148
1
Demotion

Enchant creature Enchanted creature can't block, and its activated abilities can't be activated.

Enchantment
Demotion (grn) 9
1
Knight's Pledge

Enchant creature Enchanted creature gets +2/+2.

Enchantment
Knight's Pledge (m19) 19
1
Luminous Bonds

Enchant creature Enchanted creature can't attack or block.

Enchantment
Luminous Bonds (grn) 21
1
Rune of Mortality

Enchant permanent When Rune of Mortality enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."

Enchantment
Rune of Mortality (khm) 108
1
Rune of Sustenance

Enchant permanent When Rune of Sustenance enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Enchantment
Rune of Sustenance (khm) 25
1

Instant

Quantity: 10Price: $4.48
Abzan Charm

Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.

Instant
Abzan Charm (dmc) 138
1
Collar the Culprit

Destroy target creature with toughness 4 or greater.

Instant
Collar the Culprit (plst) GRN-5
1
Crushing Vines

Choose one — • Destroy target creature with flying. • Destroy target artifact.

Instant
Crushing Vines (cmr) 221
1
Deathsprout

Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Instant
Deathsprout (c20) 208
1
Despark

Exile target permanent with mana value 4 or greater.

Instant
Despark (brc) 124
1
Murder

Destroy target creature.

Instant
Murder (scd) 93
1
Revitalize

You gain 3 life. Draw a card.

Instant
Revitalize (khm) 23
1
Sandblast

Sandblast deals 5 damage to target attacking or blocking creature.

Instant
Sandblast (hou) 20
1
Take Heart

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.

Instant
Take Heart (jmp) 134
1
Titanic Growth

Target creature gets +4/+4 until end of turn.

Instant
Titanic Growth (m21) 210
1

Land

Quantity: 37Price: $13.63
Blossoming Sands

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (scd) 291
1
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Land
Canopy Vista (scd) 292
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (scd) 297
1
Forest

({T}: Add {G}.)

Land
Forest (one) 276
9
Jungle Hollow

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.

Land
Jungle Hollow (neo) 269
1
Plains

({T}: Add {W}.)

Land
Plains (one) 272
9
Sandsteppe Citadel

Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (dmc) 229
1
Scoured Barrens

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.

Land
Scoured Barrens (40k) 293
1
Selesnya Sanctuary

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (2x2) 330
1
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (ncc) 430
1
Swamp

({T}: Add {B}.)

Land
Swamp (one) 274
9
Thriving Grove

Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Thriving Grove (j22) 823
1
Thriving Heath

Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Thriving Heath (j22) 824
1

Sorcery

Quantity: 10Price: $9.08
Adventurous Impulse

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Sorcery
Adventurous Impulse (j22) 627
1
Casualties of War

Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.

Sorcery
Casualties of War (khc) 83
1
Citywide Bust

Destroy all creatures with toughness 4 or greater.

Sorcery
Citywide Bust (scd) 11
1
Eviscerate

Destroy target creature.

Sorcery
Eviscerate (j22) 412
1
Gift of Estates

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

Sorcery
Gift of Estates (plst) C14-73
1
Impale

Destroy target creature.

Sorcery
Impale (rix) 76
1
Merciless Eviction

Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.

Sorcery
Merciless Eviction (dmc) 160
1
Patriarch's Bidding

Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

Sorcery
Patriarch's Bidding (mh2) 275
1
Primevals' Glorious Rebirth

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.

Sorcery
Primevals' Glorious Rebirth (dmc) 165
1
Urza's Ruinous Blast

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.

Sorcery
Urza's Ruinous Blast (brc) 79
1

Deck Stats

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