382 views3 years ago
Commander
Size: 100Est cost: $753.28Salt sum: 39.14
CzarKingRex
382 views3 years ago
Commander
Size: 100Est cost: $753.28Salt sum: 39.14
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Armix, Filigree Thrasher
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature Artifact - Golem

Sengir, the Dark Baron
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Whenever another creature dies, put two +1/+1 counters on Sengir.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Vampire Noble

Commander
(CTRL to add secondary)
Artifact
Grimoire of the Dead
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Legendary Artifact - Book

Mukotai Soulripper
Whenever this Vehicle attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on this Vehicle and it gains menace until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

The Book of Vile Darkness
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.
, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
Legendary Artifact - Book

The Stone Brain
, , Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
Legendary Artifact

Artifact
(CTRL to add secondary)
Creature
Canoptek Wraith
Wraith Form — This creature can't be blocked.
Transdimensional Scout — When this creature deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
Transdimensional Scout — When this creature deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Wraith

Erebos, God of the Dead
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
, Pay 2 life: Draw a card.
As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
, Pay 2 life: Draw a card.
Legendary Creature Enchantment - God

Fain, the Broker
, Sacrifice a creature: Put two +1/+1 counters on target creature.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
Legendary Creature - Human Warlock

Marionette Master
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Creature - Human Artificer

Creature
(CTRL to add secondary)
Enchantment
Biotransference
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Enchantment

Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Lich's Mastery
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Legendary Enchantment

Enchantment
(CTRL to add secondary)
Instant
Plunge into Darkness
Choose one —
• Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way.
• Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest.
Entwine (Choose both if you pay the entwine cost.)
• Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way.
• Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest.
Entwine (Choose both if you pay the entwine cost.)
Instant

Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Sorcery
Infernal Offering
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.
Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Sorcery

Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Here's my November 2022 Story Deck!\nIn the spirit of Death Note, this deck focuses on the partnership of a murderous creation and his dark patron, with wincons built into sacrificing everything to an evil book for personal gain. \n\n"},{"insert":{"card-link":"Armix, Filigree Thrasher"}},{"insert":" is our stand-in for "},{"attributes":{"link":"https://en.wikipedia.org/wiki/Light_Yagami"},"insert":"Light Yagami"},{"insert":" here, aggressively cleansing the opponents boards of \"undesirables\" with every swing. As you sacrifice more and more, he grows as a threat, and can take down ever bigger, more dangerous opponents. "},{"insert":{"card-link":"Sengir, the Dark Baron"}},{"insert":" as "},{"attributes":{"link":"https://en.wikipedia.org/wiki/Ryuk_(Death_Note)"},"insert":"Ryuk"},{"insert":" is the one really running the show though. For every life his partner takes, his own power grows, and he gets to sit back and enjoy until the opportunity to take control arises.\n\nFor the eponymous Death Note, we're going with "},{"insert":{"card-link":"The Book of Vile Darkness"}},{"insert":" as the perfect choice. It trades our lifespan for powerful effects and artifacts, then eventually grants the user \"godhood.\" "},{"insert":{"card-link":"Grimoire of the Dead"}},{"insert":" is a decent backup, a payoff for a life of murderous intent.\n\nThe miscellaneous Legendary creatures represent characters in the story, and accurately portray their roles within. The various Death Gods ("},{"insert":{"card-link":"Erebos, God of the Dead"}},{"insert":" and "},{"insert":{"card-link":"Egon, God of Death // Throne of Death"}},{"insert":"), literal "},{"attributes":{"italic":true},"insert":"Shinigami"},{"insert":", are static beings who only benefit from the carnage, and thus lend us their abilities. "},{"insert":{"card-link":"Massacre Girl"}},{"insert":" is a perfect transliteration of "},{"attributes":{"link":"https://en.wikipedia.org/wiki/Misa_Amane"},"insert":"Misa Amane"},{"insert":", a brutal death dealer in her own right that is abusable for great benefit. Others come into focus more as our game plan evolves.\n\nAs to that game plan, like all stories, it starts out simple: kill whatever we find offensive, and keep ourselves safe. Light originally sees himself as an arbiter of targeted justice, curating a cleaner world. So too do we use our kill spells to keep the board clean in the early game, and allow ourselves to set up for any resistance. We \"take down names\" literally with effects like "},{"insert":{"card-link":"The Stone Brain"}},{"insert":" or "},{"insert":{"card-link":"Sorcerous Spyglass"}},{"insert":" to kill our opponents' momentum with the written word alone.\nOnce our opponents start to get wary, we have to start making sacrifices to keep our resources and stay inconspicuous. Light does this by allying with government authorities and his own archrival, L. Things like "},{"insert":{"card-link":"Fain, the Broker"}},{"insert":", "},{"insert":{"card-link":"Keen Duelist"}},{"insert":" or "},{"insert":{"card-link":"Infernal Offering"}},{"insert":" do the same for us, showing our opponents that we act in good faith. The Monarch mechanic gives our opponents the illusion of the upper hand, (and mirrors the swelling ego of our would-be king of a commander.) Certain "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" also help us along on our path to glory.\nOf course, absolute power corrupts absolutely, and at the end of the day, we want to win. Our protagonist eventually descends into madness and desperation as he is pursued, believing himself to be worthy of godhood. In this desperation he is willing to sacrifice literally anything to win, and such is our endgame. The deck is loaded with fragile Hail Mary win conditions that require enormous risk to pull off. Book of Vile Deeds rewards us with such power for tutoring up specific cards, and so our only ways to find them require us to rip our deck apart. "},{"insert":{"card-link":"Plunge into Darkness"}},{"insert":", "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" and "},{"insert":{"card-link":"Tainted Pact"}},{"insert":" do a great job of representing the desperate dig for answers, literally selling our soul as our enemies close in on us. If we're very VERY lucky, we can find our path to victory through such payoffs as "},{"insert":{"card-link":"Hatred"}},{"insert":" with "},{"insert":{"card-link":"Profane Transfusion"}},{"insert":", or via ascension like "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":". Of course, just as in the source material, you're likely doomed to fail, and just make enemies.\nBut hey, that's Magic for you.\n"}]}


























































