4.2k views56 days ago
Commander
Size: 100Salt sum: 28.16
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CMoney

4.2k views56 days ago
Commander
Size: 100Salt sum: 28.16
No deck tags

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Commander

Qty: 1 Price: $1.79
Djeru, With Eyes Open
Vigilance
When Djeru enters, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
If a source would deal damage to a planeswalker you control, prevent 1 of that damage.
Legendary Creature - Human Warrior
Djeru, With Eyes Open (phou) 10s

Commander

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Artifact

Qty: 4 Price: $31.56
Abandoned Sarcophagus
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Artifact
Abandoned Sarcophagus (phou) 158s
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Sol Ring
: Add
.
Artifact
Sol Ring (ncc) 379
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (clb) 879

Artifact

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Creature

Qty: 19 Price: $72.65
Ambitious Farmhand
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven —
: Transform this creature. Activate only if you control three or more creatures with different powers.
Creature - Human Peasant
Ambitious Farmhand // Seasoned Cathar (mid) 2Ambitious Farmhand // Seasoned Cathar (mid) 2
Cavalier of Dawn
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Creature - Knight Elemental
Cavalier of Dawn (m20) 10
Combat Thresher
Prototype
— 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Double strike
When this creature enters, draw a card.
Creature Artifact - Construct
Combat Thresher (bro) 35
Devout Lightcaster
Protection from black
When this creature enters, exile target black permanent.
Creature - Cleric Kor
Devout Lightcaster (zen) 10
Eldrazi Displacer
Devoid (This card has no color.)
: Exile another target creature, then return it to the battlefield tapped under its owner's control. (
represents colorless mana.)
Creature - Eldrazi
Eldrazi Displacer (ogw) 13
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Mother of Machines (one) 10
Glorious Protector
Flash
Flying
When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.
Foretell
Creature - Cleric Angel
Glorious Protector (clb) 695
Great Desert Prospector
When this creature enters, create a tapped Powerstone token for each other creature you control. (They're artifacts with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Creature - Human Artificer
Great Desert Prospector (bro) 7
Helpful Hunter
When this creature enters, draw a card.
Creature - Cat
Helpful Hunter (fdn) 16
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (snc) 18
Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Kor
Kor Cartographer (zen) 18
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (pbro) 12p
Priest of Ancient Lore
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Dwarf
Priest of Ancient Lore (clb) 704
Roving Harper
When this creature enters, draw a card.
Creature - Elf Scout
Roving Harper (clb) 40
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (cm2) 218
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (neo) 38
Stoic Farmer
When this creature enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Dwarf Peasant
Stoic Farmer (khc) 5
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (slc) 2010
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (2x2) 344

Creature

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Cycling

Qty: 32 Price: $34.38
Akroma's Blessing
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Akroma's Blessing (ons) 1
Akroma's Vengeance
Destroy all artifacts, creatures, and enchantments.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Akroma's Vengeance (v13) 11
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (c21) 11
Angelsong
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Angelsong (plst) DDC-15
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (ncc) 386
Blasted Landscape
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Blasted Landscape (plst) CM2-238
Cast Out
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Cast Out (akh) 8
Clear
Destroy target enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Clear (usg) 7
Decree of Justice
Create X 4/4 white Angel creature tokens with flying.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may pay
. If you do, create X 1/1 white Soldier creature tokens.
Sorcery
Decree of Justice (a25) 11
Desert of the True
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the True (hou) 174
Detention Chariot
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling
(
, Discard this card: Draw a card.)
Artifact - Vehicle
Detention Chariot (dft) 12
Djeru's Renunciation
Tap up to two target creatures.
Cycling
(
, Discard this card: Draw a card.)
Instant
Djeru's Renunciation (hou) 11
Drannith Healer
Whenever you cycle another card, you gain 1 life.
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Cleric
Drannith Healer (iko) 10
Drifting Meadow
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Drifting Meadow (dmr) 245
Eagles of the North
Flying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Soldier Bird
Eagles of the North (ltr) 7
Eternal Dragon
Flying
: Return this card from your graveyard to your hand. Activate only during your upkeep.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Dragon Spirit
Eternal Dragon (afc) 66
Fend Off
Prevent all combat damage that would be dealt by target creature this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Fend Off (uds) 7
Flourishing Fox
Whenever you cycle another card, put a +1/+1 counter on this creature.
Cycling
(
, Discard this card: Draw a card.)
Creature - Fox
Flourishing Fox (iko) 13
Forsake the Worldly
Exile target artifact or enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Forsake the Worldly (plst) AKH-13
Gallant Strike
Destroy target creature with toughness 4 or greater.
Cycling
(
, Discard this card: Draw a card.)
Instant
Gallant Strike (dft) 13
Gilded Light
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling
(
, Discard this card: Draw a card.)
Instant
Gilded Light (mh1) 12
Hollow One
This spell costs
less to cast for each card you've cycled or discarded this turn.
Cycling
(
, Discard this card: Draw a card.)
Creature Artifact - Golem
Hollow One (phou) 163s
Imposing Vantasaur
Vigilance
Cycling
(
, Discard this card: Draw a card.)
Creature - Dinosaur
Imposing Vantasaur (iko) 17
Noble Templar
Vigilance
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Human Soldier Cleric
Noble Templar (scg) 19
Radiant's Judgment
Destroy target creature with power 4 or greater.
Cycling
(
, Discard this card: Draw a card.)
Instant
Radiant's Judgment (dmr) 21
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (c21) 315
Spectacular Pileup
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Spectacular Pileup (pdft) 29s
Timeless Dragon
Flying
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Creature - Dragon
Timeless Dragon (mh2) 445
Valiant Rescuer
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Soldier
Valiant Rescuer (iko) 36
Valor's Flagship
Flying, first strike, lifelink
Crew 3
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Legendary Artifact - Vehicle
Valor's Flagship (dft) 35
Winged Shepherd
Flying, vigilance
Cycling
(
, Discard this card: Draw a card.)
Creature - Angel
Winged Shepherd (akh) 39
Wipe Clean
Exile target enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Wipe Clean (scg) 26

Cycling

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Enchantment

Qty: 3 Price: $20.47
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Astral Drift (mh1) 3
Astral Slide
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Astral Slide (f06) 9
Teleportation Circle
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Enchantment
Teleportation Circle (afr) 39

Enchantment

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Instant

Qty: 1 Price: $6.49
Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Cosmic Intervention (khc) 3

Instant

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Land

Qty: 32 Price: $112.28
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add
.
,
: Draw a card. Activate only if you have the city's blessing.
Land
Arch of Orazca (plst) RIX-185
Crawling Barrens
: Add
.
: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Land
Crawling Barrens (znr) 262
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (ncc) 410
Kor Haven
: Add
.
,
: Prevent all combat damage that would be dealt by target attacking creature this turn.
Legendary Land
Kor Haven (nem) 141
Mistveil Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land - Plains
Mistveil Plains (shm) 275
Plains
(
: Add
.)
Basic Land - Plains
Plains (znr) 268
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (plg20) 1
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (c21) 314
Shefet Dunes
: Add
.
, Pay 1 life: Add
.
,
, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Land - Desert
Shefet Dunes (hou) 183
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363

Land

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Planeswalker

Qty: 6 Price: $21.84
Elspeth Resplendent
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
−7: Create five 3/3 white Angel creature tokens with flying.
Legendary Planeswalker - Elspeth
Elspeth Resplendent (snc) 11
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (ddo) 1
Gideon, Ally of Zendikar
+1: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: Create a 2/2 white Knight Ally creature token.
−4: You get an emblem with "Creatures you control get +1/+1."
Legendary Planeswalker - Gideon
Gideon, Ally of Zendikar (plst) BFZ-29
Karn, Scion of Urza
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Legendary Planeswalker - Karn
Karn, Scion of Urza (dom) 1
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker
The Eternal Wanderer (one) 335
The Wanderer
Prevent all noncombat damage that would be dealt to you and other permanents you control.
−2: Exile target creature with power 4 or greater.
Legendary Planeswalker
The Wanderer (plst) WAR-37

Planeswalker

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Sorcery

Qty: 2 Price: $5.98
Ascend from Avernus
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Sorcery
Ascend from Avernus (clb) 554
Dismantling Wave
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Sorcery
Dismantling Wave (c20) 25

Sorcery

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Maybeboard

Qty: 12 Price: $31.78
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird
Aerial Extortionist (ncc) 11
Auramancer
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Creature - Human Wizard
Auramancer (dci) 77
Elspeth Conquers Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost
more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Enchantment - Saga
Elspeth Conquers Death (plst) THB-13
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (dsc) 69
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (onc) 84
Rune of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Rune of Protection: Black (usg) 36
Rune of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Rune of Protection: Blue (usg) 37
Rune of Protection: Green
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Rune of Protection: Green (usg) 38
Rune of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Rune of Protection: Red (usg) 40
Rune of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Rune of Protection: White (usg) 41
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (onc) 89

Maybeboard

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Deck Info

Deck stats

77 pips - 55 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
15 mana - 14 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"An Astral Slide/Astral Drift deck. The deck runs several dozen ETB-value creatures to act as payoffs for Drift/Slide and several dozen cards that are played mostly to be cycled away, with a few redundant blink & flicker effects. Djeru acts as a flicker payoff and allows the deck to run a small toolbox of planeswalkers; DOM Karn, WAR Ugin, and SNC Elspeth provide card velocity; THS Elspeth and ONE Wanderer act as boardwipes; WAR Wanderer and WAR Teyo give us or our other cards protection of some sort. Teyo is middling, ngl, but it's useful to have around.\n\nThe gameplan is usually to focus on hitting land drops turn-after-turn, holding on to our interactive cycling cards for as long as possible and rummaging away the creatures. The deck works fine without Drift/Slide and plays pretty differently from game to game depending on how the draws go. We play for the long game, accumulating resources and staying alive until we've run our opponents out of cards. It's a patient player's deck.\n\nI'm trying to keep the list fairly budget-friendly so I am not running a lot of higher-priced staples in my collection. Grand Abolisher, Recruiter of the Guard, Smothering Tithe, Land Tax, Esper Sentinel, Enlightened Tutor, Tithe, Teferi's Protection, Ugin the Spirit Dragon, Karn Liberated, etc. are not in the list. They could be, I'm not morally opposed to strong Magic cards, I'm just not playing them currently. It's been a fun experiment, trying to push the deck down in price while continuing to improve it.\n\nWeaknesses. \n\nThe deck is relatively light on ramp. Repeatedly flickering Kor Cartographer or Great Desert Prospector can get silly, of course, but for the most part we'd rather arrive at having a ton of mana via the scenic route rather than the fast route; playing lands one at a time from our hand for several dozen turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We're soft to spell-based combo. We have some stack interaction via Gilded Light, Lapse of Certainty, and Abbeyance, but our slow clock and lack of disruption & hatebears (comparatively, for a monoW deck) means we can easily get stormed on or w/e."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We are vulnerable to Armageddon effects or other forms of mana-disruption, having very few mana rocks and running a relatively land-light list. It's worth noting here and worth playing around if possible even though it rarely comes up. Also, obviously, we don't run those effects because we'd almost never want to cast them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We spend enough time searching our library for basic Plains or planeswalkers that I don't want to run too many tutor effects beyond Djeru. Personal preference, not a big deal to be honest."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rarely we draw all of our planeswalkers, which we strongly do not want to have happen."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"We don't have a lot of \"flex slots.\" Between cycling cards, flicker targets, and a few planeswalkers for Djeru to grab, we only have room for a dozen or so other cards. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The words \"plains\" and \"plane\" will stop sounding like words if you play too many games in a row. This is arguably an upside because it is very funny, but I thought you should know."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nStrengths.\n\nCycling gives us good card selection for monoW, letting us dig through our deck while filling our yard and (most importantly) letting us make different meaningful decisions at any given time. Trying to figure out if it's correct to cycle one card or another, when to do so, etc. is interesting fun."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is resilient. If Slide gets removed, we can respond by cycling a card to flicker Sun Titan, Auramancer, or Loran to get it right back at end of turn. We also have Drift as a backup, and several other ways to flicker our board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The current list strikes a good balance between wanting Slide to do it's thing, but not relying on it. The deck can play a decent \"Goodstuff Pile\" without Slide/Drift. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck lets us play a Superfriends style of control without having to overload on planeswalkers, PW-matters cards, Sphere of Safety effects, or dozens of boardwipes. Nothing wrong with those decks, of course, but in my experience the play pattern is very linear compared to this list."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The list is resistant to mana screw or mana flood. Screw because having so many plainscycling and cycling cards, not to mention cantrip creatures, lets us see so much more of our deck. Flood because we don't want to stop making land drops at basically any point unless we're trying to play around some sort Geddon effect; this is a deck that might keep an all-land hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We run essentially zero dedicated win-cons. Almost every card in the deck works as part of the same engine. Between that and our interaction suite, the typical \"Oops All Threats\" pubstomp battlecruiser decks are easy prey. This obviously isn't an optimized, high-efficiency cedh deck, but it wins surprisingly often."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Temporarily exiling an opponent's creature with Drift or Slide gives us, effectively, a constant stream of removal against voltron decks, +1/+1 counters decks, or decks that make big tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Decks that lean on single-target interaction are also good matchups; our creatures often replace themselves in card-advantage and Drift/Slide is great at protecting them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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