4157 views6 years ago
Commander
Size: 100Est cost: $81.58Salt sum: 38.06
No deck tags
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Sprezzatura

4157 views6 years ago
Commander
Size: 100Est cost: $81.58Salt sum: 38.06
No deck tags

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Commander

Qty: 1 Price: $3.99
Golos, Tireless Pilgrim
When Golos enters, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.
: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
Legendary Creature Artifact - Scout
Golos, Tireless Pilgrim (m20) 226

Commander

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Black Market

Qty: 8 Price: $5.34
Abzan Charm
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Instant
Abzan Charm (ktk) 161
Consult the Necrosages
Choose one —
• Target player draws two cards.
• Target player discards two cards.
Sorcery
Consult the Necrosages (rav) 199
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (mh1) 50
Painful Truths
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Sorcery
Painful Truths (bfz) 120
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (ths) 101
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (c14) 161
Syphon Mind
Each other player discards a card. You draw a card for each card discarded this way.
Sorcery
Syphon Mind (cmd) 104
Underworld Connections
Enchant land
Enchanted land has "
, Pay 1 life: Draw a card."
Enchantment - Aura
Underworld Connections (ddm) 73

Black Market

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City Limits

Qty: 37 Price: $19.63
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (mm2) 238
Forest
(
: Add
.)
Basic Land - Forest
Forest (c19) 301
Island
(
: Add
.)
Basic Land - Island
Island (c19) 291
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (c19) 297
Plains
(
: Add
.)
Basic Land - Plains
Plains (c19) 288
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (c19) 294

City Limits

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Exotic Exports

Qty: 3 Price: $1.19
Caustic Tar
Enchant land
Enchanted land has "
: Target player loses 3 life."
Enchantment - Aura
Caustic Tar (m15) 89
Spawning Grounds
Enchant land
Enchanted land has "
: Create a 5/5 green Beast creature token with trample."
Enchantment - Aura
Spawning Grounds (c18) 163
Squirrel Nest
Enchant land
Enchanted land has "
: Create a 1/1 green Squirrel creature token."
Enchantment - Aura
Squirrel Nest (mh1) 182

Exotic Exports

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Factory

Qty: 13 Price: $29.57
Chakram Retriever
Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.)
Whenever you cast a spell during your turn, untap target creature.
Creature - Elemental Dog
Chakram Retriever (bbd) 15
Crab Umbra
Enchant creature
: Untap enchanted creature.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Crab Umbra (roe) 58
Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (sok) 38
Gauntlets of Light
Enchant creature
Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Enchanted creature has "
: Untap this creature."
Enchantment - Aura
Gauntlets of Light (m20) 17
High Alert
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
: Untap target creature.
Enchantment
High Alert (rna) 182
Instill Energy
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchantment - Aura
Instill Energy (4ed) 252
Jeskai Ascendancy
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Enchantment
Jeskai Ascendancy (ktk) 180
Nature's Chosen
Enchant creature you control
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Enchantment - Aura
Nature's Chosen (all) 97
Thassa's Ire
: You may tap or untap target creature.
Enchantment
Thassa's Ire (jou) 54
Twitch
You may tap or untap target artifact, creature, or land.
Draw a card.
Instant
Twitch (wwk) 43
Urban Burgeoning
Enchant land
Enchanted land has "Untap this land during each other player's untap step."
Enchantment - Aura
Urban Burgeoning (rtr) 138
Vigean Graftmage
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Untap target creature with a +1/+1 counter on it.
Creature - Wizard Vedalken Mutant
Vigean Graftmage (mm2) 68
Vitalize
Untap all creatures you control.
Instant
Vitalize (6ed) 265

Factory

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Police Station

Qty: 7 Price: $5.81
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (jou) 5
Citywide Bust
Destroy all creatures with toughness 4 or greater.
Sorcery
Citywide Bust (grn) 4
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (akh) 210
Equinox
Enchant land
Enchanted land has "
: Counter target spell if it would destroy a land you control."
Enchantment - Aura
Equinox (leg) 13
Oblivion Ring
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
Oblivion Ring (m12) 27
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (a25) 28
Sunken Field
Enchant land
Enchanted land has "
: Counter target spell unless its controller pays
."
Enchantment - Aura
Sunken Field (pcy) 51

Police Station

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Power Plant

Qty: 15 Price: $6.21
Abundant Growth
Enchant land
When this Aura enters, draw a card.
Enchanted land has "
: Add one mana of any color."
Enchantment - Aura
Abundant Growth (avr) 167
Dawn's Reflection
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Enchantment - Aura
Dawn's Reflection (c18) 139
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (bbd) 198
Gift of Paradise
Enchant land
When this Aura enters, you gain 3 life.
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
Gift of Paradise (m19) 184
Market Festival
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Enchantment - Aura
Market Festival (jou) 130
New Horizons
Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
New Horizons (war) 168
Overgrowth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Overgrowth (c18) 157
Sheltered Aerie
Enchant land
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
Sheltered Aerie (dtk) 206
Trace of Abundance
Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Trace of Abundance (arb) 142
Unbridled Growth
Enchant land
Enchanted land has "
: Add one mana of any color."
Sacrifice this Aura: Draw a card.
Enchantment - Aura
Unbridled Growth (aer) 126
Urban Utopia
Enchant land
When this Aura enters, draw a card.
Enchanted land has "
: Add one mana of any color."
Enchantment - Aura
Urban Utopia (grn) 146
Verdant Haven
Enchant land
When this Aura enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Verdant Haven (m15) 206
Weirding Wood
Enchant land
When this Aura enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
Weirding Wood (soi) 240
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (5ed) 342
Wolfwillow Haven
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.
Enchantment - Aura
Wolfwillow Haven (thb) 205

Power Plant

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Public Transit

Qty: 3 Price: $2.37
Emblem of the Warmind
Enchant creature you control
Creatures you control have haste.
Enchantment - Aura
Emblem of the Warmind (fut) 112
Fires of Yavimaya
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Enchantment
Fires of Yavimaya (pc2) 92
Samut, Tyrant Smasher
Creatures you control have haste.
−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Legendary Planeswalker - Samut
Samut, Tyrant Smasher (war) 235

Public Transit

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Town Hall

Qty: 1 Price: $0.69
Darksteel Garrison
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Artifact - Fortification
Darksteel Garrison (fut) 167

Town Hall

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Villagers

Qty: 12 Price: $6.78
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (m13) 160
Blossom Dryad
: Untap target land.
Creature - Dryad
Blossom Dryad (xln) 178
Hope Tender
,
: Untap target land.
,
, Exert this creature: Untap two target lands. (An exerted creature won't untap during your next untap step.)
Creature - Human Druid
Hope Tender (hou) 119
Juniper Order Druid
: Untap target land.
Creature - Human Cleric Druid
Juniper Order Druid (ice) 251
Kiora's Follower
: Untap another target permanent.
Creature - Merfolk
Kiora's Follower (ddo) 52
Krosan Restorer
: Untap target land.
Threshold —
: Untap up to three target lands. Activate only if there are seven or more cards in your graveyard.
Creature - Human Druid
Krosan Restorer (tor) 130
Ley Druid
: Untap target land.
Creature - Human Druid
Ley Druid (9ed) 251
Ley Weaver
Partner with Lore Weaver (When this creature enters, target player may put Lore Weaver into their hand from their library, then shuffle.)
: Untap two target lands.
Creature - Human Druid
Ley Weaver (bbd) 21
Magus of the Candelabra
,
: Untap X target lands.
Creature - Human Wizard
Magus of the Candelabra (bbd) 206
Stone-Seeder Hierophant
Landfall — Whenever a land you control enters, untap this creature.
: Untap target land.
Creature - Human Druid
Stone-Seeder Hierophant (rav) 184
Vizier of Tumbling Sands
: Untap another target permanent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
Creature - Human Cleric
Vizier of Tumbling Sands (akh) 75
Voyaging Satyr
: Untap target land.
Creature - Druid Satyr
Voyaging Satyr (cn2) 195

Villagers

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Deck Info

Deck stats

15 pips - 11 cards
18 mana - 14 cards
13 pips - 13 cards
18 mana - 14 cards
11 pips - 8 cards
15 mana - 11 cards
6 pips - 5 cards
15 mana - 11 cards
39 pips - 35 cards
25 mana - 21 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Golos Mayor of ValueTown"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Welcome to the small hamlet of ValueTown. I Mayor Golos have decided that this is the perfect place to settle down, but growing a city takes a village and I need your help to make ValueTown the utopia I know it can be."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You have been hired as a new city planner and with your thought and foresight ValueTown will soon be a sprawling metropolis."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Let’s get acquainted with the town."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"City Limits"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"ValueTown is located smack dab in the Valley of Value, a special place where all of the biomes come together. With so many resources at your disposal our possibilities are limitless. I would suggest starting expansion near the forest so that we have lumber for construction. Once we get some more buildings up and running we can expand to the rivers to make sure our people have water. From there our expansion opportunities are up to your imagination."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Villagers"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The villagers are the backbone of ValueTown and they know how to put in a hard days work. We should start by recruiting a couple of them to harvest materials for our future construction projects. For now they will only work during the day time, but once we get the lights turned on their production will double in efficiency."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Power Plant"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Power Plants allow all of our villagers to work through the night and greatly improve their efficiency. But don’t just go building these anywhere, planning an energy grid can be tricky. Some of our factory equipment requires a high energy output that a standard power plant can’t provide. Depending on what type of generator you are installing you will need to spread them out, but any compatible technology should be used to upgrade a single power plant into a high energy producer."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Factories"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Our town can only grow so large on the back of our people’s hands. Luckily with the innovation of technology we can build factories to multiply their work even further. Some types of factories will allow our villagers to double triple or even quadruple their output, but our goal should be to set up one of our megafactories. These megafactories require a large amount of energy to activate, but once online they can allow our villagers to output more energy than they consume giving us unlimited building possibilities."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Public Transit"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"With ValueTown expanding, our villagers won’t always live close to their jobs. If you find that their commute is limiting production, then it might be a good idea to install a public transit station. These buildings will bus new villagers to work without them having to first figure out the best route to take."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Black Market"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"While our villagers are hard workers, they aren't the most innovative folks. If you find yourself lacking direction, then it might be time to consult our connections in the black market. They can be a great tool for obtaining new building plans or villagers to recruit."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Police Station"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Just because the people of ValueTown are well behaved doesn’t mean that our neighbors will be. Those darn out of towners are constantly trying to stifle our development. If you see any who are up to no good, it may be a good call to build a prison to hold them while they cool off."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Town Hall"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Land rights disagreements may happen from time to time, but lucky for us the town hall "},{"attributes":{"color":"#000000"},"insert":"is an indestructible fortress of bureaucracy. It will f"},{"attributes":{"color":"#000000","background":"transparent"},"insert":"ortify any district it is in with an impenetrable wall of red tape. Just be sure to construct before any disputes otherwise our claims can't be "},{"insert":"guaranteed.\n\n"},{"attributes":{"bold":true},"insert":"Featured on Commander Cookout Podcast - "},{"insert":"Checkout Commander Cookout for a more in depth overview of this deck and other spicy brews. \n"},{"attributes":{"link":"https://www.youtube.com/watch?v=xulfw1jpbYk"},"insert":"https://www.youtube.com/watch?v=xulfw1jpbYk"},{"insert":"\n\n"},{"insert":{"image":"https://i.imgur.com/WszAENU.jpg"}},{"insert":"\n"}]}
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