257
2/25/2024
Defender
Deck Size: 107
Commander / EDH
Legal
Est deck cost: $157.95
Salt Sum: 28.44
No deck tags
257
2/25/2024
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Commander

Quantity: 1Price: $6.49
Arcades, the Strategist

Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Creature
Arcades, the Strategist (tsr) 371
1

Artifact

Quantity: 12Price: $35.66
Accorder's Shield

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Accorder's Shield (som) 136
1
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (c20) 237
1
Belbe's Armor

{X}, {T}: Target creature gets -X/+X until end of turn.

Artifact
Belbe's Armor (nem) 126
1
Cathar's Shield

Equipped creature gets +0/+3 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Cathar's Shield (emn) 192
1
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 444
1
Mask of Avacyn

Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {3}

Artifact
Mask of Avacyn (cmr) 466
1
Meekstone

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Artifact
Meekstone (7ed) 307
1
Peregrine Mask

Equipped creature has defender, flying, and first strike. Equip {2}

Artifact
Peregrine Mask (rav) 268
1
Rammas Echor, Ancient Shield

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Artifact
Rammas Echor, Ancient Shield (ltc) 505
1
Robe of Stars

Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}

Artifact
Robe of Stars (afc) 11
1
Slagwurm Armor

Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Artifact
Slagwurm Armor (mrd) 243
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (plst) C21-263
1

Creature

Quantity: 33Price: $38.59
Amaranthine Wall

Defender {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature Artifact
Amaranthine Wall (dom) 210
1
Axebane Guardian

Defender {T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.

Creature
Axebane Guardian (rtr) 115
1
Bedrock Tortoise

As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Creature
Bedrock Tortoise (lci) 176
1
Charix, the Raging Isle

Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Creature
Charix, the Raging Isle (znr) 49
1
Consulate Skygate

Defender Reach (This creature can block creatures with flying.)

Creature Artifact
Consulate Skygate (kld) 202
1
Crenellated Wall

Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn.

Creature Artifact
Crenellated Wall (mmq) 290
1
Fog Bank

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Creature
Fog Bank (ima) 56
1
Fortified Rampart

Defender

Creature
Fortified Rampart (bfz) 27
1
Glacial Wall

Defender (This creature can't attack.)

Creature
Glacial Wall (ema) 53
1
Hover Barrier

Defender, flying

Creature
Hover Barrier (rtr) 40
1
Marble Titan

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Creature
Marble Titan (9ed) 26
1
Overgrown Battlement

Defender {T}: Add {G} for each creature you control with defender.

Creature
Overgrown Battlement (ncc) 303
1
Rigo, Streetwise Mentor

Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.

Creature
Rigo, Streetwise Mentor (snc) 215
1
Riptide Turtle

Flash Defender

Creature
Riptide Turtle (thb) 61
1
Shield-Wall Sentinel

Defender When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.

Creature Artifact
Shield-Wall Sentinel (dmu) 238
1
Stalwart Shield-Bearers

Defender Other creatures you control with defender get +0/+2.

Creature
Stalwart Shield-Bearers (roe) 46
1
Steel Wall

Defender (This creature can't attack.)

Creature Artifact
Steel Wall (mrd) 248
1
Tetsuko Umezawa, Fugitive

Creatures you control with power or toughness 1 or less can't be blocked.

Creature
Tetsuko Umezawa, Fugitive (dom) 69
1
The Pride of Hull Clade

This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

Creature
The Pride of Hull Clade (mkm) 172
1
The Reality Chip

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
The Reality Chip (neo) 74
1
Towering Titan

Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn.

Creature
Towering Titan (jmp) 31
1
Walking Bulwark

Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

Creature Artifact
Walking Bulwark (dmu) 241
1
Wall of Blossoms

Defender When Wall of Blossoms enters the battlefield, draw a card.

Creature
Wall of Blossoms (mh1) 190
1
Wall of Denial

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

Creature
Wall of Denial (ddi) 11
1
Wall of Frost

Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature
Wall of Frost (m15) 83
1
Wall of Glare

Defender (This creature can't attack.) Wall of Glare can block any number of creatures.

Creature
Wall of Glare (uds) 25
1
Wall of Ice

Defender (This creature can't attack.)

Creature
Wall of Ice (4ed) 283
1
Wall of Mist

Defender

Creature
Wall of Mist (grn) 58
1
Wall of Omens

Defender When Wall of Omens enters the battlefield, draw a card.

Creature
Wall of Omens (mkc) 90
1
Wall of Stolen Identity

You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.

Creature
Wall of Stolen Identity (c19) 13
1
Wall of Tanglecord

Defender {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

Creature Artifact
Wall of Tanglecord (som) 222
1
Weathered Sentinels

Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.

Creature Artifact
Weathered Sentinels (ncc) 85
1
Wingmantle Chaplain

Defender When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.

Creature
Wingmantle Chaplain (dmu) 39
1

Enchantment

Quantity: 9Price: $12.39
Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Enchantment
Assault Formation (dtk) 173
1
Bounty of the Luxa

At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.

Enchantment
Bounty of the Luxa (2x2) 187
1
Conclave's Blessing

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.

Enchantment
Conclave's Blessing (rav) 11
1
Glare of Subdual

Tap an untapped creature you control: Tap target artifact or creature.

Enchantment
Glare of Subdual (rav) 207
1
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Enchantment
High Alert (rna) 182
1
Primal Rage

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Enchantment
Primal Rage (10e) 286
1
Spidersilk Armor

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

Enchantment
Spidersilk Armor (mmq) 273
1
Stoneskin

Flash Enchant creature Enchanted creature gets +0/+10.

Enchantment
Stoneskin (clb) 45
1
Writ of Passage

Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)

Enchantment
Writ of Passage (dis) 37
1

Instant

Quantity: 6Price: $9.32
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (cmr) 372
1
Disruption Protocol

As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. Counter target spell.

Instant
Disruption Protocol (neo) 51
1
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (khc) 22
1
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (cmr) 375
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (afc) 75
1
Urza's Rebuff

Choose one — • Counter target spell. • Tap up to two target creatures.

Instant
Urza's Rebuff (bro) 71
1

Land

Quantity: 35Price: $13.09
Access Tunnel

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Land
Access Tunnel (stx) 262
1
Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (c13) 275
1
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Land
Canopy Vista (ncc) 389
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c19) 237
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (plst) C21-288
1
Forest

({T}: Add {G}.)

Land
Forest (clb) 470
7
Fortified Village

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}.

Land
Fortified Village (mic) 174
1
Island

({T}: Add {U}.)

Land
Island (clb) 457
8
Plains

({T}: Add {W}.)

Land
Plains (clb) 453
8
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (mic) 179
1
Seaside Citadel

Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (afc) 258
1
Simic Guildgate

Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (c13) 323
1
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (c19) 277
1
Thornwood Falls

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (iko) 256
1
Tranquil Cove

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (neo) 280
1

Planeswalker

Quantity: 1Price: $8.49
Tamiyo, Field Researcher

+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. −2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. −7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."

Planeswalker
Tamiyo, Field Researcher (sld) 89
1

Sorcery

Quantity: 10Price: $33.92
Crack Open

Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Sorcery
Crack Open (mh2) 154
1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (c20) 170
1
Expel the Interlopers

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Sorcery
Expel the Interlopers (woe) 381
1
Fell the Mighty

Destroy all creatures with power greater than target creature's power.

Sorcery
Fell the Mighty (ncc) 200
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (cmr) 429
1
Last March of the Ents

This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

Sorcery
Last March of the Ents (ltr) 172
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (cmr) 432
1
Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Sorcery
Slaughter the Strong (clb) 43
1
The Battle of Bywater

Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sorcery
The Battle of Bywater (ltr) 2
1
Wave of Reckoning

Each creature deals damage to itself equal to its power.

Sorcery
Wave of Reckoning (mmq) 56
1

Maybeboard

Quantity: 9Price: $30.17
Angelic Chorus

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

Enchantment
Angelic Chorus (10e) 4
1
Brawn

Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

Creature
Brawn (jud) 107
1
Colossus of Akros

Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.

Creature Artifact
Colossus of Akros (ths) 214
1
Ensnaring Bridge

Creatures with power greater than the number of cards in your hand can't attack.

Artifact
Ensnaring Bridge (2xm) 253
1
Huatli, the Sun's Heart

Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control.

Planeswalker
Huatli, the Sun's Heart (war) 230
1
Meishin, the Mind Cage

All creatures get -X/-0, where X is the number of cards in your hand.

Enchantment
Meishin, the Mind Cage (sok) 44
1
Rolling Stones

Wall creatures can attack as though they didn't have defender.

Enchantment
Rolling Stones (sth) 11
1
Suspicious Bookcase

Defender {3}, {T}: Target creature can't be blocked this turn.

Creature Artifact
Suspicious Bookcase (m19) 246
1
Wakestone Gargoyle

Defender, flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.

Creature
Wakestone Gargoyle (dis) 21
1

Deck Stats

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