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noRugrats

102 views4 years ago
Custom
Size: 330
No deck tags

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Artifact

Qty: 11 Price: $4.19
Blood Fountain
When this artifact enters, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
,
, Sacrifice this artifact: Return up to two target creature cards from your graveyard to your hand.
Artifact
Blood Fountain (vow) 95
Boarded Window
Creatures attacking you get -1/-0.
At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
Artifact
Boarded Window (vow) 253
Ceremonial Knife
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ceremonial Knife (vow) 254
Cobbled Wings
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cobbled Wings (xln) 233
Hierophant's Chalice
When this artifact enters, target opponent loses 1 life and you gain 1 life.
: Add
.
Artifact
Hierophant's Chalice (xln) 240
Honored Heirloom
: Add one mana of any color.
,
: Exile target card from a graveyard.
Artifact
Honored Heirloom (vow) 257
Lantern of the Lost
When this artifact enters, exile target card from a graveyard.
,
, Exile this artifact: Exile all cards from all graveyards, then draw a card.
Artifact
Lantern of the Lost (vow) 259
Sanguine Statuette
When this artifact enters, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Blood token, you may have this artifact become a 3/3 Vampire artifact creature with haste until end of turn.
Artifact
Sanguine Statuette (vow) 177
Soulcipher Board
This artifact enters with three omen counters on it.
,
: Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it.
Artifact
Soulcipher Board // Cipherbound Spirit (vow) 79Soulcipher Board // Cipherbound Spirit (vow) 79
Unstable Obelisk
: Add
.
,
, Sacrifice this artifact: Destroy target permanent.
Artifact
Unstable Obelisk (40k) 260
Wedding Invitation
When this artifact enters, draw a card.
, Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
Artifact
Wedding Invitation (vow) 260

Artifact

(CTRL to add secondary)

Creature

Qty: 192 Price: $143.66
Alluring Suitor
When you attack with exactly two creatures, transform this creature.
Creature - Vampire
Alluring Suitor // Deadly Dancer (vow) 141Alluring Suitor // Deadly Dancer (vow) 141
Ambush Viper
Flash
Deathtouch
Creature - Snake
Ambush Viper (cmr) 213
Ammit Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on this creature.
Whenever this creature deals combat damage to a player, remove all -1/-1 counters from it.
Creature - Demon Zombie Crocodile
Ammit Eternal (hou) 57
Ancient Lumberknot
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Creature - Treefolk
Ancient Lumberknot (vow) 230
Angelic Quartermaster
Flying
When this creature enters, put a +1/+1 counter on each of up to two other target creatures.
Creature - Soldier Angel
Angelic Quartermaster (vow) 2
Anje's Ravager
This creature attacks each combat if able.
Whenever this creature attacks, discard your hand, then draw three cards.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Berserker
Anje's Ravager (voc) 141
Anointed Deacon
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
Creature - Vampire Cleric
Anointed Deacon (xln) 89
Anointer of Valor
Flying
Whenever a creature attacks, you may pay
. When you do, put a +1/+1 counter on that creature.
Creature - Angel
Anointer of Valor (2x2) 6
Apprentice Sharpshooter
Reach
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Creature - Human Archer
Apprentice Sharpshooter (vow) 185
Arborback Stomper
Trample
When this creature enters, you gain 5 life.
Creature - Beast
Arborback Stomper (kld) 142
Ascendant Packleader
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
Creature - Wolf
Ascendant Packleader (vow) 186
Atzocan Archer
Reach
When this creature enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
Creature - Human Archer
Atzocan Archer (xln) 176
Ballista Watcher
,
: This creature deals 1 damage to any target.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Soldier Werewolf
Ballista Watcher // Ballista Wielder (vow) 143Ballista Watcher // Ballista Wielder (vow) 143
Belligerent Guest
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Creature - Vampire
Belligerent Guest (vow) 144
Binding Geist
Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Binding Geist // Spectral Binding (vow) 48Binding Geist // Spectral Binding (vow) 48
Bishop of the Bloodstained
When this creature enters, target opponent loses 1 life for each Vampire you control.
Creature - Vampire Cleric
Bishop of the Bloodstained (xln) 91
Blood Hypnotist
This creature can't block.
Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
Creature - Vampire
Blood Hypnotist (vow) 145
Blood Petal Celebrant
This creature has first strike as long as it's attacking.
When this creature dies, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Creature - Vampire
Blood Petal Celebrant (vow) 146
Blood Servitor
When this creature enters, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Creature Artifact - Construct
Blood Servitor (vow) 252
Bloodcrazed Socialite
Menace
When this creature enters, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Creature - Vampire
Bloodcrazed Socialite (vow) 96
Bloodsworn Squire
, Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature. (Damage and effects that say "destroy" don't destroy it.)
Creature - Vampire Soldier
Bloodsworn Squire // Bloodsworn Knight (vow) 97Bloodsworn Squire // Bloodsworn Knight (vow) 97
Bloodtithe Harvester
When this creature enters, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Creature - Vampire
Bloodtithe Harvester (vow) 232
Bloodvial Purveyor
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Creature - Vampire
Bloodvial Purveyor (vow) 98
Blossom Dryad
: Untap target land.
Creature - Dryad
Blossom Dryad (plst) XLN-178
Bramble Wurm
Reach, trample
When this creature enters, you gain 5 life.
, Exile this card from your graveyard: You gain 5 life.
Creature - Wurm
Bramble Wurm (vow) 189
Brine Comber
Whenever this creature enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Brine Comber // Brinebound Gift (vow) 233Brine Comber // Brinebound Gift (vow) 233
Carrion Screecher
Flying
Creature - Bird Zombie
Carrion Screecher (hou) 61
Catapult Fodder
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform this creature.
Creature - Zombie
Catapult Fodder // Catapult Captain (vow) 99Catapult Fodder // Catapult Captain (vow) 99
Cemetery Gatekeeper
First strike
When this creature enters, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.
Creature - Vampire
Cemetery Gatekeeper (vow) 148
Cemetery Protector
Flash
When this creature enters, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Creature - Human Soldier
Cemetery Protector (vow) 6
Cemetery Prowler
Vigilance
Whenever this creature enters or attacks, exile a card from a graveyard.
Spells you cast cost
less to cast for each card type they share with cards exiled with this creature.
Creature - Wolf
Cemetery Prowler (vow) 191
Champion of Dusk
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Creature - Knight Vampire
Champion of Dusk (voc) 124
Child of the Pack
: Create a 2/2 green Wolf creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Child of the Pack // Savage Packmate (vow) 234Child of the Pack // Savage Packmate (vow) 234
Cloaked Cadet
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
Creature - Human Ranger
Cloaked Cadet (vow) 192
Cobbled Lancer
As an additional cost to cast this spell, exile a creature card from your graveyard.
, Exile this card from your graveyard: Draw a card.
Creature - Zombie Horse
Cobbled Lancer (vow) 52
Court Street Denizen
Whenever another white creature you control enters, tap target creature an opponent controls.
Creature - Human Soldier
Court Street Denizen (cmr) 17
Creepy Puppeteer
Haste
Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Creature - Human Rogue
Creepy Puppeteer (vow) 151
Crimson Honor Guard
Trample
At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
Creature - Knight Vampire
Crimson Honor Guard (voc) 145
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant
Cultivator Colossus (vow) 195
Cursed Minotaur
Menace (This creature can't be blocked except by two or more creatures.)
Creature - Minotaur Zombie
Cursed Minotaur (plst) AKH-85
Dawnhart Disciple
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
Creature - Human Warlock
Dawnhart Disciple (vow) 196
Dawnhart Geist
Whenever you cast an enchantment spell, you gain 2 life.
Creature - Spirit Warlock
Dawnhart Geist (vow) 8
Dawning Angel
Flying
When this creature enters, you gain 4 life.
Creature - Angel
Dawning Angel (m20) 11
Daybreak Combatants
Haste (This creature can attack and
as soon as it comes under your control.)
When this creature enters, target creature gets +2/+0 until end of turn.
Creature - Human Warrior
Daybreak Combatants (vow) 153
Deathless Ancient
Flying
Tap three untapped Vampires you control: Return this card from your graveyard to your hand.
Creature - Knight Vampire
Deathless Ancient (xln) 100
Deeproot Warrior
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
Creature - Warrior Merfolk
Deeproot Warrior (xln) 186
Diregraf Scavenger
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Creature - Bear Zombie
Diregraf Scavenger (vow) 105
Distracting Geist
Whenever this creature attacks, tap target creature defending player controls.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Distracting Geist // Clever Distraction (vow) 9Distracting Geist // Clever Distraction (vow) 9
Diver Skaab
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, target creature's owner puts it on their choice of the top or bottom of their library.
Creature - Zombie
Diver Skaab (vow) 56
Dominating Vampire
When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
Creature - Vampire
Dominating Vampire (vow) 154
Doomed Dissenter
When this creature dies, create a 2/2 black Zombie creature token.
Creature - Human
Doomed Dissenter (vow) 106
Dorothea, Vengeful Victim
Flying
When Dorothea attacks or blocks, sacrifice it at end of combat.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Legendary Creature - Spirit
Dorothea, Vengeful Victim // Dorothea's Retribution (vow) 235Dorothea, Vengeful Victim // Dorothea's Retribution (vow) 235
Dreadlight Monstrosity
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
: This creature can't be blocked this turn. Activate only if you own a card in exile.
Creature - Crab Horror
Dreadlight Monstrosity (vow) 57
Dreamshackle Geist
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
Creature - Spirit
Dreamshackle Geist (vow) 58
Drogskol Infantry
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Soldier Spirit
Drogskol Infantry // Drogskol Armaments (vow) 10Drogskol Infantry // Drogskol Armaments (vow) 10
Dukhara Peafowl
: This creature gains flying until end of turn.
Creature Artifact - Bird
Dukhara Peafowl (kld) 207
Dusk Legion Zealot
When this creature enters, you draw a card and you lose 1 life.
Creature - Vampire Soldier
Dusk Legion Zealot (plst) RIX-70
Emissary of Sunrise
First strike
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Cleric
Emissary of Sunrise (plst) XLN-10
Encampment Keeper
First strike
,
, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
Creature - Dog
Encampment Keeper (plst) XLN-11
Eruth, Tormented Prophet
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
Legendary Creature - Human Wizard
Eruth, Tormented Prophet (vow) 237
Estwald Shieldbasher
Whenever this creature attacks, you may pay
. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Human Soldier
Estwald Shieldbasher (vow) 11
Eternal of Harsh Truths
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
Whenever this creature attacks and isn't blocked, draw a card.
Creature - Cleric Zombie
Eternal of Harsh Truths (hou) 34
Exclusion Mage
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature - Human Wizard
Exclusion Mage (jmp) 153
Falkenrath Celebrants
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, create two Blood tokens. (They're artifacts with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Creature - Vampire
Falkenrath Celebrants (vow) 156
Falkenrath Forebear
Flying
This creature can't block.
Whenever this creature deals combat damage to a player, create a Blood token.
, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.
Creature - Vampire
Falkenrath Forebear (vow) 111
Falkenrath Gorger
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Berserker
Falkenrath Gorger (voc) 146
Falkenrath Reaver
Creature - Vampire
Falkenrath Reaver (plst) W17-21
Fearful Villager
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Fearful Villager // Fearsome Werewolf (vow) 157Fearful Villager // Fearsome Werewolf (vow) 157
Fell Stinger
Deathtouch
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, target player draws two cards and loses 2 life.
Creature - Zombie Scorpion
Fell Stinger (vow) 112
Feral Prowler
When this creature dies, draw a card.
Creature - Cat
Feral Prowler (jmp) 397
Fertilid
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Creature - Elemental
Fertilid (nec) 116
Firebrand Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Archer
Firebrand Archer (plst) HOU-92
Fleeting Spirit
, Exile three cards from your graveyard: This creature gains first strike until end of turn.
Discard a card: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature - Spirit
Fleeting Spirit (vow) 14
Fleshbag Marauder
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Zombie
Fleshbag Marauder (mic) 118
Flourishing Hunter
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
Creature - Spirit Wolf
Flourishing Hunter (vow) 199
Foreboding Statue
: Add one mana of any color. Put an omen counter on this creature.
At the beginning of your end step, if there are three or more omen counters on this creature, untap it, then transform it.
Creature Artifact - Construct
Foreboding Statue // Forsaken Thresher (vow) 256Foreboding Statue // Forsaken Thresher (vow) 256
Frontline Rebel
This creature attacks each combat if able.
Creature - Human Warrior
Frontline Rebel (plst) AER-82
Gluttonous Guest
When this creature enters, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Blood token, you gain 1 life.
Creature - Vampire
Gluttonous Guest (vow) 114
Graf Reaver
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, destroy target planeswalker.
At the beginning of your upkeep, this creature deals 1 damage to you.
Creature - Warrior Zombie
Graf Reaver (vow) 115
Gryff Rider
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Creature - Human Knight
Gryff Rider (vow) 15
Gryffwing Cavalry
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever this creature attacks, you may pay
. If you do, target attacking creature without flying gains flying until end of turn.
Creature - Human Knight
Gryffwing Cavalry (vow) 16
Gutter Skulker
This creature can't be blocked as long as it's attacking alone.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Gutter Skulker // Gutter Shortcut (vow) 62Gutter Skulker // Gutter Shortcut (vow) 62
Hamlet Vanguard
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
This creature enters with two +1/+1 counters on it for each other nontoken Human you control.
Creature - Human Warrior
Hamlet Vanguard (vow) 201
Hardy Veteran
During your turn, this creature gets +0/+2.
Creature - Human Warrior
Hardy Veteran (plst) RIX-132
Heron-Blessed Geist
Flying
, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
Creature - Spirit
Heron-Blessed Geist (vow) 19
Hiveheart Shaman
Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
Creature - Human Shaman
Hiveheart Shaman (vow) 202
Hollowhenge Overlord
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
Creature - Wolf
Hollowhenge Overlord (voc) 36
Hookhand Mariner
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Hookhand Mariner // Riphook Raider (vow) 203Hookhand Mariner // Riphook Raider (vow) 203
Hopeful Initiate
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Creature - Human Warlock
Hopeful Initiate (vow) 20
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (clb) 724
Hungry Ridgewolf
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
Creature - Wolf
Hungry Ridgewolf (vow) 161
Ill-Tempered Loner
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Ill-Tempered Loner // Howlpack Avenger (vow) 162Ill-Tempered Loner // Howlpack Avenger (vow) 162
Imperious Mindbreaker
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
Creature - Human Wizard
Imperious Mindbreaker (voc) 33
Infestation Expert
Whenever this creature enters or attacks, create a 1/1 green Insect creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Infestation Expert // Infested Werewolf (vow) 206Infestation Expert // Infested Werewolf (vow) 206
Innocent Traveler
At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform this creature.
Creature - Human
Innocent Traveler // Malicious Invader (vow) 121Innocent Traveler // Malicious Invader (vow) 121
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (snc) 18
Jacob Hauken, Inspector
: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay
. If you do, transform Jacob Hauken.
Legendary Creature - Human Advisor
Jacob Hauken, Inspector // Hauken's Insight (vow) 65Jacob Hauken, Inspector // Hauken's Insight (vow) 65
Jade Guardian
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When this creature enters, put a +1/+1 counter on target Merfolk you control.
Creature - Merfolk Shaman
Jade Guardian (xln) 194
Jungle Delver
: Put a +1/+1 counter on this creature.
Creature - Warrior Merfolk
Jungle Delver (plst) XLN-195
Jungleborn Pioneer
When this creature enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature - Scout Merfolk
Jungleborn Pioneer (rix) 137
Katilda, Dawnhart Martyr
Flying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Legendary Creature - Spirit Warlock
Katilda, Dawnhart Martyr // Katilda's Rising Dawn (vow) 21Katilda, Dawnhart Martyr // Katilda's Rising Dawn (vow) 21
Kessig Flamebreather
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Shaman
Kessig Flamebreather (vow) 164
Khenra Eternal
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
Creature - Warrior Zombie Jackal
Khenra Eternal (hou) 66
Kindly Ancestor
Lifelink
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Kindly Ancestor // Ancestor's Embrace (vow) 22Kindly Ancestor // Ancestor's Embrace (vow) 22
Kumena's Speaker
This creature gets +1/+1 as long as you control another Merfolk or an Island.
Creature - Merfolk Shaman
Kumena's Speaker (xln) 196
Lambholt Raconteur
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Lambholt Raconteur // Lambholt Ravager (vow) 167Lambholt Raconteur // Lambholt Ravager (vow) 167
Lantern Bearer
Flying
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Lantern Bearer // Lanterns' Lift (vow) 66Lantern Bearer // Lanterns' Lift (vow) 66
Lightning Wolf
: This creature gains first strike until end of turn. Activate only as a sorcery.
Creature - Wolf
Lightning Wolf (vow) 168
Lurching Rotbeast
Cycling
(
, Discard this card: Draw a card.)
Creature - Beast Zombie
Lurching Rotbeast (hou) 69
Marauding Boneslasher
This creature can't block unless you control another Zombie.
Creature - Minotaur Zombie
Marauding Boneslasher (plst) HOU-70
Markov Enforcer
Whenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls.
Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Creature - Vampire Soldier
Markov Enforcer (voc) 26
Merfolk Branchwalker
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
Merfolk Branchwalker (xln) 197
Midnight Arsonist
When this creature enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
Creature - Vampire
Midnight Arsonist (voc) 27
Militia Rallier
This creature can't attack alone.
Whenever this creature attacks, untap target creature.
Creature - Human Soldier
Militia Rallier (vow) 24
Mirrorhall Mimic
You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Mirrorhall Mimic // Ghastly Mimicry (vow) 68Mirrorhall Mimic // Ghastly Mimicry (vow) 68
Mischievous Catgeist
Whenever this creature deals combat damage to a player, draw a card.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit Cat
Mischievous Catgeist // Catlike Curiosity (vow) 69Mischievous Catgeist // Catlike Curiosity (vow) 69
Moldgraf Millipede
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature - Horror Insect
Moldgraf Millipede (vow) 209
Nebelgast Beguiler
,
: Tap target creature.
Creature - Spirit
Nebelgast Beguiler (vow) 25
Oakshade Stalker
You may cast this spell as though it had flash if you pay
more to cast it.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf Ranger
Oakshade Stalker // Moonlit Ambusher (vow) 212Oakshade Stalker // Moonlit Ambusher (vow) 212
Obelisk Spider
Reach
Whenever this creature deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
Creature - Spider
Obelisk Spider (plst) HOU-141
Olivia's Attendants
Menace
Whenever this creature deals damage, create that many Blood tokens. (They're artifacts with "
,
, Discard a card, Sacrifice this token: Draw a card.")
: This creature deals 1 damage to any target.
Creature - Vampire
Olivia's Attendants (vow) 172
Ollenbock Escort
Vigilance
Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
Creature - Human Cleric
Ollenbock Escort (vow) 27
Overcharged Amalgam
Flash
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
Creature - Horror Zombie
Overcharged Amalgam (clb) 729
Packsong Pup
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its power.
Creature - Wolf
Packsong Pup (vow) 213
Parish-Blade Trainee
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
When this creature dies, put its counters on target creature you control.
Creature - Human Soldier
Parish-Blade Trainee (vow) 29
Patchwork Crawler
: Exile target creature card from your graveyard and put a +1/+1 counter on this creature.
This creature has all activated abilities of all creature cards exiled with it.
Creature - Horror Zombie
Patchwork Crawler (vow) 72
Persistent Specimen
: Return this card from your graveyard to the battlefield tapped.
Creature - Skeleton
Persistent Specimen (vow) 125
Prakhata Pillar-Bug
: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Creature Artifact - Insect
Prakhata Pillar-Bug (kld) 228
Queen's Bay Soldier
Creature - Vampire Soldier
Queen's Bay Soldier (xln) 115
Radiant, Serra Archangel
Flying
Tap another untapped creature you control with flying: Radiant gains protection from the color of your choice until end of turn.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Angel
Radiant, Serra Archangel (cmr) 40
Rakish Heir
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire
Rakish Heir (voc) 149
Reclusive Taxidermist
This creature gets +3/+2 as long as there are four or more creature cards in your graveyard.
: Add one mana of any color.
Creature - Human Druid
Reclusive Taxidermist (vow) 214
Repository Skaab
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, return target instant or sorcery card from your graveyard to your hand.
Creature - Zombie
Repository Skaab (vow) 73
Resistance Squad
When this creature enters, if you control another Human, draw a card.
Creature - Human Soldier
Resistance Squad (vow) 32
Restless Bloodseeker
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Sacrifice two Blood tokens: Transform this creature. Activate only as a sorcery.
Creature - Vampire
Restless Bloodseeker // Bloodsoaked Reveler (vow) 128Restless Bloodseeker // Bloodsoaked Reveler (vow) 128
River Sneak
This creature can't be blocked.
Whenever another Merfolk you control enters, this creature gets +1/+1 until end of turn.
Creature - Warrior Merfolk
River Sneak (xln) 70
Rot-Tide Gargantua
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, each opponent sacrifices a creature of their choice.
Creature - Zombie Kraken
Rot-Tide Gargantua (vow) 129
Ruin Rat
Deathtouch
When this creature dies, exile target card from an opponent's graveyard.
Creature - Rat
Ruin Rat (plst) HOU-75
Runebound Wolf
,
: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.
Creature - Wolf
Runebound Wolf (vow) 176
Rural Recruit
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
When this creature enters, create a 3/1 green Boar creature token.
Creature - Human Peasant
Rural Recruit (vow) 216
Sage's Row Savant
When this creature enters, scry 2.
Creature - Wizard Vedalken
Sage's Row Savant (jmp) 171
Sawblade Slinger
When this creature enters, choose up to one —
• Destroy target artifact an opponent controls.
• This creature fights target Zombie an opponent controls.
Creature - Human Archer
Sawblade Slinger (vow) 217
Scholar of Stars
When this creature enters, if you control an artifact, draw a card.
Creature - Human Artificer
Scholar of Stars (cmr) 92
Scion of Opulence
Whenever this creature or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
Creature - Vampire Noble
Scion of Opulence (voc) 28
Selhoff Entomber
, Discard a creature card: Draw a card.
Creature - Zombie
Selhoff Entomber (vow) 76
Shaper Apprentice
This creature has flying as long as you control another Merfolk.
Creature - Wizard Merfolk
Shaper Apprentice (xln) 75
Shore Keeper
,
, Sacrifice this creature: Draw three cards.
Creature - Trilobite
Shore Keeper (xln) 77
Sigardian Paladin
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.
: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
Creature - Human Knight
Sigardian Paladin (vow) 247
Skittering Heartstopper
: This creature gains deathtouch until end of turn.
Creature - Insect
Skittering Heartstopper (xln) 122
Skulking Killer
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
Creature - Vampire Assassin
Skulking Killer (vow) 130
Skull Skaab
Exploit (When this creature enters, you may sacrifice a creature.)
Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.
Creature - Zombie
Skull Skaab (vow) 248
Skymarch Bloodletter
Flying
When this creature enters, target opponent loses 1 life and you gain 1 life.
Creature - Vampire Soldier
Skymarch Bloodletter (m19) 119
Skywarp Skaab
Flying
When this creature enters, you may exile two creature cards from your graveyard. If you do, draw a card.
Creature - Zombie Drake
Skywarp Skaab (vow) 78
Snarling Wolf
: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature - Wolf
Snarling Wolf (vow) 219
Spellweaver Eternal
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
Creature - Wizard Zombie Snake
Spellweaver Eternal (hou) 46
Sphinx of Magosi
Flying
: Draw a card, then put a +1/+1 counter on this creature.
Creature - Sphinx
Sphinx of Magosi (cn2) 122
Spore Crawler
When this creature dies, draw a card.
Creature - Fungus
Spore Crawler (vow) 222
Sporeback Wolf
During your turn, this creature gets +0/+2.
Creature - Wolf
Sporeback Wolf (vow) 223
Steelclad Spirit
Defender
Whenever an enchantment you control enters, this creature can attack this turn as though it didn't have defender.
Creature - Spirit
Steelclad Spirit (vow) 80
Stitched Assistant
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Creature - Zombie
Stitched Assistant (vow) 81
Stormrider Spirit
Flash
Flying
Creature - Spirit
Stormrider Spirit (mid) 79
Stromkirk Captain
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
Creature - Vampire Soldier
Stromkirk Captain (voc) 157
Stromkirk Occultist
Trample
Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Horror
Stromkirk Occultist (voc) 151
Tattered Mummy
When this creature dies, each opponent loses 2 life.
Creature - Zombie Jackal
Tattered Mummy (gn2) 34
Tempest Caller
When this creature enters, tap all creatures target opponent controls.
Creature - Wizard Merfolk
Tempest Caller (xln) 86
Thalia, Guardian of Thraben
First strike
Noncreature spells cost
more to cast.
Legendary Creature - Human Soldier
Thalia, Guardian of Thraben (vow) 38
Tishana's Wayfinder
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
Tishana's Wayfinder (xln) 211
Toxic Scorpion
Deathtouch
When this creature enters, another target creature you control gains deathtouch until end of turn.
Creature - Scorpion
Toxic Scorpion (vow) 224
Traveling Minister
: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
Creature - Human Cleric
Traveling Minister (vow) 39
Twinblade Geist
Double strike
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Warrior Spirit
Twinblade Geist // Twinblade Invocation (vow) 40Twinblade Geist // Twinblade Invocation (vow) 40
Twinblade Paladin
Whenever you gain life, put a +1/+1 counter on this creature.
As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)
Creature - Human Knight
Twinblade Paladin (plst) M20-285
Ulvenwald Oddity
Trample, haste
: Transform this creature.
Creature - Beast
Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225
Undead Butler
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
Creature - Zombie
Undead Butler (vow) 133
Unhallowed Phalanx
This creature enters tapped.
Creature - Soldier Zombie
Unhallowed Phalanx (vow) 135
Vampire Champion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Vampire Soldier
Vampire Champion (plst) RIX-198
Vampire Slayer
Whenever this creature deals damage to a Vampire, destroy that creature.
Creature - Human Soldier
Vampire Slayer (vow) 43
Victory's Herald
Flying
Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.
Creature - Angel
Victory's Herald (cm2) 38
Vilespawn Spider
Reach
At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.)
,
, Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
Creature - Spider
Vilespawn Spider (vow) 250
Vineshaper Mystic
When this creature enters, put a +1/+1 counter on each of up to two target Merfolk you control.
Creature - Merfolk Shaman
Vineshaper Mystic (xln) 214
Volatile Arsonist
Menace, haste
Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Volatile Arsonist // Dire-Strain Anarchist (vow) 181Volatile Arsonist // Dire-Strain Anarchist (vow) 181
Voldaren Bloodcaster
Flying
Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
Creature - Wizard Vampire
Voldaren Bloodcaster // Bloodbat Summoner (vow) 137Voldaren Bloodcaster // Bloodbat Summoner (vow) 137
Voldaren Epicure
When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Creature - Vampire
Voldaren Epicure (vow) 182
Voltaic Visionary
: This creature deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.
When you play a card exiled with this creature, transform this creature.
Creature - Human Wizard
Voltaic Visionary // Volt-Charged Berserker (vow) 183Voltaic Visionary // Volt-Charged Berserker (vow) 183
Wandering Mind
Flying
When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Horror
Wandering Mind (vow) 251
Wanderlight Spirit
Flying
This creature can block only creatures with flying.
Creature - Spirit
Wanderlight Spirit (vow) 86
Weary Prisoner
Defender
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Weary Prisoner // Wrathful Jailbreaker (vow) 184Weary Prisoner // Wrathful Jailbreaker (vow) 184
Weaver of Blossoms
: Add one mana of any color.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226
Wedding Security
Whenever this creature attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on this creature and draw a card.
Creature - Vampire Soldier
Wedding Security (vow) 138
Whispering Wizard
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
Creature - Human Wizard
Whispering Wizard (vow) 88
Winged Shepherd
Flying, vigilance
Cycling
(
, Discard this card: Draw a card.)
Creature - Angel
Winged Shepherd (plst) AKH-39
Wolfkin Outcast
This spell costs
less to cast if you control a Wolf or Werewolf.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Wolfkin Outcast // Wedding Crasher (vow) 229Wolfkin Outcast // Wedding Crasher (vow) 229
Wretched Throng
When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
Creature - Horror Zombie
Wretched Throng (vow) 91

Creature

(CTRL to add secondary)

Enchantment

Qty: 31 Price: $29.45
Assault Formation
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
Enchantment
Assault Formation (plst) IMA-155
Blood Sun
When this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.
Enchantment
Blood Sun (rix) 92
Castaway's Despair
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Castaway's Despair (plst) XLN-281
Circle of Confinement
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.
Enchantment
Circle of Confinement (vow) 7
Compulsory Rest
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "
, Sacrifice this creature: You gain 2 life."
Enchantment - Aura
Compulsory Rest (akh) 9
Cradle of Safety
Flash
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.
Enchantment - Aura
Cradle of Safety (vow) 54
Crawling Infestation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Enchantment
Crawling Infestation (vow) 193
Deeproot Waters
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Enchantment
Deeproot Waters (xln) 51
Demonic Lore
When this enchantment enters, draw three cards.
At the beginning of your end step, you lose 2 life for each card in your hand.
Enchantment
Demonic Lore (cmr) 118
Dormant Grove
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform this enchantment.
Enchantment
Dormant Grove // Gnarled Grovestrider (vow) 198Dormant Grove // Gnarled Grovestrider (vow) 198
Fear of Death
Enchant creature
When this Aura enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Enchantment - Aura
Fear of Death (vow) 59
Gift of Fangs
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
Enchantment - Aura
Gift of Fangs (vow) 113
Glorious Sunrise
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "
: Add
" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Enchantment
Glorious Sunrise (vow) 200
Howling Moon
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Enchantment
Howling Moon (vow) 204
Laid to Rest
Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Enchantment
Laid to Rest (vow) 207
Lay Claim
Enchant permanent
You control enchanted permanent.
Cycling
(
, Discard this card: Draw a card.)
Enchantment - Aura
Lay Claim (plst) AKH-61
Mark of the Vampire
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Enchantment - Aura
Mark of the Vampire (jmp) 254
Molten Echoes
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchantment
Molten Echoes (voc) 148
Nature's Embrace
Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has "
: Add two mana of any one color."
Enchantment - Aura
Nature's Embrace (vow) 211
Navigator's Ruin
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
Enchantment
Navigator's Ruin (xln) 63
Nurturing Presence
Enchant creature
Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn."
When this Aura enters, create a 1/1 white Spirit creature token with flying.
Enchantment - Aura
Nurturing Presence (vow) 26
One With the Wind
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Enchantment - Aura
One With the Wind (xln) 64
Radiant Grace
Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
When enchanted creature dies, return this card to the battlefield transformed under your control attached to target opponent.
Enchantment - Aura
Radiant Grace // Radiant Restraints (vow) 31Radiant Grace // Radiant Restraints (vow) 31
Sheltering Boughs
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+3.
Enchantment - Aura
Sheltering Boughs (vow) 218
Short Circuit
Flash
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
Enchantment - Aura
Short Circuit (neo) 78
Sigarda's Imprisonment
Enchant creature
Enchanted creature can't attack or block.
: Exile enchanted creature. Create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Enchantment - Aura
Sigarda's Imprisonment (vow) 35
Sigarda's Summons
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Enchantment
Sigarda's Summons (vow) 36
Stensia Masquerade
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment
Stensia Masquerade (voc) 150
Supernatural Rescue
This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchant creature you control
Enchanted creature gets +1/+2.
Enchantment - Aura
Supernatural Rescue (vow) 37
The Modern Age
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Draw a card, then discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Modern Age // Vector Glider (neo) 66The Modern Age // Vector Glider (neo) 66
Untamed Hunger
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Enchantment - Aura
Untamed Hunger (plst) OGW-91

Enchantment

(CTRL to add secondary)

Instant

Qty: 53 Price: $21.15
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (vow) 139
Adamant Will
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Adamant Will (vow) 1
Alchemist's Retrieval
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target nonland permanent [you control] to its owner's hand.
Instant
Alchemist's Retrieval (vow) 47
Befuddle
Target creature gets -4/-0 until end of turn.
Draw a card.
Instant
Befuddle (jmp) 140
Bladebrand
Target creature gains deathtouch until end of turn.
Draw a card.
Instant
Bladebrand (mid) 87
Bleed Dry
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
Instant
Bleed Dry (vow) 94
Bone to Ash
Counter target creature spell.
Draw a card.
Instant
Bone to Ash (m20) 48
Bright Reprisal
Destroy target attacking creature.
Draw a card.
Instant
Bright Reprisal (xln) 7
Chill of the Grave
This spell costs
less to cast if you control a Zombie.
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Instant
Chill of the Grave (vow) 51
Crushing Canopy
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
Instant
Crushing Canopy (vow) 194
Discover the Impossible
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
Instant
Discover the Impossible (neo) 50
Dive Down
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Dive Down (xln) 53
Dual Shot
Dual Shot deals 1 damage to each of up to two target creatures.
Instant
Dual Shot (plst) SOI-153
Fierce Retribution
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Destroy target [attacking] creature.
Instant
Fierce Retribution (vow) 13
Final Reward
Exile target creature.
Instant
Final Reward (akh) 92
Flame-Blessed Bolt
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Instant
Flame-Blessed Bolt (vow) 158
Frost Breath
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Instant
Frost Breath (m21) 51
Geistlight Snare
This spell costs
less to cast if you control a Spirit. It also costs
less to cast if you control an enchantment.
Counter target spell unless its controller pays
.
Instant
Geistlight Snare (vow) 60
Hero's Downfall
Destroy target creature or planeswalker.
Instant
Hero's Downfall (dmc) 112
Kill Shot
Destroy target attacking creature.
Instant
Kill Shot (snc) 19
Lantern Flare
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]
Instant
Lantern Flare (vow) 23
Lunar Rejection
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target [Wolf or Werewolf] creature to its owner's hand.
Draw a card.
Instant
Lunar Rejection (vow) 67
Massive Might
Target creature gets +2/+2 and gains trample until end of turn.
Instant
Massive Might (vow) 208
Moment of Craving
Target creature gets -2/-2 until end of turn. You gain 2 life.
Instant
Moment of Craving (plst) RIX-79
Moment of Triumph
Target creature gets +2/+2 until end of turn. You gain 2 life.
Instant
Moment of Triumph (rix) 15
Natural Reclamation
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target artifact or enchantment.
Instant
Natural Reclamation (clb) 829
Noxious Grasp
Destroy target creature or planeswalker that's green or white. You gain 1 life.
Instant
Noxious Grasp (m20) 110
Parasitic Grasp
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
Instant
Parasitic Grasp (vow) 123
Piercing Light
Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Piercing Light (vow) 30
Pounce
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Pounce (xln) 200
Raise the Alarm
Create two 1/1 white Soldier creature tokens.
Instant
Raise the Alarm (cmr) 41
Rallying Roar
Creatures you control get +1/+1 until end of turn. Untap them.
Instant
Rallying Roar (xln) 30
Rending Flame
Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.
Instant
Rending Flame (vow) 175
River Heralds' Boon
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
Instant
River Heralds' Boon (xln) 204
Run Aground
Put target artifact or creature on top of its owner's library.
Instant
Run Aground (xln) 72
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (clb) 92
Sandblast
Sandblast deals 5 damage to target attacking or blocking creature.
Instant
Sandblast (hou) 20
Scattered Thoughts
Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
Instant
Scattered Thoughts (vow) 74
Serpentine Ambush
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Instant
Serpentine Ambush (vow) 77
Shock
Shock deals 2 damage to any target.
Instant
Shock (m21) 159
Slash of Talons
Slash of Talons deals 2 damage to target attacking or blocking creature.
Instant
Slash of Talons (plst) XLN-38
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (2x2) 63
Supernatural Stamina
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Supernatural Stamina (2x2) 93
Supreme Will
Choose one —
• Counter target spell unless its controller pays
.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Supreme Will (cmr) 102
Syncopate
Counter target spell unless its controller pays
. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Syncopate (vow) 83
Thirst for Discovery
Draw three cards. Then discard two cards unless you discard a basic land card.
Instant
Thirst for Discovery (vow) 85
Undying Malice
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Undying Malice (vow) 134
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (vow) 42
Vampires' Vengeance
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Instant
Vampires' Vengeance (vow) 180
Vanquish the Weak
Destroy target creature with power 3 or less.
Instant
Vanquish the Weak (znr) 131
Wash Away
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Counter target spell [that wasn't cast from its owner's hand].
Instant
Wash Away (vow) 87
Witch's Web
Target creature gets +3/+3 and gains reach until end of turn. Untap it.
Instant
Witch's Web (vow) 227
Wolf Strike
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Instant
Wolf Strike (vow) 228

Instant

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Land

Qty: 3 Price: $1.39
Crypt of the Eternals
When this land enters, you gain 1 life.
: Add
.
,
: Add
,
, or
.
Land
Crypt of the Eternals (hou) 169
Survivors' Encampment
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
Land - Desert
Survivors' Encampment (hou) 184
Unknown Shores
: Add
.
,
: Add one mana of any color.
Land
Unknown Shores (thb) 249

Land

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Sorcery

Qty: 40 Price: $27.56
Aim for the Head
Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
Sorcery
Aim for the Head (vow) 92
Ancient Craving
You draw three cards and you lose 3 life.
Sorcery
Ancient Craving (voc) 117
Arm the Cathars
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Sorcery
Arm the Cathars (vow) 3
Avacyn's Judgment
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Sorcery
Avacyn's Judgment (voc) 142
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (40k) 204
Bloody Betrayal
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Sorcery
Bloody Betrayal (vow) 147
Cartographer's Survey
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Sorcery
Cartographer's Survey (vow) 190
Certain Death
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Sorcery
Certain Death (plst) EMN-84
Change of Fortune
Discard your hand, then draw a card for each card you've discarded this turn.
Sorcery
Change of Fortune (vow) 150
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (jmp) 142
Demolish
Destroy target artifact or land.
Sorcery
Demolish (plst) XLN-139
Dig Up
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Sorcery
Dig Up (vow) 197
Dread Fugue
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.
Sorcery
Dread Fugue (vow) 107
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Duress (mid) 98
Edgar's Awakening
Return target creature card from your graveyard to the battlefield.
When you discard this card, you may pay
. When you do, return target creature card from your graveyard to your hand.
Sorcery
Edgar's Awakening (vow) 110
End the Festivities
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
Sorcery
End the Festivities (vow) 155
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (clb) 752
Grisly Ritual
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Sorcery
Grisly Ritual (vow) 116
Into the Night
It becomes night. Discard any number of cards, then draw that many cards plus one.
Sorcery
Into the Night (vow) 163
Lacerate Flesh
Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Sorcery
Lacerate Flesh (vow) 166
Markov Retribution
Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.
Sorcery
Markov Retribution (vow) 171
Mulch
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Sorcery
Mulch (vow) 210
Necrotic Hex
Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
Sorcery
Necrotic Hex (cmr) 137
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (dmc) 115
Overcome
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Overcome (m20) 186
Path of Peril
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Destroy all creatures [with mana value 2 or less].
Sorcery
Path of Peril (vow) 124
Pointed Discussion
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Sorcery
Pointed Discussion (vow) 126
Predators' Hour
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
Sorcery
Predators' Hour (voc) 21
Rabid Bite
Target creature you control deals damage equal to its power to target creature you don't control.
Sorcery
Rabid Bite (znr) 199
Read the Tides
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
Sorcery
Read the Tides (m21) 62
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (vow) 174
Renegade Tactics
Target creature can't block this turn.
Draw a card.
Sorcery
Renegade Tactics (cmr) 195
Retrieve
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
Sorcery
Retrieve (vow) 215
Rile
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
Sorcery
Rile (afc) 136
Sanctify
Destroy target artifact or enchantment. You gain 3 life.
Sorcery
Sanctify (vow) 33
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (vow) 221
Strategic Planning
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Strategic Planning (khm) 77
Vampire's Kiss
Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Sorcery
Vampire's Kiss (vow) 136
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (plst) C15-170
Witness the Future
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
Sorcery
Witness the Future (vow) 90

Sorcery

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Deck Info

Deck stats

63 pips - 56 cards
12 mana - 8 cards
83 pips - 71 cards
13 mana - 9 cards
82 pips - 71 cards
13 mana - 9 cards
69 pips - 61 cards
15 mana - 10 cards
77 pips - 68 cards
15 mana - 9 cards
0 pips - 0 cards
5 mana - 5 cards
Card NameQtyOdds
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Deck extras (0)

Description

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