56
9/25/2022
chad
Deck Size: 100
Commander
Legal
Est deck cost: $356.60
Salt sum: 31.64
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56
9/25/2022
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Commander

Qty: 1 Price: $2.29
Progenitus

Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

Creature
Progenitus (plst) CON-121

Commander

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Artifact

Qty: 8 Price: $72.72
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (ncc) 360
Chromatic Orrery

You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.

Artifact
Chromatic Orrery (m21) 228
Coveted Jewel

When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.

Artifact
Coveted Jewel (c21) 240
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (dmc) 182
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (dom) 215
Skyclave Relic

Kicker {3} Indestructible When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact. {T}: Add one mana of any color.

Artifact
Skyclave Relic (znr) 252
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (clb) 871
Timeless Lotus

Timeless Lotus enters tapped. {T}: Add {W}{U}{B}{R}{G}.

Artifact
Timeless Lotus (dmu) 239

Artifact

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Creature

Qty: 25 Price: $138.05
Aggressive Mammoth

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample.

Creature
Aggressive Mammoth (m20) 337
Ancient Bronze Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

Creature
Ancient Bronze Dragon (clb) 214
Annoyed Altisaur

Reach, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creature
Annoyed Altisaur (2x2) 134
Apex Devastator

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)

Creature
Apex Devastator (cmr) 217
Asmodeus the Archfiend

Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.

Creature
Asmodeus the Archfiend (afr) 88
Azor, the Lawbringer

Flying When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.

Creature
Azor, the Lawbringer (rix) 154
Bearer of the Heavens

When this creature dies, destroy all permanents at the beginning of the next end step.

Creature
Bearer of the Heavens (jou) 89
Blightsteel Colossus

Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

Creature Artifact
Blightsteel Colossus (2xm) 235
Breaching Leviathan

When this creature enters, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.

Creature
Breaching Leviathan (c14) 12
Caller of the Pack

Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature
Caller of the Pack (cma) 94
Desolation Twin

When you cast this spell, create a 10/10 colorless Eldrazi creature token.

Creature
Desolation Twin (c21) 82
Doomgape

Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.

Creature
Doomgape (ddj) 65
Elder Brain

Menace Whenever this creature attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Creature
Elder Brain (clb) 125
Etali, Primal Storm

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Creature
Etali, Primal Storm (dmc) 121
Etched Monstrosity

This creature enters with five -1/-1 counters on it. {W}{U}{B}{R}{G}, Remove five -1/-1 counters from this creature: Target player draws three cards.

Creature Artifact
Etched Monstrosity (mm2) 210
Faeburrow Elder

Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

Creature
Faeburrow Elder (dmc) 149
Maelstrom Colossus

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creature Artifact
Maelstrom Colossus (cmr) 322
Maze Rusher

Haste Multicolored creatures you control have haste.

Creature
Maze Rusher (dgm) 33
Nezahal, Primal Tide

This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Creature
Nezahal, Primal Tide (cmr) 401
Seizan, Perverter of Truth

At the beginning of each player's upkeep, that player loses 2 life and draws two cards.

Creature
Seizan, Perverter of Truth (chk) 143
Sifter Wurm

Trample When this creature enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.

Creature
Sifter Wurm (cmr) 254
Soul of the Harvest

Trample Whenever another nontoken creature you control enters, you may draw a card.

Creature
Soul of the Harvest (jmp) 432
The Tarrasque

The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.

Creature
The Tarrasque (afr) 207
Vilis, Broker of Blood

Flying {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)

Creature
Vilis, Broker of Blood (m20) 122
Zhur-Taa Ancient

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Creature
Zhur-Taa Ancient (dgm) 119

Creature

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Enchantment

Qty: 7 Price: $39.73
Dictate of Karametra

Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Enchantment
Dictate of Karametra (jou) 121
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (ncc) 292
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (mh2) 291
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (nec) 142
Rites of Flourishing

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Enchantment
Rites of Flourishing (znc) 80
Temur Ascendancy

Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.

Enchantment
Temur Ascendancy (ktk) 207
Zendikar Resurgent

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.

Enchantment
Zendikar Resurgent (plst) OGW-147

Enchantment

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Instant

Qty: 1 Price: $16.99
Stinging Study

You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.

Instant
Stinging Study (c21) 44

Instant

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Land

Qty: 41 Price: $52.53
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (2x2) 318
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (dmc) 200
Cascading Cataracts

Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.

Land
Cascading Cataracts (dmc) 202
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dmc) 204
Dimir Aqueduct

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (2x2) 322
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (dmc) 208
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (40k) 278
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 246
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (2x2) 323
Forest

({T}: Add {G}.)

Land
Forest (40k) 317
Frontier Bivouac

This land enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (dmc) 212
Golgari Rot Farm

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (2x2) 324
Gruul Turf

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (2x2) 325
Island

({T}: Add {U}.)

Land
Island (40k) 308
Izzet Boilerworks

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.

Land
Izzet Boilerworks (2x2) 326
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (dmc) 215
Mountain

({T}: Add {R}.)

Land
Mountain (40k) 315
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (clb) 904
Opulent Palace

This land enters tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (dmc) 223
Plains

({T}: Add {W}.)

Land
Plains (dmu) 263
Rakdos Carnarium

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.

Land
Rakdos Carnarium (dmc) 226
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (clb) 358
Sandsteppe Citadel

This land enters tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (dmc) 229
Savage Lands

This land enters tapped. {T}: Add {B}, {R}, or {G}.

Land
Savage Lands (dmc) 230
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (dmc) 231
Selesnya Sanctuary

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (2x2) 330
Shrine of the Forsaken Gods

{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.

Land
Shrine of the Forsaken Gods (c19) 273
Simic Growth Chamber

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (2x2) 331
Swamp

({T}: Add {B}.)

Land
Swamp (40k) 313
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (clb) 925
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (afc) 267
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 275

Land

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Sorcery

Qty: 17 Price: $34.29
Animist's Awakening

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Sorcery
Animist's Awakening (c20) 166
Apex of Power

Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.

Sorcery
Apex of Power (afc) 114
Boundless Realms

Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.

Sorcery
Boundless Realms (m13) 162
Brass's Bounty

For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Brass's Bounty (c21) 160
Channel the Suns

Add {W}{U}{B}{R}{G}.

Sorcery
Channel the Suns (5dn) 84
Eerie Ultimatum

Return any number of permanent cards with different names from your graveyard to the battlefield.

Sorcery
Eerie Ultimatum (iko) 184
Emergent Sequence

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

Sorcery
Emergent Sequence (stx) 129
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (dmc) 132
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (ncc) 290
Hour of Promise

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

Sorcery
Hour of Promise (hou) 120
Ignite the Future

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Ignite the Future (clb) 797
Inspired Tinkering

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Inspired Tinkering (clb) 183
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (dmc) 134
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (clb) 244
New Frontiers

Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.

Sorcery
New Frontiers (ody) 257
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (2x2) 155
Rite of Replication

Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

Sorcery
Rite of Replication (c21) 128

Sorcery

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Deck Info

Deck stats

8 pips - 5 cards
35 mana - 27 cards
11 pips - 6 cards
37 mana - 29 cards
18 pips - 8 cards
35 mana - 27 cards
15 pips - 11 cards
36 mana - 28 cards
47 pips - 31 cards
43 mana - 34 cards
0 pips - 0 cards
14 mana - 6 cards
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