2.3k
10/3/2023
Goblin Breach - a goblin storm deck. w/ Primer
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $995.97
Salt Sum: 45.93
No deck tags
2.3k
10/3/2023
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Commander

Quantity: 1Price: $0.69
Ib Halfheart, Goblin Tactician

Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.

Creature
Ib Halfheart, Goblin Tactician (dd1) 43
1

Disruption

Quantity: 11Price: $118.29
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (c18) 120
1
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (plst) C17-131
1
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (c20) 50
1
Dualcaster Mage

Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Creature
Dualcaster Mage (c21) 165
1
Fork

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Instant
Fork (3ed) 153
1
Goblin Chirurgeon

Sacrifice a Goblin: Regenerate target creature.

Creature
Goblin Chirurgeon (fem) 54c
1
Pyroblast

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Instant
Pyroblast (ema) 142
1
Red Elemental Blast

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Instant
Red Elemental Blast (a25) 147
1
Reverberate

Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Reverberate (m13) 145
1
Tibalt's Trickery

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Instant
Tibalt's Trickery (khm) 153
1
Wild Magic Surge

Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Instant
Wild Magic Surge (clb) 206
1

Draw / Tutor

Quantity: 15Price: $76.62
Bitter Reunion

When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards. {1}, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.

Enchantment
Bitter Reunion (bro) 127
1
Dark-Dweller Oracle

{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)

Creature
Dark-Dweller Oracle (m19) 134
1
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (plst) CM2-96
1
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (uma) 132
1
Goblin Engineer

When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

Creature
Goblin Engineer (mh1) 128
1
Goblin Matron

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

Creature
Goblin Matron (plst) MH1-129
1
Goblin Recruiter

When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

Creature
Goblin Recruiter (6ed) 186
1
Imperial Recruiter

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 281
1
Reckless Handling

Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.

Sorcery
Reckless Handling (mat) 19
1
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Artifact
Sensei's Divining Top (ema) 232
1
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (plst) C17-222
1
Slate of Ancestry

{4}, {T}, Discard your hand: Draw a card for each creature you control.

Artifact
Slate of Ancestry (evg) 25
1
Weatherlight Compleated

Flying As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.

Artifact
Weatherlight Compleated (dmu) 242
1
Wheel of Fortune

Each player discards their hand, then draws seven cards.

Sorcery
Wheel of Fortune (vma) 192
1
Wheel of Misfortune

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Wheel of Misfortune (cmr) 211
1

Land

Quantity: 33Price: $187.03
Mountain

({T}: Add {R}.)

Land
Mountain (pal05) 4
30
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (c19) 261
1
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains "{T}: Add {C}." II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mh2) 259
1
Valakut Awakening

Instant
Valakut Awakening // Valakut Stoneforge (znr) 355Valakut Awakening // Valakut Stoneforge (znr) 355
1

Mana

Quantity: 18Price: $506.12
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (c20) 237
1
Battle Hymn

Add {R} for each creature you control.

Instant
Battle Hymn (avr) 128
1
Bitterthorn, Nissa's Animus

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {3}

Artifact
Bitterthorn, Nissa's Animus (moc) 45
1
Brightstone Ritual

Add {R} for each Goblin on the battlefield.

Instant
Brightstone Ritual (ons) 191
1
Cursed Mirror

{T}: Add {R}. As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

Artifact
Cursed Mirror (brc) 115
1
Dockside Extortionist

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Dockside Extortionist (c19) 24
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (cm2) 189
1
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (cmr) 187
1
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (2xm) 270
1
Mana Echoes

Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.

Enchantment
Mana Echoes (ons) 218
1
Mana Geyser

Add {R} for each tapped land your opponents control.

Sorcery
Mana Geyser (cns) 147
1
Phyrexian Altar

Sacrifice a creature: Add one mana of any color.

Artifact
Phyrexian Altar (uma) 232
1
Ruby Medallion

Red spells you cast cost {1} less to cast.

Artifact
Ruby Medallion (cm2) 212
1
Skirk Prospector

Sacrifice a Goblin: Add {R}.

Creature
Skirk Prospector (plst) DOM-144
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cma) 231
1
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (plst) E01-89
1
Treasonous Ogre

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}.

Creature
Treasonous Ogre (cns) 36
1
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (cm2) 229
1

Token Makers

Quantity: 15Price: $37.99
Beetleback Chief

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Creature
Beetleback Chief (plst) PCA-40
1
Dragon Fodder

Create two 1/1 red Goblin creature tokens.

Sorcery
Dragon Fodder (ptkdf) 135
1
Empty the Warrens

Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Empty the Warrens (dds) 15
1
Goblin Offensive

Create X 1/1 red Goblin creature tokens.

Sorcery
Goblin Offensive (hop) 56
1
Goblin Rally

Create four 1/1 red Goblin creature tokens.

Sorcery
Goblin Rally (rtr) 95
1
Goblin War Party

Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine {2}{R} (Choose both if you pay the entwine cost.)

Sorcery
Goblin War Party (mh1) 131
1
Hordeling Outburst

Create three 1/1 red Goblin creature tokens.

Sorcery
Hordeling Outburst (ktk) 111
1
Kindred Charge

Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Sorcery
Kindred Charge (c17) 27
1
Krenko's Command

Create two 1/1 red Goblin creature tokens.

Sorcery
Krenko's Command (plst) DDT-53
1
Krenko, Mob Boss

{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Creature
Krenko, Mob Boss (plst) DDT-52
1
Legion Warboss

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

Creature
Legion Warboss (grn) 109
1
Mogg War Marshal

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

Creature
Mogg War Marshal (plst) EMA-139
1
Muxus, Goblin Grandee

When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

Creature
Muxus, Goblin Grandee (jmp) 24
1
Siege-Gang Commander

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

Creature
Siege-Gang Commander (dom) 143
1
Surveyor's Scope

{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.

Artifact
Surveyor's Scope (cma) 232
1

Wincons

Quantity: 7Price: $69.23
Final Fortune

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Instant
Final Fortune (6ed) 175
1
Goblin Warchief

Goblin spells you cast cost {1} less to cast. Goblins you control have haste.

Creature
Goblin Warchief (j22) 548
1
Impact Tremors

Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

Enchantment
Impact Tremors (plst) DTK-140
1
Pashalik Mons

Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.

Creature
Pashalik Mons (mh1) 138
1
Past in Flames

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Past in Flames (mm3) 105
1
Purphoros, God of the Forge

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.

Creature Enchantment
Purphoros, God of the Forge (plst) THS-135
1
Underworld Breach

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.

Enchantment
Underworld Breach (thb) 161
1

Maybeboard

Quantity: 27Price: $358.93
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (dbl) 406
1
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (uma) 236
1
Ashnod's Altar

Sacrifice a creature: Add {C}{C}.

Artifact
Ashnod's Altar (plst) EMA-218
1
Big Score

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Big Score (j22) 498
1
Blood Moon

Nonbasic lands are Mountains.

Enchantment
Blood Moon (a25) 122
1
Buried Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Land
Buried Ruin (c18) 239
1
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (uma) 237
1
Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (2xm) 240
1
Defense Grid

Each spell costs {3} more to cast except during its controller's turn.

Artifact
Defense Grid (9ed) 293
1
Dragon's Rage Channeler

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.

Creature
Dragon's Rage Channeler (mh2) 121
1
Gleeful Demolition

Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.

Sorcery
Gleeful Demolition (one) 134
1
Goblin Chieftain

Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.

Creature
Goblin Chieftain (ddt) 41
1
Goblin Trashmaster

Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.

Creature
Goblin Trashmaster (m19) 144
1
Invoke Calamity

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Instant
Invoke Calamity (neo) 147
1
Kuldotha Rebirth

As an additional cost to cast this spell, sacrifice an artifact. Create three 1/1 red Goblin creature tokens.

Sorcery
Kuldotha Rebirth (som) 96
1
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (jmp) 342
1
Magus of the Moon

Nonbasic lands are Mountains.

Creature
Magus of the Moon (ima) 138
1
Pirate's Pillage

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Sorcery
Pirate's Pillage (2x2) 120
1
Reckless Impulse

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Reckless Impulse (vow) 174
1
Reforge the Soul

Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Reforge the Soul (c16) 132
1
Ruination

Destroy all nonbasic lands.

Sorcery
Ruination (cmd) 134
1
Runehorn Hellkite

Flying {5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.

Creature
Runehorn Hellkite (c16) 20
1
Seething Song

Add {R}{R}{R}{R}{R}.

Instant
Seething Song (ddg) 70
1
Unexpected Windfall

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Unexpected Windfall (afr) 164
1
Vindictive Flamestoker

Whenever you cast a noncreature spell, put an oil counter on Vindictive Flamestoker. {6}{R}, Sacrifice Vindictive Flamestoker: Discard your hand, then draw four cards. This ability costs {1} less to activate for each oil counter on Vindictive Flamestoker.

Creature
Vindictive Flamestoker (one) 154
1
Warrior's Oath

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Sorcery
Warrior's Oath (2x2) 130
1
Wrenn's Resolve

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Wrenn's Resolve (mom) 173
1

Deck Stats

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Description

{"ops":[{"insert":"Goblin Storm, Why Ib?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Because He Isn't Krenko."},{"insert":"\nI'll start by saying my Goblin deck started as a fairly standard infinite combo "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Krenko, Mob Boss"},{"insert":" deck. It was fun to play but I didn't enjoy the hate that Krenko receives. Reluctantly I ended up just shelving The Mob Boss for a while until a friend of mine suggested "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Ib Halfheart, Goblin Tactician"},{"insert":". \nI've always wanted to make a unique goblin deck for myself and eventually discovered, in testing the early versions of this deck, how truly fantastic his second ability is. Now, sacrificing all your lands to make a bunch of 1/1s doesn't seem like a good idea, and I agree. It's an awful idea, it leaves you super vulnerable, and can really bite you in the ass. It is, however, an excellent way to start your storm.\n\n"},{"insert":{"image":"https://media.magic.wizards.com/image_legacy_migration/magic/images/mtgcom/arcana1000/ma2005_IbSketchAnnotated.jpg"}},{"insert":"\n\n\nMountains are Goblins."},{"attributes":{"header":2},"insert":"\n"},{"insert":{"image":"https://i.imgur.com/e1UJfW3.jpg?1"}},{"insert":"\nYour combo starts with mountains, try not to miss any land drops. "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Sword of the Animist"},{"insert":" is your best friend early game and "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Sensei's Divining Top"},{"insert":" is a storm enabler as well as a fantastic card for making sure you hit your lands.\nHaving some goblins out pre-storm helps a lot too "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Legion Warboss"},{"insert":", "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Beetleback Chief"},{"insert":", and "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Siege-Gang Commander"},{"insert":" are great for this but the deck is full of efficient goblin makers. Use them if you feel safe from board wipes.\nTry to not drop Ib until you're close to storming off. While he usually isn't a huge target, it's better to not risk it, the cheaper he is to play, the better.\n\n\nIt's Raining Goblins, Hallelujah!"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"image":"https://i.imgur.com/OeX16BM.jpg?1"}},{"insert":"\nYour goal, like most storm decks, is to win in a single explosive turn. This is usually started by floating your mana and sacrificing your lands to Ib to make some goblins. There is, however, a couple more requirements to storm properly.\nStorming requires two things:\nA mana maker, "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Skirk Prospector"},{"insert":", "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Mana Echoes"},{"insert":", "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Dockside Extortionist"},{"insert":", "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Treasonous Ogre"},{"insert":", "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Phyrexian Altar"},{"insert":", or an "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Ashnod's Altar"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some form of mass card draw, like "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Skullclamp"},{"insert":", "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Slate of Ancestry"},{"insert":"; or some form of deck manipulation "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Dark-Dweller Oracle"},{"insert":", "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Sensei's Divining Top"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The more of these two things you have, the better.\nOnce you start make sure to keep track of your storm count. You're looking to use your mana, draw effects, and deck manipulation to find "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Brightstone Ritual"},{"insert":", "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Battle Hymn"},{"insert":", "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Empty the Warrens"},{"insert":", "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Goblin Offensive"},{"insert":", and "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Kindred Charge"},{"insert":". Aim to cast these multiple times through "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Underworld Breach"},{"insert":" & "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Past in Flames"},{"insert":". If you have any of these, beforehand, you're off to the races. Also, don't worry about losing your combo pieces to discard or wheels "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Past in Flames"},{"insert":" and "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Underworld Breach"},{"insert":" can work with this.\n"},{"attributes":{"color":"#731fa1","bold":true},"insert":"Mana Echoes"},{"insert":" is HANDS DOWN the best card in the deck for enabling you to storm off and get really stupid. Just read the card and think about it.\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nIb & Mana Echoes on board say you have 6 mountains. Sacrifice all 6, float 6 red, 2 goblins see 3, 2 see 5, and 2 see 7. That's a whopping 30 colorless mana for doing next to nothing.\nIf you have "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Mana Echoes"},{"insert":", it's pretty much over.\n\n\nGoblorok? Goblipocalypse? Gobligeddon?"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"image":"https://i.imgur.com/YNx40XT.jpg?1"}},{"insert":"\nThe win conditions in this deck, besides storming off, are fairly standard for a goblin deck.\n"},{"attributes":{"color":"#731fa1","bold":true},"insert":"Purphoros, God of the Forge"},{"insert":", or "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Impact Tremors"},{"insert":" can win indirectly before you've even finished your combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat post-storm once you have enough goblins to drop a haste enabler and swing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Additional Card Notes."},{"insert":"\n"},{"attributes":{"color":"#731fa1","bold":true},"insert":"Reverberate"},{"insert":" can be used as a counter-counterspell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","bold":true},"insert":"Myriad Landscape"},{"insert":" isn't usually considered an amazing card, in this deck though it's 2 more goblins."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","bold":true},"insert":"Surveyor's Scope"},{"insert":" refunds itself once you've sacrificed your lands AND gives you at least another 2 goblins."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","bold":true},"insert":"Kindred Charge"},{"insert":" Triggers ETB effects (as it makes a copy of each creature), don't miss your "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Dockside Extortionist"},{"insert":" trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","bold":true},"insert":"Muxus, Goblin Grandee"},{"insert":" while not a very strong card in this deck is just fun when combined with "},{"attributes":{"color":"#731fa1","bold":true},"insert":"Goblin Recruiter"},{"insert":" and can help set up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","bold":true},"insert":"Final Fortune"},{"insert":" because sometimes 1 turn isn't enough."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","bold":true},"insert":"Goblin Chirurgeon"},{"insert":" can be used to regenerate other player's creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe \"Maybeboard\" section is upgrades and other cards that can work to help you storm, filter, interact, or ramp better. I don't run these for a couple of reasons. Some as just personal excludes because I wanted more play options. This, unfortunately, makes the deck less focused. Some are prohibitively expensive (for most players) and I like my decks to be playable by almost everyone.\n\n\nFeel free to try it out for yourself and tune it to your liking this deck has always been a blast for me to play and I hope you'll enjoy it as much as I do.\n"}]}
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