644 views5 years ago
Commander
Size: 100Est cost: $1139.90Salt sum: 47.36
MasterEric
644 views5 years ago
Commander
Size: 100Est cost: $1139.90Salt sum: 47.36
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Commander
Momir Vig, Simic Visionary
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Legendary Creature - Wizard Elf

Commander
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Artifact
Artifact
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Creature
Creature
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Enchantment
Enchantment
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Instant
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Whim of Volrath
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Instant

Instant
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Land
Land
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Planeswalker
Oko, Thief of Crowns
+2: Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Legendary Planeswalker - Oko

Planeswalker
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Sorcery
Trait Doctoring
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Sorcery
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Looking to upgrade my most powerful deck with additional pieces of consistency. My main goals are to improve my mana (with the goal of getting Momir out early more consistently), improve my resiliency against interaction, and to make hacks faster, cheaper, and more tutor-able.\n\n"},{"attributes":{"bold":true},"insert":"INTERACTION AND REMOVAL"},{"insert":"\n"},{"insert":{"card-link":"Spell Pierce"}},{"insert":" -> "},{"insert":{"card-link":"Savage Summoning"}},{"insert":": One of the main threats I face in my meta is my commander being dealt with before I can combo off. Savage Summoning would be a hedge against that."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Memory Lapse"}},{"insert":" -> "},{"insert":{"card-link":"Misdirection"}},{"insert":": Being able to play this for free is a big deal for keeping the deck efficient."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Paradise Druid"}},{"insert":" -> "},{"insert":{"card-link":"Negate"}},{"insert":": Why wasn't I running Negate? With this deck having better mana overall, we can afford to cut one of the worse dorks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Return to Nature"}},{"insert":" -> "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":": I want some more protection from Momir, since I quite often find I have to pass while Momir is still alive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" -> "},{"insert":{"card-link":"Counterspell"}},{"insert":" : This spell has rarely been relevant when I have it; when I need to counter something, I usually just want to counter it outright. Replacing it with a more consistent control piece (especially with an improved mana base) should make it more reliable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Quirion Elves"}},{"insert":" -> "},{"insert":{"card-link":"Oko, Thief of Crowns"}},{"insert":" : Oko is a powerful piece of removal especially when dealing with enemy commanders. Replacing one of the less efficient mana dorks. Will be a great pickup once it reaches a floor post-ban"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"HACKS AND TUTORS"},{"insert":"\n"},{"insert":{"card-link":"Alter Reality"}},{"insert":" -> "},{"insert":{"card-link":"Painter's Servant"}},{"insert":" : The ability to recur this hack has never been relevant in the time that I've played it; I'd like to instead replace this with a more resilient and powerful hack ability that can be tutored with GSZ, Worldy Tutor, Neoform, or just playing a creature with Momir."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spectral Shift"}},{"insert":" -> "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":" : The ability to recur this hack has never been relevant in the time that I've played it; I'd like to instead replace this with a useful tutor that can retrieve creatures I need from my deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Impulse"}},{"insert":" -> "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" : A cheap and flexible tutor. Can grab Collector Ouphe, Somberwald Sage, Priest of Titania, Painter's Servant, and more. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"LANDS AND RAMP"},{"insert":"\nIsland -> "},{"insert":{"card-link":"Flooded Strand"}},{"insert":": Finally investing in a package of Fetchlands. They can only fetch Breeding Pool or basics, but just a consistent way to retrieve Breeding Pool should be useful. The Zendikar fetches are too much of an investment for me, but maybe Zendikar Rising will do something..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Island -> "},{"insert":{"card-link":"Polluted Delta"}},{"insert":" : See Flooded Strand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest -> "},{"insert":{"card-link":"Wooded Foothills"}},{"insert":": See Flooded Strand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest -> "},{"insert":{"card-link":"Windswept Heath"}},{"insert":": See Flooded Strand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest -> "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":" : Powerful land-based acceleration. Any time we can get Momir a turn earlier is a good thing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest -> "},{"insert":{"card-link":"Castle Garenbrig"}},{"insert":": The additional mana (since this costs 4 + tap to activate, it essentially taps for 2 green) isn't always useful, since you have to have enough mana plus another blue source, but if Momir got countered earlier or you have a hack + creature to play immediately, this is some good acceleration, and it's not like you can't just tap it for Green if needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Island -> "},{"insert":{"card-link":"Castle Vantress"}},{"insert":": Low risk (at worst it's an Island anyway) in exchange for the possibility to repeatedly fix draws in grindier games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest -> "},{"insert":{"card-link":"Arcane Lighthouse"}},{"insert":": Meta-specific piece, I see a Narset Turns a lot in my meta and I want to make it easier to deal with them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest -> "},{"insert":{"card-link":"Prismatic Vista"}},{"insert":": Improved mana that can fetch any basic land that I need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest -> "},{"insert":{"card-link":"Mana Confluence"}},{"insert":": Improved mana that can produce any type of mana that I need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Island -> "},{"insert":{"card-link":"Reflecting Pool"}},{"insert":": Improved mana that can produce any type of mana that I need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Island -> "},{"insert":{"card-link":"Tarnished Citadel"}},{"insert":": Improved mana that can produce any type of mana that I need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Simic Signet"}},{"insert":" -> "},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":": Replacing a weaker rock with a great source of mana acceleration and ramp. A recurrable Hack like Whim of Volrath can increase the mana this provides if the pod happens to be more Forest-based or something."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Talisman of Curiosity"}},{"insert":" -> "},{"insert":{"card-link":"Mana Vault"}},{"insert":" : Replacing a mana negative rock with a more powerful and useful mana positive rock."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"NOTABLE EXCLUSIONS"},{"insert":"\n"},{"insert":{"card-link":"Mana Crypt"}},{"insert":", "},{"insert":{"card-link":"Chrome Mox"}},{"insert":", "},{"insert":{"card-link":"Null Rod"}},{"insert":", "},{"insert":{"card-link":"Gilded Drake"}},{"insert":" are non-land cards which I have deemed too expensive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Glimpse of Nature"}},{"insert":" is a hack for 1 Green mana, but "},{"attributes":{"link":"http://tappedout.net/mtg-decks/primer-momir-vig-hackball/discussion/?&p=3&page=3#c3451854"},"insert":"requires a complicated combo that I have yet to learn/master."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Fabled Passage"}},{"insert":" looks great, but the deck wants to move fast and the potential for that early stumbling block is frustrating. No taplands please!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"POTENTIAL ADDITIONS"},{"insert":"\n"},{"insert":{"card-link":"Voyaging Satyr"}},{"insert":" and "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" are cards to look at as the mana base improves. If I get a Cavern of Souls, I will probably end up adding both of these."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flusterstorm"}},{"insert":" is a useful counterspell in Storm metas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Once Upon a Time"}},{"insert":" is basically an "},{"insert":{"card-link":"Impulse"}},{"insert":" that can be cast for free sometimes. Makes otherwise unkeepable hands worthwhile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kenrith's Transformation"}},{"insert":" is powerful commander removal which cantrips as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" is cheap mana-neutral ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBudgetless Upgrades"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lands and Ramp"},{"insert":"\n"},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" is the most expensive potential upgrade for this deck, coming in at over $300 at time of writing. It's worthwhile though; it's incredibly powerful, as with even a couple dorks this can single-handedly allow you to cast Momir while holding up mana to cast any counterspells or hacks you need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cavern of Souls"}},{"insert":" is a really powerful utility land. It can prevent counters against both your commander and several of your combo pieces. It is a card I have a very close eye on, even despite its cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Voyaging Satyr"}},{"insert":" and "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" are a little weird to put in the budgetless section, but these two cards only truly pull their weight in this deck when you have access to powerful utility lands, mainly Gaea's Cradle or Cavern of Souls. Voyaging Satyr can untap Cradle for large amounts of ramp, often more than Priest of Titania. Crop Rotation can tutor for Cradle or Cavern, whichever you need at the moment. It can also fetch Ancient Tomb for value, or otherwise catch opponents with your combo off-guard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tropical Island"}},{"insert":" is what it says on the tin, really: an unconditional dual land with basic land types. These, along with shocklands like "},{"insert":{"card-link":"Breeding Pool"}},{"insert":", are the only lands in enemy colors that have basic land types. This leads into my discussion on..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scalding Tarn"}},{"insert":" and "},{"insert":{"card-link":"Verdant Catacombs"}},{"insert":". The allied fetchlands "},{"insert":{"card-link":"Flooded Strand"}},{"insert":", "},{"insert":{"card-link":"Polluted Delta"}},{"insert":", "},{"insert":{"card-link":"Wooded Foothills"}},{"insert":", and "},{"insert":{"card-link":"Windswept Heath"}},{"insert":" fill the same purpose, but are included because they are significantly cheaper. Ultimately, in this budget list containing only one fetchable dual land, Verdant Catacombs and Scalding Tarn have minimal use compared to their cost. If you happen to have them, do slot them in if you can."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Misty Rainforest"}},{"insert":" is a different case; it is quite expensive, but it can fetch either color of lands as needed, even after you've already grabbed Breeding Pool from another fetchland."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Grim Monolith"}},{"insert":" is a powerful mana-positive rock, similar to Mana Vault, but easier to untap (no upkeep requirement)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mana Crypt"}},{"insert":". Expensive. Powerful ramp. What more can I say?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Chrome Mox"}},{"insert":" is also expensive, yet powerful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\n"},{"insert":{"card-link":"Force of Will"}},{"insert":" is probably one of the best counterspells in the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"...alongside "},{"insert":{"card-link":"Mana Drain"}},{"insert":". The ability to destroy your opponent's combo while fueling your own is oppressive."},{"attributes":{"list":"bullet"},"insert":"\n"}]}






















































































